Reactionary

Kagato

Fledgling Freddie
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Dec 22, 2003
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Heck of alot of over reacting going on to be honest.

Firstly, I don't think it will make a huge differance to landing the styles you want more often. Having looked into it I think I might land my best styles perhaps maybe 2 or 3 times more in a fight if lucky.

Secondly, styles are far from the biggest deciding factor even in the most purest of melee fights. When you way the odds up between artifacts, active abilities, absorbs, RR5 ra's and armour type differance, how much differance exactly will landing your favourite style a couple of more times make? It'll help, sure, but it wont be the deciding factor in any fight, chances are you'd of won or lost regardless.

Its a nice change, a step in the right direction, but it wont ruin anything nor will it be the greatest change since RA's.
 

Alme

Fledgling Freddie
Joined
Jan 22, 2004
Messages
551
Kagato said:
Heck of alot of over reacting going on to be honest.

Firstly, I don't think it will make a huge differance to landing the styles you want more often. Having looked into it I think I might land my best styles perhaps maybe 2 or 3 times more in a fight if lucky.

Secondly, styles are far from the biggest deciding factor even in the most purest of melee fights. When you way the odds up between artifacts, active abilities, absorbs, RR5 ra's and armour type differance, how much differance exactly will landing your favourite style a couple of more times make? It'll help, sure, but it wont be the deciding factor in any fight, chances are you'd of won or lost regardless.

Its a nice change, a step in the right direction, but it wont ruin anything nor will it be the greatest change since RA's.

seeing a reactionary can do a cpl of 100 more dmg than a taunt for example, especially for a 2h user, its quite a big dif imo.
 

Kagato

Fledgling Freddie
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Thats an exageration, its not a big differance at all, sure all extra damage is nice, but the few extra points of damage you gain over using a good reactionary over a typical anytime chain is very minor when you compare it to the factors that will REALLY effect the battle, such as SoM, style damage reduction artis, Warguard, Battler charge, IP, and RR5 RA's to name but a few.

Anyone of those factors will make a far bigger impact then hitting a better style a couple of more times.
 

Rolv

Fledgling Freddie
Joined
Sep 17, 2004
Messages
242
I think the change is great, and im the fastest hitting tank in game.. (savage) :)

Might help alot againts strafing or lag, or rediculous short range on 1-hander melee range (atleast claws) where the: 'not in view' and 'to far away' make you hit unstyled. Might also make it possible for us savages to get our 'after side-style' stun in for a change.

Imo its very nice that 2-handers will get parry/blocking reactionaries more often; makes it worth speccing high in it. Also makes it more interesting, instead of anytime styles all the time. :)
 

atos

Fledgling Freddie
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Jan 3, 2004
Messages
2,527
Wonderful change. Will finaly be able to take out 2h and do 2h lambast after parry with 1h. I have to parry right before I landed a slam to be able to do that before.
 

kirennia

Part of the furniture
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Dec 26, 2003
Messages
3,857
Kagato said:
Thats an exageration, its not a big differance at all, sure all extra damage is nice, but the few extra points of damage you gain over using a good reactionary over a typical anytime chain is very minor when you compare it to the factors that will REALLY effect the battle, such as SoM, style damage reduction artis, Warguard, Battler charge, IP, and RR5 RA's to name but a few.

While I do agree with you for most classes, there are a few out there which will benefit hugely. As a class with 50 flex and only 27sheild, my only anytime styles are my taunt (around 30more damage then unstyled) and my detaunt (no extra damage). Against a duel wielder in a fight, you'd be lucky to get the viper(block reactionary) off more then once because of bleeds or whatever. With this change, I don't see why you can't get it off 5 or 6 times in a fight. First off that's 2 or 3 levis straight away (500ish damage compared to 100 unstyled) from the first viper stun, and then you have (a chance to get) the 4 part viper chain which does a significant amount of damage every style.

While i agree the other things you stated are very important, I think that from a melee tics perspective, this is a huge boost.
 

SoulFly

Can't get enough of FH
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LOL XD

This game needs no skill at all soon.

