SC question (could be general crafting question)

kiliarien

Part of the furniture
Joined
Mar 14, 2004
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2,478
Hiya,

I am an SC'r - 540 atm, I seem to average a skill ding every 8 crafts (on yellow items) with craft quests completed etc to allow 5% increase chance of ding per craft. Is this normal? I'm just checking really.

Thanks :D
 

Kami

Can't get enough of FH
Joined
Dec 22, 2003
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2,254
it'll vary, you'll probably find it gets slower each time you cross over a title (500, 600, 700, 800 etc.)

will always be a bit random but soon you'll be succeeding a lot and gaining very little so what you're seeing is about right :)
 

Kicks

Fledgling Freddie
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Dec 29, 2003
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1,031
I wouldn't lvl on yellows tbh, I'd pick gems that are 7-8 points infront of you and craft them. Typically what I did was get a gem that was 8-9 points ahead of me and make 30 of them then move up to another gem 8-9 points ahead.
 

kiliarien

Part of the furniture
Joined
Mar 14, 2004
Messages
2,478
Thanks for the advice - will try the 8-9 method.

hib :twak: alb
 

Shafu

Fledgling Freddie
Joined
Jan 24, 2004
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224
Yep, spellcrafting is considerably slower than most other kinds of crafting. Generally, orange recipes are faster, but also slightly more expensive because you can lose materials (you will never lose materials on yellow (or below) recipies).

To me the most important thing was to make the purchasing of materials as quick as possible, so what I did was to find the simplest orange recipe, make /mbuy macros that matched, and then craft that recipe until it was blue. I did this because my SCer is a caster so he cannot carry much (ie had to buy often), and also I played on my other account while I was crafting :) so this simple approach required less interaction.
 

Fana

Fledgling Freddie
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Dec 23, 2003
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2,181
Also, the more something costs the higher chanse of giving skill it has - this is very apparent in f.ex armourcrafting, when you have skilled on gloves and boots up to 1000 and eventually need to skill on hauberks for the last points: you will get skill almost every successful craft then, becuse they cost so much to make :) It should hold true for alchemy and spellcrafting as well, but the prices within a given skillrange there are not very different so you probably wont notice it much.
 

Groag

Loyal Freddie
Joined
Jun 26, 2004
Messages
49
I'd say 8-9 ahead is a little low. I skilled up on items 9-13 points above my current level (start with an item 13 points ahead and stick to it until it dropped to 9 ahead) and was averaging 3 or 4 dings out of 10 successful makes (got a lot of 'failed to make' but at least they don't cost anything).
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
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2,242
I see a lot who say 8-14 points above current..but I'd like to emphasize its VERY dependant on how high ur skill is...I did it with 5-7points above at around 700+ SC and it worked like a charm..even resorted to almost only ylws the higher I got..coz u cant loose mats when its ylw...it'll just fail...but orange con you CAN loose mats and those 15-25g gems aint fun loosing :)

/Dracus
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
44,657
craft from things no more than 5 above your level, otherwise the fail/item loss will be to high for it to be worth it, watching a bar for 1 min for it to say fail is one of the most annoying things.
 

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