proposed realm abilitys in frontier expansion

Korax

Fledgling Freddie
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This RA review is the best thing that will ever happen to DAoC. I love it so much im pissing myself.

You guys are bunch of whiners. You KNOW for a fact that the RA review is FAR from done and you STILL manage to say that its unbalanced?!? Get real. You can't say anything before its wrapped up and ready for downloading (and tested it).

Except from that it seems very thought through. You cant have all your fav. passives and MOC, MCL, RP, PR, GP, SOS etc. You actually have to sacrefice something to get some skills.

Eariler you usually won if you had the insta win RA's up. Now everyone will have them up most of the time.

Also, this will bring loads of the hybrids out in play as well, but wont replace heavy tanks as they did pre determination.

One RA I didnt understand:
Negative Maelstrom (for all casters):
Active 6 tick AE DoT wiith a 350 radius. The damage starts at the listed amount and doubles with each tick. 1 second cast time. 600 sek recast.
As far as I understand, at lvl 3 this will do 60 dmg 1st tick, then 120, then 240, then 480, then 960 and finally 1920 (3.5k ish dmg :)). Ofc this isn't how it is, but thats how I understand it :p.
Its prolly 60, 120, 180, 240, 300, 360. (1260 toal dmg)
 

Balbor

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i like them, well those i've have a good look at, smite clerics will be able to increase there effect with access to Mastery of Focus and Wild Power, although i think healing classes should of been given access to Physical Defense as well. I hope when they have put healer it means all healer classes. I guess it must otherwize would be a bit unfair that clerics and druids can't get Wild Healing or Mastery of Healing.
From the looks of it high realm ranks will no longer have such a huge advantage as they effects don't scale up as much as they once did.
 

Belorfyn

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Dec 26, 2003
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It looks nice to me, obviously there's always some ability that's more useful than other.. And some are useful only in certain situations.
I saw the Determination change at first and thought, that it was expected and looked good. Then I saw the free 25% Det for Tanks and Light TAnks.. That seems bit silly, why can't they just keep it at Det and that's it.
Also, Infil camping ability, if Infils make 50% more damage, won't buffed Infil 1-shot unbuffed casters like me.. I've been hit to around 10% by dualwielding buffed Infil sometimes, and even if it's not 1-shot, if they get people down to 5-20% every time, the 2nd hit and poison tick will kill them. Casters always need few secs to QC spell (what with buggy autotargetting and assassin not showing up always right away) so even without 50% bonuses it's silly..
Well, we'll see.

On the overall, they looked pretty nice. I think the MoC change for example is good, if you spend only 5 points, you get 25% of spell effectiveness and you can still cast them without interrupts. If you spend more points, you get better spells.
Loads and loads of more RA's, and they way the levels were done (MoC, Purge, and all others too) this will allow really much variety in RA templates, which I like. You can have some powerful stuff but only few abilities, or you can have alot utility for different situations or to use during same fight but not as powerful.
 

civy

One of Freddy's beloved
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Feb 3, 2004
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Negative Maelstrom

Active 6 tick AE DoT wiith a 350 radius. The damage starts at the listed amount and doubles with each tick. 1 second cast time.

recaset 600

level 1 20
level 2 40
level 3 60

List casters. (Not Vale walkers)

do the maths. No heal no live.
 

gervaise

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Ormorof said:
a 50 crossbow armsman does pretty mean damage i hear :D

and well if he can draw eery what... 3s?

so 60/3= 20 or so shots of 150-200 damage? :D

I'll agree that an armsman can do reasonable damage if specced high in x-bow - I gave one a try to compare the concept of an x-bownam to a scout and - with some sadness - I concluded that the x-bow seemed better in PvE situations. I will say that I had a 50 scout leveled in the bad old aggro days so I knew how to take full advantage of range. I also had a 50 tank.

But a 50 crossbow armsman in RvR no way is the concept viable. The crossbow is there as a just in case. Read a replyto an 'x-bows are useless' thread a few nights ago from someone who said that they had been able to finish an enemy off using it - tank had taken opponent down but had then been snared.

I think the words fluff spring to mind. The range of an x-bow is not that great and -assuming that this is suposed to give tanks an interrupt capability when running into a crowd situation (visions of being able to fire over shoulder whilst running away ;) ) it would take a lot of timing and probably another quickbar as well to change over from. Not 100% sure you would have time to target fire and draw sword either if running at speed.
 

