Larc
Fledgling Freddie
- Joined
- Jan 22, 2004
- Messages
- 304
In order to save our game from the downward spiral unbalanced population
combined with unbalanced classes has inflicted, we proudly release patch v1.75.
Relics bonuses changes:
-Owning 1 enemy relic gives a bonus of +5%.
-Owning 2 enemy relics gives a bonus of +10%.
Master Level Ability changes;
-Forceful Zephyr now makes the target of the spell unattackable.
-Grapple now has a 5 minute reuse timer.
Class changes:
-Scout
Reduced range of Longbow to be same as Hunters Composite bow range.
-Sorcerer
The Vitality Drain line of spells has had a slight damage reduce.
The amount of health returned has been lowered to 10%.
Charmed monsters now cost 7p/10s pulse to be same as Mentalist's
Illusory enemy spell line.
-Hunter
Fixed a long standing issue with Hunter's having only Evade2. Hunters
now gain Evade3 at level 25.
-Bard
In order to increase the survivability of Bard's in New Frontiers
we have granted Bards Evade3 at level 30 and Evade4 at level 35.
-Nightshade.
Nightshades have been granted 2.5 spec points per level to be on par with Infiltrators. This change is retroactive and players can visit their class trainers to recieve the new spec points.
-Shadowblade
Shadowblades have been granted 2.5 spec points per level to be on par with Infiltrators. This change is retroactive and players can visit their class trainers to recieve the new spec points.
Shadowblades have been granted a special ability called Resilience of the Gimped. This is a self buff that lasts for 20 minutes and grants the user a 50% chance to resist all debuff effects.
-Thane
Fixed a long standing bug where Thanes were the only Melee class in the game that didn't get Evade1.
Thanes were incorrectly put on Naturalist weapon table. Thanes have now correctly been put on Melee Hybrid damage table.
combined with unbalanced classes has inflicted, we proudly release patch v1.75.
Relics bonuses changes:
-Owning 1 enemy relic gives a bonus of +5%.
-Owning 2 enemy relics gives a bonus of +10%.
Master Level Ability changes;
-Forceful Zephyr now makes the target of the spell unattackable.
-Grapple now has a 5 minute reuse timer.
Class changes:
-Scout
Reduced range of Longbow to be same as Hunters Composite bow range.
-Sorcerer
The Vitality Drain line of spells has had a slight damage reduce.
The amount of health returned has been lowered to 10%.
Charmed monsters now cost 7p/10s pulse to be same as Mentalist's
Illusory enemy spell line.
-Hunter
Fixed a long standing issue with Hunter's having only Evade2. Hunters
now gain Evade3 at level 25.
-Bard
In order to increase the survivability of Bard's in New Frontiers
we have granted Bards Evade3 at level 30 and Evade4 at level 35.
-Nightshade.
Nightshades have been granted 2.5 spec points per level to be on par with Infiltrators. This change is retroactive and players can visit their class trainers to recieve the new spec points.
-Shadowblade
Shadowblades have been granted 2.5 spec points per level to be on par with Infiltrators. This change is retroactive and players can visit their class trainers to recieve the new spec points.
Shadowblades have been granted a special ability called Resilience of the Gimped. This is a self buff that lasts for 20 minutes and grants the user a 50% chance to resist all debuff effects.
-Thane
Fixed a long standing bug where Thanes were the only Melee class in the game that didn't get Evade1.
Thanes were incorrectly put on Naturalist weapon table. Thanes have now correctly been put on Melee Hybrid damage table.