Fucking A.
 

Eredrin

Fledgling Freddie
Joined
Feb 19, 2004
Messages
458
Kagato said:
Thats an exageration, its not a big differance at all, sure all extra damage is nice, but the few extra points of damage you gain over using a good reactionary over a typical anytime chain is very minor when you compare it to the factors that will REALLY effect the battle, such as SoM, style damage reduction artis, Warguard, Battler charge, IP, and RR5 RA's to name but a few.

Anyone of those factors will make a far bigger impact then hitting a better style a couple of more times.

tbh, the difference in dmg between anytimer (taunt) and for example parry chain, at least in LW spec line, is huge, at least for a hybrid (and elf ;<) who don't hit anywhere near cap ever, with anytimer. It's also a huge difference in to hit bonus, which also is pretty vital fighting for example SBs/infils
 

Alme

Fledgling Freddie
Joined
Jan 22, 2004
Messages
551
Kagato said:
Thats an exageration, its not a big differance at all, sure all extra damage is nice, but the few extra points of damage you gain over using a good reactionary over a typical anytime chain is very minor when you compare it to the factors that will REALLY effect the battle, such as SoM, style damage reduction artis, Warguard, Battler charge, IP, and RR5 RA's to name but a few.

Anyone of those factors will make a far bigger impact then hitting a better style a couple of more times.

who cares about som and whatever artis, if the fight woulda been a close call (like alot of fights are) that extra dmg can make quite abig dif. Even with BM the dmg dif between taunt and parry chain for example is like 100 dmg (long time since i played it so numbers aint exactly 100% correct), so for a 2h user it should be higher.
 

atos

Fledgling Freddie
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Jan 3, 2004
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2,527
An idea would be to only introduce this change with a 2h wep equipped. Not sure how they should implent that however.
 

Eyres

Banned
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301
SoulFly said:
LOL XD

This game needs no skill at all soon.

Fucking A.

and anytimer backed up with dragon fang I WIN MEIGHTS in OF was hardmore


people need to look at the bigger picture before shouting the sky is falling


seriously a 3 second window to get off a style is hardly such a big change, its not as if one realm gets it, so many styles get under used as things stand at the moment.... especially classes that dont have evade7 of shield spec and can rely on blocking or evading. Also people talking about 2H as if the damage is superiour to dual wielders... not the case at all... hit harder more consistantly, ability to break though BT and half defenses

Most of this thread seems to be quite a few stupid misinformed whines from clueless people that probably exclusivly play casters
 

Pirkel

Fledgling Freddie
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Sep 13, 2005
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Eyres said:
hit rr5 yet? get your coat

Nope and as we all know more arpees must mean you are right :(

Sorry for doubting you sire.
 

SoulFly

Can't get enough of FH
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Eyres said:
and anytimer backed up with dragon fang I WIN MEIGHTS in OF was hardmore


people need to look at the bigger picture before shouting the sky is falling


seriously a 3 second window to get off a style is hardly such a big change, its not as if one realm gets it, so many styles get under used as things stand at the moment.... especially classes that dont have evade7 of shield spec and can rely on blocking or evading. Also people talking about 2H as if the damage is superiour to dual wielders... not the case at all... hit harder more consistantly, ability to break though BT and half defenses

Most of this thread seems to be quite a few stupid misinformed whines from clueless people that probably exclusivly play casters

I made my character in retail start and have gone through the no back up & style cancel periods of daoc, so I know what I'm talking about.

Saying that an anytimer backed up with DF pre-nerf is like saying pressing double frost pre-nerf LA. Sheesh.

The people who know their class and and can time their attacks and actually pay attention to the status window had an advantage, now that advantage is made minimal and less skill is needed to play the game.

