- Jan 19, 2004
I was with my paladin in jamt. mts. omw to Dodens to find some low expers, anyway, then i got jumped by a grp of valour guards. So i started ganking em, got 1 of the orage melee guards down when another grp added, was peeling down their orange melee, had to use fh (there was a red melee 2 + 3 scouts) got him down, got down the red, went for the archers. A bit half from killing one of the guards, she fecking fled, aah well i thought, and tried the others, and ofc they ran too :< why? is it becuase after a certain amount of combat they give up to run their route, or just because they got plain bored?