K
Sword/Hammer/Axe Lines: All longer duration stuns in these three lines are based on a shield-block reactionary style. There are no evade reactionary styles in these lines and the parry reactionary stuns are very short, yet more classes in Midgard who can spec these weapons are capable of evading an speccing parry than can spec in shield. Suggest altering the lines to incorporate a long duration stun chain based on evade or parry somewhere.
Savage TL
As new Savages level up, they are presented with difficulties that exceed those of other melee classes. At these lower levels, for HTH Savages in particular, high miss rates plague solo PvE combat; this makes even soloing on yellows risky business. In addition, the Savage requires use of their self-buffs in order to win many of these encounters. The cost of the buffs means longer downtime after the fight is over than other melee classes.
Originally posted by Fagane
This really made me laugh.
A lot of classes need all they can to win from a yellow, and few classes even can not solo a yellow. They compare themselves with a necro for PvE? And also want to be a Savage in RvR (oops they are already the best FOTM class in RvR).
Fagane
Originally posted by xplo
its true, solo'ing yellow for a savage (under lvl 40) gives great downtime, especially for kobolds with low hp and weaponskill
Originally posted by Fagane
Do not know it for kobolds, I'll test that.....
But having trouble with yellows, sorry a lot of classes have that. Try to play a full revj cleric and you have trouble with blue and sometimes green. Support Bard got the same problem, etc. Some classes work better in groups and should not solo.
Still, I will test the kobold out, never did any tests with that.
Fagane
Originally posted by Fagane
Do not know it for kobolds, I'll test that.....
But having trouble with yellows, sorry a lot of classes have that. Try to play a full revj cleric and you have trouble with blue and sometimes green. Support Bard got the same problem, etc. Some classes work better in groups and should not solo.
Still, I will test the kobold out, never did any tests with that.
Fagane
Originally posted by Lame Ass Savage TL
Item Problems
- As a result of both fast attacks and hitting up to 4 times in a single combat round, HTH weaponry degrades at a much faster rate than other weaponry - this poses an issue for harder-to-get items and ultimately increases costs of maintaining weaponry.
Originally posted by Sane TL's
Item Problems
- As a result of Mythic insanely overpowering Savages, armor now degrades at 200% of the normal, acceptable rate - this poses an issue for harder-to-get items and ultimately increases costs of maintaining armor.
Originally posted by driwen
glottis really mature calling the savage tl lame ass and then also implying he is insane..
Originally posted by Glottis_Xanadu
Sorry, didn't know his exact name.
Felt this would be pretty close to the thruth.
Originally posted by A Feeble Minded American
As a result of both fast attacks and hitting up to 4 times in a single combat round, HTH weaponry degrades at a much faster rate than other weaponry - this poses an issue for harder-to-get items and ultimately increases costs of maintaining weaponry.
Originally posted by censi
ill settle for bad DT when soloing sub 40 for the 50 pwnage!
Dont expect TL's to even hint at the fact their class is overpowered.
part of 1.62 savage tl report
Axe/Sword/Hammer & HTH hybrid Savages may do too much damage. This may be a result of combining full tank Weapskill weaponry with the ability to double/triple/quadruple hit, along with the Haste/DPS advantages of Savagery. I would suggest simply placing all Savage weaponry on the same WeapSkill table as HTH.
Originally posted by -evull-
pretty obvious that you have never played a savage in pve dude
get a clue before you post etc, at lower levels savages suck due to insane downtime between each mob (in a solo perspective).
not a real problem if you have a buffbot, but what melee char have got problems levling with bot? ^^
ok?
peace