See Hidden?

M

Meatballs

Guest
How many scouts/hunters/rangers are giving up in disgust after this?

I thought as I'd never seen any other pictures posted of see hidden anywhere I'd let people who don't have it see it for themselves. I made a little game, unfortunatly I didn't plan very well and the 2 targets are about centre of my screen (hint!) so any other see hiddeners want to do some off centre ones people can have more fun guessing!

This is an easy one to get you warmed up!
http://meatballs.murky.net/images/daoc/spot_the_stealther_1.jpg

Need good eyes for this one!
http://meatballs.murky.net/images/daoc/spot_the_stealther_2.jpg

If you're really stuck add an "a" to the end of the filename (before the .jpg)!
 
S

sharpbits

Guest
I'm glad i've seen what See hidden can do... i thot players were totally shown, armor and colours and all...

This comes as a relief for me.. and i wont kick my hunter to the side just yet.
 
J

Jenkz

Guest
i dont think screenshots are a fair comparison of seehidden really (i dont have it im a cleric :p) but the cyhra mobs in pennines i killed for 2 levels from 48. they are "stealthed" but you can see their faces. they are difficult to spot when you stand still, especially at night, but when you move about its very very easy to see them

surely the 2nd picture there, if you were moving about you could tell there was a stealther there much easier? i mean the first one was pretty easy even from a screen, moving around you would see the 3D effect of the body on the MG
 
T

thorungla

Guest
From my experience of using Truesight (effectively See Hidden except it only last for 60seconds in every half an hour), stealthers are indeed a little difficult to spot if completely stationary, but soon as they move its pretty obvious where they are. With reference to the previous screenshots they also appear to me to be of lower resolution than ingame views.

Since the subject has been brought up, I would be more interested to know how many assasins are actually out there with See Hidden from realm to realm. Given the large number of midgards hunters that have retired due to this most recent patch I would consider the realm points spent a bit of a luxury item for any infiltrators/nightshades. I know our SB's are likely to have it since the number of scouts/rangers is still high due to their being generally stronger archer classes.

Oh yeah and congrats to Blood who all you nasty Albions and Hibernians will see back in action very soon, albeit under a different name and guise.
 
I

ignore

Guest
Originally posted by thorungla
Oh yeah and congrats to Blood who all you nasty Albions and Hibernians will see back in action very soon, albeit under a different name and guise.

Hey hey don't leave us in the dark!!! We want names!!! (and levels) :D
 
T

Tafaya Anathas

Guest
I know our SB's are likely to have it since the number of scouts/rangers is still high due to their being generally stronger archer classes.


Why midgardians always say their classes weaker then the other realm's classes????????
 
O

old.Morchaoron

Guest
Originally posted by thorungla

Oh yeah and congrats to Blood who all you nasty Albions and Hibernians will see back in action very soon, albeit under a different name and guise.

heh he's not the only one ;)
 
O

old.Atrox

Guest
Originally posted by Tafaya Anathas



Why midgardians always say their classes weaker then the other realm's classes????????


tbh Infils are better then SB's, only cuz of the styles.
SB's hit harder, both with CS and the "normal" melee, but infils still get them most of the time, unless the SB PA the infil.

and I hope you dont even consider to discuss the gimpness of the hunters atm.....
 
D

Danya

Guest
Originally posted by ignore
Hey hey don't leave us in the dark!!! We want names!!! (and levels) :D
Cream, SB, at or near 50. :p
 
O

old.mattshanes

Guest
Originally posted by old.Atrox



tbh Infils are better then SB's, only cuz of the styles.
SB's hit harder, both with CS and the "normal" melee, but infils still get them most of the time, unless the SB PA the infil.

and I hope you dont even consider to discuss the gimpness of the hunters atm.....

No sbs and infs are about the same even though i prefer sbs but when they fight 1vs1 its usually 50/50 chance of each winning.
 
O

old.Atrox

Guest
50 Dragonfang Low fatigue cost, use after evading target, medium bonus damage, long duration stun, high bonus to hit, small penalty to defense

nuff said..
and if the SB is a Critblade then he's dead.
Shadowzerkers still stand a chance, but if you get a few lucky evades and land 2 or 3 DF, well needless to say that the SB is pwned
 
O

old.mattshanes

Guest
Nope if a sb is 5 spec it can beat infs 50/50.
 
