Realm Balance

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Glyph_mid

Guest
Talking group RAs though, indivual RAs arent the question here, but im sure most rvr groups got 8 individual purges

Oh, and such a nice reply Loch, not anything about correcting my reply, but just pissing in my face to start out with :(, try leaving the leet attitude home sometimes, will do good
 
L

Lochlyessa

Guest
Easy solution = you stop posting crap before checking if what you say is true or not, and I'll stop with my 'leet attitude', k?
 
C

Carnalito

Guest
Originally posted by vestax

Mid:
Healer: Heals/Mez
Skald: Speed
Runie: PBT
Shamen: Endurance

U need 2 healers for heal/mez. Pac healers cant heal for shit and mend healers cant mezz for shit :).

for a druid and a bard u need 2 healers and 1 skald really :)
 
O

old.Aure

Guest
How long does the bard last in RVR? Spam interupts on bard endurance drops...

All that happens is cc spam, interupts and bullshit hib endurance goes down, followed in 3 secs by the bard. When bard falls, hibs have more problems. It's bullshit endurance because initially it was to compensate for poor hib styles (Ok bar anhil).

Also only one "real" form of cc that works, on the bard normally.

Givf 7 Bonedancers and speed 5, that will do.

:p
 
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chiefbootknocka

Guest
hib needs 3 support classes

= only 3 to keel.

aight?
 
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old.Aure

Guest
Originally posted by vestax
Yeah but lots of support = less damage

Alb Melee group with mez/speed/instaheals/PBT/Endurance would be:

Sorc
Mincer
Cleric
Thuerg
Paladin
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Friar
Merc/Reaver/Armsman/Frair

Hib Melee group Equivalent would be:

Bard
Druid
Warden
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ
Hero/BM/Champ

Hib have no cloth casters and 2 extra tanks :p

Who in your honest opinon would win if those 2 groups meet and were equally skilled?

Scrub one of the pure melee for a second warden. Synch PBt to 3 secs. After mez, as Albs would almost always cc first due to range, synch drops. 1 warden damage adds and when both free of cc, wait for single target stuns on both wardens to expire, then resynch off pulse. Both wardens in melee when BOF up. Great fight. Twist damage add if you can't synch, long, long fight. Or, TWF, kite, let Albs SOS and escape and find them again before Ra back.

Bar casters from RVR i say, givf all melee. ;)

j/k chanters...


:p
 
Z

zapzap

Guest
Forget the PBT in a mid group run with healer ( mend/aug spec ) + sprint

shammy
healer
healer
healer
berserker
berserker
savage
savage

Iam sure does healers can keep themself up the 20 sec it takes the 4 tanks with assist on to kill all suport in any group.

BTW nerf laxe its insane

Zapsi
 
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Lochlyessa

Guest
Having fun on excal vs NP's tank groups zapsi? :p
 
M

Mavl

Guest
Originally posted by Glyph_mid
How about SoS and you got 30 sec purge?, and even if hibs have baod it wont matter much as we're talking tank groups

Christ... SOS DOESNT BREAK MEZ/STUN

I really suggest you go read some extensive info and dont open your mounth until you are finished, and in the future refrain from talking about things you know nothing about.
 
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zapzap

Guest
Originally posted by Mavl
Christ... SOS DOESNT BREAK MEZ/STUN

I really suggest you go read some extensive info and dont open your mounth until you are finished, and in the future refrain from talking about things you know nothing about.

But how do u know who in that group purged or is just free to run because mincer purged and sosed. To bad CM is also on mincer.
 
F

Freia

Guest
Originally posted by Lochlyessa
SoS = _Movement penalties don't apply_ ie, you can run around and do fuck all for 30 secs unless someone breaks mez/stun on you! woo! Now get a clue.

Yeah and its not 100 times easier to get that mez broken when you can move freely. Not at all tbh!
(and you cant break stun you n00b! :clap: )
 
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old.Iunliten

Guest
Originally posted by razorboy
alb melee groups + BoF > all, till the time comes that hibbies know what to do against them :)

Kill the main assister before they reach you.
 
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Mavl

Guest
Originally posted by zapzap
But how do u know who in that group purged or is just free to run because mincer purged and sosed.

