RS|Phil
Can't get enough of FH
- Joined
- Jan 14, 2004
- Messages
- 934
- Thread starter
- #31
Another bug in 1.70
Another bug seems to be the ye olde archer/caster bug that was meant to have been fixed (and seemingly was) several patches ago.
I refer, of course, to the lag-shot/nuke.
This seems to be absolutely insane now. I'm sure it's something user specific. The same people seem to be the ones that managed to hit you thru doors and walls time and time again. So I reckon they're lagging, either through poor connections or downloads or (I hope not) intentional bug abuse.
Basically, and I'm sure you all have this, you get hit by an archer or caster so you jump inside, and get hit again... fine you think ... bit of server lag there... then get hit a third time... and even a fourth somtimes.
Get this. My mate managed to get hit once outside a tower, go inside, 3s later he gets hit again, sits down and gets hit and dies. Eh? That's like six or seven seconds with no LOS.
How about this one? A hunter pops in door, runs onto steps in tower ( at the back of the room ) and gets hit by an AE mez from sorc, which mezzes everyone in the bottom floor. You can imagine the wtf..lol..eh ... as if! spam
And the best one of all on me. I run out, rez someone, get shot, got back in, get shot, wait 10s, use mcl, and get shot
HUUUH?
This never ever happened to this maddening extent in 1.69!! To be honest it seems to me like the client is dicated LOS to the server, rather than the server analysing the LOS and locations of people and denying the shot.
Clients should not do this!
Another bug seems to be the ye olde archer/caster bug that was meant to have been fixed (and seemingly was) several patches ago.
I refer, of course, to the lag-shot/nuke.
This seems to be absolutely insane now. I'm sure it's something user specific. The same people seem to be the ones that managed to hit you thru doors and walls time and time again. So I reckon they're lagging, either through poor connections or downloads or (I hope not) intentional bug abuse.
Basically, and I'm sure you all have this, you get hit by an archer or caster so you jump inside, and get hit again... fine you think ... bit of server lag there... then get hit a third time... and even a fourth somtimes.
Get this. My mate managed to get hit once outside a tower, go inside, 3s later he gets hit again, sits down and gets hit and dies. Eh? That's like six or seven seconds with no LOS.
How about this one? A hunter pops in door, runs onto steps in tower ( at the back of the room ) and gets hit by an AE mez from sorc, which mezzes everyone in the bottom floor. You can imagine the wtf..lol..eh ... as if! spam
And the best one of all on me. I run out, rez someone, get shot, got back in, get shot, wait 10s, use mcl, and get shot
HUUUH?
This never ever happened to this maddening extent in 1.69!! To be honest it seems to me like the client is dicated LOS to the server, rather than the server analysing the LOS and locations of people and denying the shot.
Clients should not do this!