Question to Mids in Emain currently

GrivneKelmorian

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Shike said:
Stealthers are the single most overpowered archetype in DAoC imo, not because of their ability to kill, not because can stand up solo vs pretty much any class if they know what they are doing but simply because they can stealth.

ok, nerf stealth, give it a cooldown timer after each use maybe? what will they get instead? some other way of defence? more spec points maybe?
What does an assasin/archer do if a non-stealther FG adds on him after a 1on1 stealther fight? atm just roll over and die.

Shike said:
Its nothing but easymode to play a stealther, what stealther doesnt really matter, they dont need a group to make RPs, they can come and go as they like and there is no end to the leeching going on by stealthers. With the adding of vanish you cant even kill them as a visible class, even if you seem to win a fight, he vanish and you cant see him anymore. Great odds, for the stealther. He can win, but he cant really loose unless he's an idiot or really unlucky. Same syndrom that existed for minstrels until NF (stun-run, SOS-run) now pretty much applies for assassins aswell, archers now all have some getawaycard, hunters can snare, rangers can stun and scouts.. well.. lol. Add in the sojournerline on archers and we can all laugh alittle more about it.

Easymode? You havnt played solo stealther much then. Playing solo as a stealther is faaar from easymode, seeing what your upp against.
People camping bottle necks with fullgroups, PNs, DoT mines, a bunch of other stealthers, DD traps, DD storms ect ect ect. not easy passed when solo. Easyer when more then 1 tho.
Easymode? I fail to see how not beeing able to kill just about anything, with exeption of 4 maybe 5 classes in the game. And thats just 1on1, adding on a FG fight is harder RP then a 1on1 fight, as most groups are pretty damn fast to get the stealther killed.

Shike said:
In NF, archers is a plague, sure you can use guard, you can engage them etc but how in hell is 1-2 shieldtanks gonna protect a group? PBT doesnt even work well vs archers anymore. Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.

Agree
 

Adorith

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GrivneKelmorian said:
ok, nerf stealth, give it a cooldown timer after each use maybe? what will they get instead? some other way of defence? more spec points maybe?
What does an assasin/archer do if a non-stealther FG adds on him after a 1on1 stealther fight? atm just roll over and die.

And what does a visible person do? Same thing, except we can't hope to have enough time to stealth before someone lands a spell or something on you. If you have ae mez or speed5 you might have a chance to escape, but most people dont.

GrivneKelmorian said:
Easymode? You havnt played solo stealther much then. Playing solo as a stealther is faaar from easymode, seeing what your upp against.
People camping bottle necks with fullgroups, PNs, DoT mines, a bunch of other stealthers, DD traps, DD storms ect ect ect. not easy passed when solo. Easyer when more then 1 tho.

And this differs from visible people how? Except that they have a harder time spotting the above mentioned stealthers?

GrivneKelmorian said:
Easymode? I fail to see how not beeing able to kill just about anything, with exeption of 4 maybe 5 classes in the game. And thats just 1on1, adding on a FG fight is harder RP then a 1on1 fight, as most groups are pretty damn fast to get the stealther killed.

And yet they still have an easier time getting away than visible people do.

Then again, comparing to solo unbuffed wiz, pretty much anything is easymode.
 

xxManiacxx

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if u running solo and unbuffed as a caster u can´t complain on anything because u are cannon fodder for everyone.
 

Shike

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GrivneKelmorian said:
ok, nerf stealth, give it a cooldown timer after each use maybe? what will they get instead? some other way of defence? more spec points maybe?
What does an assasin/archer do if a non-stealther FG adds on him after a 1on1 stealther fight? atm just roll over and die.

why do a class that already have the possibility to hide need more defense? When he already have the choice to choose his fights since he is hidden when a visible class not even have the choice? The stealther is already at a better start than anyone else. And what differs stealther from a say, BM that fight a 1vs1? Both die, period if a FG adds in (stealther do have upperhand tho, once again since they can vanish out from it and actually get away). Why do you feel you need more speccpoints or defense when you already have it better off? I dont understand. You want it easy, only reason for your statement I can see tbh.

GrivneKelmorian said:
Easymode? You havnt played solo stealther much then. Playing solo as a stealther is faaar from easymode, seeing what your upp against.
People camping bottle necks with fullgroups, PNs, DoT mines, a bunch of other stealthers, DD traps, DD storms ect ect ect. not easy passed when solo. Easyer when more then 1 tho.
Easymode? I fail to see how not beeing able to kill just about anything, with exeption of 4 maybe 5 classes in the game. And thats just 1on1, adding on a FG fight is harder RP then a 1on1 fight, as most groups are pretty damn fast to get the stealther killed.

