Realm Balance

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rynnor

Guest
From observation generally speaking an average Alb group loses to an average Mid or Hib group - the Mids/Hibs are much closer - pretty much even maybe advantage Mid.

Some say this is because Hib/Mid are overpowered / have uber classes and this is often countered by claims that alb players are dumb.

However I'd find it surprising if the people behind Alb toons were any different from those behind Mid/Hib toons (talking average players - all realms have some expert high rr tailored group gank squads).

On paper Alb have some damn nice classes which should do well in rvr but I actually think that is the problem - they have too many decent classes!

On the other side of the spectrum is mid with fewest classes and some of which are pretty poor and fairly unplayed - this generally means that the average Mid group is more balanced and has more of the key abilities than the average alb group which is the reason they generally prevail over like for like.

Hib sits in the middle but again has a few gimped classes and others with only 1 or 2 good specs which are generally also usefull in rvr - hib classes also share a lot of abilities between multiple classes which means they also have a good chance to have key abilities in each average group.

Finally on top of the general tendancy to less balanced groups in Alb there also seems to be a slightly higher proportion of stealthers in alb groups on Prydwen - these have their uses but in open rvr running around unstealthed they really dont shine (nor should they - its not their area).

Conclusion - while average groups are unbalanced this fuels the cries for balancing in favour of Alb - however those who do manage to field a balanced group will have an ever growing advantage over their rivals.
 
L

lissandra

Guest
nah, there are just more ppl that has no clue about anything in alb
 
T

Teh Krypt

Guest
I heard Nolby Pride had a great time on US server.. but it was zerged to hell by the asians.
 
G

gwal

Guest
u cant use an example like that krypt. most ppl play in guilds, and/or with other ppl in a fairly unorganised way, meaning their grp balance is not set for optimal efficiency on rvr, even tho they may try. and even if they get a very good grp balance, for many they have to include ppl of lesser experience.

NP play more organised by making sure that when they start somewhere they have a good grp balance, which gives a distinct advantage in battle, especially when it´s based on good players.

some others do this as well, but most ppl dont, as it can be hard to get a decent number of ppl who play often gathered in more or less fixed grp´s. tried it on hib/prywd myself but suddenly a coup ppl left the game, and there u go, start over with the organised stuff.

the biggest rvr success in the game lies with those who can organise the best, with good players.
 
R

razorboy

Guest
alb melee groups + BoF > all, till the time comes that hibbies know what to do against them :)
 
V

vestax

Guest
Hibs/Mids need less classes to be a blanced group

Hib:
Druid: Heals
Bard: Speed/Mez/Endurance
Warden: PBT

Mid:
Healer: Heals/Mez
Skald: Speed
Runie: PBT
Shamen: Endurance

Alb:
Sorc: Mez
Cleric: Heals
Minstrel: Speed
Thuerg: PBT
Paladin: Endurance

Im sure that has something to do with it :p
 
T

tildson

Guest
The most required setup result in most powerful :)
 
R

rynnor

Guest
Originally posted by vestax
Hibs/Mids need less classes to be a blanced group

Yes so an average group of albs will be less balanced - however a well built alb rvr group is going to be pretty damn nice.

Also dont forget that having classes responsible for multiple active roles is a two edged sword - you cant heal while cc'ing and vice versa plus with limited spec points you cant be great at both - its a trade off same way that minstrels cant have a great ablative chant and great mezz.

If mythic had given alb less classes it would do better in rvr - odd but true.
 
V

vestax

Guest
Yeah but lots of support = less damage

Alb Melee group with mez/speed/instaheals/PBT/Endurance would be:

Sorc
Mincer
Cleric
Thuerg
Paladin
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Frair

Hib Melee group Equivalent would be:

Bard
Druid
Warden
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ

Hib have no cloth casters and 2 extra tanks :p

Who in your honest opinon would win if those 2 groups meet and were equally skilled?
 
X

XeffoInfil

Guest
do the emain pick up groups at sauv have anything to do with bad rvr :p
 
G

Glyph_mid

Guest
It just means that you can balance your groups even more.

If we're talking group balance, then theres 1 average group setup for both hib and mid to be so called "uber".

While alb can have more sausage on the grill, they can be abit of this and abit of that, and you never know what you are going to get. I would say having more classes is an advantage if anything.
Mids and hibs can choose not to choose a class for rvr, so can albs, they just have more to choose from.

Also as said, having multiple tasks can be dangerous, healer get slammed, 2 casters /as on him and he dies, group looses cc, heals and buffs.

Ive seen several good alb group setups, where the mid/hib setups usually are the same, but maybe abit better.

Concerning realm abilities, in my oppinion mids lacks as so called "win" ability. Then people will say we got the instant ae stun, but its so easily countered with the RA BAOD or SoS or GP. And then theres always FH and BoF left.

