Because the Linux binaries are almost an independant project from the makers, they went v1.1 2weeks ago, and as far as i know, are nothing to do with the wolf1.1 version. Dunno which idiot linked to them from the mainsite, as it's fairly certain their not the new files.
thanks m8 just what i needed to know.
lol i have made that bind now,u know "did you know when you give ammo you get an extra point?could double your score!"
it actually seems to work for some reason
They've stopped leiutenants being able to spam infinte grenades whilst their using the binocs(serious exploit), they've stopped an even more serious bug where objects(such as dynamite), and people, are invisable. It's a very annoying one that. And the Linux version fixes a large memory leak.
I installed the patch on the grounds that one day I might actually be bothered to play it online. However, sticking the patch on has created some serious graphice glitches in the single player game. Case in point; a truck full of Nazis pulls up as I observe them through the binox. I can see through the roof of the truck and count the number of Nazis inside.
Also, enemies appear slightly see through, as if the wireframe hasnt been properly skinned yet. Is anyone else getting this or is it just me? I've fixed the problem by uninstalling RtCW and not bothering with the patch.
I'm not bothered with multi player yet untill I get ISDN/DSL and they sort out the servers properly so that a map is finished after 5 fucking minutes of play.
I doubt your problems are down to the new patch because it only changes the multi-player part of RtCW.
Singleplayer remains at 1.0 whilst multi-player becomes 1.1, check by looking in their respective consoles.
For people who had the ATI textures problems the patch is of great help, plus no more grenade glitch and suppossed increased stability. If it gets rid of invisible bug then great but it still pops up in Quake 3 even on 1.31
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