K
klavrynd
Guest
- Thread starter
- #61
people responsible for 1.52D should be rackes, revived, racked again, and charres alive with a blowtorch.
respec- about bloody time, this had been promised for ages.
camo- nice for archer classes
oops, there go the routers again, you sucessfully gimped your char by clicking more then you wanted too.
this is a bloody disgrace. once again light tanks are thrown a cookie and hope they'll back off for a bit now.
If Mythic had read tl reports , which imo represent what people think that their class needs/doesn't need and for which some people spend ages sending in logs, suggestions etc, they had not put something as ridiculous as this in and would adressed the real needs of these classes.
heal mez- what a joke, rvr is all about who mezzes/stuns the fastest and the odds of a caster actually casting this spell opposed to cast damage spells or try so save their own asses are slim to not existant.
+
= so typical, guess who was the realm that had the worst drawback of crush damage ? Having a bonus on studded AS WELL AS PLATE (<-- this is the hint)
Adressing mr landshark :
stop your crap allready about minstrels. Minstrel are thé most overall overpowered class in the game and get tons of nice treats in coming patches.
feats of a minstrel
- support class/groupfriendlyness due to chants (mana regen/hp regen/speed) AND a castable-whilst-movin mesmerize (and an extra ae mez coming in 1.51)
- solo ability due to 2xdd/chants/chain armor while being a rogue class(!)
-rvr solo ability mainly due to the stun/stealth combo and 95% chance of killing every low yellowcon/bluecon without real chances of getting hit back , making it a pseudo assasin in chain armor.
-able to spec dex/str as well as str only weaponry, giving various damage types
if anything is not right, feel free to correct me.
Minstrel must be the only exception to the unwritten "suck in pve=rule in rvr (and vice versa)" rule.
Add to that Speed of Sound, it being the most overpowered RA imho.
(Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize, root/snare, and stun, although other effects such as inability to attack will remain.
)
And now you want more? (either stealthyness assasin/archer style or being on the dmg/hp table of melee characters)
You make me sick...
respec- about bloody time, this had been promised for ages.
camo- nice for archer classes
In order to facilitate faster re-training, you can now select a specialization at your trainer and click the train button mulitple times. Previously, you had to select the specialization you wanted to train in every time you trained in it. Now you can just select it once and click the "train" button multiple times
oops, there go the routers again, you sucessfully gimped your char by clicking more then you wanted too.
All Blademasters, Mercenaries, and Berserkers are now given a new ability called "Advanced Evade" at 35th level, which enables them to evade in a 360 degree radius around them. Normal evade evades only those enemies who attack from the front.
this is a bloody disgrace. once again light tanks are thrown a cookie and hope they'll back off for a bit now.
If Mythic had read tl reports , which imo represent what people think that their class needs/doesn't need and for which some people spend ages sending in logs, suggestions etc, they had not put something as ridiculous as this in and would adressed the real needs of these classes.
heal mez- what a joke, rvr is all about who mezzes/stuns the fastest and the odds of a caster actually casting this spell opposed to cast damage spells or try so save their own asses are slim to not existant.
Also, in RvR only, we have doubled the amount that a particular armor's bonus reduces damage against a weapon type that it is protected against. This will reduce the overall damage that players take when hit by a weapon or bolt spell that their armor protects against.
+
We have change the armor tables for the game. Previously, the armor tables worked in such a manner that it was advantageous for melee characters to specialize only in crushing/blunt/hammer weapons. Now, the armor tables are spread out more evenly, giving all armor advantages and disadvantages against every weapon type.
= so typical, guess who was the realm that had the worst drawback of crush damage ? Having a bonus on studded AS WELL AS PLATE (<-- this is the hint)
Adressing mr landshark :
stop your crap allready about minstrels. Minstrel are thé most overall overpowered class in the game and get tons of nice treats in coming patches.
feats of a minstrel
- support class/groupfriendlyness due to chants (mana regen/hp regen/speed) AND a castable-whilst-movin mesmerize (and an extra ae mez coming in 1.51)
- solo ability due to 2xdd/chants/chain armor while being a rogue class(!)
-rvr solo ability mainly due to the stun/stealth combo and 95% chance of killing every low yellowcon/bluecon without real chances of getting hit back , making it a pseudo assasin in chain armor.
-able to spec dex/str as well as str only weaponry, giving various damage types
if anything is not right, feel free to correct me.
Minstrel must be the only exception to the unwritten "suck in pve=rule in rvr (and vice versa)" rule.
Add to that Speed of Sound, it being the most overpowered RA imho.
(Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize, root/snare, and stun, although other effects such as inability to attack will remain.
)
And now you want more? (either stealthyness assasin/archer style or being on the dmg/hp table of melee characters)
You make me sick...