Shike
Can't get enough of FH
- Joined
- Dec 24, 2003
- Messages
- 3,936
Shike said:Stealthers are the single most overpowered archetype in DAoC imo, not because of their ability to kill, not because can stand up solo vs pretty much any class if they know what they are doing but simply because they can stealth.
Shike said:Its nothing but easymode to play a stealther, what stealther doesnt really matter, they dont need a group to make RPs, they can come and go as they like and there is no end to the leeching going on by stealthers. With the adding of vanish you cant even kill them as a visible class, even if you seem to win a fight, he vanish and you cant see him anymore. Great odds, for the stealther. He can win, but he cant really loose unless he's an idiot or really unlucky. Same syndrom that existed for minstrels until NF (stun-run, SOS-run) now pretty much applies for assassins aswell, archers now all have some getawaycard, hunters can snare, rangers can stun and scouts.. well.. lol. Add in the sojournerline on archers and we can all laugh alittle more about it.
Shike said:In NF, archers is a plague, sure you can use guard, you can engage them etc but how in hell is 1-2 shieldtanks gonna protect a group? PBT doesnt even work well vs archers anymore. Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.
GrivneKelmorian said:ok, nerf stealth, give it a cooldown timer after each use maybe? what will they get instead? some other way of defence? more spec points maybe?
What does an assasin/archer do if a non-stealther FG adds on him after a 1on1 stealther fight? atm just roll over and die.
GrivneKelmorian said:Easymode? You havnt played solo stealther much then. Playing solo as a stealther is faaar from easymode, seeing what your upp against.
People camping bottle necks with fullgroups, PNs, DoT mines, a bunch of other stealthers, DD traps, DD storms ect ect ect. not easy passed when solo. Easyer when more then 1 tho.
GrivneKelmorian said:Easymode? I fail to see how not beeing able to kill just about anything, with exeption of 4 maybe 5 classes in the game. And thats just 1on1, adding on a FG fight is harder RP then a 1on1 fight, as most groups are pretty damn fast to get the stealther killed.
GrivneKelmorian said:ok, nerf stealth, give it a cooldown timer after each use maybe? what will they get instead? some other way of defence? more spec points maybe?
What does an assasin/archer do if a non-stealther FG adds on him after a 1on1 stealther fight? atm just roll over and die.
GrivneKelmorian said:Easymode? You havnt played solo stealther much then. Playing solo as a stealther is faaar from easymode, seeing what your upp against.
People camping bottle necks with fullgroups, PNs, DoT mines, a bunch of other stealthers, DD traps, DD storms ect ect ect. not easy passed when solo. Easyer when more then 1 tho.
Easymode? I fail to see how not beeing able to kill just about anything, with exeption of 4 maybe 5 classes in the game. And thats just 1on1, adding on a FG fight is harder RP then a 1on1 fight, as most groups are pretty damn fast to get the stealther killed.
GrivneKelmorian said:Agree
xxManiacxx said:if u running solo and unbuffed as a caster u can´t complain on anything because u are cannon fodder for everyone.
xxManiacxx said:if u running solo and unbuffed as a caster u can´t complain on anything because u are cannon fodder for everyone.
xxManiacxx said:Not mercs![]()
Shike said:solo, unbuffed merc.. sure DT is nice but.. gimme a breakBuffed stealther that loose to an unbuffed merc should delete tbh
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Corran said:incorrect that... i can solo 2 buffed stealthers while unbuffed. well not so much now as im not toa'd but can solo 1 buffed stealther easily enough whilst unbuffed, maybe have to use purge depending on whom it is though. With DT it easy. Through in some ml abilities now and you got even better chance of killing easily. If i could be arsed to toa him it would be easier but that too much hassle![]()
Shike said:A buffed assassin that loose to an unbuffed merc should delete.. I still stand by that statement. Buffed is one thing, but when you have lower WS, lower defense and less HPs, DT wont save you. If its a rr9 merc ML10 vs a newbie sure.. can understand then but normally nope.. last time I jumped an unbuffed merc he hit my NS once.. PA+CD and 2 swings more and bye bye merc.
