eggy
Fledgling Freddie
- Joined
- Feb 3, 2004
- Messages
- 5,283
Thought I’d compile the full list of RR5 abilities taken from various sources for all three realms, to give people a heads-up. I get a lot of PMs saying “xxx is hacking because of yyy" – often, the answer is the RR5 ability granted to that class. Hope you find this useful, and feel free to add your own input which I can incorporate (as I am not a mid/hib player).
If nothing else, this is quite an interesting read
Albion
Armsman – Snapshot – Allows the crossbow to be drawn and fired whilst moving. 60s duration, 10m re-use.
Cabalist – Resolute Minion – Pet becomes immune to all forms of crowd control. 60s duration, 10m re-use.
Cleric – Retribution of the Faithful – A self-proc that gives a chance to proc a 3s stun (unaffected by det) on melee attackers. 30s duration, 5m re-use.
Friar – Whirling Staff – PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds. 6s duration, 10m re-use
Heretic – Fantacism – Groupmates that are able to bind at keeps have more resistance to spell damage. 45s duration, 15m re-use
Infiltrator – Assassinate – Infiltrator selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more then 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth. 10m re-use.
Mercenary – Blinding Dust – Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds. 15s duration, 5m re-use.
Minstrel – Calming Notes – Insta-mezzes enemy pets in a 750 radius. 30s duration, 5m re-use.
Necromancer – Call of Darkness – Summons pet in 3s cast time. 15m re-use.
Paladin – Selfless Devotion – Group heal chant value is tripled. 60s duration, 15m re-use.
Reaver – Soul Quench – Insta PBAE damage for 250 points, heals reaver for 75% of value. 10m re-use.
Scout – Shield Trip – Throws shield at enemy, causing root, but scout cannot attack. 10s duration, 15m re-use.
Sorcerer – Shield of Immunity – Increases ABS to 90% melee damage. 20s duration, 15m re-use.
Theurgist – Minion Rescue – Summons one pet per enemy withing 500 units for 6 seconds. Pets cast 3 second stun. 15m re-use.
Wizard – Wall of Fire – Allows Insta-cast pulsing PBAE damage (400 every 3 seconds) in radius of 150 units. 15s duration, 15m re-use.
Hibernia
Animist – Fungral Union – Turns the animist into a mushroom for 60 seconds. Does not break on attack. Grants the animist a 10% chance of not spending power for each spell cast during the duration. 60s duration, 5m re-use.
Bard – Dreamweaver – Bard creates an illusion that makes him or her self look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell. 5m duration, 10m re-use.
Bainshee – Sonic Barrier – Increases ABS of group. 45s duration, 10m re-use.
Blademaster – Blade Barrier – Grants 90% chance to parry all melee, but cannot attack. Breaks on attack. 30s duration, 5m re-use.
Champion – Badge of Valor – Makes damage indirectly proportional to ABS of target. 20s duration, 15m re-use.
Druid – Nature’s Womb – Self stun that converts all damage taken to health. 5s duration, 10m re-use.
Eldritch – Arms Length – Unbreakable speed. 10s duration, 15m re-use.
Enchanter – Searing Pet – Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick. 2m re-use.
Hero – Tactics – Group buff to increase block/parry/evade by 10%. 30s duration, 10m re-use.
Mentalist – Selective Blindness – AE of 150 units, 1500 units range, blinds enemies to user. 20s duration, 5m re-use.
Nightshade – Remedy – Negates poisons on the target by decreasing HP by 10%, then causes immunity to poisons. Can be safely activated in stealth. 60s duration, 5m re-use.
Ranger – Desperate Bowman – Bow style. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards. 15m re-use.
Valewalker – Vale Defense – Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted. 10m duration, 10m re-use.
Warden – Fury of Nature – Grants double style damage for Warden – damage output heals the group but not Warden. 30s duration, 10m re-use.
Midgard
Berserker – Ferocious Will – Gives the berserker an ABS buff that ticks up by 5% every 5 seconds for a max of 25% at 25 seconds. Lasts 30 seconds total. 30s duration, 10m re-use.
Bonedancer – Allure of Death – BD and pets take skeletal form and gives a 75% chance to resist crowd control and nearsight. 60s duration, 10m re-use.
Healer – Sputin’s Legacy – Healer can insta-cast a resurrect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they have the option to /resurrect themselves anytime within 10 minutes after death with 10% H/E/P. The healer must wait 10 seconds before /resurrecting themselves 30s duration, 15m re-use.
Hunter – Entwining Stakes – 50% snare in 350 units radius. 20s duration, 10m re-use.
Runemaster – Rune of Utter Anger – 90% chance to evade melee attacks. 15s duration, 10m re-use.
Savage – Blissful Ignorance – Grants a no-hit penalty from self buffs. 30s duration, 5m re-use.
Shadowblade – Shadow Strike – Shadowblade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower. 60s duration, 10m re-use.
Shaman – Restorative Mind – Group buff that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state). 30s duration, 10m re-use.
Skald – Epiphany – 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat. 10m re-use.
Spiritmaster – Spirit Martyr – Sacrifices pet to heal the group for up to 600 points each. 10m re-use.
Thane – Chain Lightning – Leaping DD spell from initial target, hops up to 5 more withing 500 units. 10m re-use.
Valkyrie – Valhalla’s Blessing – Spells and styles used by group have chance of not using endurance/power. 10m re-use.
