Post things you want nerfed ingame.

GrIrcSpammer

Fledgling Freddie
Joined
Nov 21, 2004
Messages
985
nerf shadowblades ..... very ovwepowered need to have their weaponskill nerfed asap and their weapdamage
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
nerf Mythic releasing shitty pve expansion packs instead of fixing blatent massive imbalancing bugs in the existing expansions :wanker: :kissit: :wanker:
 

rvn

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
937
nerf cost of purge/determination for tanks, remake moc so its an passive effect that gives like 7.5%(5ra pts), 22.5% (15rapts), 45%(30ra pts) chance of not getting interupted or so. basicly make ra's abit cheaper, and remake some of them, like snapshot for armsmen is a perfect example, or the rm RA wich is supposed to be 90% evade, but actacully is like 5% evade, cause WS adds in. make Ra's cheaper, and more of them ty.

remove insta spells interrupting at all even when resisting etc, fix so that "missing" anyone doesnt interrupt.
 

Edaemos

Fledgling Freddie
Joined
Jul 1, 2004
Messages
908
Baseline stun on hib casters
Caster times increased substantially across the board
DW/CD halvin block/evade rates
Sm pets
Bonedancers 4 sec lifetap
All insta CC
CC in general, no one enjoys stood around mezzed while the fun fights happen.
Animists LoS
Cleric smite line removed and replaced with something more group friendly.
FZ
Grapple
Bodyguard
 

Kaj

Fledgling Freddie
Joined
Aug 26, 2004
Messages
352
154 posts later, and the members of Freddyswhine are out of whines!! I hope your empty for atleast a week now..

But, if sometime, somewhere, somehow, you think of a whine! You know where to come post.
 

Loverman

Fledgling Freddie
Joined
Sep 2, 2004
Messages
38
- Decrease all dmg taken in RvR by 50%
- Increase RP-value per kill by 25% (since killing will be harder)
- Remove Spreadheals to reward well playing Healingclasses
- Decrease castingtime on heals
- Increase castingtime of FoP to make +power-items more interesting
- Decrease castingtime of dmg-spells
- Remove ALL instas from game (yes even on charges)
- Set 1500-2000 range to all buffs and make new buff-spells that give whole grp buff. (to rebuff quick in field)
- Decrease values of all buffs by 25% (only in PvP zones)
- Remove teleporting inbetween keeps to excel FG vs FG fighting
- Decrease nr of Towers/Spires ingame
- Remove interrupt when beeing immune to an effect
- Remove beeing interrupted when miss/resist/Pops BT
- Decrease the amount of interrupts when lower then yellowcon wacks on you
- Remove Mezz from game, and replace with breakable snares (not conflicting with root)
- Make Speedwarp only in effect when inside radius
- Make target immune to all type of dmg when in Force Z.
- Change all charged dmg-insta-items to procs

There is plenty more I can think of, but I just cba to type more :)
 

Platin

Fledgling Freddie
Joined
May 12, 2004
Messages
450
GrIrcSpammer said:
nerf shadowblades ..... very ovwepowered need to have their weaponskill nerfed asap and their weapdamage

:twak:

Cmon now liddle huggy wuggy teddybew

what reasons would the sbs have to zerg then ?
 

Kaj

Fledgling Freddie
Joined
Aug 26, 2004
Messages
352
Loverman said:
- Decrease all dmg taken in RvR by 50%
- Increase RP-value per kill by 25% (since killing will be harder)
- Remove Spreadheals to reward well playing Healingclasses
- Decrease castingtime on heals
- Increase castingtime of FoP to make +power-items more interesting
- Decrease castingtime of dmg-spells
- Remove ALL instas from game (yes even on charges)
- Set 1500-2000 range to all buffs and make new buff-spells that give whole grp buff. (to rebuff quick in field)
- Decrease values of all buffs by 25% (only in PvP zones)
- Remove teleporting inbetween keeps to excel FG vs FG fighting
- Decrease nr of Towers/Spires ingame
- Remove interrupt when beeing immune to an effect
- Remove beeing interrupted when miss/resist/Pops BT
- Decrease the amount of interrupts when lower then yellowcon wacks on you
- Remove Mezz from game, and replace with breakable snares (not conflicting with root)
- Make Speedwarp only in effect when inside radius
- Make target immune to all type of dmg when in Force Z.
- Change all charged dmg-insta-items to procs

