Question: Has NS on the wizzy class changed RVR

charmangle

Fledgling Freddie
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May 27, 2004
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Yep thats what I didnt mean with standard!:)

Eregion said:
Dunno what you mean with 'standard' but warlocks and bainshees get nearsight too.

Warlocks have it as a secondary spell making it rediculously slow so basically usless unless you are just using it on 1 target and bother to put it in as one of your 2 instaspells.

And Banshees has it as a focus making it or him useless basically!:)

So those are not standard or very usable except in very special situations.

(I wouldnt mind the firewizz nearsight if it was focus or only castable once every 30 seconds either)

/Charmangle

ps. Thing with nearsight is that it is basically a zerg tool. As many here have pointed out, its usable but not Uber in fg setups because its easily cured by a good CN:er so I dont understand why that would be a tool you choose to give a char that you are trying to fit into groups more. Especially when that realm already has that tool on another more groupfriendly caster. ds
 

Tilda

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charmangle said:
Just a question, does matter cabby nuke for crap ? (Serious question, I have no idea what they nuke for. But atleast resists are okay since both hibs and mids basically leave matter out of the resists in templates)

The problem with a matter cabby, is you dont get a spec nuke.
So your firstly using your base nuke, which is fine if your both assisting a debuff and have atleast 46 composite spec, which means you have to sub into body.
So your main source of damage, as your abusing a lack of matter resists presumably, is from the base and spec dot you're stacking. Realistically any half decent group (read, melee friar with heal procs(yes I know same realm, its an example)) will have zero problem outhealing two dots. Add to that the fact they break mez and root for the full duration and you have a pretty crap spec line.

If they for example, made the spec dot into a DD-Dot, so it is a nuke for say 350~ and then followed up with a dot. Or either, increased dot damage or decreased the tick time. then it would be more viable.
If they similarly added a matter DD-snare that didnt get broken by the dots, that too would be pretty nice.
In cabbys current state though, matter is no good except for PLing and leeching RP's at keep fights.
 
X

xGenocidex

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Can understand why hibs whine about warlocks... but albs whining about warlocks? after all the over powered shit alb got and still has? lol gtf... easymode noob realm & no i don't play a warlock before you ask i deleted mine when it got to level 30 because it was patheticly easy
 

Aurores

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xGenocidex said:
Can understand why hibs whine about warlocks... but albs whining about warlocks? after all the over powered shit alb got and still has? lol gtf... easymode noob realm & no i don't play a warlock before you ask i deleted mine when it got to level 30 because it was patheticly easy

:wub:
 

Danord_durin

Fledgling Freddie
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Jan 3, 2004
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I think its a oki change for wizzys, i mean the class has lacked util for as long as daoc has been around more or less. So must be nice for the peps who has been stuck to the class for years to finally get abit of toys to play with. But a rework on the supp rm line wouldn't harm anyone either. I played my rm to rr5 with supp spec and it lacks somewhat decen't dmg. But i guess u can't get it all oOo :). Faster cast spd on spec dd and mabye upper dmg somewhat and supp line would be very handy. Givf mids some lub:sex:
 

Gilbride

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charmangle said:
ps. Thing with nearsight is that it is basically a zerg tool. As many here have pointed out, its usable but not Uber in fg setups because its easily cured by a good CN:er so I dont understand why that would be a tool you choose to give a char that you are trying to fit into groups more. Especially when that realm already has that tool on another more groupfriendly caster. ds

Well, how 'bout.. No, nearsight is basically dead important in 8vs8 as well, as no matter if you can cure it in 0.5 seconds or whatever, it still requires a cure, and communication. It will slow whoever is nearsighted and/or whoever's curing the ns down, if even by fractions of a second, it's an important part of it. As for zerging.. If it's so annoying with nearsight in zergs, because you don't have any healers and whatnot, why don't you just not zerg? :touch:
 

Basic_X

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Eluvia said:
Suppression runie however is significantly better than a matter cabby, nukes are energy too when nobody has energy resists (particularly hibs) who sometimes even run without a warden. Also got PBT (6 sec) which isnt anything to laugh at.

As Chronic mentioned eariler, we ran a supp rm a while in AM. the only thing i realy had use for was the nearsight, but:

- nearsight got allmost instacured.
- we normaly meet other grps running with only mercs and blademasters so the pbt wasnt realy that effective.
- the snarenuke never did more then max 350 dmg. at rr5. and for a templated caster that kinda suck, when a randomrr2banshee ae nukes me back for 1k.


(or maybe i just suck :p )
 

gwal

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Dec 24, 2003
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dont think it makes any big sort of impact on rvr?.. im not a caster tho, but on paper a fire wiz would replace a cabby who has... ns
fire wiz can hit harder tho, but no pet, so...
 

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