I have played stealther enough to know how it compares to a nonstealther, and the stealther have it a ton easier to select fights and avoid FGs while the nonstealther cannot do it at all even if he wants to. Compared to that, its easymode, you cant really come and say its easier to solo with a caster than a stealther, if u do, you are stupid. Its easymode and nothing but easymode, take your thane and go solo some, then take SB and say again it isnt easymode compared. You also forget the fact that the stealthers can run around in small packs of 2+ and be effective even if its full chaos around with lots of fighting going on, groups vs groups or zerg vs zerg or whatever, can the nonstealthers do same thing with same rate of success? Not really, Grivne.. wake up man and try to see how easymode it actually is.

Here is an interesting thing, you say you aint able to kill just about anything, I dunno but Ive seen stealthers play, and a good stealther kill pretty much anything if he play the cards right. What about a nonstealther? Can he even avoid the fight if he want to?... I dont think so. Can he add on a fight unseen? Can he even make it there without beeing ganked by a ton of stealthers on the way? Dont you see that a stealther have the upperhand nomatter how you twist and turn it around?

GrivneKelmorian said:

omg..

xxManiacxx said:
if u running solo and unbuffed as a caster u can´t complain on anything because u are cannon fodder for everyone.

same goes for pretty much everyone today.
-----------------------------

I would prefer to see stealthers alot harder to play to cut down the numbers of them, that so many play them today is a bad sign in itself imo. Shouldnt be so that you travel around with a FG and fight another FG and a FG stealthers adds in, its just plain wrong. I dont know how anyone can believe its right. Id go so far to say that stealthers today are spoiled to a silly degree and apparently even high RRstealthers are pretty disillusioned about whats counted as hard and easy. Its just fucked up :puke:
 

Corran

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xxManiacxx said:
if u running solo and unbuffed as a caster u can´t complain on anything because u are cannon fodder for everyone.

just cause you suck so bad you cant play a unbuffed caster :p some people can.. made tons of rp's solo and unbuffed myself. Some people can do that which you cant
 

Shike

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xxManiacxx said:
Not mercs :(

solo, unbuffed merc.. sure DT is nice but.. gimme a break :) Buffed stealther that loose to an unbuffed merc should delete tbh :)
 

Corran

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Shike said:
solo, unbuffed merc.. sure DT is nice but.. gimme a break :) Buffed stealther that loose to an unbuffed merc should delete tbh :)

incorrect that... i can solo 2 buffed stealthers while unbuffed. well not so much now as im not toa'd but can solo 1 buffed stealther easily enough whilst unbuffed, maybe have to use purge depending on whom it is though. With DT it easy. Through in some ml abilities now and you got even better chance of killing easily. If i could be arsed to toa him it would be easier but that too much hassle :D
 

Dorin

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Shike you are right about stealthers, they fook up the game pretty much (figthing fg of albs then 4 scouts a few infils some mincers pop in middle fight aint a pleasure for sure :x), but then again if i wouldnt be in a good grp, i would still play a stealther instead or not at all, its just dull for many ppl.

Why? Couse being in a random grp which hardly gets balanced, never ever decent rr, always ran over by opted grps (aka cannon fodder). On top of that lucky you are if any of these "random" grps about to invite you.(random grps on prydwen hib doesnt even existed for a big part of my playing time, at least i didnt see em)

From alb/excal xperience: Shitloads of time spent at pk to get the minimal requirements in grp (speed - cc - heal) for minimal survivability, but the end will be sooner or later that you will get owned by some rr6-rr8+ opted fg, no matter how good you are,, you will get your ass kicked fast.
Zerg is not a solution for everyone.

Fun for the average player? No

Lets see a stealther now.
Logon, get buffed, move out. Done, max 10mins wasted.
You wont care about "those in fookers in opted grps" runing around, who just wtfowned your visible class 2 mins ago :twak:

Summarum:

Stealthers ruin alot of things in daoc ? Yes
Stealthers got the upperhand? yes
Anychance Mythic changing current STEALTH in daoc? No and i have already said why.
 

Shike

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Corran said:
incorrect that... i can solo 2 buffed stealthers while unbuffed. well not so much now as im not toa'd but can solo 1 buffed stealther easily enough whilst unbuffed, maybe have to use purge depending on whom it is though. With DT it easy. Through in some ml abilities now and you got even better chance of killing easily. If i could be arsed to toa him it would be easier but that too much hassle :D

A buffed assassin that loose to an unbuffed merc should delete.. I still stand by that statement. Buffed is one thing, but when you have lower WS, lower defense and less HPs, DT wont save you. If its a rr9 merc ML10 vs a newbie sure.. can understand then but normally nope.. last time I jumped an unbuffed merc he hit my NS once.. PA+CD and 2 swings more and bye bye merc.

