Patch 1.75 on euro servers

MythieY

Fledgling Freddie
Joined
May 12, 2004
Messages
361
does any one know when we get it?

i cant wait for 3qb on the screen at once
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
why do you need 3QBars, you mids only push one button ;)

:m00:
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
Here is the patchnotes that we will get in next patch, grab a drink sit back and read :cheers:

===================================
Dark Age of Camelot
Version 1.74 Release Notes
Server Clustering
===================================


Introduction to Server Clustering

We're happy to announce that this version is the first in a series of patches that introduces server clustering to the game. For this patch, the following servers will be clustered together: Palomides, Iseult, Bors and Gawaine.

Based on player feedback, the following zones will be clustered and shared: New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict and Summoner's Hall. (This means that only one version of these areas, to be shared by all, will be available on a cluster.)

Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones. Players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's non-clustered zones.

For more information on server clustering, please see the SERVER CLUSTERING section below.


A couple of delays

Because of the high anticipation of server clustering, and based on very successful testing on Pendragon and Hector, we are bringing Server Clustering live earlier than our original date. Because of this, the following two minor features that were going to be in 1.74 are going to be removed for the live version, and will be added in a more complete form in future versions.

- The mood slider, which allows players to give a slight happy or angry expression, will be delayed until a later version.

- The new interface tooltip system will be delayed until a later version, as we expand upon its appearance and usefulness to both new and veteran players.


New Player Help And Other User Friendly Additions

With this version, we're taking even greater strides in making Dark Age of Camelot more friendly to new players, as well as introducing new features for new and old players alike. These features include new combat styles specifically for level 1 characters, more key configuration options, added interface updates and auto-population of the quickbar for newly created characters. To learn more, be sure to check out the INTERFACE UPDATES and CLASS CHANGES AND BUG FIXES sections of the patch notes below.


Darkness Falls Ownership Change

In New Frontiers, keeps generally do not change hands as often as they did in Old Frontiers. This would cause control of Darkness Falls to remain stagnant for days or weeks at a time. In order to help facilitate more of an ebb and flow over Darkness Falls access, and to help bring back the ability of a small number of groups to have an affect on Darkness falls control, we’ve changed the determining factor from having the most keeps, to having the most towers. Darkness Falls will start as neutral (closed to all three realms) when the server comes up from today’s patch and access will be given to the one realm that holds the most towers. Darkness Falls access will not change in the case of a tie between two or three realms, but only when one single realm owns more towers then the other two. For more information, please check out our NEW FRONTIERS NOTES section of the patch notes below.


Herding - A Game Within A Game

We're proud to announce a new adventure within the Dark Age of Camelot world called Herding! This game is very much like the game of hockey where the objective is to score goals against an opposing team. To learn more, please visit the CLASSIC CAMELOT WORLD NOTES section of the patch notes below.


Tradeskill Improvements

We've made it easier for armorcrafters to hone their skills by providing stackable "linings" for use in crafting armors instead of the traditional cloth or leather armor pieces that were necessary before. Armorcrafters will still rely on tailors to assist them, as tailors are the only crafters who can create these linings, but the entire process of armorcrafting should now be much easier to manage because of this change. More information is available in the TRADESKILL UPDATES section below.


Encounter changes/artifact changes

In order to alleviate some player frustration in not receiving an artifact with a successful completion of an encounter, we have begun adjusting the drop rates so the artifacts will drop with almost every encounter completion. In 1.74 we have adjusted the artifacts that previously had less than a 50% chance to drop. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong. Please note that in some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. See the TRIALS OF ATLANTIS WORLD NOTES section below for more information.



NEW THINGS AND BUG FIXES

- Fixed an issue with the "Inversion" spell (item proc from certain Artifact pieces) where it would not correctly convert spell damage into heals.

- (Bug fix) /played will now display the correct amount of time played.

- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).

- Fixed an issue where some classes were not entering the game with their starting gear equipped.

- Fixed an issue where groups of players doing Instance Kill Task missions would not give credit correctly.

- Fixed an issue with the "/gc logins" setting that would sometimes print a message about a guildmate logging out, but not display their name.

- The delve information for the Warlock’s Spell of Creeping line will now display correctly.

- Fixed an issue that would cause spells that were about to expire (blinking) to continue blinking indefinitely if you recast them to refresh the time remaining.

- (Mordred) Players healing Necromancer pets should now receive the proper aggression from monsters.

- (Catacombs) Taskmasters will now have quest circles under their feet if they can give you tasks.

- (Catacombs) The Hero Stag Form and Berserker Vendo Form will now properly play animations and sound effects when activated.


Catacombs Character Model Adjustments

- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male

- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.

- We have added several new tattoos for the Celt male and female Catacombs character models.



SERVER CLUSTERING

To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.


Traveling to a Clustered Server

- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.

Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia

- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.


Character and Guild Names

- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.

- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.

- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Palomides and Bob of Bors and you're from Palomides, /send Bob or /send Bob-p will go to Bob of Palomides, and /tell Bob-b will go to Bob of Bors.

- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).

- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).

- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).


Zone Sharing

- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.


Bind Points

- Bind points will be server dependent. For example: If you bind at Tir na Nog on Palomides, then go visit Bors and die, you will release to Tir na Nog on Palomides.

- Releasing to your house bind will teleport you to the server the house is located on.


Restrictions

- Characters will only be able to purchase lots on their home server.

- Characters will only be able to join guilds from their own server.

- Guilds will not be able to join in cross-server alliances on their server cluster.

- There is a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait eight hours (real world time) before being allowed to log into another realm on that same cluster.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
CLASS CHANGES AND BUG FIXES


General Changes

- All base melee classes in all three realms now have access to level 1 combat styles without having to train. We have also added a level 2 style for these classes in the same lines.

- We have added a new level 1 style for all rogue classes in each realm. These styles are available to new rogues upon logging in and do not require any specialization. For Albion, the new style has been added to the Thrust line; for Hibernia, the Piercing line; and for Midgard, the Sword line. These styles can only be used from stealth and will hit for considerably more damage than a normal level 1 style which does not require use from stealth.

- To address an issue where some shield users (utilizing high shield spec and high levels of Mastery of Blocking), were able to block 100% of the time, the chance to block has been modified to be capped based on the size of the shield and the number of attackers the shield is designed to block. Please note that this cap is very high and will have minimal to no effect on the majority of shield users.

- In some cases, styles with a bleed component have been upgraded to a more level appropriate bleed. This was done because the level 2 styles created for each line were given the lowest available bleed and we didn't want higher level styles to share the same low level bleed.

- Root will now work correctly on controlled pets.


Master Level Ability Changes and Fixes

- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.

- Healing from a Sphere of Rejuvenation will now correctly take disease into account.

- Players who are under the effects of Blanket of Camouflage that have an active Divine Intervention spell will now be unstealthed if the Divine Intervention spell heals anyone.


Realm Ability Changes and Fixes

- Spirit Martyr (Spiritmaster RR5 RA) can no longer be used on anything other than your summoned controlled pet.


Armsman

- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.


Bainshee

- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.


Bard

- Bards will now receive an evade reactionary version of the Blade style, Return Blade.

- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.


Heretic

- The Heretic spell, Heated Embers, now has an icon and is able to be used.

- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.


Hunter

- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.


Paladin

- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.


Ranger

- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.

- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.


Reaver

- Reaver Lifetap change: In 1.72, we added code to set certain spells from different lines to be affected by the same recast timer. We then went through the spell lines, setting some spells to be immune to this change. The reaver's Lifetap spells were given immunity, but should not have been. This patch will make the 1.72 code apply to the reaver and put the lifetaps on the same recast timer.


Thane

- Thanes will now receive a block reactionary version of the Axe style, Raider.

- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.


Valkyrie

- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.


Vampiir

- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.

- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.

- There was a bug causing all of the Vampiir's self-haste buffs to be less than their intended value. This has been fixed.

- Vampiir attribute change: Vampiir spells were not being sufficiently affected by the strength attribute. This was a bug, and has been corrected. The change to Vampiir spells will be minimal, though vampiirs will now see changes in their spells as their strength decreases or increases.

- Vampiirs now have a 15% cap on how much power they receive from resurrection spells.

- Vampiirs will no longer be affected by any items/spells that are "power heals" - for example, Jacina's Sash level 10 ability.

- (PvE and PvP only) Vampiirs can no longer be the targets of Power Transfer spells.


Warlock

- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.

- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.

- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.

- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.

- Moving after loading a warlock primer spell will now prevent the secondary spell from being fired.


TRADESKILL UPDATES

- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers. Please note that friars will lose all tradeskill points when joining a new Order.

- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.

- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.

- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.

- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.

- Alchemy ingredient drops have been increased in all three realms.

- Armorcrafters will now be able to purchase linings from NPC merchants up through the sylvan cloth and embossed leather tiers.

