Shield changes

Aiteal

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From playing my shade since the latest patch was introduced I can only say ouchhh.
DW really did take a big nerf.

Start leveling your sword and board classes now before the patch hits EU :p
 

Aiteal

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Solari said:
I'm gonna be fotm woohoooO!!!!! =P

the warden?
aye, the new hots are absurdly OP'ed also

add in the new health/end/pow regain rates and end reduction buff moved to nurture line and you could 6 sec PBT and spam battlemasters styles ad naseum on a warden soon.

according to the SM TL Vilna

I've done some testing on this and from what I can tell, any char with a shield, capped dex and buffs, and the rps for MoB5, can achieve a 95%+ block rate now vs someone on the rogue WS table. In fact, classes with both shield and parry and a high emphasis on + to those skills in their templates as well as high RR can achieve a complete 100% melee defense rate against ANY target (i.e. max buffed rr13 HO crush merc).
 

Solari

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On a more serious note I find these new shield/parry changes riddicioulous.

Running 42 + 19 shield, 6 + 8 parry @ RR9
MoB 4, Aug dex 1, Moparry 2 - Celt warden with 15 dex in creation (330 dex fully buffed.)

With the upcomming spec changes for wardens I will go from yellow pbt (8 sec pulse.) to red pbt. (6 sec pulse.)

The newly introduced upgrade from medium shield to large shield is another change wardens will greatly benefit from. Our "standard" 34%-38% selfhaste combined with the new celerity chant makes the shield swing speed irrelevant. The end redux buffs makes the end cost irrelevant so we don't really suffer the penalties for using a large shield over eg. a small or medium one.

So as it stands now on S/S users my blockchance alone sits around 68% on paper, without parry in equasion. But this is disregarding my opponent, and with the increase in shield block cap (med shield > large shield) and upgrade to red bubble the defence on wardens has gone from sky high to godlike in my eyes.

Nevermind the change made to LW's and DW... In a way it's silly..

Quite obvious this game isn't designed for 1vs1, because Wardens in my eyes are gonna be rock hard after this patch. And the changes we pleaded for the class has been ignored and we got some lameass HoT which is gonna cause nothing but whine and in truth it wasn't really needed.
 

Phule_Gubben

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Sounds like Valkyries got a matchmade in heaven then. a neverending duel inc.
 

Solari

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Phule_Gubben said:
Sounds like Valkyries got a matchmade in heaven then. a neverending duel inc.

Shears + powerleak > Valks I'm afraid, although it's a lenghty battle it should be going downhill for the valk.
 

Alan

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Lol stuff sword-n-board - level a friar ! took us quite a while for a full melee group to batter a solo friar down.

The mauler HoT > Warden HoT

Also our assist train hero/bm/bm hasnt had too much trouble beating down other groups, now you get a better growth rate on your styles this "nerf" isnt that bad, unless your a DW stealther hitting a scout :)
 

Solari

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Alan said:
Lol stuff sword-n-board - level a friar ! took us quite a while for a full melee group to batter a solo friar down.

The mauler HoT > Warden HoT

Also our assist train hero/bm/bm hasnt had too much trouble beating down other groups, now you get a better growth rate on your styles this "nerf" isnt that bad, unless your a DW stealther hitting a scout :)

I was thinking from a 1vs1 perspective, in fg+ RvR hots does fuckall.
 

Manisch Depressiv

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Solari said:
I was thinking from a 1vs1 perspective, in fg+ RvR hots does fuckall.

In the latest grab bag a Mythic employee said they do not try to balance around small scale PvP.

I welcome the shield changes, the current dynamics are just bad.
 

Vladamir

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Aiteal said:
From playing my shade since the latest patch was introduced I can only say ouchhh.
DW really did take a big nerf.

Start leveling your sword and board classes now before the patch hits EU :p

Not so sure.

All the scouts i've come up against are still rp cows so far, though i tend not to take on armsmen nowadays as i can't outdamage them with my little twigs :p

Inf's on the other hand seem to evade a damn sight more.
 