Brend

Fledgling Freddie
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Jan 30, 2004
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remedy

not sure why inf+sb shud get a free pa effectivley while ns gets immunity 2 dot/poison? :(
 

Calamore

Fledgling Freddie
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Dec 24, 2003
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is it me or do the ra's seem very expensive I am nearly rr10 so I have quite a few points. However if I chose to 3 things to lvl 5 that would basically leave me with no other points

With things I need to compete eg det getting more expensive this is surely more of a nerf. Well I got my xbow to look forward 2!!!!!!!!!!!!!!!!!!!!!!! wowowowowowowowowowowo

I just feel sorry for the low rr ppl who wont be able to afford much
 

SkarIronfist

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As a BD I really like the look of my RR5 ability "Alure Of Death".

I personally like the look of Juggernaut, turning my 3 pets into my own little assist train for 60 secs. Though there are a few unanswered questions atm.
 

Saevus

Fledgling Freddie
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Well i think it has some nice things, and offc some bad things... But overal it's fun to have new abilities. And as stated above.. pretty expensive abilties, so no matter how powerfull some are... you can't have them all. I hope rvr comes a little more viable now, cause i haven't been in emain/odin/hadrian's wall for quite some time now :p
 

Jaem-

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Viper for everyone? Oo changed alil but, seems like these "new and improved" ra's are breaking down some classes special features.

The scout one, sounds very cool, just hope is doesn't cost alot of end tho ;P

Getting volley within the bow spec line was an unexpected treat tbh, but they've kinda uped the cost on buying longshot tho Oo.

Was wondering, I couldn't see anything that says about prequists(can't spell this word ;P) before getting the other stuff? like MoBlocking, MoPain etc, needs aug dex2 before currently.

We can't make any conclusions about it, as US not even on it as yet.
 

Night

Fledgling Freddie
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Dec 23, 2003
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This dual threat RA looks interesting, a Crit on levi would rock :)
 

Cavex ElSaviour

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Jaem- said:
Was wondering, I couldn't see anything that says about prequists(can't spell this word ;P) before getting the other stuff? like MoBlocking, MoPain etc, needs aug dex2 before currently.

.


as far as i can understand there won't be any preq. since it has been added in the price already. (5 points for the first lvl)
 

freakyphil

Fledgling Freddie
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Hooray Valewalkers get determination!!!!
:clap: :clap: :clap:

But beyond that, I see nothing that will make VWs a desirable class for RvR.
Can Mythic please decide if we are light tanks or casters...
:(

And am I the only one who thinks 'Charge' is seriously overpowered????
 

Beck

Fledgling Freddie
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the idea of RAs costing quite a bit to get the best out ability is to try and have more variety on the battle field.. this way the same class wont always have the same RAs.. they will have to make a choice based on their playstyles etc.

Although Im sure all minstrels will have the heal tick song at lvl3! :clap:

The caster dot thing btw doesnt do that much dmg.. at lvl3 it starts at 60dmg and then 120, 180, 240 etc. They have worded it wrong. Also its a cloud that is cast and if you move out of the cloud then you stop getting dmg. still some nice dmg there though, especially if you target is stunned or grappled etc. ;)

At the end of the day.. we are just looking at the RAs atm.. and some classes/realms do look like they are overpowered but in the re-designed frontiers things may just play differently.

All we can do is wait for Yussef to get beta testing and spill the beans! :p
 

old.Whoodoo

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Determination. Like Purge, Determination still exists as a realm ability, but it has been redesigned. There are now five levels of Determination, costing 1, 3, 6, 10, and 14 points respectively. The percentage reduction in crowd control duration granted by Determination happens to match the cost of each level - 1, 3, 6, 10, or 14 percent. The percentages stack with one another for a cumulative total.

Thus, Determination IV will grant a 20% reduction in the duration of crowd control spells at a cost of 20 points (1+3+6+10).

Determination will stack with Stoicism, by the way. So a 35th or higher level tank/light tank who wants to spend 34 RA points (remember, that's more than a third of the realm ability points their character can ever possibly have) will receive a total bonus of 59% in crowd control reduction - 25% from Stoicism + 34% from Determination V.
Did i miss sommit? Cant see where it says Thanes and other hybrids get det?
 

SigvartH

Fledgling Freddie
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Perhaps give the armsmann and warrior a grp friendly thingi like the hero? :) And poor blade master, standing there parrying arrows like a idiot while the casters take him down, what in gods name where they thinking abt?? :p They prob seen that movie croushing tiger hidden dragon (or whatever it is called) too much. Ofc the warrioir can crawl behind his shield and take minimal dmg from a pbaoe attack or close the distance (like a roman shield wall in asterix and obelix :p)
 

yaruar

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WOOOOOFUCKINGHOOOO

Det for hybrids.