DAoC isn't wow, but is going fast to that game's easiness of play.
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Eyres said:
seriously a 3 second window to get off a style is hardly such a big change, its not as if one realm gets it, so many styles get under used as things stand at the moment.... especially classes that dont have evade7 of shield spec and can rely on blocking or evading. Also people talking about 2H as if the damage is superiour to dual wielders... not the case at all... hit harder more consistantly, ability to break though BT and half defenses

Most of this thread seems to be quite a few stupid misinformed whines from clueless people that probably exclusivly play casters
Reactionaries aren't used against casters, clearly everyone here is talking about 1v1 melee which would make it highly likely that nobody responding here exclusively plays casters :m00:

And dual wield doesn't halve parry btw, which is the active defense that most 2h users rely on.
 

liloe

It's my birthday today!
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No, it's not making the game too easy. The simple reason to put that in was the following: Let's imagine the following scenario:

Let's have FG the FastGuy with 2 weapons and hits at cap speed. THen we have SG, the SLowGuy who uses a 2h weapon.

FG hits and SG parries
SG then clicks his parry style and does a backup style anytime.
FG then hits him again and scores a hit
SG then performs his anytime.

So....if FG hits fast enough, SG never ever has the chance to land his parry style, only maybe when he's very lucky. Now with the changes, you can actually land the styles.

Happened lots to me on my valkyrie and I was pretty pissed, so I'm glad these are inc for all people who have to live with slow attack speed.
 

Konah

Fledgling Freddie
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Dec 24, 2003
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think its a good change. means many styles ppl have forgotten and been gatherin dust may actually see some action, like the merc evade chain (lolol)

if they left it how it was they coulda cut 50% of the styles from the game for alot of classes.
 

Alme

Fledgling Freddie
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Jan 22, 2004
Messages
551
liloe said:
No, it's not making the game too easy. The simple reason to put that in was the following: Let's imagine the following scenario:

Let's have FG the FastGuy with 2 weapons and hits at cap speed. THen we have SG, the SLowGuy who uses a 2h weapon.

FG hits and SG parries
SG then clicks his parry style and does a backup style anytime.
FG then hits him again and scores a hit
SG then performs his anytime.

So....if FG hits fast enough, SG never ever has the chance to land his parry style, only maybe when he's very lucky. Now with the changes, you can actually land the styles.

Happened lots to me on my valkyrie and I was pretty pissed, so I'm glad these are inc for all people who have to live with slow attack speed.

U dont have to live with slow attack speed, its something u choose.

also, say the fast guy swings 20 times in a fight, and the fast guy swings maybe 60 times with dualwield, ie lots of more chances for a parry or whatever for the slowguy. That means this will actually benefit the slow hitters. Maybe they should fix pbt too cuz its not fair to the slowhitters?
 

Void959

Fledgling Freddie
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Messages
887
liloe said:
No, it's not making the game too easy. The simple reason to put that in was the following: Let's imagine the following scenario:

Let's have FG the FastGuy with 2 weapons and hits at cap speed. THen we have SG, the SLowGuy who uses a 2h weapon.

FG hits and SG parries
SG then clicks his parry style and does a backup style anytime.
FG then hits him again and scores a hit
SG then performs his anytime.

So....if FG hits fast enough, SG never ever has the chance to land his parry style, only maybe when he's very lucky. Now with the changes, you can actually land the styles.

Happened lots to me on my valkyrie and I was pretty pissed, so I'm glad these are inc for all people who have to live with slow attack speed.
But lets take an exxagerated example and say FG swings exactly 3 times as fast as SG, once every second (yes I know this is below cap), and that SG has a 1 in 3 chance to parry FGs attacks, whilst FG has a 1 in 3 chance of evading SGs attacks.

SG now only has to parry one of every 3 of FGs attacks to land a positional, meaning he's got a 8/9 chance of managing a parry reactionary. FG only gets swung at once every 3 seconds, so his chance to style is based only on one attack, thus he's only got a 1 in 3 chance to manage an evade reactionary. In other words SG will be using a reactionary almost every swing but FG only as much as before. SG will not only be doing 3 times the base damage per swing (which is ofc fair enough), but he'll be hitting styles with significantly higher growth rates, and putting out a lot more DPS.