Dotmine+Dot+Str/condebuff+CSstyles+evade+vanish if things look bad.. how can you win vs that? Enlighten me.
 

Corran

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Shike said:
A buffed assassin that loose to an unbuffed merc should delete.. I still stand by that statement. Buffed is one thing, but when you have lower WS, lower defense and less HPs, DT wont save you. If its a rr9 merc ML10 vs a newbie sure.. can understand then but normally nope.. last time I jumped an unbuffed merc he hit my NS once.. PA+CD and 2 swings more and bye bye merc.

Dotmine+Dot+Str/condebuff+CSstyles+evade+vanish if things look bad.. how can you win vs that? Enlighten me.

the second that CD connects you purge. you straight away lose the stun, the debuffs and the dots. DT then connects and i find moment DT connects i parry more often, that allows me to get my stun chain in. Couple hits while stunned and the stealther dead.

Hell before toa (yes i know now toa out it more difficult) i managed to kill Dwera and a savage at the same time. Dwera was buffed, savage unbuffed, me unbuffed. If you know how to play your class it aint impossible to beat a stealther. And atm you dont have vanish, in NF it will change more but it wont be up all the time so unless you only fight with it up then you run the risk of dying.
 

Corran

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Simple change to the stealther system that they could make is merely that the faster your moving the more chance of being spotted. But taht would be too logical :D
 

Puppet

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Shike said:
Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.

;)


I find this funny. Im an archer; so ofcourse Im biased. However the simple facts in the CURRENT game (Old Frontiers) are:

Facts:

* It takes me 3,6 seconds to line up a critshot with a bow which has a cap above 1000. This is CAP damage we're talking about (1064 with the used bow; 5.5 PC bow).

* It takes me about 2.7 seconds to fire a normal arrow (regular shot). Cap is half of critshot damage; so we're talking about 1064/2 = 532 cap. Same bow

* It takes me 1.4 seconds to rapidfire with this bow. Cap of this rapidfire is the half of a regular shot = 532/2 = 266 damage.

Dont say im poor equipped; my dexterity has NOTHING to do with these caps. My realmrank and spec do; Im RR7 and have 45 base-bow spec. 45+17 bow.

The damage you complain about (1000+ on a critshot) is actual someone who specced entirely into his bow-line (50 bow spec) AND is shooting a slow bow with maxed RA's (Aug dex4+) to get these shots often enough.

Now it becomes interesting: Its impossible to crit on crit-shots AND its impossible to critshot someone with a bladeturn up (Trueshot dont work for critshots) AND its impossible to critshot someone who's moving/in combat.

I did a dps-comparision test abit. In order to get the same 'cast-time' as a caster I rapidfired with about 1.2 seconds (4.9 speed bow). My damage, to a caster with NORMAL AF (AF510~) was in the range of 150-210 excluding crits.

The caster nuked me with the same speed back for 634,634,634,634 (excluding crits). I got capped resists, the wizard (fire) had no relics either

Then we proceeded with our 'special' attacks. I critshot the wizard, with my slowest bow, for 890-1023 damage. The wizard bolted me, with his spec-bolt, excluding crits, for about 700-900 damage. Notice how these bolts have a huge recast-timer (20 secs) but he has 2; and I can move and he can still hit me with em (!).

So... my RAW dps was about 3x less then from a spec-nuker. My critshot was a huge mofo in terms of damage, but so where his bolts. He cant move while I wanna critshot him; I can run and still get bolted. Fair tradeoff

The only thing which is REALLY an archer-thing is the bigger range. But cmon; 2100 base-range (affected by height; sounds cool till u try and shoot uphill!) which is way more then a caster, however my dps is 3x lower !!!

Also dont forget archery can be evaded, blocked, bladeturned, intercepted (pet or by player), brittled or straight-out missed.. A nuke is resisted or not.

So... you're complaining about archers (and stealthers) yet the archery complaint I dont understand. Casters deal WAY more damage, less methods to somehow stop the incoming damage (U cant block a nuke, or a pet intercepting a nuke, or brittles who intercept nukes) do it faster typical.

It takes me, to be fair, 4 shots to kill a moving caster with 2.7 secs drawtime. 1 bladeturned, 3 hits. This is a caster without spec-AF btw. 4x 2.7 seconds = 9,8 seconds. It takes the caster 4 nukes to kill me (with 600-700 hp more then him) which he can do in 4.8 seconds. 3 nukes if he has a crit on one.