Merchants who sell the new linings:

Albion:

Camelot – Kearis
Gothwaite Harbor – Galeava
Anniogel – Carodan
Wearyall Village – Cyllena
Caer Diogel – Bidan
Fort Gwyntell – Lucears
Haven of Oceanus – Feldaris
Haven of Volcanus – Palara
Haven of Aerus – Trears
Haven of Stygia – Mivere
Ruins of Atlantis – Maith
Dinas Emrys (Snowdonia) – Lucana
Catterick Hamlet (Forest Sauvage) – Claune
Inconnu Crypt – Ectur'ak


Midgard:

Jordheim – Ostusill and Saya
Aegirhamn – Merdandi
Dyrfjell – Njivr
Bjarkan – Madar
Hagall – Breira
Knarr – Skeni
Haven of Oceanus – Ostora
Haven of Volcanus – Veinna
Haven of Aerus – Sieglon
Haven of Stygia – Rina
Ruinerar Atlantis – Vier (also in the Ruins of Atlantis on Gaheris/Mordred)
Godrborg (Uppland) – Thuden
Rensamark (Yggdra Forest) – Loya
Kobold Undercity – Woldera


Hibernia:

Tir na Nog – Dugda
Innis Carthaig – Glerraent
Grove of Domnann – Caraen
Bann-didein – Addrenry
Grove of Aalid Feie – Dinnyn
Necht – Taddyna
Droighaid – Blanyc
Haven of Oceanus – Sedde
Haven of Volcanus – Rharcye
Haven of Aerus – Vannont
Haven of Stygia – Temir
Scrios de Atlantis – Seomir (also in the Ruins of Atlantis on Gaheris/Mordred)
Magh Tuireadh (Mt. Collory) – Voddry
Crair Treflan – Cruachan Gorge
Shar Labyrinth – Deorynne



INTERFACE UPDATES

- Outdoor instanced dungeon entrances have been added to the in-game maps.

- The client will now attempt to auto-populate the quickbar when you first enter the game, and to some degree as you get new abilities up to the level of 5. This feature turns off for characters once they choose an advanced class.

- Players using the Trials of Atlantis client and Shrouded Isles client will now also see messages in the center of their screen for important events (gaining a level, completing a Master Level step) and for entering new towns/zones. Previously this feature was only available to players using the Catacombs client.

- You will now be able to search for Skill Line bonuses for the Catacombs Classes at the Market Explorer.

- Any players who are affected by Damage-Over-Time (DoT) spells that can be cured with Cure Poison will now have their names colored green in the group status window.

- The training window will never appear to level 1 players since players cannot train until level 2.

- The help-tips for new users have been improved and updated to provide better instruction.

- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).

- (Catacombs Only) When creating a character, we have added a button to auto-spend suggested stat points based on the class you are choosing.



COMMAND UPDATES

- The commands /bg who, /bg groups, and /bg groupclass will now always show a player's class, even if they have turned on their "/setwho trade" flag.

- /who NF will now list all players in New Frontiers Zones.

- /who BG and /who CG are no longer case sensitive.



KEYBOARD CONFIGURATION UPDATES


New Key Configuration Features

- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.

- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.

- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.

- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.

- Added the ability to bind a second key to the Run Lock command.

- The Turn Left/Turn Right keys will now act as strafe left/strafe right when you are in mouselook mode.


New Configurable Keys

- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.

- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.

- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.



NEW FRONTIERS NOTES

- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.


Monster/NPCs

- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.

- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.


Item Notes

- Named monsters in the Frontiers will now drop realm appropriate magic items.


Darkness Falls Ownership

- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.

- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
GENERAL QUEST CHANGES

- We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.



GENERAL WORLD NOTES

- Teleport destinations from the border keeps, the Shrouded Isle portal merchant, the Trials of Atlantis djinn stones and the Catacombs obelisks have been adjusted so that when teleporting into the main cities players arrive in a location of close proximity to the channeler NPCs.

- Level zero to five monsters are now more vulnerable to elemental damage. This should allow casters a higher chance to kill a monster before it reaches melee range.


CLASSIC CAMELOT WORLD NOTES

Herding Time!

Three new people have joined the realms of Albion, Midgard, and Hibernia and they have brought a new sport with them - Herding. In Albion, Pig Herder Stanley has taken up residence in the field south-southwest of Humberton. In Midgard, Tomte Herder Rufus has found a home north-northwest of Fort Atla and in Hibernia, Badger Herder Marcus lives next to Howth. The goal of Herding is simple – be the first team to score three points and win a prize! Now, for the rules:

- There are two teams for Herding, each made up of 5 people. Each player must speak to the Herder for their realm and obtain a colored herding stick to play. Sticks will disappear upon logging out or going link dead.

- When all the sticks have been handed out, players will have one minute to arrange themselves on the field before the game begins.

- When the game begins, the appropriate ‘puck' will spawn for your realm (a piglet, a tomte, or a badger). Players must then herd the puck into the appropriate goal. When the puck passes through the goal posts, a point is scored and the puck will return to the middle of the field.

- Play continues until either three points are scored by one team OR time runs out (15 minutes). Players will receive warning messages when time is growing short.

- When three points have been scored, the field, the puck, and the losers sticks will disappear. The winners will retain their sticks and be invited to speak to the Field Merchant. The Field Merchant will reward players with a small amount of money and a Herding Hat of Victory. Winners should make sure to speak to the Field Merchant before logging out or they will miss out on their reward.

- If time runs out before three points are scored, no victor is declared. The field, the puck and all sticks will disappear and a new game can be started.

- Only players with sticks will be permitted to enter the field once the field barriers have appeared. Everyone else will be magically removed from the field to prevent spectator interference.

- If there are not enough players for a game and some sticks have already been handed out, those sticks will be deleted from players near the Herding NPC.


Starting Locations

- Newly created characters will now start in Cotswold (Albion), Mularn (Midgard), or Mag Mell (Hibernia). The Shrouded Isles start location options have been removed.


SI Portal Updates

- The portals to the Shrouded Isles have been relocated. You can now find them outside the main cities near Cotswold, Mularn, and Mag Mell.

- The Shrouded Isles portal merchants now offer a scroll to the old portal locations near Adribard's Retreat, Nalliten, and Connla.

- Apprentice Ni'tul, Apprentice Felna, and Apprentice Drolg will teleport players to SI from the old portal locations.


NPCs

-(Hibernia) All Lyricists are now Celts, instead of Elves.


Trainers

- Base Trainers - We have temporarily moved most of the base trainers closer to the New User Quest giver (Master Frederick for Albion, Dalikor for Midgard, and Addrir for Hibernia). All base trainers will now notify players at levels 3 and 4 that they have a free full respec available to them at level 5 (given by the advanced trainers).

- Advanced Trainers - All advanced trainers will now notify players at levels 18, 19, 38 and 39 that they have a single line respec available to them at levels 20 and 40.


Quests - Albion

- Half Ogre, All Man - In Cotswold, a young Half Ogre apprentice named Madissair has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Madissair and ask him about his crush. The young apprentice's fate rests on the choices players will make and he just may have an interesting reward for those willing to aid him.

- Dear Frustrated-in-Cornwall… – Commander Hayward has recently taken command of Cornwall Station's garrison and faces many obstacles in his effort to bring order and discipline to his troops. Unfortunately, not even Hayward's magical toys will obey him, and he's looking for players of at least level 30 to help him solve his problems.


Quests - Midgard

- Troll, Dark, and Handsome - In Mularn, a young Troll apprentice named Grumbald has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Grumbald and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.

- Where There's a Will… - Before his death, Dagnar the Dwarf hid his sons' inheritance and left a will in the form of a riddle. The inheritance was never claimed and Dagnar's battered old chest still sits in Haggerfel, waiting for someone to solve the riddle and claim the money. Players between level 30 and level 44 can right click on Dagnar's Battered Chest to investigate it.


Quests - Hibernia

- Beauty and the 'Bolg - In Mag Mell, a young Firbolg apprentice named Rhedoc has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Rhedoc and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.

- Gnome Away From Home - Glercyn believed that moving away from Tir na Nog to the quiet villages of Meath would shield him from the problems of city life. Shortly after his arrival, he began to encounter problems with his new neighbors. Recently, his favorite garden gnome has gone missing and with all of the trouble with his neighbors, Glercyn is in need of some assistance. Glercyn can be found at the entrance to the housing zones in Connacht and will ask players of level 30 and above for their help in his search for the missing garden gnome.

- The Piper's Price - A Phantasmal Wail staff has been added to the staff choices for this quest.

- Viraniel's Plague – Mordred players stuck on step 4 or step 5 because they are above the maximum level to enter the Spraggon Den can now encounter Eraliwyr in the mushroom ring south of the dungeon's entrance.


Item Notes

- The Vae Inimicus Diamond Ring, Vae Inimicus Emerald Ring, Vae Inimicus Sapphire Ring, and Vae Inimicus Ruby Ring (Albion) now have appropriate ring icons.

- All steeple hats available from Tailoring, NPC merchants, or drops have been renamed so that players from Gaheris and Mordred are better able to identify to which realm the hats belong, especially when shopping from consignment merchants. All Albion steeple hats should now include the adjective "quilted," all Midgard steeple hats should include the adjective "padded," and all Hibernia steeple hats should include the adjective "woven."

- The Luminescent Abrogo Stone can now be stacked to 25 count.

- (Midgard) The Icepick Spear, Wolf Pack Great Spear, Iced War Spear, and Sand-Edged Spear have been flagged for any class to use instead of just Hunters.



SHROUDED ISLES WORLD NOTES


General

- (Hibernia) Sedric in Mag Mell will now sell staves for all types Hibernian focus casters. Sian still sells basic staves in Mag Mell.

- (Midgard) Raelyan and Lyna in Mularn now sell all types of Midgard caster focus staves. Lyna sells basic staves as well.

- (Albion) Cudbert Dalston still sells all types of focus staves in Cotswold and Samwel Hornly sells the basic staves.


