Strafing

ilaya

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strafing is not the same as moving around to gain a better position versus your opponent.
 

rvn

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best thing would be to remove stick and face, then you wouldnt have to whine about them not working 100% when people strafe, you would be forced to move manually :eek:
 

rvn

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also try playing games where you just throw dices or something if you want daoc even more easier than it is :p
 

Ceryseth

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rvn said:
best thing would be to remove stick and face, then you wouldnt have to whine about them not working 100% when people strafe, you would be forced to move manually :eek:

I wouldnt mind a week playing like that, sounds fun actually :D
 

Synthnal

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Belomar said:
QQ, it messes up your styles and chains? First of all, do you know what the caster is able to do while he is strafing (except insta debuffing or if he is a BD)? That's right, nothing, zero, zip, nada, niente. Secondly, even if the target is strafing, you will still hit it unstyled, which is better than nothing. Thus, strafing has a bigger impact on us casters, who have a single quickcast on a 30-second timer (as well as a 15-second MoC)--if the enemy runs-through, the spell fails and the qc is expended, resetting the timer. A failed qc due to run-through exploitation is quite easily the difference between life and death if you are trying to root/stun/mezz the intrusive tank. So, in other words, the impact is quite different.Right. So now casters can barely get in range of you, and earlier in the thread it was another story entirely:So, which story will it be? The one that fits you depending on the current discussion, yeah?

I agree.
Tbh raven don't reply, you look even more stupid each time, i mean you're first message is "Mages can suck my dick" & you keep getting worse, haha.
A strafing castor, wow would love to see that, Debuff you to hell or randomly run around until quickcast returns, do a quickcast spell then run around for 30 seconds more :eek:, i think you're confusing mage's with fighters :eek:.
 

Belomar

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Don't worry, he ran out of arguments (not that he ever had any worth very much).
 

rvn

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if the tank is in melee with the caster, the caster is pretty much dead now anyway :p thats why you pan/root/run before :eek:
 

Raven

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no i just dont see the point of arguing with forum trolls who dont even play the game anymore, but to satisfy your need for an argument: A mage with a pet can win a fight by strafing about and not getting hit, be it chain healing, chain stunning, or just plain melee and sure waiting for QC to come up, they can also kite, which sadly you just cant do as a plain hard tank, except throw weapon or 3 second bow draw time ofc, but w/o end regain thats just silly. frankly mages have enough tools to play with so they shouldnt really complain about strafing, i am sure stealthers get a little upset about having a pet on them after they have stealthed, i know thats not bug abuse but it ranks with the likes of strafing as "daoc's shitty things" and your naive to think that casters dont strafe because they do, all the time.
 

Chronictank

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so they shouldnt really complain about strafing
I have nothing at all against strafing, there is a difference between strafing and running through sum1 to abuse game dynamics
 

Synthnal

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Raven said:
no i just dont see the point of arguing with forum trolls who dont even play the game anymore, but to satisfy your need for an argument: A mage with a pet can win a fight by strafing about and not getting hit, be it chain healing, chain stunning, or just plain melee and sure waiting for QC to come up, they can also kite, which sadly you just cant do as a plain hard tank, except throw weapon or 3 second bow draw time ofc, but w/o end regain thats just silly. frankly mages have enough tools to play with so they shouldnt really complain about strafing, i am sure stealthers get a little upset about having a pet on them after they have stealthed, i know thats not bug abuse but it ranks with the likes of strafing as "daoc's shitty things" and your naive to think that casters dont strafe because they do, all the time.