Archer complaints are always about the insane damage on critshots; yet people forget its perfectly 'fine' to get nuked for 900 without any special requirement. You press DD you hit for 634 (hi no resist-buffed archer) you criticial hit for an additional 302 damage!. No requirements, cant be evaded/blocked/guarded/intercepted bam 900+ damage.

Are stealthers overpowered? Oh prolly; stealth is *THE* best way of defense in game. But sorry, complaining about archery-damage is just not fair. I probably kill a caster faster with melee then with my bow; just because of the low dps on archery with regular shots
 

Shike

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Dorin said:
Shike you are right about stealthers, they fook up the game pretty much (figthing fg of albs then 4 scouts a few infils some mincers pop in middle fight aint a pleasure for sure :x), but then again if i wouldnt be in a good grp, i would still play a stealther instead or not at all, its just dull for many ppl.

Why? Couse being in a random grp which hardly gets balanced, never ever decent rr, always ran over by opted grps (aka cannon fodder). On top of that lucky you are if any of these "random" grps about to invite you.(random grps on prydwen hib doesnt even existed for a big part of my playing time, at least i didnt see em)

From alb/excal xperience: Shitloads of time spent at pk to get the minimal requirements in grp (speed - cc - heal) for minimal survivability, but the end will be sooner or later that you will get owned by some rr6-rr8+ opted fg, no matter how good you are,, you will get your ass kicked fast.
Zerg is not a solution for everyone.

Fun for the average player? No

Lets see a stealther now.
Logon, get buffed, move out. Done, max 10mins wasted.
You wont care about "those in fookers in opted grps" runing around, who just wtfowned your visible class 2 mins ago :twak:

Summarum:

Stealthers ruin alot of things in daoc ? Yes
Stealthers got the upperhand? yes
Anychance Mythic changing current STEALTH in daoc? No and i have already said why.

Overall balance/access to basic functions among visible classes is something that shouldnt be solved by offering an easymode type of char to people because they have no other alternative. I see your point but I believe its wrong, why Im whining about it is because it has gotten to a point where the amount of people choosing the easy way out has increased abit too much. Dont you think many choose stealther simply because they cant be arsed to even try with a normal class? I know many play stealther as an alt to when they cant run with a group, offhours etc and I can understand that, heck I did the same thing, but when more RVRing people play stealthers, it has gone too far really.

look at this:

class_statistic.php


clerics in the top ofc due to the buffbots
paladins since they are uberpvemachines
necros for the powerlvling and farming
minstrels
infils
scouts

Does this have to do with the fact that its hard to compete in RVR, or does it have to do with the fact that stealthers simply are easymode?

I vote for the 2nd alternative. It is wellknown that you can make a stealther, buff up and head out and get some RPs and THATS what is wrong, it should not be so easy so that a majority of the players choose that path.

Corran said:
the second that CD connects you purge. you straight away lose the stun, the debuffs and the dots. DT then connects and i find moment DT connects i parry more often, that allows me to get my stun chain in. Couple hits while stunned and the stealther dead.

Hell before toa (yes i know now toa out it more difficult) i managed to kill Dwera and a savage at the same time. Dwera was buffed, savage unbuffed, me unbuffed. If you know how to play your class it aint impossible to beat a stealther. And atm you dont have vanish, in NF it will change more but it wont be up all the time so unless you only fight with it up then you run the risk of dying.

even when you purge you have lost a considerable amount of HPs man, a clever assassin also redo strcondebuff asap after a purge (purgeeffect is very easy to spot), I always carried an extra strcon on 3rd wep for just that. And the assassin will most likely also have purge so that was that stun. After that you still face an opponent you cannot win over unless hes a gimp, which leads to the "a stealther that loose buffed to an unbuffed should delete". And I play US btw, means vanish is ingame for me and ive seen how it works, its impossible for me to kill an assassin that dont want to be killed if hes somewhat smart. Anyways.. wasnt that the discussion was about :)
 

Coolan

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Corran said:
incorrect that... i can solo 2 buffed stealthers while unbuffed. well not so much now as im not toa'd but can solo 1 buffed stealther easily enough whilst unbuffed, maybe have to use purge depending on whom it is though. With DT it easy. Through in some ml abilities now and you got even better chance of killing easily. If i could be arsed to toa him it would be easier but that too much hassle :D

Would say the same thing as my zerker, however i dont get DT so tend to need to use ip, but now i got him toad its much easier, even got some of them useful ml thingys that i randomly use :)
 

Aeris

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this game isnt (supposed to be) about grp vs grp fight! you see an enemy, kill it. simple. not hard to grasp is it? need help with it? want me to explain again?

remove rps imo :D to many players wanting to increase e-penis, not good for the game.