As I said that is an exxageration and the contrast would never be that much, but it will be somewhere approaching that. If you think this is fair then I won't argue the point, but to my mind there's no doubt that mythics intention was purely to make styling easier for lazy people, and this was an unconsidered side effect.
 

Alme

Fledgling Freddie
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Void959 said:
But lets take an exxagerated example and say FG swings exactly 3 times as fast as SG, once every second (yes I know this is below cap), and that SG has a 1 in 3 chance to parry FGs attacks, whilst FG has a 1 in 3 chance of evading SGs attacks.

SG now only has to parry one of every 3 of FGs attacks to land a positional, meaning he's got a 8/9 chance of managing a parry reactionary. FG only gets swung at once every 3 seconds, so his chance to style is based only on one attack, thus he's only got a 1 in 3 chance to manage an evade reactionary. In other words SG will be using a reactionary almost every swing but FG only as much as before. SG will not only be doing 3 times the base damage per swing (which is ofc fair enough), but he'll be hitting styles with significantly higher growth rates, and putting out a lot more DPS.

As I said that is an exxageration and the contrast would never be that much, but it will be somewhere approaching that. If you think this is fair then I won't argue the point, but to my mind there's no doubt that mythics intention was purely to make styling easier for lazy people, and this was an unconsidered side effect.

hmpf u put it better than me ;p
 

liloe

It's my birthday today!
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but let's say that you don't parry often and thus it happens more often that your reactionary fails.

I admit I'm no tank expert, but when I played this took the piss for me, so I'm glad it's changed =)

P.S. Yes, Valkyrie is a tank =)
 

Oboy

Fledgling Freddie
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Jul 8, 2004
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860
i dont really understand this changes, will it be unnecesary to use backup styles now or what? And as i see this change nothing to fast swingers as they still need to be quick on the buttons.
*edit* if it works like a think an assasin will only use hamstring chain from now as after each evade they have 3 sec to do a hamstring and they evade alot, correct? this also means a huge boost to SBs who go for stunstyle in LA as it will be to easy to get that style to land now, like SB´s need more lub in that patch
 

xxManiacxx

Can't get enough of FH
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best thing about this change is that infils and nightshades cant use their evade stun then spam hamstring chain.
 

Oboy

Fledgling Freddie
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xxManiacxx said:
best thing about this change is that infils and nightshades cant use their evade stun then spam hamstring chain.

evade stun on infils and NS, excuse me do we play the same game? :p
the infil/NS who stays thrust/pierce with 1.82 will either be crazy/to poor to redo temp/cba
the only boost is for SBs who can get off there evadestun to easy
 

xxManiacxx

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Oboy said:
evade stun on infils and NS, excuse me do we play the same game? :p
the infil/NS who stays thrust/pierce with 1.82 will either be crazy/to poor to redo temp/cba
the only boost is for SBs who can get off there evadestun to easy

Quite many that are crazy/to poor/cba so your point is? :p
 

Oboy

Fledgling Freddie
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xxManiacxx said:
Quite many that are crazy/to poor/cba so your point is? :p

these will still loose to a SB due to damage tables, SBs hitting weak armor and NS/infils hitting for magic resist+CL reists+aom+EM, besides the SB can counterstun pretty easy if they are LA spec
 

xxManiacxx

Can't get enough of FH
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Why specc for a second in chain stun when u can spam hamstring abs debuff chain :p
 

Oboy

Fledgling Freddie
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xxManiacxx said:
Why specc for a second in chain stun when u can spam hamstring abs debuff chain :p

they can do what they want, a SB will still win against a thrust/pierce NS/infil even if they get a stun in wich in 90% will be purged.
 

Donledirse

Fledgling Freddie
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Mar 15, 2005
Messages
350
My thoughts on the 3 sec style window, is simple because they know we will be getting a lot of lag in the future when server maintanence is put aside for Warhammer development. So they give us a 3 sec window in which to hopefully get a style off while we are getting 5 sec lag spikes :)
 

Gahn

Resident Freddy
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I heard Doctor Von Doom is crying in a corner down there in Latveria -.-
 

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