Quests - Midgard

- Gem of the Dwarven King - Abjorn Onefoot has recently obtained a red gem suitable for Warlocks.

- Ota's Quest - Valkyries and Warlocks can now complete this quest and receive appropriate rewards.

- Clan Business – Warlocks will now need to turn in two Musslaklan Talismans to Karle Alfevson (like everyone else) instead of just one.


Item Notes

- The Crown of the Infidel (Albion) should now have the appropriate inventory icon.



TRIALS OF ATLANTIS WORLD NOTES


Quests - General

- (Albion) Players stuck on the Daughter's Journey quest when they were killing Nackal should now advance as intended.


Quests - Oceanus

- The Naxos Society, 30-39 - All Catacombs classes can now obtain this quest from Noula.


Quests - Aerus

- Rumors have surfaced regarding the existence of a magical item which can reveal the general location of the Celestius portal. Players from all realms who have reached level 50 should form a band of three or four comrades and venture to the Haven of Aerus. There, the party can speak to Captain Chryse to begin the quest.


Oceanus Encounters

- Naxos marrow mages have had their pets slightly reduced in difficulty.


Volcanus Encounters

- Malamis will now drop the unbound Malice Axe when he dies. This change will prevent players whom did not gain the loot rights from picking up the Axe.

- The taur lancers whom would teleport and attack players attempting to assault Vazul's compound will now appear with less frequency.


Aerus Encounters

- Players will now receive a small statue when beginning the fight with Agne. If the players fail to defeat the army, they can hand the statue to the constructor to attempt the encounter again, they no longer need to collect every statue piece. The statue will be destroyed on successful completion of the encounter.

- Players will no longer use the entire power crystal when starting the Talos encounter. If they fail to achieve victory, they can simply reuse the remaining crystal to attempt the encounter again. The crystal will be destroyed on successful completion of the encounter.

- Talos will now strike players for less damage when using some of his special attacks and the altheus Talos statues will heal less often.


Sobekite Eternal

- Rrionne and her reflection will no longer cower from players. This change will prevent her from walking through doors and walls.


Temple of Twilight

- When killing pregnant cobras for Antioos the Deceitful, the entire battlegroup will now receive credit at the same time.

- When killing gorgons for Antioos the Deceitful, the entire battlegroup will now receive credit for retrieving the sword at the same time.

- The quantity and frequency of barracudas and rays spawning in the intersections of tunnels in the Temple of Twilight has been decreased.


Deep Volcanus

- Katorii will no longer fight other monsters while wandering her path.


Artifact Notes

- In response to player feedback, the artifacts that previously had less than a 50% chance to drop will now drop with almost every successful completion of the encounter. In some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong.

- Artifact scrolls in Volcanus have been redistributed and the drop rates increased. Siam-he up to level fifty now have a chance to drop any Volcanus scroll one. Siam-he and taurs level fifty-five and greater have a chance to drop any page of the Volcanus scrolls.

- Artifact scrolls in Aerus have been redistributed and the drop rates increased. Centaurs and cyclops now have a chance to drop any page of the Aerus scrolls.

- The final named monster for each master level encounter will now drop a random scroll from their region. Draco will drop three scrolls from Aerus.

- Heretics may now activate Malice (as Malice's Mace), the Crocodile's Tears Ring, and Battler.

- Heretics can once again activate Bruiser. There was a bug that was preventing them from turning in the Bruiser book.

- Valkyries and Hunters may now activate the Golden Spear as a thrusting weapon. Those with the slashing version can return to Loremasters Trygve or Joakim and exchange it for the thrusting version. Please note that any levels/experience your Golden Spear has gained will be lost when it is traded in. New activations of the Golden Spear will be given the choice between slashing and thrusting. Those that choose slashing will NOT be able to trade it in later for a thrusting one.

- Valkyries and Hunters may now activate the Spear of Kings as a thrusting weapon. Those with the slashing version can return to Loremistress Agneta or Loremaster Jorian and exchange it for the thrusting version. The one-handed and two-handed sword versions can also be exchanged for a thrusting Spear of Kings. Please note that any levels/experience your Spear of Kings has gained will be lost when it is traded in. New activations of the Spear of Kings will be given the choice between a slashing and thrusting spear in addition to the one-handed and two-handed sword versions. Those that choose the slashing spear or either of the swords will NOT be able to trade it in later for a thrusting spear.


Item Notes

- Warlocks can now equip the Desert's Heat Gloves (the reward from the Wishes quest).

- The text message viewable to the target of the secondary proc on the Guard of Valor no longer incorrectly gives the impression that the spell snares its target.

- Lothissi's Crossbow now has the correct magic bonus

- The Robe of Aberrations now has a bonus to acuity cap instead of intelligence cap to better suit all cloth casters.

- The Robe of Phantasms and the Robe of Distortions have had their piety bonuses changed to acuity.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
CATACOMBS WORLD NOTES


Zone Name Changes

- In the cases where the same zone names are used across realms such as Glashtin Forges, we have altered the zone names to reflect their realm; Albion's Glashtin Forges. In the case where a zone in one realm has a copy version such as The Otherworld in Hibernia and its offshoots in Midgard and Albion, the names are the same for the original zone but altered to reflect the realm for the other two; The Otherworld, Midgard's Otherworld, Albion's Otherworld.


Quests - General

- Realm identifiers have been added to the names of quests that involve certain zones so players on Gaheris and Mordred can identify which quests belong to which realm. The zones involved area: the Frontlines, Nyttheim, the Otherworld, the Queen's Labyrinth, the Deadlands of Annwn, the Lower Crypt, the Abandoned Mines, the Glashtin Forge, and the Underground Forest.


Quests - Albion

- Thrall Patrol - Only Plutonian Thralls will drop the backpacks needed for this quest.

- Helter-Smelter - Level 28-30 mini quest. Caradan is looking for an adventurer to travel from the Abandoned Mines into the Glashtin Forge to assist with his research. He is in need of a Glashtin Smelter hide for his studies.

- History Repeats Itself – Players on step 4 must use the Scroll of Teleportation in an Albion Catacombs zone. Players stuck on step 5 without a scroll can return to Guard Clorlin in the Deadlands of Annwn and obtain another scroll.


Quests - Midgard

- Darkwood Plans - Players will now be able to /search again on step 2 to summon Master Elgar if they fail to speak to him before he disappears.

- Cowardly Recruit (Levels 28-30) - Recruit Woban in the Underground Forest is looking for someone to help retrieve his sword from the Glashtin Forge.


Quests - Hibernia

- Guardian Thyv, in the Otherworld, needs some help tracking down a band of gnolls that ambushed him and his patrol. He is hesitant at asking the Shar forces for assistance, so he is seeking the assistance of a lone adventurer to aid him in this mission.

- Gift from the Forces - We have fixed a bug that was causing some players to receive the incorrect amount of experience for this quest.

- "Medicating Mumbles' Malady" mini quest level 28-30. Guard MacPheebs, in the Underground Forest, is looking for an adventurer to enter the Glashtin Forge. He is in need of a missing ingredient for his dog Mumbles' medicine.


Instanced Adventuring

- Due to player feedback, the number of dungeon layouts for dungeon tasks have been greatly expanded. Players will now be able to choose between labyrinthine style or long corridors when talking to the taskmasters. The long corridors are intended to provide more room to maneuver for ranged classes.

- The monsters inside the Passage of Echoes should no longer spawn right on top of players


Lower Crypt, Queen's Labyrinth, Nyttheim

- (All Realms) The aggression radius has been adjusted for most monsters in the three evil cities in each Realm.


Abandoned Mines

- (Hibernia) Some of the areas of the Mines are a little less abandoned now.

- (All Realms) The glashtin goblins outside the entrance to the Glashtin Forges are more level appropriate.


Frontlines

- (Hibernia) Numsi shall no longer spawn in an invalid location.


Lower Crypt

- (Hibernia) The density of monster camps has been reduced slightly.


Otherworld

- (Hibernia) Salendra should now show a quest indicator.

- (Albion) Grokdal, Imchath and Bruatur have been adjusted in difficulty.

- (Midgard) Gracklar, Anluan and Ciardhal have been adjusted in difficulty.


Underground Forest

- (Hibernia) The Krunorus encounter has been adjusted in difficulty and the spawn time adjusted to match the other encounters in the Underground Forest.


Item Notes

- (Albion) Players may no longer equip the Magical Bandage quest item.

- (Albion) Removed the erroneous bonus to Parry skill on the Spellbound Cobalt Studded Chest.

- (Albion) The Inquisitor's Robe of Expulsion will no longer be available as a drop from Imchath. Instead, a new version of the item will drop as a leather vest.

- (Albion) The Sunless Dweller's Longbow now has a level requirement of 49 instead of 55, which should allow the proc to function properly.

- (Albion) The weight of the Tormented Inconnu Scalps has been reduced to a more appropriate amount

- (Hibernia) Gloves appropriate for Vampiir have been added to the aurulite merchants.

- (Hibernia) The Stilleto of Deimo, Unhinged bow of Phobias and Diligent Shield of Curing will now proc correctly.

- (Hibernia) The Boss Staff of Infliction's focus level has been increased to 45 from 40.

- (Midgard) Because the effectiveness of the spell casting reduction bonus is limited to 1% per item, the Ring of Fleeting Spirits now has 1% to spell casting reduction, and increased hit points.