I think that all realms are pretty well balanced concerning rvr, but I do miss a group realmability or 2 though.

Originally posted by vestax

Who in your honest opinon would win if those 2 groups meet and were equally skilled?

BoF and albs win
 
A

Aule Valar

Guest
boad > bof
in general albs to better against mids than hibs, mids normally have low spirit res/body/energy resists due to healer specs, which albs can exploit easily, and bof > mid grps as most are tank heavy
a good alb group does normaly beat a good mid grp

mids > hibs
insta stun/mez and zerks, need we say more

hibs > albs
most alb grps have a lot of casters in, affected by high resists hibs have, and alb tanks don't have the dmg output of mid ones, allowing pbaoers time to take them down
 
V

vestax

Guest
Stun + heat debuff + nuked to death in 6 seconds by an unspecced baseline nuke is teh fun!
 
S

SilverHood

Guest
what? There's random midgard groups in emain?!!!11
 
M

Melachi-

Guest
Originally posted by vestax
Hibs/Mids need less classes to be a blanced group

Hib:
Druid: Heals
Bard: Speed/Mez/Endurance
Warden: PBT

Mid:
Healer: Heals/Mez
Skald: Speed
Runie: PBT
Shamen: Endurance

Alb:
Sorc: Mez
Cleric: Heals
Minstrel: Speed
Thuerg: PBT
Paladin: Endurance

Im sure that has something to do with it :p

I dont agree with the mid part, imo it should be

Mid:
Healer1: Heals
Healer2: Mezz
Skald: Speed
Runie: PBT
Shamen: Endurance

im a pretty evenly specced healer, meaning i have decent heals and cc, but you try doing both lol, sometimes it works out, most of the time you run forward to CC, pull it off, but are immiediately targeted much like a hibs bard
 
V

vestax

Guest
Yup good point that, must be very difficult to press 2 different buttons! :p
 
M

Melachi-

Guest
Well where do you think a main healer type should be during a fight, right up the front where the CCer has to be ?

Play a healer you sarcastic git, its probably one of the hardest classes to play, and tell me whats so special about..

Meluuv YouLongTime - 50 Flex Reaver
Microso - 47 Sorc (name nerfed by GOA)
Vestax - Up and Comming Ice Wizzard

Now fo please
 
V

vestax

Guest
Originally posted by Melachi[Mid]
and tell me whats so special about..

Meluuv YouLongTime - 50 Flex Reaver
Microso - 47 Sorc (name nerfed by GOA)
Vestax - Up and Comming Ice Wizzard

Erm.. where did i say i was special? You forgot to quote that bit..

And i was joking hence the ---> :p <----

Originally posted by Melachi[Mid]
Now fo please

Hokay!!

(your lucky im in a good mood ;) )
 
Q

Qte Eth

Guest
so mythic should make those clueless pickup grps of albs more dangerous ,so if albs make a good setup grp it will be just >>>>>all?
sounds great
 
L

lalu

Guest
Originally posted by Teh Krypt
I heard Nolby Pride had a great time on US server.. but it was zerged to hell by the asians.
i think they are not asians :)
The Hun guild in us servers known verywell...
actually not zerg. really tactics.
 
R

rynnor

Guest
Originally posted by vestax
Yeah but lots of support = less damage

Alb Melee group with mez/speed/instaheals/PBT/Endurance would be:

Sorc
Mincer
Cleric
Thuerg
Paladin
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Frair

Hib Melee group Equivalent would be:

Bard
Druid
Warden
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ

Hib have no cloth casters and 2 extra tanks :p

Who in your honest opinon would win if those 2 groups meet and were equally skilled?

Depends if the cleric had his his group abs buff handy - and if alb group members had the self abs buff up then no tank group is going to do much to em :)
 
R

rynnor

Guest
Yup - sorry meant RA's not buff's - its a great buy for any cleric at just 10 points and no pre-reqs - coming from mid I was expecting 14 points and some hefty pre-reqs - Its the first thing I'll buy :)
 
M

Melachi-

Guest
Originally posted by vestax
Erm.. where did i say i was special? You forgot to quote that bit..

And i was joking hence the ---> :p <----



Hokay!!

(your lucky im in a good mood ;) )

Sorry, i flipped out cause I didnt pay much attention, was in a bad mood and taught you were having a go :pPP
 
G

Glyph_mid

Guest
Originally posted by vestax
How about GP and Hibs win?

How about SoS and you got 30 sec purge?, and even if hibs have baod it wont matter much as we're talking tank groups
 
L

Lochlyessa

Guest
lol.. PLEASE FUCKING READ ON WHAT SOS DOES BEFORE POSTING.

SoS = _Movement penalties don't apply_ ie, you can run around and do fuck all for 30 secs unless someone breaks mez/stun on you! woo! Now get a clue.
 

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