QC > Instant

F

Flesh

Guest
Originally posted by Xeanor
Why are our days numbered, and not say, lettered?
Upto 31 days in a month, only 26 letters (in the English alphabet)
Numbers are more or less the same universally, letters however, are not.
 
O

old.mattshanes

Guest
2h troll skald hurts.

Besides no one makes them if they have 2h savages....

Mid has 3 classes that are so strong they leave others out of groups.Not saying it's mids fault how can it be :p just it's a true fact,like thane/warrior/runie you rarely see one in emain now.

Same happens for other realms but mid seems to have the worse problems with making every class viable in rvr groups lately.
 
H

Hyuga Hinata

Guest
Originally posted by Edlina
Skalds can get 50 weaponskill and still provide mach 5 to a grp though, so skald can get a reasonable dmg output, definently better than minstrel, in melee, dd shouts does less tho and tbh minstrel insta stun is quite nice, so sure Minstrel > skald, but assisting main assist 2h skald can almost count as another tank (obviously not as an overpowered Savage, but normal tanks at least) :p

Yes ofcourse, I can see how my skald which hits casters for 150 damage styled with a 2hander can count as another tank... not. That's almost less than my warrior hits them for unstyled with a 1hander etc.
 
F

faderullan

Guest
Then you have gimped yourself in someway
 
Z

zapzap

Guest
Originally posted by old.mattshanes
2h troll skald hurts.

Besides no one makes them if they have 2h savages....

Mid has 3 classes that are so strong they leave others out of groups.Not saying it's mids fault how can it be :p just it's a true fact,like thane/warrior/runie you rarely see one in emain now.

Same happens for other realms but mid seems to have the worse problems with making every class viable in rvr groups lately.

Think u see lots of warriors out, just 1 of thoese classes u dont need 2 of.
 
G

Groborthir

Guest
Originally posted by Xeanor
Qte you don't need 48 pac for decent CC, 44/30 is good enough. :) 48 even better but really need 2 other healers then.

Well, against 2x BoF and a SoS, we need two healers (actually, 3 if one is 48 pac because CC is basically useless against Det4). :)
 
O

opoc

Guest
Originally posted by Xeanor
Hopefully enough to change the current situation, which is that there are only 2 RvR active sorcerers.

Kinda boring isn't it?

How do you get everywhere and get in every group even when theres more than 2 groups ? :<

Sorcs are more than fine as they are really :p
 
Z

zapzap

Guest
Then u might aswell argue runing with 2 healer 40m/36a 1 39m 37a is better.
the base chance of a mez sticking is 82% at 44, 77% at 34.

Zapsi
 
O

old.Atrox

Guest
Originally posted by opoc
How do you get everywhere and get in every group even when theres more than 2 groups ? :<

Sorcs are more than fine as they are really :p

Yea sorcs got some nice spells
but they die way to fast, thats the problem with sorcs.
 
E

Edlina

Guest
Originally posted by Hyuga Hinata
Yes ofcourse, I can see how my skald which hits casters for 150 damage styled with a 2hander can count as another tank... not. That's almost less than my warrior hits them for unstyled with a 1hander etc.

Originally posted by faderullan
Then you have gimped yourself in someway

And yes, think we can all agree sorcs must be a pain to play sometimes, I know bard can be boring in tank grps sometimes, first target, down fast and so on, so must be hell for sorcs when albs can only make tank grps, at least in a normal hib grp you have defensive pbaoe perimeter to run to which can defend you, isn't much fun having a shield tank trying to block vs 3 h2h savages with gimp guard vs h2h... Doesn't really cut it, not to mention the fact tank grps MUST have end regain up, but it's pretty impossible as a bard to get up when in tank grps, since you're first target and end ins't instant, you have to sacrifice CC then, and that's pretty stupid, even if casted mezz only sticks for 10sec of det 4 tanks.
 
J

Jonaldo

Guest
Originally posted by Xeanor
Make Sorc RA insta CC on a 15 min timer and I'm perfectly happy.

Oh, and 25% absorb buff in Mind spec.

But something like that is coming, was asked for and Mythic said there's room in Mind spec for a survivability change. :)

And the RA will most likely be changed.
Wouldn't go in Mind spec, every other spell is Mind atm and it will just become another cookie cutter fotm class.

Besides, think of the spell and the spell specs available...

an absorb buff to protect your PHYSICAL being.. surely this goes in BODY spec, not Mind.

Just my 2 cents, would be typical of Mythic to put it in Mind tho, they pretty much ignore the areas of spells they first created and now just put any spell anywhere just to make up for old mistakes.
 
