Bellerophon
Fledgling Freddie
- Joined
- Jan 25, 2004
- Messages
- 90
Well, with the release of TOA, my next project will be a Half-Ogre pole armsman. Now, whipping up an sc template for a guildie got me started on the effect of quickness on damage per hit - what's the ratio?
Does the ratio balance out, i.e. does more quickness simply mean the exact same amount of damage over time (ignoring the 0 delay on the first swing)?
If anyone has any information on this, or even better a link to some sort of calculator, that would be invaluable.
Does the ratio balance out, i.e. does more quickness simply mean the exact same amount of damage over time (ignoring the 0 delay on the first swing)?
If anyone has any information on this, or even better a link to some sort of calculator, that would be invaluable.