OR

make all rps earned go to a realm, and not individual players? would increase team play :) similar to relics, realm with most points gets better bonuses...most land controlled(keeps) increase bonuses...bla bla(i know that happens with nf :p)

OR

im talking shit again.....

i choose option 3.........
 

xxManiacxx

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Corran said:
just cause you suck so bad you cant play a unbuffed caster :p some people can.. made tons of rp's solo and unbuffed myself. Some people can do that which you cant


yeah I can only solo a buffed scout with str relics while unbuffed and rs..

And providing the person u meet aint braindead u have close to 0 chance of killing any target unbuffed. Although CC on certain casters (like hib bl stun) and moc makes everything easy.
 

Shike

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Puppet said:
I find this funny. Im an archer; so ofcourse Im biased. However the simple facts in the CURRENT game (Old Frontiers) are:

Facts:

* It takes me 3,6 seconds to line up a critshot with a bow which has a cap above 1000. This is CAP damage we're talking about (1064 with the used bow; 5.5 PC bow).

* It takes me about 2.7 seconds to fire a normal arrow (regular shot). Cap is half of critshot damage; so we're talking about 1064/2 = 532 cap. Same bow

* It takes me 1.4 seconds to rapidfire with this bow. Cap of this rapidfire is the half of a regular shot = 532/2 = 266 damage.

Dont say im poor equipped; my dexterity has NOTHING to do with these caps. My realmrank and spec do; Im RR7 and have 45 base-bow spec. 45+17 bow.

The damage you complain about (1000+ on a critshot) is actual someone who specced entirely into his bow-line (50 bow spec) AND is shooting a slow bow with maxed RA's (Aug dex4+) to get these shots often enough.

Now it becomes interesting: Its impossible to crit on crit-shots AND its impossible to critshot someone with a bladeturn up (Trueshot dont work for critshots) AND its impossible to critshot someone who's moving/in combat.

I did a dps-comparision test abit. In order to get the same 'cast-time' as a caster I rapidfired with about 1.2 seconds (4.9 speed bow). My damage, to a caster with NORMAL AF (AF510~) was in the range of 150-210 excluding crits.

The caster nuked me with the same speed back for 634,634,634,634 (excluding crits). I got capped resists, the wizard (fire) had no relics either

Then we proceeded with our 'special' attacks. I critshot the wizard, with my slowest bow, for 890-1023 damage. The wizard bolted me, with his spec-bolt, excluding crits, for about 700-900 damage. Notice how these bolts have a huge recast-timer (20 secs) but he has 2; and I can move and he can still hit me with em (!).

So... my RAW dps was about 3x less then from a spec-nuker. My critshot was a huge mofo in terms of damage, but so where his bolts. He cant move while I wanna critshot him; I can run and still get bolted. Fair tradeoff

The only thing which is REALLY an archer-thing is the bigger range. But cmon; 2100 base-range (affected by height; sounds cool till u try and shoot uphill!) which is way more then a caster, however my dps is 3x lower !!!

Also dont forget archery can be evaded, blocked, bladeturned, intercepted (pet or by player), brittled or straight-out missed.. A nuke is resisted or not.

So... you're complaining about archers (and stealthers) yet the archery complaint I dont understand. Casters deal WAY more damage, less methods to somehow stop the incoming damage (U cant block a nuke, or a pet intercepting a nuke, or brittles who intercept nukes) do it faster typical.

It takes me, to be fair, 4 shots to kill a moving caster with 2.7 secs drawtime. 1 bladeturned, 3 hits. This is a caster without spec-AF btw. 4x 2.7 seconds = 9,8 seconds. It takes the caster 4 nukes to kill me (with 600-700 hp more then him) which he can do in 4.8 seconds. 3 nukes if he has a crit on one.

Archer complaints are always about the insane damage on critshots; yet people forget its perfectly 'fine' to get nuked for 900 without any special requirement. You press DD you hit for 634 (hi no resist-buffed archer) you criticial hit for an additional 302 damage!. No requirements, cant be evaded/blocked/guarded/intercepted bam 900+ damage.

Are stealthers overpowered? Oh prolly; stealth is *THE* best way of defense in game. But sorry, complaining about archery-damage is just not fair. I probably kill a caster faster with melee then with my bow; just because of the low dps on archery with regular shots

Megapost, wow :)

What causes problems with archers are the following:

In NF archers have a really crazy dex and caps shots alot easier thanks to that. Means Critshots over 1000 isnt so rare anymore. Standardshots for 500+ isnt rare either.

