Balbor
Fledgling Freddie
- Joined
- Feb 9, 2004
- Messages
- 688
OK this is a bit old, but probably worth posting for peoples comments. Personally the best thing that's happening to RVR
In New Frontiers, there are two ways to get realm points based on combat directly involved in keep fighting for both the attackers and the defenders. At the higher levels of keep upgrading, the Lords are worth a flat RP reward for all enemies in the area. So a level 10 keep lord who dies are worth X realm points for all victors in the area.
The second way to earn realm points from keeps that is both available to attackers and defenders tallies up all of the realm points that were earned by both sides that occurred in the radius of the keep, then dishes out a share of this pool to all of the victors. Victory in this fashion is different for each: Upon killing the Lord of the keep (any level) all living and dead members of the attacking realm in range, are awarded their share of the realm point pool.
Defenders need only drive the attackers away, through killing them all or forcing them to retreat. When the keep becomes unsieged, and no attackers are found in the radius, the defenders will get their share of the realm point pool.
In New Frontiers, there are two ways to get realm points based on combat directly involved in keep fighting for both the attackers and the defenders. At the higher levels of keep upgrading, the Lords are worth a flat RP reward for all enemies in the area. So a level 10 keep lord who dies are worth X realm points for all victors in the area.
The second way to earn realm points from keeps that is both available to attackers and defenders tallies up all of the realm points that were earned by both sides that occurred in the radius of the keep, then dishes out a share of this pool to all of the victors. Victory in this fashion is different for each: Upon killing the Lord of the keep (any level) all living and dead members of the attacking realm in range, are awarded their share of the realm point pool.
Defenders need only drive the attackers away, through killing them all or forcing them to retreat. When the keep becomes unsieged, and no attackers are found in the radius, the defenders will get their share of the realm point pool.