1) nr ur other remarks, just a point 4 is stupidliloe said:4. Firbolg is a bad bard choice
Enli said:1) nr ur other remarks, just a point 4 is stupid
2) firbolgs are fun bards !!!
3) it's skill of the person that makes the character and credit to those who do it with lesser stats
Leathas said:starting with -20 base dex?fun?skill?
:touch:
lets make a petition for allowing firbolgs to become elds too then.
Leathas said:I have no doubt that firbolg is the best race for BATTLEbard.
2.1 sec compared to 2.2 sec?
it makes some difference when you got 150 ping on excalibur,etc.
Leathas said:ookay,you got me
but!firbolgs are ugly :touch:
liloe said:here's how it goes:
Music: affects variance of your DD => worthless
Nurture: affects variance of basebuffs, till you hit 50 (if you have 50 nurture with bonus, your buffs get the *1.25 bonus iirc)
Regrowth: reduces variance on BASE heals, spec heals are not affected (not that you really have them at high enough lvl to use them effectively)
4. Firbolg is a bad bard choice
solls said:Music doesnt affect your dd damage, thats charisma. Its easy to tell since NF hit, because you no longer need aug acui 3. Before NF my dd would hit for 250 - 300, after nf with no aug acui (acuity ofcourse being charisma for a bard) it hits for 160 - 200dmg.
In my template I have +11 music, simply because it effects the power cost of your mess / cure mess / dd etc and decreases the chances of a resist + your mess is likely to last longer. Its basically a higher lvl spell.
If youre going to put any +skills in your template, which you should, just do + to music, You WILL notice the difference between spamming aoe mess with +11 music than without and + music skills.
Also, aswell as music skill, a tidy new RA you could spec in is Mastery Of Focus. This will increases the lvl of all your spells against resists, particularly handy for that single insta mess which is a lvl 29 spell. With mastery of focus lvl 1 that lvl 29 spell would then be lvl 32, and with mastery of focus lvl2 it would be a lvl 38 spell, etc.
solls said:Disregard what this chappy says about music skill. It isnt worthless at all, if anything its the most important skill for a 'group bard'.
solls said:Elds would raise their int to do better dmg, charisma is a bards intelligence. Music just improves the spell effectiveness (power consumption, resists)
Pretty sure this is right matey
solls said:Correct me if im wrong, but one point in music/light increases dmg by 0.5%, and one point in charisma/int also raises dmg by 0.5%. So yes, music effects damage but hardly at all in comparison to charisma
solls said:In the same respect, resists are also effected by music by 0.5% per point down to a minimum of 5%. so the lvl 43 aoe/single cast mess needs +7 at 5% to be capped, and the lvl 29 single insta mess needs + 21 to be capped.
Divinia said:anything else than celt bards w/ augdex5, 101dexbonus and 10 castspeed is a joke.
solls said:nah, its just a 0.5% increase in the chance of the spell landing, modified to 50. and at 50 there is a 5% chance of a resist.
nerf typos !
Q: Spell resists. Can you give me more details as to how the system works?
A: Here’s the answer, straight from the desk of the spell designer:
"Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the "Your target resists the spell!" message.) Subtracted from the modified to-hit chance is the target's (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, minus 25% for a net chance to hit of 75%. If the chance to hit goes over 100% damage or duration is increased, and if it goes below 55%, you still have a 55% chance to hit but your damage or duration is penalized. If the chance to hit goes below 0, you cannot hit at all. Once the spell hits, damage and duration are further modified by resistances.
"In general, RvR is between opponents within 1 quanta of each other (in the frontiers for example, L45-50), and the spells cast are L40+. This results in a 2.5-5% modifier, which is somewhat lost in the noise of the bonuses from Int/Acuity, realm abilities, and modifiers from resistances. For characters using spells around L30, they will see a more significant reduction however, and this factor is part of it."
liloe said:here's how it goes:
4. Firbolg is a bad bard choice