Adding archers (since you speak mostly about archers) kills casters very very fast, I know since Ive played caster. Smack and one is just deaded, warden stands and BGs and smack, wtf! smack, dead. WTF! 2 critshots just killed me in one second since the scouts assisted. 2 archers decided to add on our fight and both crit me, I cant move since Im bgd from a crazy savage and zerker. Can I retaliate on the scouts? Yea mebbe if im rezzed... could I have done _anything_ to prevent them from killing me? Nope... Those scouts just cost us the fight and we lost it, they both shot down our 2 casters from nowhere and keep on going until they decide its time to drop out and go hide.

Archers in keeps in NF is just, laff.. you havent seen it yet but I can tell you its nothing but laughable. They can assist and without too much trouble kill with ease from crazy range. If it looks bad they can always hide and just move on, to camp some dock or bridge or something.

I know you solo alot Pupp, and as I said earlier on, cudos to those that stealth and try to avoid ruining fights.. but sadly you are in minority here, there are tons of people that just dont give a fuck, they want cheesy cheap RPs and dont care about anything else. Just look at Tip and his gang.. dunno how many fights they have ruined where Ive been involved. They arent even good, they stealthzerg and are behaving like parasites. Yet they make RPs. Thats what I call easymode. Wouldnt you? :)

(regarding the damages.. well, I wanna see a stealthing caster add on fights tbh.. then your numbers have relevance, not as it is now, you can always take a hike and move off if things doesnt go your way if you decide to add)
 

Corran

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xxManiacxx said:
yeah I can only solo a buffed scout with str relics while unbuffed and rs..

And providing the person u meet aint braindead u have close to 0 chance of killing any target unbuffed. Although CC on certain casters (like hib bl stun) and moc makes everything easy.

Why is it hard to kill someone when unbuffed..

Cabilist :- gets pa'd sprints thus avoid cd and pet kills the sb.

sorc :- gets par'd sprints, mezz, lifetap*2-3, root, lifetap some more and dead assasin. sb alot easier then ns as i hate the dd's :p

wizards got it harder and need higher RR sure, as they need to purge the dot or that will kill them. but it still doable
 

Araudry

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1,346
Shike said:
a big change to stealthers is needed in the ultimate end imo, (old horse ye i know but i bash it alil more now).

Stealthers are the single most overpowered archetype in DAoC imo, not because of their ability to kill, not because can stand up solo vs pretty much any class if they know what they are doing but simply because they can stealth.

Stealth in itself need a revamp, I think its silly that a stealther can hide and attack whoever whenever he desires to, if the odds are against him he can choose not to attack and just take another path, if he sees the chanse to add and make alil RPs, he do so without impunity really. Add in some more stealthers so its a group and suddenly you have a small force that can cause tremendous problems to anyone, if they time it right.

Its nothing but easymode to play a stealther, what stealther doesnt really matter, they dont need a group to make RPs, they can come and go as they like and there is no end to the leeching going on by stealthers. With the adding of vanish you cant even kill them as a visible class, even if you seem to win a fight, he vanish and you cant see him anymore. Great odds, for the stealther. He can win, but he cant really loose unless he's an idiot or really unlucky. Same syndrom that existed for minstrels until NF (stun-run, SOS-run) now pretty much applies for assassins aswell, archers now all have some getawaycard, hunters can snare, rangers can stun and scouts.. well.. lol. Add in the sojournerline on archers and we can all laugh alittle more about it.

The population on Prydwen have during the last 2 years gone towards stealthers, stealthers and now even more stealthers. Been lots of days when we ran FG and found more stealthers than visible people. Doesnt that say something in the end? To me it says that stealthers are overpowered and need a radical change. They need to make them harder to play.

In NF, archers is a plague, sure you can use guard, you can engage them etc but how in hell is 1-2 shieldtanks gonna protect a group? PBT doesnt even work well vs archers anymore. Gettin critshot for 1000+ inside towers from wallhacking rangers, isnt fun, and you cant do anything about it. Is 1000+ a reasonable damage from a 2k+ ranged attack? When they can hide? When they can assist? I dont find it reasonable. Nobody but an archer ofc find it reasonable I think.

Sorry bout the ranting but.. I believe that in the end, stealthers is a large cause of the mess DAoC has become, not imbalance between some classes like old zerks, savages etc. Archers, assassins and to a certain degree minstrels just ruin things tbh, they add nothing to the game except intel (which /rw and the new advanced deathmsgs does just as well) and ruin others fights and leech. The trash of DAoC is what they are. Cudos to the stealthers that solo and avoid adding instead of trashing everything they can for cheap RPs.

Whine away stealthers, tell me how weak you actually are, and tell me how "hard" it is to make RPs with a stealther when you even dont require a group.. and also tell me how skilled it is, when nobody else but stealthers can see you unless they are lucky and time a SL perfectly, or tell me how you pwn when you are 3 that jumps a soloing visible toon. Or let me know how hard it is to shoot someone from crazy range when he/she is busy fighting someone else. It is hard.. I know..

