Your own written design, shame Cryptic have all the franchise tied up now
PM me if you want to discuss or MSN/Skype me
... [credit to FH] no doubt will be in the back of the book
Faeldawn
Its not been dropped at all, its just struggling to find people to pick up the game full time (Cryptic have it right now.)
personally I think they are going about it the wrong way with taking on too much to soon. Yes it would be nice to have ship AND planet combat but right now nether are very good. My thoughts are doing it similar to SWG and perhaps have an expansion for space combat but alas its fallen on deaf ears. The problem you will have with making a space-based MMO is EVERYONE will be captain of a whopping big ship and it will end up being Eve with a Star Trek skin job.
Right now Starfleet and Klingons (although I didn't get it working) are in and the crew are pretty decent, NPC quests etc are pretty decent enough.
I'd post pic's but then I'd probably get shot ... by
a phaser no less
Then again as someone mentioned, if everyone was captains of a big ship it would be EVE with star trek ships instead. Star Trek is alot about living on these ships aswell..
Do you work for cryptic, are you even allowed to talk about this?
As i said above, i agree they need to focus on something specifically, not try and fit it all in as it's 30 years of history and a huge undertaking trying to make space, land and ships all work at once in an MMO.
If you are trying to market a Star Trek MMO you have to realise everyone will primarily want to experience starship play, thats what it's famous for. If it's land-based then your only essentially making another mmo with a Star Trek flavour, same as Lotro, DDO, SWG etc etc. Sure add this content later, but i think you would be making a huge mistake if this is the basis of the game.
I think your dead wrong btw about everyone wanting to be the captain (reread my opinions above on how to make this work) . If a starship crew is run in the same way as a guild it will work as you need a good mix of crew types to make it all work properly. You just need to have smaller fighter-class ships for those intrepid soloers and other types of ships for players who play in small groups. Also you'll have a large number of players who want to experience being part of a large starship crew and thats best experienced for some as an engineer, tactical, medical or science officer.
Starships and their crews are the key to making this successful, it would be something new and unique AND something thousands of gamers have been waiting for since the days of Elite. You'll tap the MMO market, mainstream gamers and Trekkie fans alike.
If say your engineers are offline, bank holiday weekend? then how are you going to maintain the ship? The original STO idea revolved around the idea that engineers would maintain/craft and keep the general ship running, but how likely is it that, if the Captain or Command structure are having fun blasting away on the top deck, the engineers and other 'classes' will want to be confined to the lower decks doing something else and feeling less involved?
And the problems with hitting the MMO Market is, it would have to come to a compromist on what Trekkie fans wanted... and ultimately at a cost of £££££££'s - which i hear is very high for the Star Trek license (as to be expected)
Read what you just posted and apply it to old and current mmo's where many, many player have for decades played support classes, healers etc and been very happy playing that role. If they are a key part of the overall success and are indeed essential crewmen, it won't be a problem.
I'm sorry, but if you think EVERYONE will want to be blowing shit up, your really quite naieve as to what mmo players actually want in their gaming and even more out of touch with the kind of thing Star Trek fans want.
Honestly you'll probably find more players want to play Tactical Officers, Helmsmen and Engineers than actual Captains.
You asked about Star Trek "flavour" and what Star Trek fans want, well there it is from my perspective.
As long es everybody can play Data it will be a major success xD.
I am wondering why literally everything has to be pressed into the MMOG format?
Is the end of "normal" games near?
Sorry that I couldn't contribute to the topic, but I am an old Trekkie fan (just ST:NG & DS9 though).
A healer is totally different and I think you miss the point I'm trying to make. Yes, support classes are as much fun as any other (I played a Cleric myself in DAOC) but what I am trying to say is, how would you want to be stuck in a engineering room (for example) without seeing ANY of the combat. Its the combat and tactical space combat that makes Star Trek interesting (the space combat part anyway.) I'm sure the class would be perfectly fine like any other if you beam to a planet and start fighting your way through with the others, say the same engineer can setup turrets or fix Radar arrays that no other crewman can. A Healer class as you put it is a totally different fish, your there, you can see the combat, even if your just sat there hitting the 1 heal button
I'm not arguing with you, Faeldawn, I'm simply trying to make sure everyone in the game gets a fair share of the action... whatever they are doing.