O

old.Bubble

Guest
really with realm abilitys the battle is totaly random
with an evade the inf can land dragonfang
SB IP's and if he evades he can hit frostyglare (6sec stun)


my fav stealther is deffo slash inf(also high which duel wield) with buffbot :)
 
M

Meatballs

Guest
Originally posted by Jenkz
but the cyhra mobs in pennines i killed for 2 levels from 48. they are "stealthed" but you can see their faces. they are difficult to spot when you stand still, especially at night, but when you move about its very very easy to see them

it depends a lot on how close you are, at a long distance I've found it almost impossible to spot stealthers without really straining my eyes, once I've finally got them selected I can use /face etc. If they come into name range though, thats when see hidden makes it easy, whenever I detect other shadowblades its always the name that draws my attention rather than their model. For spotting people at long range, it's their face which gives them away the most, which makes it hard to spot someone with a hooded cloak (so you cant see their neck) who isn't facing you.

oh and screenies are same resolution i use in game 1280x1024, but they are slightly compressed jpgs, if you want I'll try and take a few more snaps and put them up uncompressed?

edit p.s stop hijacking thread to infs versus shadowblades plz! :)
 
S

SilverHood

Guest
blood's SB is called Bloodied, and is one nasty piece of work

should be lvl 50 now, if not soon
 
S

Svartur

Guest
Cant see Divine on the second screenie, give me a hint. ;)
 
O

old.Atrox

Guest
Hint: somewhere close to either of the corpse
 
I

ignore

Guest
Originally posted by SilverHood
blood's SB is called Bloodied, and is one nasty piece of work

Hehe just like to say, thx for waving Blood(ied) ;)
Altough trying to kill Yukino went a bit wrong there, hoping to face u as a fellow stealther soon.

And can u tell Avonleah shes cuter than Avonlyeah :D
 
M

Meatballs

Guest
not done my epic quest yet but i will have lifebane so suck my poison :puke:
 
T

Tesla Monkor

Guest
Reply to Tafaya Anathas:

Taken from this thread: http://vnboards.ign.com/message.asp?topic=36803789&replies=162

Things that make the hunter unique:

----

The hunter is the only one of the 7 rogue classes in the game that cannot equip a small shield. Even sword hunters can't strap on a shield when using a 1Hander.

----

The hunter is the only pet charming class where the charm spell is divided into 2 seperate spells... this makes beastcraft appear more robust than it is.

----

The hunter is the only non-clothe class in midgard that is denied use of midgards "2H advantage". There are no 1H spears, so the hunter is alone among mids melee in the inability to switch from 2H to 1H + shield.

----

The hunter is the only advanced weapon speccing class in the game that is denied access to advanced weapon damage tables (being a 2H only weapon Spear is in essence an advanced weapon like Celtic Spear).

----

Here is a list of every anytime style a hunter can do from in front of an opponent with a bonus to hit:

Engage: medium penalty to defense.
Lancer: Small penalty to defense.
Whirling Spear: Small Penalty to defense.

We also have a side style and a rear:

Perforate: Medium penalty to defense.
Razors Edge: Small Penalty to defense.

Our detaunt and our level 2 style don't have a penalty to defense, but they also don't have any +to hit. And in the case of the detaunt, no + damage.

This didn't matter much when we had evade 1 ... without block or parry there isn't much defense to penalize. So mythic generously gave us evade 2 so those penalties would be noticable.

If any other class has a melee spec where EVERY anytime style you can do with a + to hit penalizes your defense I'd like to hear about it. I'm fairly certain we are unique.

---------------

Hunters have the weakest stun ability of the rogue classes. The ONLY melee stun Hunters have is a 3 second stun of a rear positional style(shortest stun of all rogues).

Hunters are the only Rogue class incapable of stunning someone who is facing them.

Ranger: Diamondback, Horizone bladelow, etc.
Infiltrator: Dragonfang, creeping death, assorted.
Scout: Shield Slams with various prerequs.
Minstrel: Stunning shout and assorted styles
Nightshade: Assorted styles, creeping death
Shadowblade: Frosty Gaze, Creeping Death, assorted styles.

---------------

Hunters are the only Rogue with only 1 spec line directly devoted to melee (strange for the so called melee-archer). Beastcraft has 2 buffs that effect melee, but not greatly. And certainly not on the level of the qui/dex/str/af/***damage-add*** a ranger can garner from Pathfinding.

A scout can pour spec pts directly into melee by specing sword and board.

A ranger by speccing CDW, weapon, and pathfinding.

Any assasin by specing their left hand weapon and their right hand weapon, and criticals, and envenom.

A minstrel has a weapon spec and the music spec with its damage shout and stun shout as well as other abilities.
------------

In the same vein as the above bit, rangers and scouts have evade 3 while hunters have evade 2. Assasins sit at evade 7, and Minstrels at evade 2 + chain + block. Hunters have the lowest melee defense of any of the 7 rogue classes.