;)
atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xp
u also dont mention all the ML PN (and more) SL for caster pet trace and if stealthers use vanish np just pre-cast and he is fucked
when i play my infil solo the whole day i get killed more often by fg than anything else and since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another one i think i cant count how many time it happens everydays then u see fotm tard whining cause stealthers add and most of the time it happen at amg or mmg and everyone know if u go amg/mmg and u get 1fg vs 1fg fight u ill get stealthers add if not alb mid or hib it goes for all realm
so yes its not easy as solo stealthers to get decent fights on prydwen with all those mids adding on everything and stealthers zerg (aldoran xD)
i think i rarely see alb camping mmg and mids camp amg everydays so alb has to form a counter zerg to kill those idiots when alb zerg owns emain they just go camp mpk till they suicide or get killed but dont camp mmg like mids everydays to bring the zerg out
and about archers dmg look like u missed one add-on? its dark age of castalot
also u think caster dont ruin the game for every tanks atm except the gay grapple spammer ?
and i can whine more but its not like i care cause u are missing a lot more points :p
 

Inso

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
428
Jimmyjr said:
you moan about a inf with battler charge, wtf :eek7:
Well, getting hit for 500+ mainhand and 200+ offhand isn't all that much fun. So yea, I moan about a infil with battler charge. Plus the fact that he was camping mpk. And that I just had ported in. And that I was ressick. But hey, it's a RvR zone, right?
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
Corran said:
Why is it hard to kill someone when unbuffed..

Cabilist :- gets pa'd sprints thus avoid cd and pet kills the sb.

sorc :- gets par'd sprints, mezz, lifetap*2-3, root, lifetap some more and dead assasin. sb alot easier then ns as i hate the dd's :p

wizards got it harder and need higher RR sure, as they need to purge the dot or that will kill them. but it still doable


u are unbuffed thus get a PA for 800+dmg, then snared or mezzed and get CD and u are dead. unless u only meet SZ
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Araudry said:
atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xp

I lvld a ranger to 50 without PL before SI, mostly solo with no bot... and PLd a NS later on before TOA. RVRd with both. Was fine tbh, was slow to lvl ranja solo ofc but wtf, I knew that when I made him.

Araudry said:
u also dont mention all the ML PN (and more) SL for caster pet trace and if stealthers use vanish np just pre-cast and he is fucked
when i play my infil solo the whole day i get killed more often by fg than anything else and since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another one i think i cant count how many time it happens everydays then u see fotm tard whining cause stealthers add and most of the time it happen at amg or mmg and everyone know if u go amg/mmg and u get 1fg vs 1fg fight u ill get stealthers add if not alb mid or hib it goes for all realm

MLs are good tbh, so is SL, otherwise it would be total domination by stealthers, and casters, well, if you are unlucky then yea, you might get a nuke up the ass after you vanished but normally you wont. Dont forget water in NF, its very easy to use water as escaperoute after you jumped someone and won or is close to loosing, jump into water, vanish and yer a gonner.

Araudry said:
so yes its not easy as solo stealthers to get decent fights on prydwen with all those mids adding on everything and stealthers zerg (aldoran xD)

yep, pryds RVR is pretty much fucked, stealthers have taken over the most of it which again proves my point, its too easy. And solostealther (i know u solo alot) is hard, as it should be, gang up with a bunch of more stealthers and it suddenly isnt as hard, kill and move on, especially as alb thanks to minstrels. Come and go as you want. What more can you ask as a soloer? Your inf stand up to most toons on prydwen, you can choose when to fight and not to, you get killed while doing a 1vs1 somewhere, you have the opportunity to escape aswell.. name one character that can do same thing but stealthers, which is my red thread in these posts. Stealth in itself is overpowered and should be changed so its harder to play a stealthers, to make it less attractive so not so many choose the easymoderoad. You cant really neglect its really bad after looking on the numbers on Prydwen especially, i mean.. clerics, then pallys, necros, then its all 3 stealthers alb have.. in popularity. Isnt something fucked up when stealthers are more played than normal toons? Isnt that the reason you see mids stealthzergs? Would you see them it stealthers was harder to play and required more than a zerg to succeed? Hi aldoran... just look at him.. high RR, total lack of skill, zergs.. isnt it abit fucked up? I think so at least.