Warlock – Boiling Cauldron – Summons a cauldron that boils in place for 5s before spilling and doing damage to all those nearby. 15m re-use.
Warrior – Testudo – Target takes 90% less damage from all attacks but cannot attack and no speed is granted to user. 45s duration, 15m re-use.
If nothing else, this is quite an interesting read
Albion
Armsman – Snapshot – Allows the crossbow to be drawn and fired whilst moving. 60s duration, 10m re-use.
Cabalist – Resolute Minion – Pet becomes immune to all forms of crowd control. 60s duration, 10m re-use.
Cleric – Retribution of the Faithful – A self-proc that gives a chance to proc a 3s stun (unaffected by det) on melee attackers. 30s duration, 5m re-use.
Friar – Whirling Staff – PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds. 6s duration, 10m re-use
Heretic – Fantacism – Groupmates that are able to bind at keeps have more resistance to spell damage. 45s duration, 15m re-use
Infiltrator – Assassinate – Infiltrator selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more then 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth. 10m re-use.
Mercenary – Blinding Dust – Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds. 15s duration, 5m re-use.
Minstrel – Calming Notes – Insta-mezzes enemy pets in a 750 radius. 30s duration, 5m re-use.
Necromancer – Call of Darkness – Summons pet in 3s cast time. 15m re-use.
Paladin – Selfless Devotion – Group heal chant value is tripled. 60s duration, 15m re-use.
Reaver – Soul Quench – Insta PBAE damage for 250 points, heals reaver for 75% of value. 10m re-use.
Scout – Shield Trip – Throws shield at enemy, causing root, but scout cannot attack. 10s duration, 15m re-use.
Sorcerer – Shield of Immunity – Increases ABS to 90% melee damage. 20s duration, 15m re-use.
Theurgist – Minion Rescue – Summons one pet per enemy withing 500 units for 6 seconds. Pets cast 3 second stun. 15m re-use.
Wizard – Wall of Fire – Allows Insta-cast pulsing PBAE damage (400 every 3 seconds) in radius of 150 units. 15s duration, 15m re-use.
Hibernia
Animist – Fungral Union – Turns the animist into a mushroom for 60 seconds. Does not break on attack. Grants the animist a 10% chance of not spending power for each spell cast during the duration. 60s duration, 5m re-use.
Bard – Dreamweaver – Bard creates an illusion that makes him or her self look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell. 5m duration, 10m re-use.
Bainshee – Sonic Barrier – Increases ABS of group. 45s duration, 10m re-use.
Blademaster – Blade Barrier – Grants 90% chance to parry all melee, but cannot attack. Breaks on attack. 30s duration, 5m re-use.
Champion – Badge of Valor – Makes damage indirectly proportional to ABS of target. 20s duration, 15m re-use.
Druid – Nature’s Womb – Self stun that converts all damage taken to health. 5s duration, 10m re-use.
Eldritch – Arms Length – Unbreakable speed. 10s duration, 15m re-use.
Enchanter – Searing Pet – Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick. 2m re-use.
Hero – Tactics – Group buff to increase block/parry/evade by 10%. 30s duration, 10m re-use.
Mentalist – Selective Blindness – AE of 150 units, 1500 units range, blinds enemies to user. 20s duration, 5m re-use.
Nightshade – Remedy – Negates poisons on the target by decreasing HP by 10%, then causes immunity to poisons. Can be safely activated in stealth. 60s duration, 5m re-use.
Ranger – Desperate Bowman – Bow style. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards. 15m re-use.
Valewalker – Vale Defense – Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted. 10m duration, 10m re-use.
Warden – Fury of Nature – Grants double style damage for Warden – damage output heals the group but not Warden. 30s duration, 10m re-use.
Midgard
Berserker – Ferocious Will – Gives the berserker an ABS buff that ticks up by 5% every 5 seconds for a max of 25% at 25 seconds. Lasts 30 seconds total. 30s duration, 10m re-use.
Bonedancer – Allure of Death – BD and pets take skeletal form and gives a 75% chance to resist crowd control and nearsight. 60s duration, 10m re-use.
Healer – Sputin’s Legacy – Healer can insta-cast a resurrect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they have the option to /resurrect themselves anytime within 10 minutes after death with 10% H/E/P. The healer must wait 10 seconds before /resurrecting themselves 30s duration, 15m re-use.
Hunter – Entwining Stakes – 50% snare in 350 units radius. 20s duration, 10m re-use.
Runemaster – Rune of Utter Anger – 90% chance to evade melee attacks. 15s duration, 10m re-use.
Savage – Blissful Ignorance – Grants a no-hit penalty from self buffs. 30s duration, 5m re-use.
Shadowblade – Shadow Strike – Shadowblade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower. 60s duration, 10m re-use.
Shaman – Restorative Mind – Group buff that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state). 30s duration, 10m re-use.
Skald – Epiphany – 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat. 10m re-use.
Spiritmaster – Spirit Martyr – Sacrifices pet to heal the group for up to 600 points each. 10m re-use.
Thane – Chain Lightning – Leaping DD spell from initial target, hops up to 5 more withing 500 units. 10m re-use.
Valkyrie – Valhalla’s Blessing – Spells and styles used by group have chance of not using endurance/power. 10m re-use.
Warlock – Boiling Cauldron – Summons a cauldron that boils in place for 5s before spilling and doing damage to all those nearby. 15m re-use.
Warrior – Testudo – Target takes 90% less damage from all attacks but cannot attack and no speed is granted to user. 45s duration, 15m re-use.