That is YOUR problem, and creating false assumptions wont help you with that i'm afraid. But as they say there's a counter for everything, in this case its human brain.

Originally posted by Freia
Yeah and its not 100 times easier to get that mez broken when you can move freely. Not at all tbh!
(and you cant break stun you n00b! :clap: )

1) Tell your zerks to use that gray substance in their heads.
2) You can, its called Purge, you noob.
 
F

Freia

Guest
Originally posted by Mavl
1) Tell your zerks to use that gray substance in their heads.
2) You can, its called Purge, you noob.

Ok! I will tell all the zerkers to watch all of the enemies for the purge or the cure mez effect! Or any other kind of nuke/debuf/root/get hit or any other animation. And keep track of which ones of the moving albs are mezzed or not. k! That's called perception and not brains or intelligence btw!

Anyway, what exactly did that have to do with anything I said. I said its 100 times easier to get the mez broken if you can move, do you disagree? Maybe you think its only 50 times easier? Ok i said the oposite. I was being ironic maybe thats the part you missed I dunno..

And Loch said 'blabla someone breaks mez/stun on you blabla' and that cannot happen. Only you yourself can purge the stun. Will you stop acting stupid some day soon?
 
B

Balbor

Guest
Originally posted by old.Aure
Scrub one of the pure melee for a second warden. Synch PBt to 3 secs. After mez, as Albs would almost always cc first due to range, synch drops. 1 warden damage adds and when both free of cc, wait for single target stuns on both wardens to expire, then resynch off pulse. Both wardens in melee when BOF up. Great fight. Twist damage add if you can't synch, long, long fight. Or, TWF, kite, let Albs SOS and escape and find them again before Ra back.

Bar casters from RVR i say, givf all melee. ;)

j/k chanters...


:p

Instent CC at 1500 will beat bolt range mezz if you are running at bard speed.
 
J

Jaem

Guest
Originally posted by Melachi[Mid]
I dont agree with the mid part, imo it should be

Mid:
Healer1: Heals
Healer2: Mezz
Skald: Speed
Runie: PBT
Shamen: Endurance

I often hear healers moaning about needing to do two jobs, means they either CC gimps healing peeps, or heal, where he's lept busy as the enemy is left running about hitting everyone.
 
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TaF

Guest
So much useless whine, so many nerve cells burnt in this thread, You really need to do it ?

Just try to understand all realms are NOT meant to be similar. Overall they all are able to compete versus eachother.

After all 1fg vs 1fg all groups can be beaten when played right. If You don't have bard / theurg for PBT or aug healer that YOUR problem then if u loose.
And THIS IS A TEAM GAME .. so a friar hitting one guy accidently for 500 damage doesn't mean rest of the 7 people in Your group die to same very uber (right) guy.

Crying for nerf this and nerf that makes me SO sick, every day i hear same shit: nerf 2h savage, nerf friar, nerf GP , nerf SoS , nerf bolt range mezz ... i can't help it but i find it extremely pointless .. live with it.

Grow up and You might learn there's other things worth worrying about (school, girlfriend, family ... ) rather than mr. randomclass xxx killing u with xxx+xx damage ....

Then again that's too much to hope from this idiotic community anyway.

Laters.
 
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Glyph_mid

Guest
Originally posted by Lochlyessa
Easy solution = you stop posting crap before checking if what you say is true or not, and I'll stop with my 'leet attitude', k?

I know SoS doesnt break mezz/stun. I guess i should rephrase my original sentence so that EVERYONE understand it.
With SoS you get 30 sec immunity to CC and what not, I do expect RvR groups to have 8 individual purges, so that everyone will get that full effect of the SoS

Originally posted by Mavl
Christ... SOS DOESNT BREAK MEZ/STUN

I really suggest you go read some extensive info and dont open your mounth until you are finished, and in the future refrain from talking about things you know nothing about.

Rephrased it so its easy to understand, hope it helps

Originally posted by TaF

Then again that's too much to hope from this idiotic community anyway.

