RvR Any fun anymore???

H

hercules-df

Guest
i find roaming 99% of the time total boring shit, last time i enjoyed that was a cpl of months ago where we had a 8 man tank grp for some reason, we were kicking all sorts of ass.

Keep defences with my wizard are great fun, large scale battles (zerg vs Zerg) are great fun when reasonably even, the battle of mmg emain about a year ago was SHIT-HOT, the other day at DS emain was a great night of keep defence/attack for albs and hibs, everyone mustve got rps, and kills, so what if u could make more rps roaming for 5 hours picking the odd fg off now and then, but fun is fun and i dont care how many rps i get if im having fun.
 
V

VodkaFairy

Guest
Originally posted by old.m0000
nothing, but i wasnt in emain - and without u he was dead

Umm, nice lies :great:

You tried to stun & mezz to run away cos you got owned silly. You were already at 10% when you tried to mezz him and I killed you :rolleyes:
 
T

Trinilim

Guest
Originally posted by vesta
Maybe if they all werent so bloody RP horny, and actually sit down at the TK make an efford of making a good well-balanced group, instead of just spam invite every1 that ports over and start the zerg..


1. It can take up to 2 hours to get a specific class you need.
2. A lot of albion DOES NOT want to zerg. Let me attempt to show you how the "zerg" forms.

Let's say 40 people (that's 10fg) port to emain. They all form into groups (5FG). And head off to the one and only place that albs CAN go at first. AMG. Now if there's mids or hibs there, albs will attack. They weren't purposely planning on zerging, that's just where all the albs ended up. Mids/hibs will see this and think how lame albs are for zerging.

Albs then disperse across emain (granted there are some instances when there IS an organised zerg, but hibs and mids have been known to do this too. Plus these instances are rare) fighting until one group gets slaughtered at some location. That alb then says the got killed at xxxx by xx amount of mids/hibs. Albs (which aren't together remember) will move to that location to kill mids/hibs (because, well, duh, they're there to get rps, not run around stomping grass). They all appear there at the same time, kill mids/hibs, disperse again. Mids/hibs again think "damn alb zergers!".

See how it goes?
 
V

vandar

Guest
Originally posted by hercules-df
i find roaming 99% of the time total boring shit, last time i enjoyed that was a cpl of months ago where we had a 8 man tank grp for some reason, we were kicking all sorts of ass.

Keep defences with my wizard are great fun, large scale battles (zerg vs Zerg) are great fun when reasonably even, the battle of mmg emain about a year ago was SHIT-HOT, the other day at DS emain was a great night of keep defence/attack for albs and hibs, everyone mustve got rps, and kills, so what if u could make more rps roaming for 5 hours picking the odd fg off now and then, but fun is fun and i dont care how many rps i get if im having fun.

I must agree with this. I posted this on our guild web site a few days ago (edited to protect the innocent):

Originally posted by Vandar
Lets start quoting some numbers here.

Server population by frontier in a normal average night:

Emain = 90 albs
Odins = 20 albs
Alb frontier = 0 unless keep retake

As more and more peps get 50 chars the higher the population of peps in rvr.

When I'm on scout in emain I quite regularly see war deathspam. 25-30 deaths in about 10-20 secs. Therefore we are not talking 1-2 fg runnin about, we are talking big masses of peps.

I think this concept of the perfect group doesn't really kick in unless you have 1fg v 1fg type encounters which may have happened in the past in emain but rarely now and probably happens more in Odins.

I don't understand why peps don't try and think of a different way of doing rvr. Everyone seems to run round emain following 1 or 2 'set' routes hoping not to get a bigger zerg, zerg them.

Emain = 90 peps = 10FG albs and some stealthers, prob a similar number of mids and a few groups of hibs. All speeding around the frontiers.

Now don't get me wrong, the frontiers are massive but peps for the most part stick to emain, odins. So basically you could have 25FG runnin round. How many times have you been fighting a FG or 2 and another group or 2 appears?
Hence the zerging element.

Why not try different things?