Dotmine+Dot+Str/condebuff+CSstyles+evade+vanish if things look bad.. how can you win vs that? Enlighten me.
Shike said:Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.
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Dorin said:Shike you are right about stealthers, they fook up the game pretty much (figthing fg of albs then 4 scouts a few infils some mincers pop in middle fight aint a pleasure for sure :x), but then again if i wouldnt be in a good grp, i would still play a stealther instead or not at all, its just dull for many ppl.
Why? Couse being in a random grp which hardly gets balanced, never ever decent rr, always ran over by opted grps (aka cannon fodder). On top of that lucky you are if any of these "random" grps about to invite you.(random grps on prydwen hib doesnt even existed for a big part of my playing time, at least i didnt see em)
From alb/excal xperience: Shitloads of time spent at pk to get the minimal requirements in grp (speed - cc - heal) for minimal survivability, but the end will be sooner or later that you will get owned by some rr6-rr8+ opted fg, no matter how good you are,, you will get your ass kicked fast.
Zerg is not a solution for everyone.
Fun for the average player? No
Lets see a stealther now.
Logon, get buffed, move out. Done, max 10mins wasted.
You wont care about "those in fookers in opted grps" runing around, who just wtfowned your visible class 2 mins ago![]()
Summarum:
Stealthers ruin alot of things in daoc ? Yes
Stealthers got the upperhand? yes
Anychance Mythic changing current STEALTH in daoc? No and i have already said why.
Corran said:the second that CD connects you purge. you straight away lose the stun, the debuffs and the dots. DT then connects and i find moment DT connects i parry more often, that allows me to get my stun chain in. Couple hits while stunned and the stealther dead.
Hell before toa (yes i know now toa out it more difficult) i managed to kill Dwera and a savage at the same time. Dwera was buffed, savage unbuffed, me unbuffed. If you know how to play your class it aint impossible to beat a stealther. And atm you dont have vanish, in NF it will change more but it wont be up all the time so unless you only fight with it up then you run the risk of dying.
Corran said:incorrect that... i can solo 2 buffed stealthers while unbuffed. well not so much now as im not toa'd but can solo 1 buffed stealther easily enough whilst unbuffed, maybe have to use purge depending on whom it is though. With DT it easy. Through in some ml abilities now and you got even better chance of killing easily. If i could be arsed to toa him it would be easier but that too much hassle![]()
Corran said:just cause you suck so bad you cant play a unbuffed castersome people can.. made tons of rp's solo and unbuffed myself. Some people can do that which you cant
Puppet said:I find this funny. Im an archer; so ofcourse Im biased. However the simple facts in the CURRENT game (Old Frontiers) are:
Facts:
* It takes me 3,6 seconds to line up a critshot with a bow which has a cap above 1000. This is CAP damage we're talking about (1064 with the used bow; 5.5 PC bow).
* It takes me about 2.7 seconds to fire a normal arrow (regular shot). Cap is half of critshot damage; so we're talking about 1064/2 = 532 cap. Same bow
* It takes me 1.4 seconds to rapidfire with this bow. Cap of this rapidfire is the half of a regular shot = 532/2 = 266 damage.
Dont say im poor equipped; my dexterity has NOTHING to do with these caps. My realmrank and spec do; Im RR7 and have 45 base-bow spec. 45+17 bow.
The damage you complain about (1000+ on a critshot) is actual someone who specced entirely into his bow-line (50 bow spec) AND is shooting a slow bow with maxed RA's (Aug dex4+) to get these shots often enough.
Now it becomes interesting: Its impossible to crit on crit-shots AND its impossible to critshot someone with a bladeturn up (Trueshot dont work for critshots) AND its impossible to critshot someone who's moving/in combat.
I did a dps-comparision test abit. In order to get the same 'cast-time' as a caster I rapidfired with about 1.2 seconds (4.9 speed bow). My damage, to a caster with NORMAL AF (AF510~) was in the range of 150-210 excluding crits.
The caster nuked me with the same speed back for 634,634,634,634 (excluding crits). I got capped resists, the wizard (fire) had no relics either
Then we proceeded with our 'special' attacks. I critshot the wizard, with my slowest bow, for 890-1023 damage. The wizard bolted me, with his spec-bolt, excluding crits, for about 700-900 damage. Notice how these bolts have a huge recast-timer (20 secs) but he has 2; and I can move and he can still hit me with em (!).