As long es everybody can play Data it will be a major success xD.
I am wondering why literally everything has to be pressed into the MMOG format?
Is the end of "normal" games near?
Sorry that I couldn't contribute to the topic, but I am an old Trekkie fan (just ST:NG & DS9 though).
I understand what you are saying, but i think you are looking at it too one dimentionally. Who says all an engineer can see is a bulkhead and a flashy light? It's a game, you can do all sorts of things, provide all sorts of views and interactions. There doesn't have to be any significant difference between the engineer and a support class in any other mmo.
The entire point of mmo gaming for the vast majority of players is to play with other players. There is a great opportunity for this to work with Star Trek on Starships, but it will take a lot of development and a lot of original thinking. Comments like "it'll just be EvE with a Star Trek skin job" annoy me, it smacks of the usual blinkered mind-set we have come to expect from the modern gaming monkey.
Faeldawn, you seem intent on trying to rip my posts apart without reading my enire post or even putting the entire line of my text in . I'm just saying that as of RIGHT now or any Perpetual/P2 ideas provided to the press ,search the web (for there 'art plenty), the engineer role sucks. And regardless of how you shape it up, if you can't make everything as exciting for all classes or be in a position to shape it early on people will get bored and whine. yes you can't please everyone all the time I know. The issue is really down to games like Star Wars whereby people enjoyed it as it was and when the changes Lucas Arts made with going from 40+ classes to just 9 (iirc) then it was really a question of 'who wants to be Luke' and 'who wants to play Han Solo' as apposed to a really decent class. I can see the same happening in Star Trek. People will play other classes, granted, but who will want to be Gerodie Le Forge when you can be Juan Luc Picard? (The TNG Universe/Series had better characters) or worse U'Huru (spelling) - who will want to sit there taking Comm' calls?
I think the game all depends on what part of the franchise they pick early on, Deep Space 9 is totally different to The Next Generation as much as The original series is to Voyager.
Like I say Faeldawn, I'm not against your ideas, I AGREE with you in part, but your looking at it from a player point of view.
Anyway, I'm off to watch more 'stills' for some of this and see what happens
For all Hardcore (or non-Trekkies) Star Trek fans...
If you could design or have input to the Star Trek Online game, what would they be? What features would you like to see/have?
Can be anything from Crafting to classes.
I've watched plenty of the TV series from the original to the 'new' Enterprise. Personally I was a bigger fan of Deep Space 9.
Right now the focus is on both Ship Combat AND Planetary combat, but I'm struggling to see where the 'star trek feel' comes in.
Simple answer is money bud
You sell a normal game, you make one sale, you sell an mmorpg, you have the same sale plus a monthly input for minimal additional effort
It's the golden goose all over again
Also having it in MMORPG format means that its harder for people to pirate. (you need a cracked version of the game and a freeshard to play it on)
There are also more marketting opportunities with a MMPORG compared to a stand alone game.
It also allows games companies to release unfinished games and in such a competitive market that extra money is a huge help to all but the largest companies.
I think most software is heading towards a subscription based approach. The actual software will be free but you will have to pay a small monthly fee for updates and support.
Also having it in MMORPG format means that its harder for people to pirate. (you need a cracked version of the game and a freeshard to play it on)
There are also more marketting opportunities with a MMPORG compared to a stand alone game.
It also allows games companies to release unfinished games and in such a competitive market that extra money is a huge help to all but the largest companies.
I think most software is heading towards a subscription based approach. The actual software will be free but you will have to pay a small monthly fee for updates and support.
Those screenshots do not look nice. They look like Champions Online but in space.
Those screenshots do not look nice. They look like Champions Online but in space.