infernalwrath
Fledgling Freddie
- Joined
- Dec 24, 2003
- Messages
- 204
I saw this from the intrevew that mythic guy gave...
So what about Buffbots ?
It wouldn't be a day if I get out of here without having to answer a question about buffbots. To understand about buffbots you have to understand of course as I said two questions ago : Mythic isn't perfect. Of course we introduced this system where players acquire buffbots and get advantages over players who don't have buffbots. By the time we really realized how many people were doing this it of course was very widespread.
Now we are in a situation where some people love buffbots and most of you hate them. What we try to do is to make lots of little changes over time to make buffbots less attractive to people. If we just one day strike them down then the people that have loved to play buffbots of course won't play anymore and we don't want to make that huge change. We want to make them not appreciate the buffbots so much but still continue to play.
One example that we do to make buffbots less attractive : in Catacombs for example - we haven't released information about the classes yet - but I can tell you that the classes will be much less reliant on buffbots and on buffs in general. They will be a little more self-reliant, so with the new classes it won't be quite so necessary to have a buffbot so players of those classes can compete ; one example.
Read the patchnotes in the future as we do a lot of little things as we try to alleviate the problem.
Is Mythic Ent. going to look at the classic zones and especially at the capitals ? Are your designers planning to improve those areas and make them more attractive for players ?
In Catacombs - and we haven't talked about this anywhere so you are hearing this for the first time - a lot of the concept that you get will just start from the capital city. So we want to actually re-interest people in going to the capital cities and going crafting there and making it more the home of the realm like they were intended to be when we developed it.
Every time we try and find more and more things for the capital city to do. In terms of art it is very hard for us to upgrade the capital cities because they are in artistic terms one big model. You can't change a couple of things without changing the whole model. We are trying not to change the art just make more things happen in the city so what people are doing feels more alive.
Seems like many ppl will reroll again . Same reroll tactic same shit .
Do u want buffbots to get nerfed ? Do u think this will be the begining of their end ?
discuss : )
So what about Buffbots ?
It wouldn't be a day if I get out of here without having to answer a question about buffbots. To understand about buffbots you have to understand of course as I said two questions ago : Mythic isn't perfect. Of course we introduced this system where players acquire buffbots and get advantages over players who don't have buffbots. By the time we really realized how many people were doing this it of course was very widespread.
Now we are in a situation where some people love buffbots and most of you hate them. What we try to do is to make lots of little changes over time to make buffbots less attractive to people. If we just one day strike them down then the people that have loved to play buffbots of course won't play anymore and we don't want to make that huge change. We want to make them not appreciate the buffbots so much but still continue to play.
One example that we do to make buffbots less attractive : in Catacombs for example - we haven't released information about the classes yet - but I can tell you that the classes will be much less reliant on buffbots and on buffs in general. They will be a little more self-reliant, so with the new classes it won't be quite so necessary to have a buffbot so players of those classes can compete ; one example.
Read the patchnotes in the future as we do a lot of little things as we try to alleviate the problem.
Is Mythic Ent. going to look at the classic zones and especially at the capitals ? Are your designers planning to improve those areas and make them more attractive for players ?
In Catacombs - and we haven't talked about this anywhere so you are hearing this for the first time - a lot of the concept that you get will just start from the capital city. So we want to actually re-interest people in going to the capital cities and going crafting there and making it more the home of the realm like they were intended to be when we developed it.
Every time we try and find more and more things for the capital city to do. In terms of art it is very hard for us to upgrade the capital cities because they are in artistic terms one big model. You can't change a couple of things without changing the whole model. We are trying not to change the art just make more things happen in the city so what people are doing feels more alive.
Seems like many ppl will reroll again . Same reroll tactic same shit .
Do u want buffbots to get nerfed ? Do u think this will be the begining of their end ?
discuss : )