Patch Notes 168b

Tip

One of Freddy's beloved
Joined
Jan 21, 2004
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Dark Age of Camelot

Test Version 1.68b Release Notes

January 21, 2004


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OVERVIEW

With this patch, the first of many more changes to the RvR-Part of DAoC are introduced. Our intend was to adress the worst problems, players have at this time und balance RvR more - for solo, group and large scale RvR, for the different kinds of classes (casters vs. hybrids vs. melees vs stealthers) and for both hard core gamers and casual gamers. Remember, this patch will be tested intensively on Pendragon and changes will take will not take effect on the normal servers before the entire patch is going live! All characters of level 20 or above will receive one full respec and one realm respec.


GENERAL CHANGES

- the new frontiers zones are implemented as announced and will be activated as soon as the whole patch goes live

- in reaction to massive community discussions, we introduce "Buff Range". All concentration based buffs now fade, if the buffed character leaves a 3000 loc range of person who buffed him und regains the buffs in the moment of entering this zone again.

- following macros can be no longer used on enemy targets: /follow, /stick

- /assist is removed entirely from the game.

- removal of all spread heal spells, which imbalanced the game and which should open groups also for non primary healing classes and their respective healing spec lines

- all instant crowd control spells have been removed.

- all resist debuff spells have been removed.

- the value of all resist buff spells have been halved. These buffs now have the value of 4, 8 and 12%.

- all Crowd Control spells except stuns have been halved in duration.

- instant spells of all kind will no longer interrupt.


Together all these changes ensure, that RvR encounters last longer and will be more challenging for everybody.


- shield has no longer penalties against Dual Wield Users

- pet changes: All pets now lose their target after 20 seconds if not in melee with the target and after 5 seconds if the target goes into stealth

- instruments now may be placed in right hand, two handed and ranged weapons slot

- shields may be equipped in the two handed slot

- to address the problem of stealther groups and wallcamping, stealthers are now more visible the closer they are to other stealthers of the same realm. This affects only players, NPCs will not uncloak stealthers better in these situations.

- amortable of all leather armors changed to slash vulnerable to balance assassins more.




STYLE CHANGES

- Shield Spec line: The mid and high level styles of Shield get to hit bonuses depending on their opener and shield damage is now based on Shield spec whith the typical Bonuses for pure melee classes.

- Critical Strike: All opener styles with the exception of Garotte now have a fixed damage value which depends only on the Critical Strike spec of Character and ignores Armor Factor and absorb to reflect more these precisely targetted styles. In addition "to hit bonuses" of these Styles are changed to "medium bonus". This intends to make the Critical Strike line more desirable and viable for Assassins to oppose all types of enemies. Also, leaper now has a 7 second stun effect.

- the prerequisiton of the level 50 style of the Albion thrust line is changed from "after evade" to back position, high bonus damage and a snare effect. This should bring the Infiltrator in line with the other Assassin classes und give all Albion melee classes (with the exception of the Friar) the opportunity to get a back position snare.

- Spear: All defense penalties have been removed for all non "all time" styles and "Whirling Spear"

- Hammer: Conquer is changed to a backpos style with medium to hit bonus, high defense penalty combined with a 6 second stun



REALM ABILITY CHANGES


- The following realm abilites are taken out of the game: Purge, Ignore Pain. We intend that the player should have more desire to group with classes which can provide the same effects.

- All classes which are able to spec in melee now can get Avoid Pain. Prerequisite was lowered to Augumented Constitution 2

- Determination has been set to 5% per level

- The special style realm abilities of all tank classes have now a reuse timer of 1 Minute, get a significant bleed effect and their cost is reduced to 8 points. In addition these styles now have new great visual effects.

- The realm ability "First Aid" is once again usable in fight but will come into effect 5 seconds after triggering. This will prevent the usage like "Ignore Pain"

- "Mastery of Concentration" is reduced to 8 seconds and has now the prerequisite of augumented aucity 2 and costs 8 Points itself

- "Shadow Run" is changed to a 6s speed buff (204%) usable only in stealth every 15 minutes

- "See Hidden" and "True Sight" are removed from the game due Community demands

- "Group Purge", "Brilliant Aura of Reflection", "Speed of Sound", "Bunker Of Faith" and "Perfect Ressurection" have been taken out.