So... my RAW dps was about 3x less then from a spec-nuker. My critshot was a huge mofo in terms of damage, but so where his bolts. He cant move while I wanna critshot him; I can run and still get bolted. Fair tradeoff
The only thing which is REALLY an archer-thing is the bigger range. But cmon; 2100 base-range (affected by height; sounds cool till u try and shoot uphill!) which is way more then a caster, however my dps is 3x lower !!!
Also dont forget archery can be evaded, blocked, bladeturned, intercepted (pet or by player), brittled or straight-out missed.. A nuke is resisted or not.
So... you're complaining about archers (and stealthers) yet the archery complaint I dont understand. Casters deal WAY more damage, less methods to somehow stop the incoming damage (U cant block a nuke, or a pet intercepting a nuke, or brittles who intercept nukes) do it faster typical.
It takes me, to be fair, 4 shots to kill a moving caster with 2.7 secs drawtime. 1 bladeturned, 3 hits. This is a caster without spec-AF btw. 4x 2.7 seconds = 9,8 seconds. It takes the caster 4 nukes to kill me (with 600-700 hp more then him) which he can do in 4.8 seconds. 3 nukes if he has a crit on one.
Archer complaints are always about the insane damage on critshots; yet people forget its perfectly 'fine' to get nuked for 900 without any special requirement. You press DD you hit for 634 (hi no resist-buffed archer) you criticial hit for an additional 302 damage!. No requirements, cant be evaded/blocked/guarded/intercepted bam 900+ damage.
Are stealthers overpowered? Oh prolly; stealth is *THE* best way of defense in game. But sorry, complaining about archery-damage is just not fair. I probably kill a caster faster with melee then with my bow; just because of the low dps on archery with regular shots
xxManiacxx said:yeah I can only solo a buffed scout with str relics while unbuffed and rs..
And providing the person u meet aint braindead u have close to 0 chance of killing any target unbuffed. Although CC on certain casters (like hib bl stun) and moc makes everything easy.
atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xpShike said:a big change to stealthers is needed in the ultimate end imo, (old horse ye i know but i bash it alil more now).
Stealthers are the single most overpowered archetype in DAoC imo, not because of their ability to kill, not because can stand up solo vs pretty much any class if they know what they are doing but simply because they can stealth.
Stealth in itself need a revamp, I think its silly that a stealther can hide and attack whoever whenever he desires to, if the odds are against him he can choose not to attack and just take another path, if he sees the chanse to add and make alil RPs, he do so without impunity really. Add in some more stealthers so its a group and suddenly you have a small force that can cause tremendous problems to anyone, if they time it right.
Its nothing but easymode to play a stealther, what stealther doesnt really matter, they dont need a group to make RPs, they can come and go as they like and there is no end to the leeching going on by stealthers. With the adding of vanish you cant even kill them as a visible class, even if you seem to win a fight, he vanish and you cant see him anymore. Great odds, for the stealther. He can win, but he cant really loose unless he's an idiot or really unlucky. Same syndrom that existed for minstrels until NF (stun-run, SOS-run) now pretty much applies for assassins aswell, archers now all have some getawaycard, hunters can snare, rangers can stun and scouts.. well.. lol. Add in the sojournerline on archers and we can all laugh alittle more about it.
The population on Prydwen have during the last 2 years gone towards stealthers, stealthers and now even more stealthers. Been lots of days when we ran FG and found more stealthers than visible people. Doesnt that say something in the end? To me it says that stealthers are overpowered and need a radical change. They need to make them harder to play.
In NF, archers is a plague, sure you can use guard, you can engage them etc but how in hell is 1-2 shieldtanks gonna protect a group? PBT doesnt even work well vs archers anymore. Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.