- (Midgard) The Staff of the Half Orc should now properly display a focus to all spell lines.

- (Midgard) Wesaul's Deft Cleaver should now drop as the correct level and DPS. This will not apply retroactively to any drops that occurred prior to the fix.



FOUNDATIONS NOTES

- The default minimum price on Market Explorer searches is now 1 copper instead of "Don't Care" to return only items with prices. To search for items without prices, players may still change the setting down to 0 copper.


New Housing Zones

- A new housing zone has been introduced in each realm.

Albion - Sherborne
Midgard - Nittedal
Hibernia - Moycullen



COOPERATIVE SERVER

- We have added an NPC to each entrance of the capital cities to aid players in their adventuring. The NPCs can grant hastener speed and a 30 minute duration strength buff. The strength buff is automatically removed if the player leaves the capital city before the buff expires.

Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend

- We have added an NPC to each of the Shrouded Isles cities to aid players in their adventuring. The NPCs can grant hastener speed.

Gothwaite Harbor - Minstrel Trinnon
Aegirhamn - Skald Velder
Grove of Domnann - Bard Selveren



PVP SERVER

- The level 1-10 safety flag has been enabled for the Burial Grounds, Aqueducts, and Veil Rift zones in Catacombs.

NEW THINGS AND BUG FIXES (2/8/05)

- Green leather dye is once again green leather dye instead of an unrelated quest item.

- Vampiirs will no longer receive a duplicate version of the Pierce style, Dragonfly.

- The unintentional zone wall that appeared in Typhon's Reach has been removed. In order to get this fix, however, players will need to repatch the game.

- Due to an issue where players were not being affected by the Speedwarp ward's spell, we have reverted Speedwarp to it's original 60 second duration. Please note, however, that the new duration of the Speedwarp ward (5 minutes) and the ward's hit point reduction are still effective.

===================================

Dark Age of Camelot
Version 1.74a Release Notes
Server Clustering
===================================


NEW THINGS AND BUG FIXES

- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.

- Divine Intervention will now correctly generate aggression on the target of the heal instead of on the caster of the Divine Intervention spell.

- In some rare cases, the door to exit the Concealed Guardhouse in Midgard was not working properly. This has been fixed.

- (Midgard) Axe of the Half orc will now proc correctly.

- (Midgard) Taskmaster Cheri should no longer send you on a task that can’t be completed to kill only 1 risen warrior

- (Bug Fix) Bards and Rangers will now be able to use the Blade style, Kinetic Blade, after performing a successful Lunging Blade.

- (Bug Fix) Armsmen and Paladins will now be able to correctly use the Wolftooth and Liontooth Thrust style chain after performing a successful Ratfang.

- (Bug Fix) Thanes will now be able to use the Siv's Revenge Sword style after completing a successful Ice Storm.

- (Bug Fix) Hunters will now be able to correctly use the Sword style, Rush, after completing a successful Reinforcement.

- (Bug Fix) All items using Incendiary Pyre as it's proc or reactive will now work without the power cost.

- (Bug Fix) The Crown of Glacial Curses now has the appropriate icon.

- (Mordred and Gaheris only) The SI portal merchants now sell scrolls to the old portal locations near Adribard's Retreat, Nalliten, and Connla.



TRIALS OF ATLANTIS NOTES


Oceanus Encounters

- Cetus, Runihura, and Medusa will now drop a scroll from Oceanus.



CATACOMBS NOTES


Item notes

- (Midgard) Cianan's Cataclysmic Trident now has a bonus to spear skill in place of shield skill and a reactionary bonus in place of the blocking bonus.



HOUSING NOTES

- (Midgard) Hallbera will now accept tickets to Nittedal from Carlingford.

NEW THINGS AND BUG FIXES (2/10/05)

- (Mordred and Gaheris fix only) The SI portal merchants now sell scrolls to the old portal locations near Adribard's Retreat, Nalliten, and Connla.



TRADESKILL UPDATES

- (Midgard) The mjuklaeder jerkin linings and mjuklaeder leggings linings should now show the correct material type in their names.



CLASSIC WORLD NOTES


Quests

- (Hibernia) Broken Seal - Heretics, Valkyries and Warlocks will now be able to receive their rewards from Druid Tobryn.



SHROUDED ISLES WORLD NOTES


Monsters/NPCs – Midgard

- Merdandi now sells the correct linings instead of basic tailoring supplies.



TRIALS OF ATLANTIS NOTES


Aerus Encounters

- Kratos will now spawn with a much greater frequency.


Items

- (Hibernia) - Vampiirs can now wear the Wind Torn Bloody Cloak reward from the Nahkt’s Fragmented Mind quest.


Quests - Aerus

- "Nimora’s Celestial Sphere" - Hibernian players that had become stuck when attempting to speak to Researcher Sita should now be able to complete the quest. Also, Researcher Sita has been moved slightly on the Gaheris and Mordred servers so that she no longer stands in the same spot as Sage Tiernan.



CATCOMBS WORLD NOTES


Items

- (Midgard) The Underground Dweller's Greave will now grant the appropriate bonuses when equipped. The bonuses were reduced slightly to enable this to happen.

- (Albion) - The duplicate constitution bonus on the Spellbound Sapphire Plate Gauntlets has been replaced with a hit points bonus.



Quests

- (Albion) Players who were unable to begin the Into the Crypt With You! mini quest should now be able to receive the quest from Guard Uwigis in the Deadlands of Annwn.

- (Albion) - Players receiving a task to kill aging corpse lights will no longer need to kill a different monster to complete the task.


Instanced Adventuring

- An issue that could prevent Wolak's Crucible and Marik's Workroom
from spawning monsters has been corrected.

HOT FIX (2/10/05)

The 1.74 notes contained the following:

“ - We have added a new level 1 style for all rogue classes in each realm. These styles are available to new rogues upon logging in and do not require any specialization. For Albion, the new style has been added to the Thrust line; for Hibernia, the Piercing line; and for Midgard, the Sword line. These styles can only be used from stealth and will hit for considerably more damage than a normal level 1 style which does not require use from stealth.”

As you can see from the text, the style was meant as an improvement for low level characters. The style is not meant to scale up as the player levels up, or markedly affect the high level game. This afternoon, we’ve hotfixed the following styles to their correct growth rates:

Wildcat
Wildblade
Wildsting

HOT FIXES (2/11/05)

- Fixed an issue where certain actions (such as 'Move Foward') would not always work if bound to the Left Mouse button. (Please note that you will need to log out and log back in to get this fix.)


CATACOMBS WORLD NOTES


Dungeons

- (Albion) Select monsters in the Nyttheim and Queen’s Labyrinth zones have had their aggression radius increased slightly.

- (Midgard) Select monsters in the Lower Crypt and Queen’s Labyrinth zones have had their aggression radius increased slightly.

- (Hibernia) Select monsters in the Lower Crypt and Nyttheim zones have had their aggression radius increased slightly.


Monsters

- Several archer type monsters across all of Catacombs have had their equipment adjusted to include a sword and bow.


Quests – Albion

- (Albion) "Knights of the Underworld (Albion)" - Players who had become stuck on steps 3 and 4 of this quest because they were being asked to kill a haunted underworld knight that was not spawned, can now spawn the knights by standing near the two trapped NPCs, Garivale and Algunet. Please be aware that the haunted underworld knights spawn very near the two NPCs, so players will need to be prepared for combat before they trigger the creature spawn.

- (Hibernia) "Queen’s Labyrinth Scouting (Hibernia)" – Players of level 38 or lower will now be able to advance the quest by turning in the disturbed gladiator head to Salendra.

===================================

Dark Age of Camelot
Version 1.74c Release Notes
Server Clustering
===================================


NEW THINGS AND BUG FIXES

- Fixed an issue with the /bg groups command that caused the names of members in a group to display the group leader's cluster name instead of their own.
- Fixed a bug where Warlock chambers would not always clear upon the character’s death.
- Fixed an issue reported by players that was causing occasional crashes when right clicking on keep or tower doors.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
===================
Dark Age of Camelot
Version 1.75 Release Notes
RvR Missions
===================


Version 1.75 contains an extensive number of features and improvements to Dark Age of Camelot. Here's a brief preview of what's in this version:

RvR Missions - In this version, we've implemented our new RvR mission system. This system is designed to provide a more immersive RvR gaming experience to players of all types. RvR missions provide many rewards for a variety of mission types in the form of solo, group and realm wide missions. Please see the "INTRODUCTION TO RVR MISSIONS" section below for more details.

Tower Razing - We're proud to introduce Tower Razing - a new RvR method for capturing and even completely destroying enemy towers, which allows for enhanced open field combat opportunities. Please see our "TOWER RAZING" section below for more details.

Master Level Updates - We've made many changes to our master level system, as well as some significant changes to the master level credit system. Please see the two sections "MASTER LEVEL UPDATE" and "MASTER LEVEL CREDIT CHANGES" below for details.

New Title System - We have expanded on the existing titles players may have on their characters based on activities in RvR. Please see the "NEW TITLE SYSTEM" section below for more details.

Run Speed Change - Based on a tremendous amount of feedback, we have enhanced the run speed for out of combat players, allowing them to move faster than was previously possible without the aid of a run speed spell or sprint. Please see the "RUN SPEED CHANGE" section below for all of the details.