- "Longshot" and "Volley" are no longer realm abilities but haven been transferred into bow speclines at 45 and 50

- "Regeneration" and "Tireless" will regenerate significantly more hit points/enduration




CLASS SPECIFIC CHANGES


Cleric:

- Clerics lose spread heals and get the possibility to spec Crush


Infiltrator:

- Evade is reduced to 5 which they get at level 30

- Amortable is changed to slash vulnerable, crush neutral and thrust resistent

Wizards:

- to sharpen the profile of the Wizard Class, they get new utility spells

Frigid Visions (Path of Ice)
Mystic Blaze (Path of Fire)
Terran Shift (Path of Earth)
Target: Self
Duration: 30 seconds
Reuse: 3 minutes
Description: All spells cast deal cold/fire/earth damage instead of their regular damage

Quake (Calefaction Spec Line)
Target: Enemy
Cast Time: 4.0 seconds
Range: 1500
Area: 350
Duration: 10 seconds
Description: Targets in the area are interrupted and they have an increased chance of fumbling.

Frozen Heart (Liquifaction Spec Line)
Cast Time: 3.0 sec
Target: Enemy
Range: 1500
Duration: 1.0 minute
Description: The target doesn't regenerate power while this spell is active. The spell can be cured by cure disease and the spell ceases to work if the target's power drops below 5%.

Searing Heat (Pyromancy Spec Line)
Cast Time: 4.0
Target: Enemy
Range: 1500
Description: The target's endurace is slowed down. The heavier the armor they were, the more intense the effect.

Animist:

- Animist now can only summon 5 so called fire and forget turrets. If they summon a sixth, the first one will vanish.


Druid:

- Druids lose spread heals and get the possibility to spec Blunt and Blades


Eldritch/Enchanter/Mentalist:

- baseline stun has been moved to Vacuumancy/Empowering/Holism spec to avoid imbalances with the general changes to CC


Nightshade :

- Evade is reduced to 5 which they get at level 30

- Amortable is changed to slash vulnerable, crush resistant and thrust neutral to balance the Infiltrator changes and to help shadowblades


Berserker:

- to bring frenzy on par with the special abilitities of the other light tanks, all defensive penalties are removed

- frenzy lasts now 5s seconds longer if the Berserker kills an opponent during frenzy. This effect ist stackable.

- style effect of "Aurora Borealis" has been changed from bleed to a PBAE snare


Bonedancer:

- the healing pets are moved to the "Bone warriors" line while the "bone guardians" line gets the archer pets in order to bring bonedancers in line at small scale encounters


Healer:

- Healers lose spread heals and get the possibility to spec Hammer

- Celerity now speeds speeds up half the Value it did before and has been changed to an instant spell

- AE Stun has been removed


Hunter:

- Evade 3 is granted

- Swords are now dex AND str based for Shadowblades and Hunters


Savage:

- Savages are now set to "hybrid" - this means lower hit points and lower weapon skill than pure melees

- buffs cost no longer hit points but drain continously endurance


Shadowblade:

- Evade is reduced to 5 which they get at level 30

- Swords are now dex AND str based for Shadowblades and Hunters


Spiritmaster:

- Pet intercept has been taken out und moved as a Buff to Spirit Summoning

lv15 Protect Master 15% Chance to intercept
lv30 Guard Master 30% Chance to intercept
lv45 Die For Master 50% Chance to intercept

Thane:

- the damage of the single target direct damage line has been slightly increased and now ends with "Thors Full Lightning" at lv48 with 174 delve. Casting time was reduced to 2.8 seconds

- Casting time of the "Mjollnir" line has been reduced to 3 seconds.


Warrior:

- Warriors get a reduce of spec points to 1.8 per level. This is necessary because of their opportunity to use one handers and two handers with the same specline and no other "special" specline to put points in.

- to balance this, they get slightly more weapon skill and a new ability called "War Shriek" which is an single target instant cast with 15 seconds recast timer and has the effect of a 5 second root (sets no immunity timer) with no interuption to the Target, granted at level 25.
 

Azurat

Fledgling Freddie
Joined
Jan 18, 2004
Messages
198
Sorcs get to keep bolt range mezz and all the insta cc is removed, how the hell are you going to mezz albs after this. It´s already hard enough to mezz them with 350 dex and mota 3+ as healer with only 300 dex without burning some insta. Looks like it was an alb that wrote this.
 

