Relic keeps

Mirt

One of Freddy's beloved
Joined
Jan 15, 2004
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1,221
It occurs to me that it's far too easy to take an undefended keep, e.g. 2fg > undefended lvl 10 keep. It's obviously undesirable for such a small group to have such a huge impact on everyone else (their realm included) so I suggest:

1) If they're not already, make keep doors immune to everything but melee and rams.

2) Increace the level and pop rate of the guards, so that unless you have 4-5fg of ToAd rr5 people you'll get overwealmed by the guards. Make these guards immune to pet spam.

3) Change the doors so that it takes 2-4 mins per door to bash them down with 3 rams. In theory an unmolested raid should take 15-20 mins, provided they can survive the aggro. Change the doors so they auto-repair (at the cost of guild bounty points perhaps) within an hour or so - to stop repeated attempts by small groups.

4) Go back to the old system where the more relics you have, the lower the level of the guards are, to the point where 1-2fg can take a relic easily if a realm has 6 - but it's a really major challenge to take the last one.

This would put an end to the casual 5am raids, and make them something that requries a significant portion of a realm to work together to accomplish.

The relics wouldn't change hands so often, and it would be hard to keep 6 relics, but I think it would result in a better game for all.

Discuss!
 

Eleasias

Can't get enough of FH
Joined
Dec 22, 2003
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1,094
why do you want to make something rvr related closer to pve with more guards? i think most ppl that take part of mass raids want to have their piece of action versus other players aswell instead of being overwhelmed by guards
 

fl3a

Can't get enough of FH
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Jan 2, 2004
Messages
1,989
make the guards stronger if the time is not pm, so the people who do alarm clock relic raids to fight mobs for relics get to fight stronger mobs
 

Sauruman

Loyal Freddie
Joined
Jul 5, 2004
Messages
801
Eleasias said:
why do you want to make something rvr related closer to pve with more guards? i think most ppl that take part of mass raids want to have their piece of action versus other players aswell instead of being overwhelmed by guards

So the almighty "Custodia Malacitana" guild don't take them at 5am and come on here fluffing their e-peens :rolleyes:
 

Zoia

Can't get enough of FH
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Jan 13, 2004
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1,326
The less people that's online/in the zone from the defending realm, the tougher the guards get. That would be good.
 

Bracken

Fledgling Freddie
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Jan 7, 2004
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2,368
Zoia said:
The less people that's online/in the zone from the defending realm, the tougher the guards get. That would be good.

Something like this would be good...no idea how this could be done though :)
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
Sauruman said:
So the almighty "Custodia Malacitana" guild don't take them at 5am and come on here fluffing their e-peens :rolleyes:

Hey mr-i-rerolled-hib-now-im-better-than-you. SHow me where they have "fluffled their e-peens". Whats that? You cant? Thought as much.

Later
 

Sauruman

Loyal Freddie
Joined
Jul 5, 2004
Messages
801
Marc said:
i got owned :<

Naaa, just don't be so harsh next time :'< Just coz we won against u in the Euro 2004, doesn't mean u have to be so mean against the portuguese xD

PS: Ok, maybe the referry was blind, but he wasn't chosen by us! :cheers:
 

Isunder

Fledgling Freddie
Joined
Dec 14, 2004
Messages
68
I think the 10% 20% bonuses are too high, make it 5% 10% and it would make the relics nice to have but not overly morale breaking or ridiculously unbalancing when you don't. It's probably something even GOA could do (code wise I'm assuming, wouldn't begin to assume if licensing would allow it)
 

Storankan

Fledgling Freddie
Joined
Jul 5, 2004
Messages
73
Auto-repairing walls for BP would be good, that would prevent ppl from starting a RR hours earlier by trebbing the walls all night.

Although I would like to see those caravans used for something. Like if you kill the caravan, guards don't pop and walls dont auto-repair. And I want to buy wood from them, that would make repairing walls less of a problem. It annoys me that they added a fun thing like caravans while making it pointless to kill. I though the hole point of caravans was that they moved stuff from mainland to outposts, but atm it does nothing.
 

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