INTRODUCTION TO RVR MISSIONS

We polled our customers, talked to our team leads, and read over tons of player feedback. We're very proud to present the results of this research and design to you here in version 1.75. Thanks in no small part to our players, we hereby introduce a brand new RvR adventuring system called RvR Missions. We thank the Dark Age of Camelot community for their help in providing the vital feedback that led to the development of this new feature.

"RvR Missions" is our name for a unique system allowing players to accept Personal, Group or Realm Missions that can ultimately play a pivotal role in the war raging in New Frontiers. There are many exciting possible missions within the system, suitable for forces of all sizes. One person can make a difference by uncovering a single enemy or scouting out an area. A noble band of brothers can play their part by patrolling their border or protecting a supply caravan from attack. The mission system even includes the full scale defense of the realm in the form of daily goals suggested to all players in the Frontiers.

Come join the battle!


RvR Mission NPCs

Each realm has its own RvR Mission Generals, as well as numerous RvR Mission Commanders. RvR Mission Generals are located in all six portal keeps in New Frontiers, while Commanders are located at all of a particular realm's friendly keeps and upgraded (level 3 or higher) towers.

Hibernia's Realm Generals:
Vegda: Crauchon Gorge - Druim Ligen
Sonvan: Mount Collery - Druim Cain

Midgard's Realm Generals:
Hagir: Yggdra Forest - Vindsaul Faste
Bruki: Uppland - Svasud Faste

Albion's Realm Generals:
Kogis: Forest Sauvage - Castle Sauvage
Muris: Snowdonia - Snowdonia Fortress

Note: While Realm Generals will give you a choice of many different types of missions, be aware that Realm Commanders will only assign certain random missions and will not give you a choice to change them.


Mission Types

- Personal Missions - These missions are intended for those players who choose to go it solo in the Frontiers. Personal missions primarily lead players to areas of New Frontiers where they can find challenging encounters with enemy NPCs and even other players. Missions of this type are specifically designed to allow a single player a high chance of achievement and a reward. Personal mission types are: scout an area in the enemy lands, find an enemy assassin and slay him, kill a certain number of enemy guards, and kill a certain number of enemy players.

- Group Missions - Designed specifically for groups, these missions concentrate on specific siege targets in the Frontiers - primarily single towers, low level keeps and the newly implemented caravans (more information below on caravans). Group Mission types are: capture an enemy tower, capture an enemy keep, kill a certain number of enemy guards, destroy an enemy caravan, and kill a certain number of enemy players.

- Realm Missions - These missions are generated to everyone in a given realm. No action on the part of the player is required in order to receive this type of mission, as this mission type's goal is to encourage all members of a realm to work together for a common cause. Realm Mission types are: capture an enemy keep and all of that keep's towers, open Darkness Falls and open an enemy realm's relic gate.


When RvR Missions Can Be Obtained

- Personal Missions - These may be granted by a General or by a Commander. Once a player has a personal mission, a new Personal mission cannot be obtained for 30 minutes, or until the current Personal mission is complete - whichever occurs first.

- Group Missions - These may be granted by a General or by a Commander. There are no timer restrictions on Group Missions. However, only the group leader can accept or cancel a Group Mission.

- Special note: Group and Personal missions can and will often be available to players at the same time. Because of this, when a player has a Personal Mission calling for the same action as a Group Mission, the Group Mission will take priority and must be completed before the Personal Mission. For example, if the Group Mission calls for the group to kill 25 enemy guards in Albion, and the Personal Mission calls for the player to kill 15 enemy guards in Albion, the credit for the first 25 guards killed will go to the group and the 15 after that will go to the player (or players if more than one group member has the same Personal Mission). This rule only applies when the mission is the same. For example, if the group's mission calls for 25 Albion guards to be killed, while the player's Personal Mission calls for 15 guards from Midgard to be killed, they can both be achieved simultaneously.

- Realm Missions - These are granted to all players in each realm at 7 a.m. EST each day. Once a Realm Mission is complete, a new one will not be granted to the realm for 60 minutes.


How To View Your Missions

- RvR missions are viewable in the quest journal.


Rewards And Credit

- All three mission types award experience, gold and realm points. Rewards are granted at the time the mission is completed.

- In order to receive credit for Realm Missions, players must be within 1500 units of the objective when it is completed; for Group Missions, players must be grouped and within 4000 units of the objective when it is completed; and in order to receive "helper credit" when assisting someone with a solo mission, the assisting player must be within 4000 units of the player with the solo mission when the mission objective is completed.


New Encounter Types

- Assassins - Enemy NPC assassins will be dispatched to patrol friendly towers. Players on Personal Missions are encouraged to go and find these assassins and kill them. These assassins will only attack players who have these types of missions.

- Caravans - NPC caravans, comprised of a horse, a horse drawn cart and some guards, will roam between friendly beachhead keeps. Enemy groups are encouraged to find and disable these caravans.



TOWER RAZING

We are very excited to introduce Tower Razing into this version as part of the RvR Missions system. Tower Razing is the ability to completely destroy a tower until it is literally a pile of rubble on the ground. This allows for enhanced open field combat opportunities as well as a definitive end to a tower standoff.

Attackers may now raze enemy towers to the ground. At 25% health, a tower will reach a "broken" state, at which hookpoints no longer function and all line of sight restrictions previously caused by the tower's structure are removed. With Tower Razing, enemies can continue to attack the tower until it reaches zero health. At zero health, the tower will crumble to the ground, leaving only its foundation intact.

- Razed towers cannot be manually repaired. They auto repair from the razed state to a lesser "broken" state at approximately 5% per half hour until reaching 25% health. At 25%, players may manually repair the tower to a higher state. Once repaired to a state of 35% health, the tower will no longer be considered broken and players may once again utilize siege equipment available to the tower.

- When a tower gets razed, its level is automatically set to 1 - downgrading from whatever higher level it was at if applicable.

- When a tower is razed, any occupants will be subject to falling damage if they are high enough inside the tower when it crumbles to the ground.

- A realm can claim a razed tower, and may even set it to raise to level 10, but will have to wait until the tower is repaired to 75% before it will begin upgrading normally.

- A razed tower area looks like the ruins of a destroyed tower (basically the foundation), but has no line of sight restrictions at all, and no movement restrictions. Functionally, it’s an open field with a tower lord and 3-4 lesser guards.

- The razed tower functions as a normal tower in all other ways and it will still continue to generate guard alerts when guards at the tower are attacked.

- Towers will remain razed, even if they are captured by the enemy, until they auto repair to 25% health.


MASTER LEVEL UPDATE

In response to overwhelming player feedback about the master level system, we have made a change to the way that credit is awarded for all x.10 final encounters. This will make the entire ML system much more forgiving if you miss a step along the way to your x.10 goal in each master level. Thank you for all of your feedback on this issue!

- You will now receive credit for any Master Level x.10 step without first completing all prior steps.

- No matter what order you finish the 10 steps in, when you complete the final step you will receive a message telling you that you have finished all the trials for a particular Master Level.

- To actually reach a new master level, you still must complete all Master Level XP requirements, and complete all 10 trials as part of the new level, then talk to the Arbiter.

- For Example: You will now kill Cetus (ML 1.10) and receive credit for the encounter, even if you are missing the ML1 Solo Step (ML1.5). When you then complete the Solo Step, you will receive credit for completing all trials in Master Level 1, and may then visit the Arbiter to progress to Master Level 2.



MASTER LEVEL CREDIT CHANGES

In our continuing effort to address player concerns with how Master Level credit is awarded, we are making some changes. These changes are intended to help those players who might miss battlegroup credit for a specific ML due to going linkdead or being slightly out of range. We apologize for the complexity of these rules, but once in use, we are sure they will greatly enhance your gameplay.

There are two new commands, available only to BG leaders:

- /bg credit will display credit for Battlegroup Master Level encounters that have been completed within the last 10 minutes. This command can be used by the Battlegroup leader without restriction.

- /bg grantcredit [MasterLevel] [PlayerName] will allow you to grant credit for completed Master Level steps, with the following restrictions:

- You may only grant credit for steps completed within the last 10 minutes.

- You must be within 1000 units of the player you are granting credit to.

- The ML step must be a battlegroup-enabled step.

- You must be within 2000 units of 75% of your battlegroup members (in other words, the majority of your BG must be there with you).

- You may only grant credit to up to half the number of players that received credit for that step correctly .

- You may not grant credit for a step that the player could not possibly receive due to dungeon restrictions (for example, players must be at least ML8 to receive ML9 credit)

- Example usage: /bg grantcredit 1.9 Player-ClusteredServer



NEW TITLE SYSTEM

As stated on March 17th, we have expanded on the existing titles players now receive for realm ranks by incorporating more choices available to players based upon their achievements, both in our new RvR Mission system and in normal RvR activities. Players will be able to pick from a selection of earned titles and choose which they would like to display for others to see.

- Players will earn and increase their titles through various activities in the game. For example, a player can receive a new title based upon how many towers that player has participated in capturing.

- In order for players to alter their titles, we have added a new title button to the player sheet, on the stats attributes panel. (We have also added a "/title" command to toggle the window.) In this window, players may select the title they'd like to have display above the character's head.

- Players may only have one title displayed at a time. However, titles may be changed by the player at any time.

- Currently, titles only appear to realm friendly players.

Here is a list of achievements for which players will be awarded new titles:

- Enemy Players Killed - Based on the number of total enemy players whom the player has participated in killing.

- Towers Taken - Based on the number of enemy towers a player has participated in capturing.