One of the reply's was "yes balanced groups and high RR count for alot", another was "read the box it is a MMORPG, that for one means lots of people...it also says...join in " massive epic" battles"

More and more chars, more and more groups, its like the M25 out there, sometimes you get a good run but mostly you are stuck in traffic.
I for 1 enjoy the massive battles most of all in the RVR; RR's, taking a lvl10 keep with a CS, 10FG camping the xmg's. Therefore lets get more WARS, less FG v FG as it will naturally go that way sooner or later.
 
A

Aussie-

Guest
with MotA 3 you have 1,65sec casttime for your 3sec mezspell , still it doesnt beat insta, why else would there be a timer on instas..
It's funny there are still idiots saying 1850 range > instas
they actually claim they need more then 10 secs (6x 1,65) with speed 5 to reach a nuking casters.
On top of that, there is nothing you can do after purge, the healer just spams his single amnesia on you, fucking up quickcast and MoC spells. A healer completly decides what a sorcer is allowed to do. I can live with Insta CC, amnesia on top of that is just too much. Sorcerers are just toys for enemies. Only a stupid healer lets his team get mezzed
 
K

kenshee-himura

Guest
Originally posted by Vasconcelos
So, do you think sorcs dont have any problems with their damage absorb n 1300 hps buffed if u have a mighty pally on ur group??
Do you find easy to slam 3 tanks who assist each other on your sorc arse??
Try asking a sorc if he doesnt fear for his life if he cant land his mezz 1st. Or try testing in 10 fg vs fg fights, how many times the sorc dies 1st.........

Most of the times i'm able to slam 1-2 when they are halfway to the sorc.
The third is maybe already fighting gets slammed and sorc take his distance (bolt range comes easy here)
If the sorc keeps his distance during the first few seconds you have a good chance of mezzing and suviving.

ofc i'm not saying they dont die i'm can guard to some degree but once i intercepted a hit and i used slam i have to rely on other ppl in grp to take the tank out asap.
 
O

old.m0000

Guest
Originally posted by VodkaFairy
Umm, nice lies :great:

You tried to stun & mezz to run away cos you got owned silly. You were already at 10% when you tried to mezz him and I killed you :rolleyes:

yeah we know how good you're memory is - you thought odins was emain.
 
K

kenshee-himura

Guest
Originally posted by vandar
I for 1 enjoy the massive battles most of all in the RVR; RR's, taking a lvl10 keep with a CS, 10FG camping the xmg's. Therefore lets get more WARS, less FG v FG as it will naturally go that way sooner or later.


Hey I do enjoy em too np if it's 10 fg VS 10 FG heck i love those fights they take like 5 minutes to end.
But the probs is albs are most of the time 10 fg and the others are like 3 FG (normal gameplay not when NP gets albionitis attacks and hib just get ppl to emain)
For all i care make it a 100 FG vs 100 Fg so long it's a 1/1 ratio
:D
Thread is turning out nice btw ;)
 
W

-Wedge-

Guest
For all you dreamers out there, I'll say this in bold :

Quickcast does not make you cast faster, if you are properly buffed quickcast will cast your spell at the so called cap, which is 2s

The cap doesnt exist with normal casting, but it is the speed at which you 'quickcast'... So, quickcast is actually slower then normal casting...

It does make it hard to interrupt the caster, but something else :

Amnesia interrupts quickcast and will result in the LOSE of quickcast

So starting off with quickcast against a hib group (which often amnesia's you) is a sure way to get rid of your quickcast.. I'm not sure if the same is true for being stunned/mezzed while quickcasting...
 
A

Asha

Guest
Originally posted by -Wedge-
For all you dreamers out there, I'll say this in bold :

Quickcast does not make you cast faster, if you are properly buffed quickcast will cast your spell at the so called cap, which is 2s

The cap doesnt exist with normal casting, but it is the speed at which you 'quickcast'... So, quickcast is actually slower then normal casting...

