Shield spec line idea

Lomme

Fledgling Freddie
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Dec 23, 2003
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Well, been thinking about something for some time now:

What about adding a skill at like, 47ish shield, called shield focus or smth... (yer, lame name xD)
What this does is, when active, increase your block skill against dual wielders to the same amount as when facing i.e. a 2h wielding char now.
However, at the same time this ability will lower your blockrate versus two handers etc, with as much penalty as when facing a dual wielder atm.
And when unactivated, it would work the same way as it does atm.

This might give pole arms, friars and other two handers a bit bigger chance getting groups.
Would also give me, and all other solo/duo shield tanks, a bit bigger chance versus stealthers with their 110% evade rate xD


Constructive criticism please :)
 

Loxleyhood

Fledgling Freddie
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Dec 22, 2003
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The fact that block rate is halved against duel wielders is part of the stone, papers, sicsors part of the game, that duel wielders > shield tanks. Just the same as shield tanks > two handers. I suppose two handers should be > duel wielders, but that's where Mythic needs to pull their finger out and do this balance thing.

Nah, stupid idea mate.
 

Archeon

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What Loxley said really, in any case what would there be to stop shield-users from switching the effect on and off depending on the type of opponent they face?

Would be nice if Mythic did somthing about 2h users though.
 

Ilienwyn

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You mean it would be nice if they did something for shield users probably?

Dual wielders have bonus vs shield (and evade?)
and 2h users have bonus vs parry


So, actually, 1h+shield users get no bonus vs anything. Maybe a bonus vs e.g. evade would be reasonable (especially for tanks)?
 

Lothandar

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Hmm, I just arm my 2h battler when facing a solo merc/bm/whatever that dual wields- and parry a lot of their blows. I don't really bother with slamming, it tends to get evaded by those damned dual wielders 3-5 times in a row or so :p,
 

Tallen

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There was a suggestion in the pipework a long time ago along these lines, it centered around increasing block rates at the sacrifice of attack.

The idea is basically the same as engage for RvR, but without the restrictions. What was suggested was that the character must sheath their weapon, activate the ability and would be able to turn their shield into a 2-hand weapon for blocking only (no offense styles).

The idea was never fleshed out afaik, but it was supposed to be more effective vs DW. You sacrifice all your offense for more defense, and was only for shield speced characters. The suggestion was for it to either replace the lvl 50 ability or be a base abilty gained at lvl 45....like i say, it was never persued.

The funky aspect of this was to allow shield spec characters to carry a 2-hand shield on their backs, shame it never saw the light of day (yet).
 

Ilienwyn

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Whisperess said:
They get a defense bonus :m00:


Yes? not much defence bonus vs dual-wielders :m00:

And they sacrifice damage for that. But simply, I don't think it's reasonable the so called heavy tanks having difficulties facing assassins and/or light tanks because of their evade and dual wielding. I find more reasonable heavy tanks being able to beat the crap out of assasins (mainly) and not need IP or something to do it :)
 

Tholaawg

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Ilienwyn said:
Yes? not much defence bonus vs dual-wielders :m00:

And they sacrifice damage for that. But simply, I don't think it's reasonable the so called heavy tanks having difficulties facing assassins and/or light tanks because of their evade and dual wielding. I find more reasonable heavy tanks being able to beat the crap out of assasins (mainly) and not need IP or something to do it :)

yeah sucks that an assasin can beat a tank, the circle was supposed to go:
caster>tank>assasin>caster... etc
but now tank>no offensive char, cept maybe archers without zephyr
 

Sendraks

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The problems that shield users face against DW/LA toons is apparently being discussed by Mythic. Personally I hope they give shield users an equal chance to block each attack made by a DW/LA. Having one weapon just cut through shield defence is both unfair and unrealistic.
 

ilaya

Can't get enough of FH
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you seem to forget that a shield/1 hndd wpn champ can insta debuff an assasin class, thus lowering all his stats.. and then can proceed to rip him to shreds. not just coz of very high defense on the champs part.. but coz of the dd's that hit like trains. sb's and infils are pretty much easy meat for me when they are solo.. but how often does that happen?
 

Bishibosh

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Lomme said:
Well, been thinking about something for some time now:

What about adding a skill at like, 47ish shield, called shield focus or smth... (yer, lame name xD)
What this does is, when active, increase your block skill against dual wielders to the same amount as when facing i.e. a 2h wielding char now.
However, at the same time this ability will lower your blockrate versus two handers etc, with as much penalty as when facing a dual wielder atm.
And when unactivated, it would work the same way as it does atm.

This might give pole arms, friars and other two handers a bit bigger chance getting groups.
Would also give me, and all other solo/duo shield tanks, a bit bigger chance versus stealthers with their 110% evade rate xD


Constructive criticism please :)

well.. okay.. constructive criticism... Firstly, you'll have a bigger chance vs stealthers if you get a nice template sorted out and some buffs :) As for the ability to change your blocking chances at will... You may as well have just asked for it to passively change for you as it seems a bit pointless being able to switch at will... Even if you were only allowed one switch every 30 mins or something it still messes it up a little... Interesting idea but it wouldn't really work tbh
 

harebear

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And how exactly does smt like a warrior kill someone while engaging? oO
 

Lomme

Fledgling Freddie
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Bishibosh said:
well.. okay.. constructive criticism... Firstly, you'll have a bigger chance vs stealthers if you get a nice template sorted out and some buffs :)

duh... :p
 

Fana

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To bad mythic fooked up the mechanics for dualwielding vs defence so that no matter what sort of defence you are going up against (shield, parry, evade) it is always cut in 50%. It was only meant to be against shields, but apparently they could not get the code right.
 

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