O

old.Atrox

Guest
Originally posted by Omniscieous
Wouldn't go in Mind spec, every other spell is Mind atm and it will just become another cookie cutter fotm class.

Besides, think of the spell and the spell specs available...

an absorb buff to protect your PHYSICAL being.. surely this goes in BODY spec, not Mind.

Just my 2 cents, would be typical of Mythic to put it in Mind tho, they pretty much ignore the areas of spells they first created and now just put any spell anywhere just to make up for old mistakes.
all the lines would need that fix, but it would do better in mind since Mind got no offence at all.
 
F

Fafnir

Guest
Originally posted by faderullan
Might be because skald do more damage then minstrel
Perhaps but skalds cant charm red con pets. With thoose a minstrel will out damage any skald.
 
F

faderullan

Guest
How often you see a minstrel with red con pets in fg vs fg combat?
 
F

Fafnir

Guest
Originally posted by faderullan
How often you see a minstrel with red con pets in fg vs fg combat?
Every time i've runned into steveirwin or what his name is. No one said anything about fg vs fg, just qc > insta
 
P

Puppetmistress

Guest
Originally posted by Hyuga Hinata
Yes ofcourse, I can see how my skald which hits casters for 150 damage styled with a 2hander can count as another tank... not. That's almost less than my warrior hits them for unstyled with a 1hander etc.

A 2H troll skald doesnt hit for 150 on casters. Please explain how some skalds have hit my theurgist for over 600 (NON-crit!!!) and how a skald hitted my druid for over 400 while my druid is in crush-resistant armour.

A skald is in terms of frontload-damage in an /assist-team very useful.

If you got a crappy DF-weapon and 29 weaponspec and 230 quickness that's not my fault :)
 
C

Coren

Guest
Originally posted by Fafnir
No one said anything about fg vs fg, just qc > insta

Why mention minstrels and skalds at all then? :E
 
C

Coren

Guest
Originally posted by Fafnir
Ask the one who started that :p

Nib, I ask the one who continued it and who's just as guilty. :p
 
O

old.TeaSpoon

Guest
Originally posted by Fafnir
Every time i've runned into steveirwin or what his name is.

He's called Steveirwin for a reason, and it is the major reason why taking red con pets isn't always a good idea.
 
F

Fafnir

Guest
Originally posted by Coren
Nib, I ask the one who continued it and who's just as guilty. :p
Well you seem to want to continue, so you are just as guilty.
 
T

tildson

Guest
Hibs/Albs need RA's to compete vs Mids who manage good without. Kinda funny :)
 
S

scarffs

Guest
Minstrel : Speed, weapon spec, stealth, chain, climb etc, insta stun, ae mezz, pow reg, charm up to red pets, dd shout, abaltive song
Skald : Speed, dd shout, insta mezz, snare, chain, damage song, two-handed weapon.

Please dont say this is balanced. I know you're going to comment by saying that maybe noone charms or mezz takes forever to cast, well skald dd's get resisted all the time and mezz even more.

I'm sorry, but this picture just aint right.

And to the thread starter, Xeanor, man you have great defense. Three tanks hitting you and you live ? My skald would be sooo dead. Nerf sorcerers defense.
 
F

faderullan

Guest
scarrf: Xeanors defence is 2 clerics. You have 3 of those for your service plus chain armors.

And about minstrel vs skald. Both are abit gimped. Minstrel is better if you count SoS. Otherwise i would chose skald over minstrel, for the better damage output.
 
O

old.TeaSpoon

Guest
Originally posted by scarffs
Minstrel : Speed, weapon spec, stealth, chain, climb etc, insta stun, ae mezz, pow reg, charm up to red pets, dd shout, abaltive song
Skald : Speed, dd shout, insta mezz, snare, chain, damage song, two-handed weapon.

Please dont say this is balanced. I know you're going to comment by saying that maybe noone charms or mezz takes forever to cast, well skald dd's get resisted all the time and mezz even more.

I'm sorry, but this picture just aint right.

And to the thread starter, Xeanor, man you have great defense. Three tanks hitting you and you live ? My skald would be sooo dead. Nerf sorcerers defense.

omg! nerf albz0r 4 h4v1ng ut1l1t33!
 
G

Groborthir

Guest
Originally posted by old.TeaSpoon
omg! nerf albz0r 4 h4v1ng ut1l1t33!

I don't mind albs having utility, but I think the point is that the skald should have it too if the minstrel has it. :)
 
O

old.SadonTheGrey

Guest
With wtfpwn assist groups ultimately skald > minst as steath counts for nothing when you a skald with a 2h comes and whacks you for 400 dmg and u barely hit over 200 back on him ~~
 

Users who are viewing this thread

Top Bottom