in what way does it look aged?
Graphic-wise. Basically the only thing the trailer shows. The "avatar" bit also looked ..... very static. So the fact that it is made entirely by the in-game engine indicates what type of game it'll be.
I do not care much about graphics if the game play is good, however currently - we have no other indications then this trailer and then my first impression was it looked like a decade old game.
I would tend to agree. Not very impressive visually and it all looked very jerky and, well, old.
I'm a bit confused seeing "This trailer is created with 100 percent in-engine gameplay footage. What you see is what you'll play!" because the game is probably 2-3 years away and it already looks very, very dated.
i fail to see what there is to be confused about. would you rather they made a rendered video?
I'm confused as to why they will be using what seems to already be a old and reasonably poor graphical style in a game thats not due for up to three years.
Surely these will not be the release graphics as they say? If it is, it'll have to have some pretty incredible gameplay. I for one probably wouldn't pay-to-play based on what i have just seen, yet alone 2-3 years from now.
General Information
# Star Trek Online is set in 2409, roughly 30 years after the events of the 10th Star Trek film, “Star Trek Nemesis”. In the 30 years since the movie, many enemies have become friends, and some friends have become enemies. Specifically, the Federation and the Klingon Empire are at each other’s throats once more — as it should be.
# Anything considered canon in the Star Trek universe (i.e. live-action TV, films) will not be altered, but STO will take “inspiration” from some of the non-canonical Trek lore (i.e. novels, comics, etc.)
# There will only be two factions to play as at the game’s launch: The Klingon Empire and the United Federation of Planets. However, Cryptic has promised that other factions such as the Dominion and Romulan Empire will become playable in the future.
# There will not be separate servers for PvP, PvE and RP. PvP will be restricted to certain sectors (open PvP in unclaimed territories,consentual PvP in neutral zone, etc.).
# Competitive PvE will occur in the neutral zone, with both sides fighting over the same resources and territories. There will also be a PvP option for these instances.
# Guilds will be included. They will be referred to as “Fleets”, and as your Fleet grows in size and posterity, your Fleet will eventually be able to build their own shipyards.
# You won’t have to have a top of the line PC in order to play Star Trek Online (JW: But it’ll help).
# Unfortunately, no Mac or Linux support at this time. But they certainly made it sound like they would add it later on.
# As of now, Cryptic hasn’t decided on how much green we’re going to be charged each month.
# Cryptic Studios is working with former Star Trek writers to help pen some of the missions and events in the game.
# PC and Console gamers on the same servers? It’s a distinct possibility.
# We can expect to see Star Trek Online in “less than 3 years”.
Character & Ship Creation/Customization
# When you begin your game as a new Ship Captain, you won’t automatically be given the rank of Captain. You will have to earn your rank through play.
# Your first ship will be rather small, and as you play through the game and complete assignments, you will be able to obtain larger vessels.
# When you create your character, you will be able to select from a list of different species that include Humans (duh?), Vulcans, Bajorans, Ferengi, etc. If you want to try your hand at creating your own race for your character, you are able to.
# Customization translates over to your ship, as well. As you complete missions and build up the skills of your character and crew, you will be able to customize aspects of your ship that include the ship’s nacelles and saucer, amongst other things.
# Every Ship Captain (aka your character) will have a specialty, much like games like WoW have character classes. You will be able to specialize in things such as “Medical”, “Diplomacy”, “Navigation”, “Combat”, etc.
# STO will not be a level-based MMO that will take hours upon hours of mindless, pointless grinding that would go against everything Star Trek stands for.
# When you get your first ship, you will have to recruit your bridge crew. Your bridge crew plays a lot like pets play in other MMOs. They will be AI controlled, and as you play with them, you will have to increase their skill sets.
# You will also be given a general crew which will be made up of several species. Depending on the race and position of certain crew members, you will get small bonuses towards your ship (i.e. smart races as engineers, strong races as security).
Exploration
# You won’t be confined to the already discovered universe. With Cryptic’s “Infinite Exploration”, you will actually be able to discover never-before-seen races and make first contact.
# As you discover more races, you will get the opportunity to recruit them to your crew. Once they are a member of your crew, they could potentially “buff” your ship with upgrades to your shields, weapons, etc.
# When you beam down to the planet’s surface, you will have to select which members of your bridge crew to take with you. Depending on the members of your Away Team, your mission will either go smoothly or be a terrible pain in the ass.
# No word on whether the Prime Directive will come into play.
Combat
# STO will have you fighting in space, on the surfaces of planets, and possibly on-board ships.
# The space battles will be much more tactical than the MMO standard. You will be able to issue orders and target specific ship systems to disable the enemy vessel.
# Ground combat will be much more fast-paced, playing like a third-person shooter.
# PvP? Hells yes!
# The game will be designed so that those of us with lives will be able to hold our own against those sad, sorry individuals who sink 60+ hours a week into their MMO.
# “Outrageous death penalties” will be done away with. In other words, if you die or your ship is destroyed, you won’t go through hell and high water solely to get back to where you started.
# Certain actions in the game may trigger dynamic events. In short, expect random events like a Borg invasion, or an outbreak of plague, or… something.
i dunno, i think its looking rather nice. sure its not AoC graphics but considering the lag that game has because of it i'm happy it isnt.
and it probably wont be THAT far off graphic wise. sure a bit smoother i guess but...
I guess i probably shouldn't compare it graphically to games like EvE, but EvE is a pretty decent benchmark to use and the vid looks light-years behind that.
i just hope they aint adopting EvE's way of dying...
Well, there will be no risk to dying like in EvE. Thankfully there is no economy in the Federation, so everything is free...ish![]()
i dont mind an economy. but having the risk of losing something i spent months getting in the first place isnt really THAT appealing, and is one of the biggest things i hate about EvE. mostly because theres very VERY little in EvE worth taking any risks for.
Givf Defiant though, waiting on those pictures![]()
Well, there will be no risk to dying like in EvE. Thankfully there is no economy in the Federation, so everything is free...ish![]()
<pushes Worf> Nice ship ill pay you 0 for it, heres the receipt <flies off iN Defiant>
They will come with some kind of encomomy, so i can load up on self sealing stembolts![]()
The number of ships Captain Kirk lost he would never have made it above ensign never mind get to admiral![]()
The number of ships Captain Kirk lost he would never have made it above ensign never mind get to admiral![]()
So to distill what Ctuchik and Lubbock are saying:
1) Star Fleet technology is full of bugs, probably never should have got beyond beta.
2) There is plenty of eye candy.
Yep, sounds like a good basis for an MMO![]()