There is plenty more I can think of, but I just cba to type more :)


There's so much more!!
But i think the whiners had enough for this month. :eek7:
 

Ketinna

Fledgling Freddie
Joined
May 12, 2004
Messages
153
Kagato said:
ALL forms of INSTANT CC

Height/Range Bonus Ratio

Forceful Zephyr

Grapple

Bodyguard

Bonedancers

SpiritMasters

Enchanters

(fuck it, casters in general !)

Vanish, to many tools for cowards as it is.

Majority of artifacts

Mushrooms

And some other stuff, but the above will do for now :flame:

Though brittle guards and poison spikes are really annoying too :m00:

Yeah yeah, lotsa whine but I just finished a full day at work on a sunday, I earnt it :(

nerf armsmans and roleplaying albs, and the numbers
 

Kaj

Fledgling Freddie
Joined
Aug 26, 2004
Messages
352
Flimgoblin said:
what? both of us? :)

/cry


lol..

Dont worry Flim, Mythic usually "Overpower" the classes that are the most "nerfed", so my guess would be that Armsmen are next, expect something huge! :)
 

poky

Fledgling Freddie
Joined
Feb 25, 2004
Messages
542
Kaj said:
lol..

Dont worry Flim, Mythic usually "Overpower" the classes that are the most "nerfed", so my guess would be that Armsmen are next, expect something huge! :)

umm, if they usally do that, could you give a few examples?
 

Naffets

Can't get enough of FH
Joined
Nov 25, 2004
Messages
1,913
poky said:
umm, if they usally do that, could you give a few examples?


Sorc maybe?

I remember when sorc mezz range was the same as healer/bard, and im sure that their lifetaps never used to be so stlong.
 

Kaj

Fledgling Freddie
Joined
Aug 26, 2004
Messages
352
poky said:
umm, if they usally do that, could you give a few examples?

Just one on top of my head, Cabalists? ofc, the cabby specline has always been there, they just made it obvious.

Before the "obvious", no one wanted a cabby in grp!
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
Naffets said:
Sorc maybe?

I remember when sorc mezz range was the same as healer/bard, and im sure that their lifetaps never used to be so stlong.

sorc/cabby life taps got upped because they didn't have a level 50 baseline nuke.

and before that life taps had a lower delve aswell I think the level 45 lifetap had 134 delve iirc

and I think sorcs got level 50 nuke and bolt range mezz about the same time(not sure tho)
 

Silverblast

One of Freddy's beloved
Joined
Jan 24, 2004
Messages
603
Bolt range mezz was there for aslong as I can remember .. As for the level 50 base nuke argument, hib casters dont have one either, let alone a lifetap. So remove the STRONGER DD from a CC class imo.
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
Kaj said:
Just one on top of my head, Cabalists? ofc, the cabby specline has always been there, they just made it obvious.

Before the "obvious", no one wanted a cabby in grp!

after life taps got upped it made a better reason to have a cabby in grp to debuff body dmg

and how meny cabbys had the "AE-dot-anti-CC-inzanety-thing" before that ? most of them yes...
 

Naffets

Can't get enough of FH
Joined
Nov 25, 2004
Messages
1,913
Silverblast said:
Bolt range mezz was there for aslong as I can remember .. As for the level 50 base nuke argument, hib casters dont have one either, let alone a lifetap. So remove the STRONGER DD from a CC class imo.