Raimo

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Aiteal said:
the warden?
aye, the new hots are absurdly OP'ed also

add in the new health/end/pow regain rates and end reduction buff moved to nurture line and you could 6 sec PBT and spam battlemasters styles ad naseum on a warden soon.

according to the SM TL Vilna
the 95% chance to block is so stupid.
Another good reason why not to attack warriors anymore on stealthers
 

Bonehead

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I just have to say, im almost looking forward to fight Sacre with his MOB5 MOP5 or whatever he has... he's almost impossible to hit today. What will happen with 1.87 goes live? :)
 

Garok

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Changes are fun but with new regen rates 2x shield tanks cant kill each other. Had a fight with a RR9 palla with my Warden basicly lasted for 5 mins of Block Block Block with Hot and Heal chant healing any damage that got through. Had 2 NS's add and basicly they could not hit him either so lasted 5 more mins before they decided to nuke him down.
 

GrivneKelmorian

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well, its quite clear that assasins now are only meant to kill other assasins and archers, apart from scouts.
 

wittor

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in fg rvr you hardly notice it, in 1vs1 its totally OP :p
 

Perf

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Just means less ppl gonna attack a shield specced class, which is not good for us. A few enemies I know wont attack my heroine (Shedevil) now as it is, because I block so much. Tbh I dont welcome the changes.
 

Kagato

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The only real problem with shields is the fact its got such a rediculously high hard cap.

All other passive defenses are hard capped at almost half as much if not less, yet shield you can just keep on raising and raising.

And this is already on top of shields natural inherent bonuses, such as having extra slot to sc in, procs, styles, engage and being useable against arrows, unlike parry.

They should hard-cap all passive defenses at the same amount and have them scale down the same against multiple attackers.
 

Danamyr

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Kagato said:
The only real problem with shields is the fact its got such a rediculously high hard cap.

All other passive defenses are hard capped at almost half as much if not less, yet shield you can just keep on raising and raising.

And this is already on top of shields natural inherent bonuses, such as having extra slot to sc in, procs, styles, engage and being useable against arrows, unlike parry.

They should hard-cap all passive defenses at the same amount and have them scale down the same against multiple attackers.

Instead of crying for a Shield nerf, why not just ask for a Parry boost? Or respec S&S ;)
 

brad

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Im looking forward to it :0 First time im gonna be OP :)
 

Raimo

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Danamyr said:
Instead of crying for a Shield nerf, why not just ask for a Parry boost? Or respec S&S ;)
They already have parry boost,theyre RR5 ability!!!
 

Tuthmes

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GrivneKelmorian said:
well, its quite clear that assasins now are only meant to kill other assasins and archers, apart from scouts.

Yes cause assasins should be able to kill warriors, hewo's, pally's, arms, bm's, zerg's and merc's. Not to mention it's to hard for them to kill casters anyway (especially 2h'd pa's :p).
 

Raven

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solo heavy tanks are pretty easymode 1v1 vs most stealthers, but since when did most stealthers go 1v1? :p
 

brad

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Matriarch|Sneakers said:
Yah since heavy tanks been hardmode for the last 2 years =´(, I feel your pain :p

Is gonna be nice having extra defence is all. When you get jumped by 4+ stealthers and your dead with in a matter of seconds, it would be nice to live up to the name of heavy tank. I agree it might be a little over the top removing all the bonuses DW classes get v shields, but b4 hand you never expected to block against a merc for example.

O well ive speced high shield for the last 3 years or so and had little benefit from it when fighting DW users as the defensive penalties were very harsh. If it's to OP it will get nerfed anyways.

Im still looking forward to it regardless.
 

Enli

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Raven said:
solo heavy tanks are pretty easymode 1v1 vs most stealthers, but since when did most stealthers go 1v1? :p
u're kidding right? the second u wanna shoot smth and a ns jumps it while ur arrow is otw to the target, u'll get pre-whined for adding (this is in general and goes for all realms)
 

censi

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Casters will become more of a skills class then defensive tanks with this change.

very bad changes. too much melee defense boosts is bad for sneaks (cept scouts)

Solo visual specialists are pretty much unkillable unless they sux. now even the lemons are gonna be godmode.
 

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