------------

Hunters drew the short straw and are the only archer vulnerable to slash. Everyone and their dog weilds slash. Scuse me, and their cat.

------------

Hunters even have their own unique bugs:

Something aggroing on your pet breaks camo and resets the timer.

Hitting a hunters pet breaks speed shout.

If you tell a pet to stay and get to far away (about arrow range) the pet window randomly choses some other animal in the area to report. If that other animal should be attacked, you'll panic as your "pet's" lifebar plummets. The only way to determine how wounded your real pet is at this point is to target him. The box will also stop updating commands like "passive" or "defensive" so you have to remember your pets setting instead of reading the screen. Your pet can truly be attacked and slain and you'll never know it until it dies.

------------

Hunters are the only charming class in the game who are denied pets at endgame. In the entire albion fronteir there is ONE and only one non-grey pet. Its a night spawn. In Snowdonia. All those high level boars and spiders you see in penine etc are high level indeed ... to high to charm. (greater than level 41). All other charming classes have camps of end game charmable scattered in convienient locations (isalf, all the humanoids in albion, logery men, gorborchends, etc).

------------

Of pet charming classes hunters claim to fame is having the lowest charming level cap and the most limited selection of charmables. No bloodletter pets for us, no sir.

-----------

With such a unique class I can't help but feel special. I also get the shortest archer range and the lowest archer damage, while secure in the knowledge that scouts and rangers can aquire bows just as fast as my own. Whoopee!!

-Doc
 
W

wolvon fury

Guest
Hmmm, i must be blind, i can't see anything.
 
B

Blood

Guest
lets see

Hunters sorted by realm points:
Blood - retired - playing level 50 sb
Xanoo - retired - leveling 46+ sb
Sinister - rarely - just started leveling a sb (after making a 50 warrior)
Eroa - retired- leveling 47+ sb
Mortymer - still playing
Tesla - rarely - just started leveling a sb
Svartur - still playing
Keroth - (not sure) rarely plays
Thorungla - rarely - leveling sb
Divine - still playing
Arakasi - dunno (havent seen him in a while)
Rok - still playing
Xetyk - rarely plays
Random - dunno (havent seen him in a while)
Waylander - rarely plays
Cenestra - still plays (afaik)
Ideefix - still plays (well i saw her today)
Erebus - still plays (well i saw him yesterday)
Equal - moved to albion
Rowena - very rarely plays

Brix - retired - quit the game
Aiming - retired - quit the game
Uptres - (not certain) retired - quit the game
 
T

Tesla Monkor

Guest
I'm still playing my huntress. While I do have a SB (L25), I haven't played her in two months.. Been busy working on my Fletching for the last two weeks, hence my absence. :)

Almost LGM, now. =)
 
T

Tafaya Anathas

Guest
Most scouts is Albion have started an infi and retired/semi-retired hers/his scout like midis. And it is not our or midis' fault, so I think it is time to stop pointing to each others classes yelling overpowered aso. But in a few weeks time Emain will see a shadow war starting, many infis and SBs will be there, so prepare for the whining of other classes, what will definetly lead nerfing of assasins.
 
S

SilverHood

Guest
why will other classes be annoyed with all the stealthers?

A full group of 8 tanks with skald speed and a healer will be able to trash most stealthers, especially if we have a SB with see hidden among us.
 
G

Gef

Guest
Originally posted by SilverHood
why will other classes be annoyed with all the stealthers?

A full group of 8 tanks with skald speed and a healer will be able to trash most stealthers, especially if we have a SB with see hidden among us.

Because assasins are generally just annoying to other classes, a group of 8 tanks with a healer and speed? Face a group of 8 inf's?

I would bet on the Inf's..
 
O

old.Morchaoron

Guest
If you wanted to play a 'solo' class, there were 2 choises, either the 'archer' class or the 'assasin' class... well mythic really made the choise alot easier for us since last patch.

Archers have become very unpopular cuz they can't solo anymore and are no good group players in big battles anyway, their bow is a long range version of a caster nuke, which can be much easier blocked/absorbed then a real nuke and crit shots are useless in combat and we are just as interruptable as casters (and we dont have a quickcast arrow ability), and they dont have a big list of ranged tricks. Also, I've seen wizards hit for 600 +517 critical with their bolts... as a scout i never managed to do that much extra damage with criticals.

I hope my infil will be 50 soon, and I will kill everyone at mythic if they decide to mess up this class aswell :rolleyes:
 

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