Araudry said:
i think i rarely see alb camping mmg and mids camp amg everydays so alb has to form a counter zerg to kill those idiots when alb zerg owns emain they just go camp mpk till they suicide or get killed but dont camp mmg like mids everydays to bring the zerg out
and about archers dmg look like u missed one add-on? its dark age of castalot
also u think caster dont ruin the game for every tanks atm except the gay grapple spammer ?
and i can whine more but its not like i care cause u are missing a lot more points :p

my posts arent really pointed towards any realm, all realms have stealthzergers and soloers.. dont take it personally. And it isnt about amg or mmg.. we all know that story by now. And regarding caster vs tanks.. I believe tankgroups can survive, even though its very very hard as is. It is indeed Dark Age of Castalot we play but I expect it to change, as it did when tanks ruled everything. I would add in the word Stealthalot aswell though, numbers of stealthers are ridicilous on most servers.

My posts are about the simple fact that Stealthers are easymode, compared to anything else, and that fact has affected the total numbers of stealthers around. Thats all. Whine all you want Araudry, this is a forum, good place to whine if you got something to whine about :) Makes a change to the gratzthreads at least ;) You maybe believe stealther isnt easymode, I believe it is, I argument for my standpoint, you argue for yours, everything is in order.

I once again repeat.. Cudos to those stealthers that actually soloes, and avoid ruining good fights. Running in packs and act like parasites.. its like a disease, it starts spreading somewhere, and now its everywhere. All because its so easy and nothing else. Your own post even tells me it is as I say it is Araudry. Regarding your comment about GGs and Radar.. proof, send to GOA, let them deal with it mmk. Problem solved. You even belong to a guild that run a GG, do they radar? I think not.. so why would most GGs do it? :eek7:
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Corran said:
Why is it hard to kill someone when unbuffed..

Cabilist :- gets pa'd sprints thus avoid cd and pet kills the sb.

sorc :- gets par'd sprints, mezz, lifetap*2-3, root, lifetap some more and dead assasin. sb alot easier then ns as i hate the dd's :p

wizards got it harder and need higher RR sure, as they need to purge the dot or that will kill them. but it still doable

a good assassin landing PA+CD and poisons and the caster is dead, unless you are a sorc in NF and rr5+ and press rr5ra+mocLTs. Doubt sorc with his 1000-1100 hits even survive the initial attack though. PA for 700+, offhand might hit for 150, dot ticking, strcondebuff, CD for 350+offhand might hit for 150.. how many hits do u think casters have unbuffed and have you only met total gimpstealthers when playing? :eek:
 

Quinlan

Fledgling Freddie
Joined
Dec 24, 2003
Messages
590
Araudry said:
since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another

and i can whine more but its not like i care cause u are missing a lot more points :p

LOL

Clueless
 

remi

Fledgling Freddie
Joined
Jan 14, 2004
Messages
1,427
Araudry said:
atleast i can say u never played a stealthers or tried to xp one to lvl 50 its another story for stealthers in pve also not like the op caster that get artis lvl 10 after 2 hours of xp
u also dont mention all the ML PN (and more) SL for caster pet trace and if stealthers use vanish np just pre-cast and he is fucked
when i play my infil solo the whole day i get killed more often by fg than anything else and since most GG use radar they dont think twice about turning back and ganking a solo stealthers fighting another one i think i cant count how many time it happens everydays then u see fotm tard whining cause stealthers add and most of the time it happen at amg or mmg and everyone know if u go amg/mmg and u get 1fg vs 1fg fight u ill get stealthers add if not alb mid or hib it goes for all realm
so yes its not easy as solo stealthers to get decent fights on prydwen with all those mids adding on everything and stealthers zerg (aldoran xD)
i think i rarely see alb camping mmg and mids camp amg everydays so alb has to form a counter zerg to kill those idiots when alb zerg owns emain they just go camp mpk till they suicide or get killed but dont camp mmg like mids everydays to bring the zerg out
and about archers dmg look like u missed one add-on? its dark age of castalot
also u think caster dont ruin the game for every tanks atm except the gay grapple spammer ?
and i can whine more but its not like i care cause u are missing a lot more points :p



Exping with ANY char is easy today~

You get killed mostly by GG's as you add most on those, newbie.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
remi said:
Exping with ANY char is easy today~

You get killed mostly by GG's as you add most on those, newbie.


I dont. I get killed 90/100 times by a fg who adds on me fighting someone else OR i get uncovered (deliberatly) by someone infront of a fg.

And about 5/100 times I get killed by a fg while Im adding/leeching. That's the risk I take; and u will never hear me moan about it.

However; I get killed ALOT more times by fg's who add on me fighting another stealther/steathers then I get killed by leeching.

It has ofcourse to do with ranged attacks; easier to XP the wrath of the fg. If Im fighting someone and a group comes in on Mach5 I got 0 chance of getting away.
 

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