Svartmetall
Great Unclean One
- Joined
- Jan 5, 2004
- Messages
- 2,467
Serious constructive suggestion: make things so you get two realm skill points per RR mini-ding, so that when you hit RR5 you have the full 100 skill points.
Why...?
1: The current huge gap between high and low RRs, in terms of both basic stats/attributes and active RAs, is greatly narrowed. This would make it a lot less intimidating for low RRs to get out there and get involved in RvR, because they'd have a lot more tools available to help them stay alive a bit longer. RvR needs to be made more, not less, welcoming to players. Doing this might just make more people - particularly low RRs - want to RvR for its own sake, since the playing field would be a lot less stacked against them. The longer you can survive, the more fun you can have.
2: A much greater sense of achievment for doing RvR early on, and much greater tangible rewards for participating. The very high costs of RAs after Frontiers are going to be pretty off-putting for a lot of people. I had really hoped Mythic might realise that RAs should be more, not less, accessible for lower RRs, but apparently they haven't; being farmed by people against whom you have very little chance is NO fun. RvR should ideally be something you do because it's enjoyable in and of itself, not something you endure with gritted teeth, keeping one weary eye on the RP meter (which is how it is for a lot of people).
3: People who only RvR to get RAs for PvE (there are a lot of those, and I'm one of them) won't have to spend 1,000,000 years, subjectively, doing something they actively dislike to get what they need. RR5 is still a hell of a lot of RvR to have to do to get all your RAs if you don't like RvR. And RvR is an EXTREMELY inefficient way to get realm skill points, which are for many people the only point of doing RvR - so at present it takes a very long time indeed stuck doing something you don't enjoy to get the RAs you want.
4: People who only play DAOC for RvR won't be stuck with people who only RvR to get RAs for PvE for anywhere near as long . Plus, RvR-only types would know for SURE that skill was the only factor in their victories after RR5, since everyone would be on the same RA playing field, which would make victories all the more satisfying.
5: Maybe, just maybe, if RvR was less alienating and more rewarding, more players like me would get a taste for doing it for its own sake? I've seen people many times referring to RvR as something you "stick it out" in till you hit RR5...which I thought was very revealing comment on how un-fun RvR currently is. I'd like to WANT to RvR, but as it is it's simply not enough fun to be a worthwhile way to spend my in-game time. I do it just for the RAs, since fun is very rarely a factor...the so-called "endgame" is NOT the focus of DAOC for a lot of players.
Make the rewards faster and more tangible, make the playing field a lot more level, and you'd find a lot more people WANTING to RvR rather than RESIGNING themselves to having to do it, since it wouldn't be such a thankless, joyless endurance test.
I would suggest some non-balance-threatening thing as a reward for high RRs, one idea being to have a title before your name in-game.
Albion could be something like:
RR6: Sir
RR7: Lord
RR8: Baron
RR9: Earl
RR10: Duke
...or whatever, obviously there'd be the female equivalent for each one too (can't remember what they all are ATM). So in the cosmically unlikely event of my little Paladin, Quorthon, getting to RR6, he'd have Sir Quorthon over his head. Lets those around you know the heights you've attained, without further altering balance.
Discuss.
...
Why...?
1: The current huge gap between high and low RRs, in terms of both basic stats/attributes and active RAs, is greatly narrowed. This would make it a lot less intimidating for low RRs to get out there and get involved in RvR, because they'd have a lot more tools available to help them stay alive a bit longer. RvR needs to be made more, not less, welcoming to players. Doing this might just make more people - particularly low RRs - want to RvR for its own sake, since the playing field would be a lot less stacked against them. The longer you can survive, the more fun you can have.
2: A much greater sense of achievment for doing RvR early on, and much greater tangible rewards for participating. The very high costs of RAs after Frontiers are going to be pretty off-putting for a lot of people. I had really hoped Mythic might realise that RAs should be more, not less, accessible for lower RRs, but apparently they haven't; being farmed by people against whom you have very little chance is NO fun. RvR should ideally be something you do because it's enjoyable in and of itself, not something you endure with gritted teeth, keeping one weary eye on the RP meter (which is how it is for a lot of people).
3: People who only RvR to get RAs for PvE (there are a lot of those, and I'm one of them) won't have to spend 1,000,000 years, subjectively, doing something they actively dislike to get what they need. RR5 is still a hell of a lot of RvR to have to do to get all your RAs if you don't like RvR. And RvR is an EXTREMELY inefficient way to get realm skill points, which are for many people the only point of doing RvR - so at present it takes a very long time indeed stuck doing something you don't enjoy to get the RAs you want.
4: People who only play DAOC for RvR won't be stuck with people who only RvR to get RAs for PvE for anywhere near as long . Plus, RvR-only types would know for SURE that skill was the only factor in their victories after RR5, since everyone would be on the same RA playing field, which would make victories all the more satisfying.
5: Maybe, just maybe, if RvR was less alienating and more rewarding, more players like me would get a taste for doing it for its own sake? I've seen people many times referring to RvR as something you "stick it out" in till you hit RR5...which I thought was very revealing comment on how un-fun RvR currently is. I'd like to WANT to RvR, but as it is it's simply not enough fun to be a worthwhile way to spend my in-game time. I do it just for the RAs, since fun is very rarely a factor...the so-called "endgame" is NOT the focus of DAOC for a lot of players.
Make the rewards faster and more tangible, make the playing field a lot more level, and you'd find a lot more people WANTING to RvR rather than RESIGNING themselves to having to do it, since it wouldn't be such a thankless, joyless endurance test.
I would suggest some non-balance-threatening thing as a reward for high RRs, one idea being to have a title before your name in-game.
Albion could be something like:
RR6: Sir
RR7: Lord
RR8: Baron
RR9: Earl
RR10: Duke
...or whatever, obviously there'd be the female equivalent for each one too (can't remember what they all are ATM). So in the cosmically unlikely event of my little Paladin, Quorthon, getting to RR6, he'd have Sir Quorthon over his head. Lets those around you know the heights you've attained, without further altering balance.
Discuss.
...