Hmm...So when you attack someone they put there pet on you & run marathon, can't say i do that or ever had that done on me, be pretty easy to stick to the marathon running castor & keep wacking him (Even if you have used up all your endurance) & ignore the pet.
& who said i don't play the game any more :eek7: :twak:
 

Heath

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Raven said:
no i just dont see the point of arguing with forum trolls who dont even play the game anymore, but to satisfy your need for an argument: A mage with a pet can win a fight by strafing about and not getting hit, be it chain healing, chain stunning, or just plain melee and sure waiting for QC to come up, they can also kite, which sadly you just cant do as a plain hard tank, except throw weapon or 3 second bow draw time ofc, but w/o end regain thats just silly. frankly mages have enough tools to play with so they shouldnt really complain about strafing, i am sure stealthers get a little upset about having a pet on them after they have stealthed, i know thats not bug abuse but it ranks with the likes of strafing as "daoc's shitty things" and your naive to think that casters dont strafe because they do, all the time.

you are having a laugh...aren't you ???....a mage with a pet in melee !!!....why do you think we have a pet...so we dont need melee. Dumbass. If you get into the position of melee with a tank, you are dead. No amount of QC, strafing is gonna save your ass. I have had it both ways...as a caster with a pet..and got wasted. then, the other night..i was in HW, saw a lone caster..she saw me, started casting...i ran to her...purged (thank crap) slammed, switched to pole..killed her. She was trying to leggit too. Even if a pet is on my ass i am still gonna go for the caster as an armsman. Or, if i am the caster, i send the pet...LT or zap...if that doesnt work...run like fook....if all else fails /release. :mad:

Oh Yeah....i have never straffed. never did, never will. So, your theory is wrong straight away. And i bet i am the only one who doesn't strafe.
 

Synthnal

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Heath said:
you are having a laugh...aren't you ???....a mage with a pet in melee !!!....why do you think we have a pet...so we dont need melee. Dumbass. If you get into the position of melee with a tank, you are dead. No amount of QC, strafing is gonna save your ass. I have had it both ways...as a caster with a pet..and got wasted. then, the other night..i was in HW, saw a lone caster..she saw me, started casting...i ran to her...purged (thank crap) slammed, switched to pole..killed her. She was trying to leggit too. Even if a pet is on my ass i am still gonna go for the caster as an armsman. Or, if i am the caster, i send the pet...LT or zap...if that doesnt work...run like fook....if all else fails /release. :mad:

Oh Yeah....i have never straffed. never did, never will. So, your theory is wrong straight away. And i bet i am the only one who doesn't strafe.

Are you sure? you're saying strafing, when you move to the side not just in combat but moving to side, that's strafing everyone has strafed, in someone way.
 

Heath

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Synthnal said:
Are you sure? you're saying strafing, when you move to the side not just in combat but moving to side, that's strafing everyone has strafed, in someone way.

Ok then..wanna get picky..i have never straffed in combat to make myself unhittable. that is something i would never do. I cant stand people who cheat, and would never do it myself. After all...i picked an armsman as a main (o:
 

Synthnal

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Heath said:
Ok then..wanna get picky..i have never straffed in combat to make myself unhittable. that is something i would never do. I cant stand people who cheat, and would never do it myself. After all...i picked an armsman as a main (o:

Hehe, im like that :),
It's not cheating, i'm not being rude but have you read this thread? if strafing is cheating why not call Bonedancer's Insta lifetap cheating, or a healer's insta's or slam cheating? because it was put into the game, & why? to be used.
 

Heath

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Synthnal said:
Hehe, im like that :),
It's not cheating, i'm not being rude but have you read this thread? if strafing is cheating why not call Bonedancer's Insta lifetap cheating, or a healer's insta's or slam cheating? because it was put into the game, & why? to be used.

I didnt mean for it to come across that i thought using strafe was cheating.....just that i have not used it in combat. And, that i don't like cheaters. Not saying that people who use it are cheaters, because..like you said, it is in game so can't be classed as a cheat/abuse/exploit. it is just the fact of what it is being used for. The bigger cheats are the ones who use radar, hacks, macros etc. They are the ones whos balls need nailing to the table and twatted with a hammer imo. (o:
 

Synthnal

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Heath said:
I didnt mean for it to come across that i thought using strafe was cheating.....just that i have not used it in combat. And, that i don't like cheaters. Not saying that people who use it are cheaters, because..like you said, it is in game so can't be classed as a cheat/abuse/exploit. it is just the fact of what it is being used for. The bigger cheats are the ones who use radar, hacks, macros etc. They are the ones whos balls need nailing to the table and twatted with a hammer imo. (o:

Ha ha ha, Totally agree. :clap:
*Eek, i gave birth to the 6th page of this thread. :eek2:*
 

RaiztliN

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[e] said:
imo
/face /stick /assist /lastattacker etc should only work i PvE. However I can understand /face - since it's possible to run through ppl. Still I would like to see more "skill" in terms of manual control. Everything is oversimplyfied imo. They might as well let you make different combat scripts, just push one button and watch the show. But why stop here, make assist-combat-scripts...that way you stick on grp leader, and when he attacks a target, your char does the same, using skills and entire package. Driver can even make a random-zerg-around-auto-attack script and everybody can go afk :)

Or another idea, once you log in you get a popup saying something like: "while you were away your character has been engaging in RVR combat, you get xxxxx rps" We don't even have to play RvR and can devote entire time to the superfun pve :clap:

Agreed ;)
 

Blitzing

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well it is kind of right what he says, in know it can make you miss your styles, when it says you where strafing in combat and miss or something, but again, if strafe can make you miss why doesnt it ever say, you where running in combat and miss??? it should be the same, i know it would make you miss more, but still, if one movement can make you miss why not the other to
 

Bloodaxe_Springskalle

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tbh, if you don't strafe nowadays you will get multi PA'd while fighting, there's no such thing as 1 on 1 fights anymore, allways several in the shadows watching/adding.

besides, strafing/running thru a caster that use moc is nothing wrong with as long as it's possible, the way i see it any caster shouldnt have the aliblity to defend themselves in melee the way they have nowadays with brittle guards, moc etc etc etc.

caster done right: powerfull damage, easily killed in melee (90% offensive 10% defensive)

caster a'la daoc: way too hard to kill compared to their offencive danger. (90% offensive 60% defensive)


conclusion is that most daoc casters need 50% nerf ^^

hypothetical numbers tossed around to state a point, nothing more!

when brittle guard 1 takes off pa, brittle guard 2 takes CD then where's the point of assassin vs caster anymore?
 

Blitzing

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thats why im still out there with my RM, so that the other stealthers have a chance for an easy mage kill :D i do good damge, have no brittle guards and no moc, so just come to me :D but still maybe they should be easy to kill, but still they should have a chance to defend them self, cause else its just one hit in on them and they have nothing to do, but hope that, in my case i can qq root and get away before they can hit me any more, the hip mages have a tad easier with their stun, i know i have been killed alot because they can still hit when rooted, they cant with stun, atleast give us a mezz instead :D
 

Bloodaxe_Springskalle

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hard enuf to get in PA as the caster zerg comes along, so if u get it in its just absorbed by brittle guards etc etc.

attack speed of melee is too fast as of now, back in the days the skilled casters could quick cast mez/root move away and nuke you to death on a few occations.
more than enough defense imo, when you consider the huge damage they do.
 

Chronictank

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you can whine about classes being "unbalanced" all you like, fact of the matter is running through someone is bug abuse resulting on the caster unable to cast on u.
Personally if they are in melee range on my sm i assume they will run through and pb mez rather than targeted.

Strafing however isnt bug abuse imo since you can still be targetted (unless you lag ofc) with /face.
 

Bloodaxe_Springskalle

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Chronictank said:
you can whine about classes being "unbalanced" all you like, fact of the matter is running through someone is bug abuse resulting on the caster unable to cast on u.
Personally if they are in melee range on my sm i assume they will run through and pb mez rather than targeted.

