S
saros
Guest
After last nights battle in the mid frontier I, and several people who I spoke to, found that the mid-army was a bit to unorganised. A multiple of things were great:
- the quick response time
- so many people heeding the call to arms (at one time a /who uppland resulted in 200 hits)
– the gm cg was an informative channel.
The one thing that midgard lacked that day was a commander.
A commander is in my opinion needed to achieve success in warfare. There is a reason why militaries aren’t run democratically – democracy may be fair but it is slow and in war timing and speed is of the uttermost importance.
Saying this I don’t mean that we should coronate a king of midgard. I want a commander that listens to the /as and the gm cg and takes decision based on the intelligence and the proposals displayed to him (or her if you want). It is important that the commanders decision are followed and recognized otherwise the meaning of having a commander is totally lost. We have already come a far bit on cooperation in midgard but with a commander we will be able to coordinate ourselves.
So how should this commander work? Well after a quick contemplation I made up this suggestion.
Commander should be at a safe spot whit a minimum of lag – in other words not in the frontier or at a crowded place.
Commander should try to keep record of friends and foes – easiest done by either sketching or using tokens on the map of the frontier.
Some advantage would be gained if 2 or more players where in the same room helping each other and being able to stand in during akfs and linkdeaths.
Commander should delegate responsibility and authority-when the decision needs to be taken by one that is able to see the battle so must be done. (Comander says player X will be in charge of the battle at keep Y. When X yells attack everyone does so)
To sum this up – we need someone to yell charge and we need everyone to charge when he yells. Furthermore we need people to be patient and to sacrifice themselves abit.
I didn’t participate on our last relicraid and therefore I cant evaluate it, but people expressed utter satisfaction with the leadership of the raid so it must have been good.
And to round this up, a cliché; yes everyone I know this is a game. Meaning people do exactly like they wish and they do this for fun, but I find it- believe it or not- to be more fun when I am on the winning side.
- the quick response time
- so many people heeding the call to arms (at one time a /who uppland resulted in 200 hits)
– the gm cg was an informative channel.
The one thing that midgard lacked that day was a commander.
A commander is in my opinion needed to achieve success in warfare. There is a reason why militaries aren’t run democratically – democracy may be fair but it is slow and in war timing and speed is of the uttermost importance.
Saying this I don’t mean that we should coronate a king of midgard. I want a commander that listens to the /as and the gm cg and takes decision based on the intelligence and the proposals displayed to him (or her if you want). It is important that the commanders decision are followed and recognized otherwise the meaning of having a commander is totally lost. We have already come a far bit on cooperation in midgard but with a commander we will be able to coordinate ourselves.
So how should this commander work? Well after a quick contemplation I made up this suggestion.
Commander should be at a safe spot whit a minimum of lag – in other words not in the frontier or at a crowded place.
Commander should try to keep record of friends and foes – easiest done by either sketching or using tokens on the map of the frontier.
Some advantage would be gained if 2 or more players where in the same room helping each other and being able to stand in during akfs and linkdeaths.
Commander should delegate responsibility and authority-when the decision needs to be taken by one that is able to see the battle so must be done. (Comander says player X will be in charge of the battle at keep Y. When X yells attack everyone does so)
To sum this up – we need someone to yell charge and we need everyone to charge when he yells. Furthermore we need people to be patient and to sacrifice themselves abit.
I didn’t participate on our last relicraid and therefore I cant evaluate it, but people expressed utter satisfaction with the leadership of the raid so it must have been good.
And to round this up, a cliché; yes everyone I know this is a game. Meaning people do exactly like they wish and they do this for fun, but I find it- believe it or not- to be more fun when I am on the winning side.