Fana
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 2,181
As i see it the ability to completely nullify several or even all of your opponents (even for only a short time thanks to determination etc) is the single most destructive part of the current rvr rule-set. I mean something *has* to be wrong when this ability is considered (and truly is) so important that you cant leave your tk without at least 2 classes capable of performing it
Mythic has essentially decided for us how we "must" build our groups to be able to stand a chanse against the enemy (since the enemy also recognize the need to "out-cc" the opposition).
I dare say that we would see alot more diversity in how a group would look if AE cc ,and AE mezz in particular, did no longer exist in the game. Or at least were 30 min reuse high-cost realm abilities or some such.
Ah well, guess im just tired of constantly hearing how a group *must* be set up to work. Any comments appreciated, although im sure its been discussed alot before.
/fana
Mythic has essentially decided for us how we "must" build our groups to be able to stand a chanse against the enemy (since the enemy also recognize the need to "out-cc" the opposition).
I dare say that we would see alot more diversity in how a group would look if AE cc ,and AE mezz in particular, did no longer exist in the game. Or at least were 30 min reuse high-cost realm abilities or some such.
Ah well, guess im just tired of constantly hearing how a group *must* be set up to work. Any comments appreciated, although im sure its been discussed alot before.
/fana