Strafing however isnt bug abuse imo since you can still be targetted (unless you lag ofc) with /face.

im not whining about it, im jsut saying as long as they are so powerfull that i need to use dirty tricks to fullfill my godgiven right (killing casters) then i will.
besides, there's nothing in the CoC saying that i cant run through anyone.
(ty BC for teaching me that anything not illegal according to CoC is infact legal :p)
 

Blitzing

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its wierd if its a bug, and its been in the game from the start, and mythic doesnt seem to do anything about this "bug" ofc if you look at it realistic yes, you can run through a person, but then again, i think its something they have put in the game to make it all abit easier, cause damn i would be crouded when on raids, and it would take for ever to get into a keep, if you coulden stand in eachother
 

Synthnal

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Blitzing said:
its wierd if its a bug, and its been in the game from the start, and mythic doesnt seem to do anything about this "bug" ofc if you look at it realistic yes, you can run through a person, but then again, i think its something they have put in the game to make it all abit easier, cause damn i would be crouded when on raids, and it would take for ever to get into a keep, if you coulden stand in eachother

It was originally made to stop bugs, like getting stuck in eachother.
 

rivan

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From my pov as a Runemaster.

Vs a melee opponent in melee range, there's only one thing I can do to give me a chance in hell, and that is QC root, since if I try to run chances are I will be cut down from behind, be back-styled, PF'd, Zephyred, etc, etc.

If my opponent runs through me, which ok is something that you can do in this game engine, my QC will fizzle and that's it.. I'm dead. The ability that was given to mages as a lifeline becomes utterly usless. That's not a game design, that's a badly designed game.

Non pet casters are helpless to such manuvers, since we need to stay still to cast, we can't strafe around to prevent it, plus we're not durable enough to strafe and hope a tank misses their style. I suppose I can insta debuff you to death...

Raven, not to pick on him, assumes that all casters are ToA'd to the tits with armies of Brittle Guards (sorry but no, and not all casters are convoker), and can kite. Tanks, as far as I know, can sprint too, and in my experience if I try to run from a tank, then I'm dead.

Not all casters are sorcs.
 

Synthnal

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rivan said:
From my pov as a Runemaster.

Vs a melee opponent in melee range, there's only one thing I can do to give me a chance in hell, and that is QC root, since if I try to run chances are I will be cut down from behind, be back-styled, PF'd, Zephyred, etc, etc.

If my opponent runs through me, which ok is something that you can do in this game engine, my QC will fizzle and that's it.. I'm dead. The ability that was given to mages as a lifeline becomes utterly usless. That's not a game design, that's a badly designed game.

Non pet casters are helpless to such manuvers, since we need to stay still to cast, we can't strafe around to prevent it, plus we're not durable enough to strafe and hope a tank misses their style. I suppose I can insta debuff you to death...

Raven, not to pick on him, assumes that all casters are ToA'd to the tits with armies of Brittle Guards (sorry but no, and not all casters are convoker), and can kite. Tanks, as far as I know, can sprint too, and in my experience if I try to run from a tank, then I'm dead.

Not all casters are sorcs.

Agreed.
 

Vehlin

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I've stayed quiet on this for a while but, at range a caster can kill a tank in 3-4 nukes tops. If the tank gets to melee range what makes you think you should survive? Your have uber nukes and crowd control, when was the last time a caster seriously had to worry about a tank?
 

knighthood

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i remeber in thid once with my 6.0spd polearm i managed to kill a sb with 4 hits by randomly doing my best to MANUALY keep up with him, noy was he gutted when he lost with me on 20 odd %... BUT...

While i agree with the casters for the Run Through bug , its not just casters got it bad, 2handed or Poles can make it pointless to even bother attacking a strafer. Most of the time i get your target is not in view, and even when they do pop back in front of me for a split second all i do is base hit. It is quite sick for people to do this, and /face is no use for a melee char because if he starts moving around u u cannot move forwards or bacwards without breaking your /face.

/Stick does bugger all with lag issues , im not a proud owner of an Uber pc , but i know people who r and they still cant hit peole running from them /stuck to them and sprinting to keep up. Even my bloody Reavers AsP style misses and that has extended range :p

Imo they shuld make people impossible to walk through, makes it more realistic and then just hink for keep takes...

Door goes down and u get a wall of tanks you need to actually smash your way through instead of sprint past and turn round and QC hhehe

imo givf barricades of peeps and make us unwalkable through
 

Bloodaxe_Springskalle

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not being able to walk thru ppl would be cool, but when you think of a ml raid with 100+ ppl in a tiny dungeon hallway i think that this would cause more trouble than it would fix sadly :(
 

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