- Keeps Taken - Based on the number of enemy keeps a player has participated in capturing.

- Albion Players Killed - Based on the number of enemies from Albion whom the player has participated in killing.

- Hibernian Players Killed - Based on the number of enemies from Hibernia whom the player has participated in killing.

- Midgard Players Killed - Based on the number of enemies from Midgard whom the player has participated in killing.

- Relics Placed - Based on the number of relics players in a group have participated in capturing. (Note that only players in the group directly responsible for capturing a relic will get credit for this achievement.)


RUN SPEED CHANGE

Since Dark Age of Camelot's launch, we have heard continuous feedback from our community about the movement speed in our game. The concerns over how slow our movement is has continued to grow as we have added more and more areas in which to travel. Because we believe these concerns are valid, we have decided to make a long requested change to the game, enhancing the movement speed of all players who are out of combat. This new run state allows the player to move faster than normal run speed, provided that the player is not in any form of combat. Along with this change, we have slightly increased the speed of all secondary speed buffs (see below for details). Both of these changes are noticeable but will not impinge upon the supremacy of the primary speed buffs available to the Bard, Skald and Minstrel.

- The new run speed works only in PvE. We are still assessing the possibility of this ability also working in RvR.

- The new run speed does not work if the player is in any form of combat. All combat timers must also be expired.

- The new run speed will not stack with any other run speed spell or ability, except for Sprint.

- Pets that are not in combat have also received the new run speed, only when they are following, to allow them to keep up with their owners.

- We have slightly increased the speed bonuses for the following spell lines:

Sorcerer – Amplify Movement
Theurgist – Brisk Wind
Enchanter - Effervescence
Hunter - Speed of Prey
Warden – Guardian’s Encouragement
Healer – Ease of Movement
Ranger - Forest Shadow
Runemaster – Token of Movement
Vampiir - Vampiir's Sprint



NEW THINGS AND BUG FIXES

- Players will no longer be informed when someone else leaves a starter guild.

- We've corrected several alpha issues with Bainshee spell effects. First, the soundwave "cone" attacks should not appear to cut off rendering of objects behind them. Second, the Bainshee's shield effects will now appear as glossy instead of just black lines.

- Rogue type monsters that use the stealth graphics will now more reliably be knocked out of stealth when attacked by player pets.

- The loot bag has been updated with a new model.

- Midgard cloth Epic vests, as well as some cloth vests from Atlantis, were not displaying correctly. This has been fixed.

- Siege equipment can no longer be deployed in Darkness Falls, Passage of Conflict and Summoner's Hall.

- Players will no longer be able to boot players from or set options on boats they aren't actually piloting.

- Players will now need to be within 256 units to board a ram.

- The commands /vforward, /vstop and /vfollow no longer work on non-controlled boats.

- (PvP Server Only) Players will no longer be restricted from joining a new guild for 2 hours after leaving a newbie guild.


Tooltips

We have added tooltips to a number of items in the interface, to better explain their functionality or to provide useful feedback.

- For spells on your quickbar or active effects, you will now see the name of the spell and a duration/disabled timer, if appropriate.

- Based on player feedback, we have modified the tooltips from their original form in the 1.74 patch to make them smaller and less obtrusive.

- To have your custom UI display tooltips, you must supply a FullResizeImage called "tool_tip_background". The Atlantis and Isles skins "tool_tip_background" use the same graphics as the "selection_box" template used in the Quiver window.

- To add tooltips to statistics, resists, and experience bars, inside the control definition you must add an entry for <ToolTipID>#</ToolTipID>. The # should be one of the following:

1 - Strength
2 - Constitution
3 - Dexterity
4 - Quickness
5 - Piety
6 - Empathy
7 - Intelligence
8 - Charisma
9 - Thrust
10 - Crush
11 - Slash
12 - Heat
13 - Cold
14 - Matter
15 - Energy
16 - Spirit
17 - Body
32 - Free Level Info

- The new adapters to display resists are named "stats_[resist type]". For example, Matter is "stats_matter".


Character Statistics Page

To help players better understand item bonuses, item bonus caps, and evaluate items, we have added a system of tooltips to your character statistics page that will display all relevant information.

- Hovering over any stats display (Strength, Constitution, etc) will now bring up a tooltip that will list base stats, item bonus, item cap, item bonus waste (bonus that exceeds your current cap), bonuses from spells/buffs, and any bonuses from RAs or class specific abilities.

- We have changed the layout of the main statistics page to include a new section that displays your current resists for each damage type. A tooltip will display bonus information broken out in the same way as statistics.

- We have slightly changed the rules about when stats are highlighted, to give better feedback to players. Your natural level is now considered to be base stat, item bonuses, and realm ability bonuses. When you are above this value (from buffs or spells) the statistic will be colored green. When below this value (from debuffs) the statistic will be colored red.

- Anytime you are missing Constitution due to a PvE death, the Constitution stat will be colored red as a reminder to visit a Healer.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
User Interface Notes

- We have added a new title window to let you change your current title, and view your title statistics. You may open it with the new "Title" button on the Stats/Attributes character sheet page (near the existing "Master" button) or use the "/title" slash command.

- To better focus our efforts on user interface enhancements, we are officially dropping support for several of our less popular user interface skins. The only skins available in the Catacombs/Atlantis clients are now the Trials of Atlantis-style Skin, the Shrouded Isles-style skin, and any Custom Skins. Shrouded Isles clients do not support custom skins, and will only be able to use the Shrouded Isles-style skin.

- Hovering your mouse over your experience bar will now display your character's free level information.


Multiple Quickbar Support

To allow players to use an ever-increasing amount of abilities, we have added multiple onscreen quickbars.

- These quickbars are fully independant from other quickbars on your screen, enabling players access to up to 300 seperate quickbar ability slots, with 30 onscreen at once.

- You may activate multiple quickbars by opening your Options Menu (via the button on the Character Stats page).

- Optionally, you may toggle quickbars with the command '/quickbar Qbar# 1/0' (for example, to enable quickbar 2, use /quickbar 2 1)

- To access abilities on second and third quickbars, you may use the Alt (2nd Quickbar) and Control (3rd Quickbar) keys, plus the corresponding number. You may only use these shortcuts if you have 'Ctrl Modifier' and 'Alt Modifier' turned on in the keyboard configuration.

- To switch between quickbar pages on the second and third quickbars, you can use Alt-Shift-# and Ctrl-Shift-#

- The /qbind command has been updated to take a quickbar as an additional argument (example: /qbind 1 2 2 will bind a key to Quickbar Page 1, Slot 2, QuickBar 2)


Character Creation Changes

- Kobolds will now correctly list that they can become Warlocks in the Character Creator. They could always become Warlocks, it was just not shown in the list of advanced classes that they could become.

- You will now get an appropriate error message when entering a name that is too short.


Housing Changes

- Only the character that actually owns a personal house may pick up or place vaults and consignment merchants. Previously, any character on the account could pick up vaults and consignment merchants even though only the character that owned the house could place them.

- Players may now use the repo merchants for missing vaults and consignment merchants, even if the house itself is still in the player's possession. Previously, repo merchant use was restricted only to players who lose the entire house.

- Houses will now need to be completely emptied of all items in the house and in the garden before the house can be upgraded or downgraded.


World Changes

- In 1.74 the stack size of many common sell loot items was increased. Unfortunately mistakes were made in the corresponding value adjustments, resulting in decreased sell values for these items. The items have been returned to their correct sell value in 1.75.



NEW FRONTIERS NOTES

- The monster population in the Frontier zones has been slightly reduced.


Passage of Conflict and Summoner's Hall

- In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.



CLASS CHANGES AND FIXES


General

- We have addressed an issue that would cause the following spells in the following lines to occasionally skip a pulse: Crusader's Ward line, Body/Mind/Energy/Heat/Cold/Earth Ward line, Soul Ward line, Brisk Wind line, Ease of Movement line, Chant of the Brawl line, Song of Rest line, Body/Spirit Bolstering Chant line, Energy/Heat/Cold/Matter Diminishing Chant line, Effervescence line, Nature's Revenge line, Guardian's Encouragement line, Chant of Endurance line, and the Greater Battle Zeal.

- We have addressed an issue with certain charm spells that could potentially cause the charm to drop without getting two sequential resists. This affects the following spells: The Minstrel's Captivating Melodies charm line and the Mentalist's Illusory Enemy charm line.

- We have moved the level 2 buff spells for all Naturalist and Acolyte base classes to level 1.

- Druid, Cleric, and Shaman focus shells will no longer block melee damage in PvE.


Master Ability Changes and Fixes

- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds.


Realm Ability Changes and Fixes

- Negative Maelstrom has had its damage increased by 30% for each tick, for all levels of this ability.


Base Classes

- The Naturalist base class will now receive the Minor Bark Skin spell at level 1.

- The Acolyte base class will now receive the Aura of Shielding spell at level 1.


Armsman

- The Polearm style, Distract, now has an improved growth rate for its style damage.


Bainshee

- The Bainshee's Audible Barrier spell line has been changed so that a player cannot recieve the benefits of the spell more than one time every 30 seconds. This now works similarly to the way that pulsing blade turn works.

- The Bainshee's Wraith's Shield spell line will no longer block boiling oil damage.

- Fixed a bug where the Alarming Yell spell line had mesmerization spell graphics instead of root spell graphics.


