Iceforge
Can't get enough of FH
- Joined
- Dec 24, 2003
- Messages
- 1,861
Casual games sell more because most "casual people" doesn´t know how to torrent a game(one of the reasons). They want profit, so they make casual games mostly. This has also been stated once from a publisher company. They also stated that when making a game, they need to spread it out of different platforms due to the piracy problems and therefore the game suffers. This leads back to the word "profit". But im sure someone will reply something like: Piracy is not the problem, piracy is honourable!!!
i'm just going to say one last time, that your source of this information (i.e. the industry itself) is not the most reliable source. Taking their word uncriticly and without question is just stupid.
Looking at GENERAL statistics, it becomes much more clear why things are like they are.
Just to make it clear, people today spend a much higher % of their total income on entertainment (Music, movies(Cinema/DVD) and games) than ever before.
Meanwhile, the SELECTION of entertainment products has increased, meaning that 1 single entertainment product will generate less of a sale because it's share of the market (objectively) is smaller than ever.
To simplify it further, imagine there is sale for 100 million each year, with just 1 game, 1 movie dvd and 1 music cd, each could expect, objectively without preferences taken into account, a share of about 33 million.
Imagine then a market with sales for 200 million each year but 3 games, 3 movie dvd's and 3 music cd's, then each could only objectively expect a share of about 22 million.
Then each of them wonder "Why didn't I get 33 million? OMG, some people downloaded my product (of which some later bought the product and others didn't for whatever reason), that must be the ONLY REASON! PIRACY COSTED ME 11 MILLION!!!!!"
It just doesn't make sense. End of story.