Sorry bout the ranting but.. I believe that in the end, stealthers is a large cause of the mess DAoC has become, not imbalance between some classes like old zerks, savages etc. Archers, assassins and to a certain degree minstrels just ruin things tbh, they add nothing to the game except intel (which /rw and the new advanced deathmsgs does just as well) and ruin others fights and leech. The trash of DAoC is what they are. Cudos to the stealthers that solo and avoid adding instead of trashing everything they can for cheap RPs.
Whine away stealthers, tell me how weak you actually are, and tell me how "hard" it is to make RPs with a stealther when you even dont require a group.. and also tell me how skilled it is, when nobody else but stealthers can see you unless they are lucky and time a SL perfectly, or tell me how you pwn when you are 3 that jumps a soloing visible toon. Or let me know how hard it is to shoot someone from crazy range when he/she is busy fighting someone else. It is hard.. I know..
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Well, getting hit for 500+ mainhand and 200+ offhand isn't all that much fun. So yea, I moan about a infil with battler charge. Plus the fact that he was camping mpk. And that I just had ported in. And that I was ressick. But hey, it's a RvR zone, right?Jimmyjr said:you moan about a inf with battler charge, wtf![]()
Corran said:Why is it hard to kill someone when unbuffed..
Cabilist :- gets pa'd sprints thus avoid cd and pet kills the sb.
sorc :- gets par'd sprints, mezz, lifetap*2-3, root, lifetap some more and dead assasin. sb alot easier then ns as i hate the dd's
wizards got it harder and need higher RR sure, as they need to purge the dot or that will kill them. but it still doable
Araudry said:atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xp
Araudry said:u also dont mention all the ML PN (and more) SL for caster pet trace and if stealthers use vanish np just pre-cast and he is fucked
when i play my infil solo the whole day i get killed more often by fg than anything else and since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another one i think i cant count how many time it happens everydays then u see fotm tard whining cause stealthers add and most of the time it happen at amg or mmg and everyone know if u go amg/mmg and u get 1fg vs 1fg fight u ill get stealthers add if not alb mid or hib it goes for all realm
Araudry said:so yes its not easy as solo stealthers to get decent fights on prydwen with all those mids adding on everything and stealthers zerg (aldoran xD)
Araudry said:i think i rarely see alb camping mmg and mids camp amg everydays so alb has to form a counter zerg to kill those idiots when alb zerg owns emain they just go camp mpk till they suicide or get killed but dont camp mmg like mids everydays to bring the zerg out
and about archers dmg look like u missed one add-on? its dark age of castalot
also u think caster dont ruin the game for every tanks atm except the gay grapple spammer ?
and i can whine more but its not like i care cause u are missing a lot more points![]()
Corran said:Why is it hard to kill someone when unbuffed..
Cabilist :- gets pa'd sprints thus avoid cd and pet kills the sb.
sorc :- gets par'd sprints, mezz, lifetap*2-3, root, lifetap some more and dead assasin. sb alot easier then ns as i hate the dd's
wizards got it harder and need higher RR sure, as they need to purge the dot or that will kill them. but it still doable
Araudry said:since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another
and i can whine more but its not like i care cause u are missing a lot more points![]()
Araudry said:atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xp
u also dont mention all the ML PN (and more) SL for caster pet trace and if stealthers use vanish np just pre-cast and he is fucked
when i play my infil solo the whole day i get killed more often by fg than anything else and since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another one i think i cant count how many time it happens everydays then u see fotm tard whining cause stealthers add and most of the time it happen at amg or mmg and everyone know if u go amg/mmg and u get 1fg vs 1fg fight u ill get stealthers add if not alb mid or hib it goes for all realm
so yes its not easy as solo stealthers to get decent fights on prydwen with all those mids adding on everything and stealthers zerg (aldoran xD)
i think i rarely see alb camping mmg and mids camp amg everydays so alb has to form a counter zerg to kill those idiots when alb zerg owns emain they just go camp mpk till they suicide or get killed but dont camp mmg like mids everydays to bring the zerg out
and about archers dmg look like u missed one add-on? its dark age of castalot
also u think caster dont ruin the game for every tanks atm except the gay grapple spammer ?
and i can whine more but its not like i care cause u are missing a lot more points![]()
remi said:Exping with ANY char is easy today~
You get killed mostly by GG's as you add most on those, newbie.