O
old.ShadowBlood
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SHADOWBLOODS THE ART OF WAR (PART II – RvR RAID TACTICS)
I was originally going to keep this just within our guild however I think that it may aswell be made available to all Albions in the hope that by reading this document our up and coming military force will have foresight in to how they can maximise their effectiveness during raids on enemy realms.
First Warfare is not a science nothing is set in stone. You should adapt to the situation as the situation changes but a few Guidelines will help make combat and communications more proficient.
This is a quote straight from the Prima Strategy Guide:
“RvR is designed for group combat. Groups that work together
often learn how to communicate, anticipate and use tactics. This
gives them an enormous advantage over other groups. Guilds
provide a place to discuss tactics ( sometimes via email ) and
practice team work and communications.”
Here goes my step by step guide to taking a keep..
All people involved meet at a designated meeting place.
Everybody groups and those that are grouped sit with their group leader and those that are looking for a group remain standing.
Need to make sure EVERYBODY does and understands why we use /anon. It only takes 1 middy to have an account with a spy character then the whole of Midgard will know were coming. Also tell everyone to remove their guild cloaks and tell them why you are doing this.
When all have been grouped raid commander invites group leaders into chat.. A small discussion on who’s doing what follows :].. The Raid Commander should have carefully thought out his planned raid in advance. Hence group leaders must not contest decisions of the Raid Commander, the same goes for group members Vs group leaders. Too much debate during the raid leads to unclear thoughts and a scrappy raid. Discussion and advice will take place after the raid for future reference.
Each group member must /stick to their group leader and in turn group leaders must /stick to the raid commander.
1 group should be nominated a scouting group and follow the route ahead of the main army. It will be their role to clear the way ahead of stray mobs and to report and destroy any wandering Midgard/Hibernian players. The possibility of a successful raid is severely reduced if the main army are seen at an early stage.
On the word of the Raid Commander the Army moves out.. ALL SPEED BUFFS OFF. One ungrouped minstrel should be assigned to stay at the back of the train to pick up any laggers. (Saw a poor lad with bad connection get picked off by a Viking patrol last time, that was the end of the raid for him.)
On nearing the enemy keep, the army stops and the tanks take a front line, Infiltrators form to the left of these and then all casters begin to buff both tanks and infiltrators.
Then a designated puller from the army Pulls the NPC guards into the front line of tanks. This puller should have a minstrel and 1 or 2 healers assigned to him/her.
There will usually be around 2 or 3 pulls before it is safe to move onto the keep doors.
When at doors It is vital that a ram is erected as quickly as possible so there must be no one on the door apart from the ram builder.. As soon as the ram is up (AND NOT BEFORE) the tanks should attack the door.. It makes it a lot less confusing .. :], people should listen for commands and not spam the airwaves .. e.g ram builder asking for materials ect.. There should also be a keen awareness for guards that respawn. All lvl 35+ tanks should be on door whacking duty while all those below 35 should be on NPC guard killing duty. For me using styles on the doors is the difference from a 20 damage hit and a 200+ damage hit. So ALWAYS use styles and rest for stamina in between. While your resting it’s always good to keep an eye out for mids/hibs trying to use the gatekeeper.
While this is taking place the Infiltrators, Archers & Mages should keep the tanks protected by killing the NPC archers above them. It would help for these people to be in the same group as to co-ordinate their attacks.
While attacking the gate an NPC archer may start shooting you. If you are a shield user DO NOT move out of range of the NPC. Doing this will mean him changing targets to someone else, perhaps one of your casters. You (as a shield user) should be able to block a lot of his attacks. If you communicate well to healers, they should be able to keep you alive and you will be doing everyone a valuable service. However you will not be able to rest for stamina to use styles.
At this point if you aren’t doing anything useful you should stand on the gatekeeper so that enemy realm players can’t activate him and enter the castle. In a future patch you will be able to speech activate him, but up until then this shouldn’t be neglected.
Once the doors are down take out any remaining archers followed by the Keep Lord. After Keep Lord is taken. wait for merchants to respawn and repair doors , then onto whatever is planned next.. If attacking another keep think of what keep is the next easiest target, once you have decided this choose to attack a different keep instead. You wouldn’t want the middies to be waiting there for your arrival would you
Any input comments welcome… plus thanks to my guildies that helped out
~SB~
I was originally going to keep this just within our guild however I think that it may aswell be made available to all Albions in the hope that by reading this document our up and coming military force will have foresight in to how they can maximise their effectiveness during raids on enemy realms.
