It's always annoyed me how relics have had such a massive impact on stealth wars, and hibs never having them in old frontiers further imbalenced things.
Now with 20% extra melee im starting to see _really_ sick damage , sure I was hitting top 200's before relics.. but now its just gone totally crazy.
For example fight 1 : me vs 2 (low rr) sb's , no pa's and I used remedy at start.
The damage towards the end was just silly... 4 shotting a fully buffed SB (who wasnt debuffed).
Fight 2 : Me vs zerk and shammy bot :
Granted this zerk was clearly not opted.. and he lost buffs when shammy died. But still , killing a main tank in 7 or 8 seconds is sick (20% haste , 10% toa haste, 240 qui).
So my general point being , has anybody else noticed an obvious greater than 20% difference when gaining (str) relics ?
Now with 20% extra melee im starting to see _really_ sick damage , sure I was hitting top 200's before relics.. but now its just gone totally crazy.
For example fight 1 : me vs 2 (low rr) sb's , no pa's and I used remedy at start.
The damage towards the end was just silly... 4 shotting a fully buffed SB (who wasnt debuffed).
Fight 2 : Me vs zerk and shammy bot :
Granted this zerk was clearly not opted.. and he lost buffs when shammy died. But still , killing a main tank in 7 or 8 seconds is sick (20% haste , 10% toa haste, 240 qui).
So my general point being , has anybody else noticed an obvious greater than 20% difference when gaining (str) relics ?