Bolt range mezz has not always been there, i've been playing since beta and it was definately something that was added in a patch
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
Silverblast said:
Bolt range mezz was there for aslong as I can remember .. As for the level 50 base nuke argument, hib casters dont have one either, let alone a lifetap. So remove the STRONGER DD from a CC class imo.

afaik this is a level 50 baseline light nuke...

50 Aurora Blast 179 D 33 PP
 

poky

Fledgling Freddie
Joined
Feb 25, 2004
Messages
542
Indeed lifetap is a good exmaple, though I dont really consider sorcs underpowered before.. Cabbys on the other hand..

Anyway It might have just been me but when you stated that mythic usally overpowers underpowered classes I sortof got the impression that you think it happens alot.. But tbh most OPed classes has been there from their release untill they get nerfed
 

Smilewhenyousaythat

Fledgling Freddie
Joined
Jan 23, 2004
Messages
770
Bolt range mez was added when sorcs were severely underplayed due to low survivability and having the same range mez as hib/mid but as castable whilst theirs was an instant.

Was it aussie did a speed test that showed speed 5/6 plus instant > max toa'd bolt range castable?

Oh - btw nerf baseline castable stun.
 

Naffets

Can't get enough of FH
Joined
Nov 25, 2004
Messages
1,913
Smilewhenyousaythat said:
Bolt range mez was added when sorcs were severely underplayed due to low survivability and having the same range mez as hib/mid but as castable whilst theirs was an instant.

Was it aussie did a speed test that showed speed 5/6 plus instant > max toa'd bolt range castable?

Oh - btw nerf baseline castable stun.

I found 9/10 with speed 6 i could outmezz sorcs quite easily (pac healer, 5% spell range) using instants, my group also had backup pac so that if my instas were down we could rely on his.(was a fixed group) I could however cast a single mezz quicker than a lot of sorcs could do an ae mezz, so if i had the sorc targetted we were sorted, anyway thats a different story.
 

poky

Fledgling Freddie
Joined
Feb 25, 2004
Messages
542
Smilewhenyousaythat said:
Was it aussie did a speed test that showed speed 5/6 plus instant > max toa'd bolt range castable?

yepp it was, though I it was pre toa afaik. Castspeeds and ranges has changed slightly since that.
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
lifetap used to be wank, then they added a lvl 50 lifetap in baseline with higher delve. then toa came and gave all mages a flatout 35-45% dmg extra (10% resist piercing, 10% cast spd, 9% damage, dex + int caps), which tipped the balance on non debuffed nukes from okish, to very strong

while at the same time there wasnt a 35-45% increase in HP or resists on all classes, mage damage in general is very high (nerf it, but fix the retarded way interrupts work atm please) and its especially noticable on sorcs who already have strong CC and other tool

the thing that annoys me is that animists and valewalkers still don't have a lvl 50 lifetap (afaik its exactely the same as alb lifetaps, just the lvl 50 one is missing) which pretty much gives them no proper base damage. sure, if you spec arboreal anis get the highest delve dd (teh bomber of buggness.. i mean doom) which has long travel time, doesn't go through gates and in general has massive pathing problems

would be great if they could change bombers to the way bolts work, let them fly in a straight line, maybe a bit slower than bolts or whatever. but they are completely fucked up atm. also, add the lvl 50 lifetap and maybe change it to verdant baseline (only damage in verdant comes from pbae casted through shroom, and baseline shrooms, and the low delve arb base lifetap)

i am rambling Oo

anyway, it shouldnt be right that sorcs can lifetap on cap resist for 502 (azo's dmg), where my spec DD hits for 538 on cap resist at slower speed. that is with 26 int cap, mom4, aa4 (331 int), 9% spell damage, 10% resist piercing. my nuke is slower, so overtime the lifetap will be better with added heal effect

they should change the lifetap to a plain DD to remove the built-in damage bonus lifetaps get, or remove the level 50 lifetap again. either that, or boost all spec dd's, but what would overpower them crazy

enough bs from me :p
 

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