B
benknuser
Guest
Well, to sum up the changes:
Hand to hand s/d/t/q rate pre-nerf: 60/27/4/7
Hand to hand s/d/t/q rate post-nerf: 60/23/15/2
( ht tp://vnboards.ign.com/message.asp?topic=56421829&replies=32 )
Furthermore, Dualist reflexes (RA) seems to have no effect on double/tripple/quadro rate. Couldnt find the thread i read about that. (You try waiting for every page to load, and look through every damn thread about dualist reflexes)
Two handet weaponskill has been lowered around 9%
( ht tp://vnboards.ign.com/message.asp?topic=57280902&replies=11 )
Another disturbing thing in that thread, is that on pendragon (test server) midgard presumeably holds all str relics, heh.
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Buffs have been changed from 30 sec duration to 15 seconds, but the buff still starts blinking when 10 seconds remain - hello carpal tunnel
Cost of the buffs have been changed to take % off your maximum hp, not estimated hp.
But reports of the buff costing 50-90% more than pre-nerf, seems quite disturbing. Eagerly awaiting tests on this
If this data is confirmed, then it will be impossible to use the haste/dps/evade combo effectively post-nerf, unless you got yourself some badass healers
The added cost on savagery buffs, will mean that a savage has to determine what buff to use in what situation. Might sound ok, but requires alot of situational awareness.
Its harder than you think to change between your 3 qbars every 15 seconds, and find the right button .
Especially when you have no idea when the buff is gonna drop. (blinking as soon as you hit it)
At least we dont have to worry about melee resist buffs anymore, they are utterly useless now. Even in duels
A benefit from this change to savagery buffs might be, that it now requires a little more skill to play a savage succesfully.
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Instant taunt shout has been changed to a 2 sec castable taunt.
Who the hell cares?
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Two-handet savage's now only has acces to below 5.5 speed weapons.
Basicly means that mythic wants to prevent nerf-cries from frontloading savage's with an awsome looking weapon. (Frontloading means DPS buff only and no qui on template)
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Also, for those savage's hoping mythic will come to their senses, they only allowed savage's a week to test this, and the TL is on vacation = No testing whatsoever. Not that it would matter anyway.
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My summary would be that this is a pretty heavy nerf, not as heavy as the LA nerf, but still heavy.
But HEY, at least our tl's saved the day and prevented this:
ht tp://vnboards.ign.com/message.asp?topic=57376027&replies=27
I guess the nerf-criers wont be satisfied until every mid melee char reaches Thane levels = No evade, low dmg, low hp, low morale. And useless RA's
Anyway, if i see another nerf savage's thread, im gonna puke.
Flame away.
Hand to hand s/d/t/q rate pre-nerf: 60/27/4/7
Hand to hand s/d/t/q rate post-nerf: 60/23/15/2
( ht tp://vnboards.ign.com/message.asp?topic=56421829&replies=32 )
Furthermore, Dualist reflexes (RA) seems to have no effect on double/tripple/quadro rate. Couldnt find the thread i read about that. (You try waiting for every page to load, and look through every damn thread about dualist reflexes)
Two handet weaponskill has been lowered around 9%
( ht tp://vnboards.ign.com/message.asp?topic=57280902&replies=11 )
Another disturbing thing in that thread, is that on pendragon (test server) midgard presumeably holds all str relics, heh.
----------------
Buffs have been changed from 30 sec duration to 15 seconds, but the buff still starts blinking when 10 seconds remain - hello carpal tunnel
Cost of the buffs have been changed to take % off your maximum hp, not estimated hp.
But reports of the buff costing 50-90% more than pre-nerf, seems quite disturbing. Eagerly awaiting tests on this
If this data is confirmed, then it will be impossible to use the haste/dps/evade combo effectively post-nerf, unless you got yourself some badass healers
The added cost on savagery buffs, will mean that a savage has to determine what buff to use in what situation. Might sound ok, but requires alot of situational awareness.
Its harder than you think to change between your 3 qbars every 15 seconds, and find the right button .
Especially when you have no idea when the buff is gonna drop. (blinking as soon as you hit it)
At least we dont have to worry about melee resist buffs anymore, they are utterly useless now. Even in duels
A benefit from this change to savagery buffs might be, that it now requires a little more skill to play a savage succesfully.
------------
Instant taunt shout has been changed to a 2 sec castable taunt.
Who the hell cares?
------------
Two-handet savage's now only has acces to below 5.5 speed weapons.
Basicly means that mythic wants to prevent nerf-cries from frontloading savage's with an awsome looking weapon. (Frontloading means DPS buff only and no qui on template)
------------
Also, for those savage's hoping mythic will come to their senses, they only allowed savage's a week to test this, and the TL is on vacation = No testing whatsoever. Not that it would matter anyway.
------------
My summary would be that this is a pretty heavy nerf, not as heavy as the LA nerf, but still heavy.
But HEY, at least our tl's saved the day and prevented this:
ht tp://vnboards.ign.com/message.asp?topic=57376027&replies=27
I guess the nerf-criers wont be satisfied until every mid melee char reaches Thane levels = No evade, low dmg, low hp, low morale. And useless RA's
Anyway, if i see another nerf savage's thread, im gonna puke.
Flame away.