It does make it hard to interrupt the caster, but something else :

Amnesia interrupts quickcast and will result in the LOSE of quickcast

So starting off with quickcast against a hib group (which often amnesia's you) is a sure way to get rid of your quickcast.. I'm not sure if the same is true for being stunned/mezzed while quickcasting...

hmm oki, I dunno what our sorcerers do then, but they manage to mez quite often (almost always against random groups), even xana sometimes :p
 
S

sorusi

Guest
rvr isnt what it used to be, alltho its fun in a way - this happens to every game ppl get more experienced etc and the game is brought to a higher level, more like a professional level.. alltho i dont know if it really fits for a rpg :p
 
H

hercules-df

Guest
the sorc thing is shit
woo under 2 sec cast time add 3-5 secs on that for targetting, stopping, and hitting the keys, + enemy grps always headin for u at HIGH speed. so the range advantange makes little differnece out in the open, sorcs inside keeps/ behind something so they have time are a different matter.
 
M

mcdonalds

Guest
Skipping past all that has been said

As romantic as 1fg v 1fg is......

The game is designed to be all out war in RvR

P.S. Some1 might have siad this, just too tired to read all posts, just woke up :p
 
O

old.Nol

Guest
Originally posted by Aussie-
with MotA 3 you have 1,65sec casttime for your 3sec mezspell , still it doesnt beat insta, why else would there be a timer on instas..
It's funny there are still idiots saying 1850 range > instas
they actually claim they need more then 10 secs (6x 1,65) with speed 5 to reach a nuking casters.
On top of that, there is nothing you can do after purge, the healer just spams his single amnesia on you, fucking up quickcast and MoC spells. A healer completly decides what a sorcer is allowed to do. I can live with Insta CC, amnesia on top of that is just too much. Sorcerers are just toys for enemies. Only a stupid healer lets his team get mezzed

As a bard, you can't spam amnesia, it has a 5 sec recast for single target and 10 second recast for aoe.

You mentioned a very good point , timers, most of you seem to forget.

Insta CC is once every 10 minutes, for the other 9 minutes Sorceror owns all with regards to CC, because of your insane cast time and you have acces to MoC on a full duration mezz.
 
O

old.Nol

Guest
Originally posted by hercules-df
the sorc thing is shit
woo under 2 sec cast time add 3-5 secs on that for targetting, stopping, and hitting the keys, + enemy grps always headin for u at HIGH speed. so the range advantange makes little differnece out in the open, sorcs inside keeps/ behind something so they have time are a different matter.

3-5 seconds to target?

I click and /face cast - that takes max 1 sec, it stops me, /face's enemy and casts.

It amazes me how many Albs have no idea what /face is capable of. You don't have to take your finger of the button to stop, just use /face...and tell your friends for gods sake.
 
Q

Qte Eth

Guest
only a really sucky sorc would whine bout healers (i can see point with bard)
and why is it healer that spams amnesia on sorc and not vice versa?
and its not 1875 mes>instas,
its uninterruptable 1875 range mes >>>>> castable 1500 range mes, which is just impossible to be used against albs coz of that ,and as i can see uve heard that instas got timer
And in comaring qc mes and instas i dont see u mentioning that qc lasts two+ times longer and covers 1.3x bigger square (or seven times bigger if healer isnt 48 pac which arent too many)
 
R

rugged

Guest
I find myself rarely having fun in RvR. This thread and the constantly 'zerg the enemy or get rdy to be owned' experiences in RvR have made me realize i should stop RvRing for a bit.

I will focus on PvE again, as i did the previous couple of months. And maybe i will get back in RvR as soon as Sollers hits 50 again or when this game is going to be a bit more balanced.
 
A

Aussie-

Guest
Originally posted by old.Nol

Insta CC is once every 10 minutes, for the other 9 minutes Sorceror owns all with regards to CC, because of your insane cast time and you have acces to MoC on a full duration mezz.

woah 10 min timer, 2-3 mins fight, 1 min moving to safe spot, 2 mins resting/rebuffing.
you make 10 mins sound like eternity.
 
