RandomBastard
Can't get enough of FH
- Joined
- Dec 28, 2003
- Messages
- 1,318
I like itcheh's idea cause it also gives an element of doubt when it comes to the conversion, if noone is eaten have they been converted or did they hide?
To be honest, I think the games should be mixed up a bit every time we play them. If we find a "perfect" setup, it's going to get old more quickly than if the set up is randomised.
Will and I were actually discussing Vamps at a point in the past, specifically because Vamps have minions, ie Thralls, working for them. However, we couldn't (or rather I couldn't) think it through because simply put, Vamps aren't about in the daytime, so it'll have to be something elseLike a Vampire infects the village? (Maybe not)
I guess they get at it right away, the dirty furries o0Oh and the wolves need time to plan a strategy before day 1 starts.
I'm all agog. How's that game go?And the Vampire idea reminds me of a "The Thing" stylised game I've read about, with infections and testing. It'd play very differently from this one, but maybe it'd make a nice change.
I'd love a really big game tbh.I think it might be interesting to see a bigger game, with an upper limit of players and more wolves, that would defintely add a new dimension to the levels of vote-swaying.
I still like the 'convert' idea instead of a kill (maybe a one time only use?)
To counter that, maybe there could be another defence element for the villagers:
* each villager has a one use only 'hide'
* if the wolves visit their house they have used their 'hide' they aren't found and therefore survive the night
???
Eh? If they request it in the thread, the werewolves would know who was hiding. If they aren't doing it until night, it doens't make sense to do it until the night action phase.
And that would get confusing, as they could hide from being killed too. And from the doctor, or the seer. Sorry, I don't like that rule. And I'm a despot, so its all up to me.
I'm all agog. How's that game go?
I'd love a really big game tbh.
Well how long would a big game last? People changing their votes every five minutes (game B) in a big game would take alot longer to finish than a game with 10 people and two wolves. So with 20 people in a game and four wolves (or 2 pairs), I reckon you're looking at an exponential increase in the time it takes to finish, by which point people would get bored and not bother voting.
So really, you'd need a time limit. And if there's two on the same number of votes, first person to vote decides?
ah I get it. sounds fun imo. also, I wonder how that translates to the wolfgame? what if the wolves get to turn a char every couple of days?Initially there are two things, and a load of uninfected.
Daytime is testing. If they test a thing, they can burn him, and then test again. If they get an uninfected, then it moves to night. First test is free, btw, so they get minimum two tests.
At night, the things infect one new uninfected. And then it is day again.
I also like the smaller games. Remember our talk on them? They're happening more or less like we expected, although the constant vote changes in game 2B was both a joy and a pain tbh. A game with 20+ people could and would drag a bit if you get a lot of chatty bitches in (like me), so we'd have to put things in place to keep it moving. As to what particularly, I'm unsure, rival wolf packs, etc, not clear atm.How big are you looking for? I preferred the smaller game, but I'm open to try this. If we do a huge game, I'd stick in two competing gangs of wolves, since I really want to try it.