Couldn't stop myself from checking that you got nearly 60 posts...which makes you a part of our idiotic community.
Stop throwing pets around when you live in a zoo :)

DA DAD ADADAAAAAAA
 
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Lochlyessa

Guest
S'my point though. SoS doesn't give 'immunity' to CC, when you phrase it like that people think 'omg thats uber', when infact is merely a good RA. Let's just clear up some assumptions on what it does:

a) Removes all negative movement penalties on your character for 30 seconds every 30 minutes

b) Gives you a 203% speed increase for the same amount of time

During those 30 seconds, if you're stunned you can't cast, if you're mezzed you can't cast, and heh, if you're rooted/dd'ed etc, you can't cast due to interupts. Uber RA, yea? :/


ps: Sorry for shouting off y'day, bad day.
 
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old.Bubble

Guest
Originally posted by Melachi[Mid]
I dont agree with the mid part, imo it should be

Mid:
Healer1: Heals
Healer2: Mezz
Skald: Speed
Runie: PBT
Shamen: Endurance

im a pretty evenly specced healer, meaning i have decent heals and cc, but you try doing both lol, sometimes it works out, most of the time you run forward to CC, pull it off, but are immiediately targeted much like a hibs bard


a good speced healer can do both
 
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SilverHood

Guest
doubt it bubble... healers have a big target on their head the minute they unleash their cc.... they spend most of the fight running away from enemy tanks, or dead
 
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Qte Eth

Guest
so our sotl friends trying to make us believe sos sux?:)
and isnt one of the best possible offensive ras in daoc?(or just best ):)

and that good speced healer will leave hes grp with 26 energy resist so they insta die to pbae or stay in mes for 1minute?:)
 
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Coren

Guest
SoS simply rocks. More useful than GP even.

It's just that it doesn't do what some people want to believe that it does. :p "immunity to CC". Hrhr.
 
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Glyph_mid

Guest
Originally posted by Coren
SoS simply rocks. More useful than GP even.

It's just that it doesn't do what some people want to believe that it does. :p "immunity to CC". Hrhr.

Immunity is immunity, stun is a spell which makes you stand still and unable to move for a certain period of time, and mezz is the same, but can be broken, you ofc know this.
Ok, you cant cast spells when SoS and stunned or mezzed, but you surely got a better chance running around, than standing still for several cruicial moments.

Yeah, I am bad to formulate my words and I usually write them as I think them.
But for what its worth...i mean the better of it! (means i can change my oppinions if i want to)

This came down to me defending myself, when people perfectly knew the meaning of it, seems abit silly to me :)

note to self: think before you speak, especially on this forum ;)
 
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TaF

Guest
Originally posted by Glyph_mid

Couldn't stop myself from checking that you got nearly 60 posts...which makes you a part of our idiotic community.
Stop throwing pets around when you live in a zoo :)

Doesn't mean i am hopeless case tho :) .
You found the only sentence that might have insulted You and quoted it, that's some nice filtering.
I just wrote what i had in mind, not like anyone cares anyway. Flame away, that's all we/you/they do .

In a year i have managed to create 56(+1 now) posts, that's just great \o/ .
 
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Freia

Guest
Originally posted by old.Bubble
a good speced healer can do both

Spec 38/35 and you have good healing and ok cc. But you will miss resistbufs.
Dont claim a mid group only needs one healer. That's a joke. Get one grey pet on him and all cc + heal goes away.
3healers4tehwin fyi its the only way to go
 
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Laws

Guest
I thought this thread started off about how balanced groups from each realm stack up against one another?

I am sorry but anyway u look at it Alb is at a distinct disadvantage to Hib and Mid our main CC & PBT are lumped onto cloth casters which go down in seconds in RvR.

We need more people per BALANCED group to get the same effects in RvR.

We have no real access to castable stun unlike the AE Stun from Mid and castable Stun every hib caster seems to get.

Stun plus PBAOE hurts big time and Albs lack of castable stun really hurts us. I honestly think wizzies should get castable stun in their baseline spec.

Now people can harp on about RA's, But a once every 30 min get out of jail free card etc is not balancing imho not matter how u put it.

I think RA's across the board need looking at as they should be overpowereing for what they are and for how much they cost but classes should be balanced before RA's are factored in and currently they are not.

Just my two cents

Cheers

Superlaws level 50 Friar
 
M

Melachi-

Guest
Originally posted by Melachi[Mid]
im a pretty evenly specced healer, meaning i have decent heals and cc, but you try doing both lol, sometimes it works out

Originally posted by old.Bubble
a good speced healer can do both

:S
 

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