Belorfyn

Fledgling Freddie
Joined
Dec 26, 2003
Messages
319
Ooh ooh, I wanna play THIS game :)

Edit:
I just read much of them 2nd time, they are, in fact, very very good, why can't we have patches like this :)

Send it to Mythic already :)
 

Amelyn

Fledgling Freddie
Joined
Jan 22, 2004
Messages
427
90% of these changes are brilliant.
Too bad they are 1½ year late :(
 

Breon

Fledgling Freddie
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Dec 23, 2003
Messages
268
Looks nice.

Im sure all albs will be pleased with the insta mezz gone :clap:
 

Amelyn

Fledgling Freddie
Joined
Jan 22, 2004
Messages
427
Looking forward to these changes on Euro versions around 2005 :eek:
 

Tip

One of Freddy's beloved
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Jan 21, 2004
Messages
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Cannot take credit, was copied from US boards, thought it was funny though ;)
 

Tesla Monkor

Fledgling Freddie
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Jan 1, 2004
Messages
1,452
CC is pretty much useless anyway. After the first 5secs of any battle, all my pac healer /can/ do is spam AE Amnesia on anyone appearing to to cast a spell. :p
 

Azurat

Fledgling Freddie
Joined
Jan 18, 2004
Messages
198
Breon said:
Looks nice.

Im sure all albs will be pleased with the insta mezz gone :clap:

No problem with insta mezz gone, just that at least make sorc range back to 1500 range. Let healers/bards get dex while lvling and high dex races like sorcs, and give em someway to qc cc.

Otherswise it´s a lot of good stuff.
 

Appendix

Fledgling Freddie
Joined
Jan 2, 2004
Messages
122
Tip said:
Healer:

- Healers lose spread heals and get the possibility to spec Hammer

- Celerity now speeds speeds up half the Value it did before and has been changed to an instant spell

Givf!
This would make the aug healer one of the best solo classes in the game :)
 

tilde

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
44
made by an alb wiz? :)

Great, no purge and sorc still have 1875range 350+dex. Smart one! ;)

Some good stuff, but this has too many changes. And will also make healing as hard as it used to be.

Funny how you still want resisted spells and ae-mez/rootspam to still interupt
 

Eynar

Fledgling Freddie
Joined
Dec 30, 2003
Messages
35
Some actual nice changes, but also a shitload of crap, like this:


- Warriors get a reduce of spec points to 1.8 per level. This is necessary because of their opportunity to use one handers and two handers with the same specline and no other "special" specline to put points in.

- to balance this, they get slightly more weapon skill and a new ability called "War Shriek" which is an single target instant cast with 15 seconds recast timer and has the effect of a 5 second root (sets no immunity timer) with no interuption to the Target, granted at level 25.


HAHAHA
 

Glyph

Fledgling Freddie
Joined
Dec 24, 2003
Messages
190
I think its easy to see its an alb who wrote this, is it possibly to get the link to the original post?
 

Dwali

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,468
to bad about the True sight and see hidden..then Scouts will be useless in RvR if they remove TS from game...what advance thouse Scouts have then...and i dident c much about bd nerfs...but atleast we get the buff Range going alive ;)


http://www.camelotherald.com/more/1305.shtml
 

Ilienwyn

Fledgling Freddie
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Dec 22, 2003
Messages
1,722
Azurat said:
No problem with insta mezz gone, just that at least make sorc range back to 1500 range. Let healers/bards get dex while lvling and high dex races like sorcs, and give em someway to qc cc.

Otherswise it´s a lot of good stuff.

Give high dex races for rest of our casters like wizards :p
 

Ariacs

Fledgling Freddie
Joined
Dec 26, 2003
Messages
166
I thought the Wiz, SM and savage changes were ok(Mythic should use them changes.). The rest were crap.
 

Vireb

Fledgling Freddie
Joined
Dec 23, 2003
Messages
148
Appendix said:
Givf!
This would make the aug healer one of the best solo classes in the game :)
would make aug healer a er friar :p with cc :( kinda scary tbh
 

Zapsi

Fledgling Freddie
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Jan 23, 2004
Messages
425
3aug healers 1 pac skald shammy 2 warrior group sounds fun :wub:
 

Iceforge

Can't get enough of FH
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Dec 24, 2003
Messages
1,861
Evul Kenivul!

I almost where about to renew my account for that ^^ Givf that patch!!!!!
 

Doink-666

Fledgling Freddie
Joined
Jan 26, 2004
Messages
945
rofl, this patch is gonna blow RvR wide open lol .......tbh I love it. Good thing they never took FH away and no more /assist groups neither :flame: /t% i guess then :eek:
 

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