Bard

- The hotbar icons for Rhythm of Earth and Rhythm of Nature now have the correct color border.


Cabalist


- All simulacrums now have updated models when using the Catacombs client.


Friar

- The Friar's Saint's Stamina spell line now has the appropriate color borders for each level of the spell.

- The Shield of Faith spell line can no longer be overwritten by the Paladin's Crusader's Ward spell line.


Mentalist

- We have added two group power regeneration spells for the Mentalist. These spells are available at the following Holism (Mana) spec levels:

37 Invest Concordance
45 Invest Perfection


Necromancer

- Necromancer pets can no longer be confused. Necromancer pets were not supposed to be affected by confuse spells, as the confuse effect can potentially take the pet outside of the leash range of the Necromancer, making the Necromancer unable to defend himself when the pet was dispelled.

- The Cleaving Guardian spell line can no longer be overwritten by the Heretic's Diabolic Thorns line.


Nightshade

- Nightshades will now receive an evade reactionary version of the Celtic Dual style, Tornado.

- Nightshades will now receive an evade reactionary version of the Blades style, Return Blade.


Paladin

- The Paladin's Chant of Endurance spell line will no longer display a spell effect for each pulse of the spell.


Runemaster

- The Runemaster spell line, Raven Drove, no longer delves as having a 20 second recast timer.


Shadowblade

- Shadowblades will now receive an evade reactionary version of the Left Axe style, Polar Light.

- Shadowblades will now receive an evade reactionary version of the Axe style, Cleave.


Sorcerer

- We have added two group power regeneration spells for the Sorcerer. These spells are available at the following Domination (Mind Twisting) spec levels:

37 Circle of Cognition
47 Circle of Lucidity


Valkyrie

- Valkyries will no longer have the Odin's Lesser Aura spell stuck in their spell list after receiving a higher level version of the spell.

- Vindictive Bite, Vindictive Nip, Valkyrie's Command, and Valkyrie's Dominance now share the same recast timer. Please note that the timer amounts for each shear set, 300 seconds for Vindictive Bite and Valkyrie's Command, and 60 seconds for Vindictive Nip and Valkyrie's Dominance have not been changed.

- The spell effect for the Odin's Hoof spell line has been changed.

- The recast timer for the Odin’s Hoof spell line has been decreased from 30 seconds to 20 seconds.

- The root duration for the Valkyrie styles, Odin’s Clip (Sword) and Pin (Shield) has been increased to 6 seconds.

- The Odin's Retribution line of spells can now be cast while moving.


Valewalker

- The spell effect for the realm ability, Vale Defense, has been changed.


Vampiir

- The Vampiir will no longer use a casting animation when casting the Restoration spell.


Warlock

- Warlocks are able to combine certain abilities in ways that, in conjunction with a few of their high damage spells, significantly overpowers them. This is exaggerated even more because the amount of damage done by certain Warlocks spells is so high. To help mitigate this issue, we have reduced the damage for the following Hexing spell lines:

2 Lesser Beguiled Pain - Damage: 10
3 Beguiled Pain - Damage: 15
8 Greater Beguiled Pain - Damage: 34
13 Lesser Beguiled Pain - Damage: 66
18 Beguiled Injury- Damage: 77
24 Greater Beguiled Injury - Damage: 97
34 Lesser Beguiled Hex - Damage: 135
43 Beguiled Hex - Damage: 168
49 Greater Beguiled Hex - Damage: 191

5 Infernal Sore - Damage: 9/pulse
9 Infernal Eruption - Damage: 15/pulse
19 Infernal Rot - Damage: 37/pulse
30 Infernal Degeneration - Damage: 55/pulse
41 Infernal Infection - Damage: 76/pulse
46 Infernal Erosion - Damage: 88/pulse


Wizard

- The Searing Wind spell line now has a scaling duration and resist lower effect for the higher level versions of the spells.

3 Searing Wind - Duration: 20s, Resist Lower: 10%
6 Searing Wind (Lesser) - Duration: 20s, Resist Lower: 10%
12 Searing Wind - Duration: 20s, Resist Lower: 10%
16 Searing Gust (Minor) - Duration: 25s, Resist Lower: 10%
21 Searing Gust - Duration: 25s, Resist Lower: 15%
27 Searing Wave (Minor) - Duration: 30s, Resist Lower: 15%
37 Searing Wave - Duration: 30s, Resist Lower: 15%
47 Searing Blast - Duration: 35s, Resist Lower: 15%

- The Simmering Cloud spell line now has a scaling duration and resist lower effect for the higher level versions of the spells.

8 Simmering Cloud - Duration: 20s, Resist Lower: 10%
14 Broiling Cloud - Duration: 20s, Resist Lower: 10%
22 Sweltering Cloud - Duration: 25s, Resist Lower: 10%
29 Burning Cloud - Duration: 25s, Resist Lower: 15%
36 Torrid Cloud - Duration: 30s, Resist Lower: 15%
46 Boiling Cloud - Duration: 30s, Resist Lower: 15%



CAMELOT CLASSIC WORLD NOTES


Monsters - General

- The monsters found in many of the homeland zones have grown greatly in strength. As players move away from the starting towns of Cotswold, Mularn and Mag Mell, the monsters will become steadily more dangerous. Adventurers are warned to explore cautiously until the extent of the changes is determined.


Items - General

- Bounty items have been adjusted to drop from monsters at a consistent rate. Previously some bounty items were very rare drops.

- Bounty items have been adjusted to a consistent sell value. In situations where this change would result in a lower sell value, the item was not changed.

- Grymkin's Healy Belt (Albion) now has a bonus to rejuvination skill in place of regrowth skill

- Trophies may now be obtained for Maldahar, Yar, Legendary Afanc, Evern, Green Knight, Orey-eyed Oghamist, and Stang.


Quests - General

- The Pig Herder's Cap of Victory, the Badger Herder's Cap of Victory, and the Tomte Herder's Helm of Victory can now be traded and dropped into vaults.

- Several quests in the classic zones have been altered to fit the monster changes described above (in Monsters/NPCs - General). The quest level, rewards and journal entries have been adjusted to match these changes.


Quests - Albion

- The beginner quests starting with Master Frederick have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.

- Arrows for Yetta Fletcher (levels 4 to 7 mini quest) - Yetta Fletcher is looking for someone to help her make some arrows. Speak to her in Cotswold if you can help.

- The Growling Ghost - Growler can now be found in Salisbury Plains near the northwest guard tower.

- "Beginning of War" Master Dunwyn has been relocated to Cotswold from Avalon Marsh. This will alleviate the excessive travel for players.

- Shaken Squire - Sir Jerem of Prydwen Keep is looking for players between levels 6 and 9 to help him locate an adventurous squire who has gone missing.

- Disenchanted - Prydwen Keep's enchanter, Palune, has been unable to deliver all of her newly-enchanted weapons since her courier has fallen ill. She's willing to pay players between levels 7 and 10 to deliver a special weapon for her.

- Breaking the Bandits - Atheleys Sy'Lian, Avalonian emissary to Prydwen Keep, has noticed an increase in bandit activity in Camelot Hills. She's looking for players between levels 8 and 11 to help her eliminate a local bandit leader.

- A Message for the Manes - Sir Jerem at Prydwen Keep is looking for players between level 9 and 12 to help him deal with an emerging threat from the demons of Darkness Falls.

- Boulderling Balm - Brother Maynard, Prydwen Keep's healer, has run out of a key ingredient for his healing hand balm and is willing to pay players between levels 10 and 13 who will help him resupply.

- Beginner Quests - The first two beginner quests in Albion have been replaced. Master Frederick will now give players some assignments in the Cotswold area. Players currently on the Important Delivery quest may return to Master Frederick to get the new quests. Players on the City of Camelot quest can finish that before getting the new quests.

- The Jersey Devil - Robert, Lord of Jersey, and court rival of the powerful Lady Genevieve, has come to Camelot to pay his respects to King Constantine. Lady Genevieve is looking for players level 35 and above to help her teach the Lord of Jersey a lesson he won’t soon forget.

- Point of Reason - Aricoer and his Captured Souls have been moved to Campacorentin Forest on the hill north of the Ogre Fortress.

- Chains of Death - Erich and the Giant Skeletons have been moved northeast of Cornwall Station atop a hill.

- Lisreen's Plight - Lady Nimue can now be found near a small body of water north of Nob’s Stable in Camelot Hills. Archibald Oakheart has been moved to West Downs in Salisbury Plains. The Fellwoods have been replaced with Druid Seers that are located atop a hill near the north western guard tower of Salisbury Plains.

- Forged Excellence - Dooben and Vandush have been relocated to Salisbury Plains. They can be found along the shoreline near the slave camp.

- Scura tragedia - The summoning circle has been moved to the Salisbury Plains. It is west southwest of Stonehenge Barrows.

- La morti parla - The Skeletal Legionnaires for this quest can now be found in Salisbury Plains. They guard the bridge next to the Fallen Tower.

- Animare il morti - Centurion Favius can now be found next to the Fallen Tower in Salisbury Plains.

- Master Frederick will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
Quests - Midgard

- The beginner quests starting with Dalikor have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.

- Stolen Eggs - We have fixed a bug that was preventing Bonedancers from speaking with Griffin Handler Njiedi and advancing their quest.

- Mauler Invasion (level 1 to 4 mini quest) - Viking Kreimhilde in Mularn is seeking brave new adventurers to help her deal with a problem with the black mauler cubs.