G

ghaladriel

Guest
RvR fun ? ye a lot when cheaters dont play :D ... they know who are ... xD
 
O

old.Nol

Guest
Originally posted by Aussie-
woah 10 min timer, 2-3 mins fight, 1 min moving to safe spot, 2 mins resting/rebuffing.
you make 10 mins sound like eternity.
The only time we rest up is after long fights or succssesive fights, which seldom is the case. Mostly fights are over in less then a minute(unless it is a good group), and we can regen missing end or mana through a twist if really required. When it is a good group, it's going to come down to RA's anyway, whoever's is up will win.

There is a huge percentage of resists on the insta and with determination it is a stupid solution. Besides the fact that in a frontal a sorcer should have already changed to the mezz dampening field, for an even bigger reduction in mezz duration.

IMO there are too many basic errors in the average Alb group. Balance is always an issue, but just things like panning and facing. 2-5 seconds to target and cast is ludicrous.

You have a much better Amnesia line at 2300 range, spam cast at 1.5 seconds?

etc
 
R

Riddler

Guest
Originally posted by Vasconcelos
So, do you think sorcs dont have any problems with their 0 damage absorb n 1300 hps buffed if u have a mighty pally on ur group??

41 Nullifying Ward +10% ABS 3 sec. 26P Self 900 sec

use it +bof :p

btw, you can like, start casting that mez on the grp heading straight towards u as soon as u see em if u click at once and /face + cast

its not so fking hard
 
W

-Wedge-

Guest
bof removes that +10% abs buff... It also removes the friar version...

Kthnx...

Guess you didnt know that... Doesnt matter... You probably also dont know that casters still get hit for 300+ with BoF up by 2H melee... Guess you didnt know that either...

I personally like this one :
http://brethren.onlinecombat.com/screenshots.aspx?picture=414&pw=f1p1w8papk

Check out what I'm quickcasting...

The good news is, my overpowerd chanter on prydwen is 43 now... If you cant beat them, join them I guess...
 
A

AbPoon

Guest
Mag o_O

thought youd fell off the planet or something
 
V

vintervargen

Guest
Originally posted by -Wedge-
The good news is, my overpowerd chanter on prydwen is 43 now... If you cant beat them, join them I guess...

joining RG? x_X
 
V

Vasconcelos

Guest
Originally posted by old.Riddler
41 Nullifying Ward +10% ABS 3 sec. 26P Self 900 sec

use it +bof :p

Ok, this discussion about sorcerors health is bored n pointless, n im amazed there are still ppl who think sorcs dont have any problems with being killed in a matter of nanoseconds (against non random rr2 enemies)

Originally posted by old.Riddler

btw, you can like, start casting that mez on the grp heading straight towards u as soon as u see em if u click at once and /face + cast

its not so fking hard

Yes, as long as you jump on a standing enemy.
Your strategy is pointless against collision fights (the majority of fights in the key points of emain like levian ridge, stones valley near DC, when u pass throu a millegate n there is a fg inc from the slope....)
 
V

vintervargen

Guest
try use /follow and let sorc be behind, looking for incs behind the grp. when the others see inc they press the inc macro butt0n, making the sorc unstick (hes already out of range for insta radius) and ae mez the enemies. then wait for the insta to go off his grp and /assist 4 teh win.
 
T

Tyka

Guest
Originally posted by -Wedge-
bof removes that +10% abs buff... It also removes the friar version...

Kthnx...

Guess you didnt know that... Doesnt matter... You probably also dont know that casters still get hit for 300+ with BoF up by 2H melee... Guess you didnt know that either...

I personally like this one :
http://brethren.onlinecombat.com/screenshots.aspx?picture=414&pw=f1p1w8papk

Check out what I'm quickcasting...

The good news is, my overpowerd chanter on prydwen is 43 now... If you cant beat them, join them I guess...

Not sure what you were trying to do in that screenie, but QCing mezz instead of purge would actually help ;)
 
P

pez

Guest
No one seems to have mentioned the fact that whether sorcs are good or not is irrelevant since 90% of alb pick up grps cannot get one since there are none about. And by default since sorcs are required in any reasonable group the chances of getting 'perfect' alb pick up groups are very slim no matter how long you wait.
 

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