First Warfare is not a science nothing is set in stone. You should adapt to the situation as the situation changes but a few Guidelines will help make combat and communications more proficient.
This is a quote straight from the Prima Strategy Guide:
“RvR is designed for group combat. Groups that work together
often learn how to communicate, anticipate and use tactics. This
gives them an enormous advantage over other groups. Guilds
provide a place to discuss tactics ( sometimes via email ) and
practice team work and communications.”
Here goes my step by step guide to taking a keep..
All people involved meet at a designated meeting place.
Everybody groups and those that are grouped sit with their group leader and those that are looking for a group remain standing.
Need to make sure EVERYBODY does and understands why we use /anon. It only takes 1 middy to have an account with a spy character then the whole of Midgard will know were coming. Also tell everyone to remove their guild cloaks and tell them why you are doing this.
When all have been grouped raid commander invites group leaders into chat.. A small discussion on who’s doing what follows :].. The Raid Commander should have carefully thought out his planned raid in advance. Hence group leaders must not contest decisions of the Raid Commander, the same goes for group members Vs group leaders. Too much debate during the raid leads to unclear thoughts and a scrappy raid. Discussion and advice will take place after the raid for future reference.
Each group member must /stick to their group leader and in turn group leaders must /stick to the raid commander.
1 group should be nominated a scouting group and follow the route ahead of the main army. It will be their role to clear the way ahead of stray mobs and to report and destroy any wandering Midgard/Hibernian players. The possibility of a successful raid is severely reduced if the main army are seen at an early stage.
On the word of the Raid Commander the Army moves out.. ALL SPEED BUFFS OFF. One ungrouped minstrel should be assigned to stay at the back of the train to pick up any laggers. (Saw a poor lad with bad connection get picked off by a Viking patrol last time, that was the end of the raid for him.)
On nearing the enemy keep, the army stops and the tanks take a front line, Infiltrators form to the left of these and then all casters begin to buff both tanks and infiltrators.
Then a designated puller from the army Pulls the NPC guards into the front line of tanks. This puller should have a minstrel and 1 or 2 healers assigned to him/her.
There will usually be around 2 or 3 pulls before it is safe to move onto the keep doors.
When at doors It is vital that a ram is erected as quickly as possible so there must be no one on the door apart from the ram builder.. As soon as the ram is up (AND NOT BEFORE) the tanks should attack the door.. It makes it a lot less confusing .. :], people should listen for commands and not spam the airwaves .. e.g ram builder asking for materials ect.. There should also be a keen awareness for guards that respawn. All lvl 35+ tanks should be on door whacking duty while all those below 35 should be on NPC guard killing duty. For me using styles on the doors is the difference from a 20 damage hit and a 200+ damage hit. So ALWAYS use styles and rest for stamina in between. While your resting it’s always good to keep an eye out for mids/hibs trying to use the gatekeeper.
While this is taking place the Infiltrators, Archers & Mages should keep the tanks protected by killing the NPC archers above them. It would help for these people to be in the same group as to co-ordinate their attacks.
While attacking the gate an NPC archer may start shooting you. If you are a shield user DO NOT move out of range of the NPC. Doing this will mean him changing targets to someone else, perhaps one of your casters. You (as a shield user) should be able to block a lot of his attacks. If you communicate well to healers, they should be able to keep you alive and you will be doing everyone a valuable service. However you will not be able to rest for stamina to use styles.
At this point if you aren’t doing anything useful you should stand on the gatekeeper so that enemy realm players can’t activate him and enter the castle. In a future patch you will be able to speech activate him, but up until then this shouldn’t be neglected.
Once the doors are down take out any remaining archers followed by the Keep Lord. After Keep Lord is taken. wait for merchants to respawn and repair doors , then onto whatever is planned next.. If attacking another keep think of what keep is the next easiest target, once you have decided this choose to attack a different keep instead. You wouldn’t want the middies to be waiting there for your arrival would you
Any input comments welcome… plus thanks to my guildies that helped out
~SB~