I'm so happy i could poo myself!

Seriously.

Wrath of Champions Active Spirit Based instantly cast PBAE with 150 radius that does the listed damage. 600 200 500 750 Thane, Champion, Paladin

Huh? WHat's up with the damage scaling?

Although a 600 pbae for buggel all points, good imo!!!!!


Although the thane specific re is still a chocolate teapot at it will be another mez breaker :(
 

yaruar

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Flimgoblin said:
looks good - for the hybrids, they can get access to determination, just no free 25% ...

however hybrids all get access to a LOT of the active abilities - not very many on offer for pure tanks.

Dual Threat Active Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. Passive 5% 10% 20% Thane, Champion, Reaver

I'm assuming this is a misprint, but it might be passive. i'd think about paying 15 points for a 10 percent extra chance to crit on both spells and meelee.
 

sibanac

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yaruar said:
WOOOOOFUCKINGHOOOO

Det for hybrids.

I'm so happy i could poo myself!


....given to all tanks and light tanks (defined as the Hero, Warrior, Armsman, Mercenary, Berserker, Blademaster, and Savage classes)

Still not sure hybrids will get it
 

Korax

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Hmm..

Avoidance of Magic VS Determination

Avoidance of magic = 26% resits vs all spells at lvl 5
Detemination = 34% vs CC at lvl 5

that ought to be changed :p

edit:
Then again:
with 26% resist on equipment
aviodance of magic 26%
Stoicism 25% CC
det 34%
= owch?
 

Hargh

Fledgling Freddie
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yaruar said:
Although a 600 pbae for buggel all points, good imo!!!!!


:(

That's the recast timer.

Looks like a good review to me. I am looking forward to some of those abilities.
 

yaruar

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Hargh said:
That's the recast timer.

Looks like a good review to me. I am looking forward to some of those abilities.

yeah i was a bit overeager when i saw that!

but i couldn't edit my post :(

looks interesting, think there will be a lot more variety in RA specs coming from this. People will have to choose to specialise more rather than just picking cookie cutter specs. I suspect there will be prefered abilities, but I like the variety there.
 

CjkaceBM

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Looks good so far.

Charge doesn't seem to have a listed duration, but it reads like SoS for light tanks :)

Blade Barrier looks way too overpowered when combined with Bodyguard as does Tactics to a limited degree.

I can't understand what all the whiners are whining about. Each realm now has access to the opposing realms uber RA. No more whining about Albs having insta-win BoF/SoS or Hibs having group purge. Finally it seems that it will finally be about choices - with most choices bringing something good to the group.

It will need a lot of testing - specifically how these abilities combine with Master Levels because some seem to negate the penalty for using that said Master Level - Blademaster with Blade Barrier and Bodyguard being a notable example.
 

Lam

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So far I think all these abilities look very nice and I'm looking forward to them.

About the armsman ra, I think people are looking at it the wrong way.
What's the biggest drawback of being an armsman: when you try to run for a caster or healer and someone nukes or shoots you to death before you can reach them.
With this RA you can shoot and interrupt them while running towards them and allow you to kill them much easier.

Of course this ra only works in some situations but it's still better then the old one and certainly has it's use.
 

Belorfyn

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Korax said:
Hmm..

Avoidance of Magic VS Determination

Avoidance of magic = 26% resits vs all spells at lvl 5
Detemination = 34% vs CC at lvl 5

that ought to be changed :p

edit:
Then again:
with 26% resist on equipment
aviodance of magic 26%
Stoicism 25% CC
det 34%
= owch?


Yeah..And add resist buffs to that :)

Though I doubt many will go for AoM 5 and Det 5, at you'd need RR7L8 to get both to level 5 and you wouldn't have any other RA's :)
 

Oro

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One thing is for sure: in Frontiers, group fights are going to last a lot longer. Look at the way the RAs are biased towards defensive over offensive for the large part.

Should be some nice fights rather than running around for half an hour and dead in 10 seconds type affairs, especially with the map ability to find hot spots.
 

Saevus

Fledgling Freddie
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Well have been looking at it, thinking about it.... en maybe this might work .... let's hope so!!

Making the better versions of ra's (lvl3/5 ones) very expensive is a good thing i think.. there goal making more different ra templates viable will prolly be succesfull. Can't w8 till it gets here ;)
 

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