- Waking of the Fallen - Casters and Ranged fighters will no longer have to kill Broch multiple times to complete this quest.

- Lyna's Huldu Trouble (level 2 to 5 mini quest) - Lyna in Mularn has had her favorite staff stolen by a huldu outcast. She's willing to pay the person that is able to return it to her.

- Vers' Armor (level 4 to 7 mini quest) - Vers in Mularn is looking to improve his armor-making skills. He needs someone to help him obtain some supplies. Speak to him if you can help.

- Eater's Bounty (level 5 to 8 mini quest) - Tamara at the guard tower just outside of Mularn is looking for brave adventurers to help her defend the tower.

- "The Birthday Gift" (Level 1-4) Following in the family tradition Barkeeps Nognar and Prugar run the bars in Mularn and Jordheim. Due to the brothers responsibilities at there respective bars they rarely see each other anymore. Nognar needs someone to help him obtain a birthday gift for Prugar. He has an idea for something that will remind his brother how close they used to be as kids and that he does not need to be so serious all the time.

- "Family Reunion" (Level 2-5) Barkeep Prugar is thrilled. It makes him realize he has been working too much and not taking enough time for himself and his family. He plans on visiting his brother in Mularn but needs to straighten some loose ends before leaving. He has a letter he needs delivered to his brother, Barkeep Nognar of Mularn.

- "Dinner Quest" (Level 3-6) In preparation for the arrival of his brother, Barkeep Nognar wishes to make his brother's favorite meal. He needs several ingredients for his Hobgoblin Stew but cannot leave the bar since his apprentice has not returned yet.

- "Bow for a Gift" (Level 4-7) In the time since you have helped with the stew ingredients another letter has been received from Prugar. He wishes to go hunting one day during his visit. Unfortunately Nognar no longer has any hunting bows or quivers. He does have a friend in Haggerfel, Macalena, who should be able to help out.

- "Family Ties" (Level 5-8) Now that everything is in place for Barkeep Prugar's visit there is just one last task. Barkeep Nongar wishes a letter to be delivered to his brother letting him know they anxiously await his arrival the following day.

- "Battle on the House" (Level 6-9) Kristen works at her friend's bar in Vasudheim when not training with the Forces of Midgard. She sent her sword and shield off to Mildrid in Haggerfel for repairs while on leave from training. The Force of Midgard has sent a notice about an emergency meeting and she must have her sword and shield with her. She has much to do in Vasudheim and needs someone to fetch her belongings for her.

- "Suspicious Mind" (Level 7-10) Hrugnar is making his wife a fur cloak as a 10th anniversary gift. To keep Luran from becoming suspicious of his plans he has side tracked her with a new puppy, Gealla. But he again feels she is onto him and needs help. Since he cannot leave his shop he needs someone to get him the items he needs to complete her cloak.

- Galagore, in Vasudheim, will now accept Fenrir Tracker Paws for a bounty quest from levels 40 to 44. He was previously refusing to take them at level 40.

- Mucking through the Ick - The Ick spider has been hunted to extinction in Gotar. You can now find Ick in East Svealand near Audliten.

- Stolen Eggs - Griffin Handler Njiedi will now reward rogues with Recruit's Starklaedar Gloves instead of a duplicate Recruit's Starklaedar Jerkin.

- Taldos' Amulet - Taldos and his companions can now be found in East Svealand.

- Prove Kobold Helen's innocence - Kobold Helen, her escort guards and Sentry Litenberg have been moved to the guard tower near Dvalin.

- The Red Dagger - Joseph Domr can now be found in Gotar, near Fort Atla. Korban now resides somewhere in Gotar as well.

- Travelers Way - Players must now collect three skins from sveawolf prowlers. They can be found in the same area as the sveawolf mothers.

- Runes of Darkness - The Lone Weeping Willow can now be found in West Svealand.

- The Red Dagger - Korban and her seithkona sisters have relocated to Gotar.

- Wisdom of Time - Niswen has moved towards the north end of the lakes in Myrkwood.

- Grenlock Clan - Coplin has moved further north in Myrkwood. He can be found near the weeping willows.

- Grenlock Clan - Ove Alfevson now resides near the entrance to Askheim. He has been seen wandering the road to Gna Faste as well.

- Grenlock Clan - Players must now seek Jordande in Gotar instead of Tradande in Skona.

- A War of Old - Scout Argyle now hunts in the region just below Vindsaul Faste in West Svealand.

- A War of Old - Lieutenant Salurn has relocated to Gotar, not far from the Cursed Tomb.

- A War of Old - The Witch now haunts Myrkwood just below Gotar.

- Beginning of War - Master Briedi has been relocated to Mularn from Fort Atla. This will alleviate the excessive travel for players.

- Dalikor will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.


Quests - Hibernia

- The beginner quests starting with Addrir have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.

- Bones to Blades (level 2 to 5 mini quest) - Wony in Mag Mell has accepted a commission to make special weapons, but she's lacking all the necessary components. She is looking for brave adventurers to help her with this problem.

- Valewalkers and Animists can now complete the Stolen Hatchling quest.

- "Beginning of War" Master Lucyn has been relocated to Ardee from Connla. This will alleviate the excessive travel for players.

- Rattled Recruit - Sentinel Moya in Ardee is looking for players between levels 6 and 9 to help her locate an overeager recruit who has gone missing.

- Quick Fix - Nyderra, in Ardee, is looking forward to a hunting trip with an old friend, but her new bow has broken. She's looking for players levels 7 to 10 to help her in repairing it before her guest arrives.

- Inherit the Wind Ghoul - Ardee's enchanter, Eiral, needs help proving a theory about the spirits that haunt Hibernia. She will ask players between levels 8 and 11 to assist her with her research.

- A Friend For Gogarty - Aideen, a merchant in Ardee, has been too busy lately to visit her friend, Gogarty Muire. She's searching for players between levels 9 and 12 to bring him a new friend.

- Creeping Darkness - Sentinel Moya, leader of the Sentinel garrison in Ardee, is looking for players between levels 10 and 13 to assist her with the first phase of a campaign against demons escaping from Darkness Falls.

- The Troya’s Research quest has been renamed Josson’s Research and has been moved from the Connla area to Mag Mell. Players between levels 2 and 5 can begin the quest by speaking with Josson.

- The Tyree’s Dyes quest has been renamed Rhian’s Dyes and has been moved from the Howth area to Tir na mBeo. Players level 11 and above can speak to Rhian to begin the quest.

- The named wind ghoul, Little Wind, will now spawn more frequently for the Little Wind quest. He may be found during the daylight hours near the other wind ghouls in Connacht.

- Roane Skin - Slevin has relocated to the barn at the parthanan farm in east Lough Derg.

- Roane Skin - Resa has relocated to the northern coast of the lake in Lough Derg, north of the parthanan farm and can be found among the other roane maidens there.

- Roane Skin - Hazard has moved to a circle of stones to the west of the town of Tir na mBeo in Lough Derg.

- Seek the Moonstone - Nock has taken up residence on the Dergan Island in southern Lough Derg.

- Seek the Moonstone - Tracker Tremain has been seen near Nock’s old hut in the northeastern Silvermine Mountains, near the border with Lough Derg.

- Seek the Moonstone - Rory has taken up with the Empyreans in the Valley of Bri Leith and can be found near Keeper Rasa.

- Criostoin’s Promise - Players will now learn the story of Criostoin’s Promise from Saraid in Caille instead of Kimba.

- Connla’s Well - Slevin has relocated to the barn at the parthanan farm in east Lough Derg.

- Secret of Nuada’s Silver - Miner Cucugar has fled the Sheevra lands and taken refuge with his Siog cousins near the entrance to the Coruscating Mine in the Valley of Bri Leith.

- Secret of Nuada’s Silver - Players will now be asked to bring Dera a silver arrow from a Siog archer named Sloithi.

- Secret of Nuada’s Silver - Hill hounds can now be found roaming near Sloithi’s Siog encampment.

- Secret of Nuada’s Silver - Mermen can now be found along the western edge of Moon Lake in the Valley of Bri Leith.

- Secret of Nuada’s Silver - Bran the Giant now roams near a grove of dead trees in the southeast of the Cliffs of Moher.

- Enchanting Willow - Ciar can now be found in a cluster of birch trees to the east of Mag Mell.

- Enchanting Willow - Lucan is now posted by the standing stones southeast of the Muire Tomb’s entrance in Connacht.

- Enchanting Willow - Torrance has taken up residence in Ardee.

- Cad Goddeau - Torrance has taken up residence in Ardee.

- Cad Goddeau - The Old Hermit and his Blademaster have left their former home in Lough Gur and now resides in a camp south of Brynach in the Valley of Bri Leith.

- Addrir will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.


Monsters/NPCs - General

- The meetings that were held in the three capital cities regarding Atlantis will no longer be held. Instead, new meetings are being held to inform one and all of the terrible situations that face the Inconnu, the Kobolds, and the Shar in the lands of Catacombs. Stop in the capital city and see the creatures that threaten the very lives of these three races!

- The puppies summoned by the Whistle have been given new models.



TRIALS OF ATLANTIS NOTES


Items - General

- Players no longer need to have starter their master levels to gain credit for the Scepter of the Meritorious Encounter.

- Artifact scrolls in Stygia have been redistributed and the drop rates increased. Setians and Mau now have a chance to drop any page of the Stygia scrolls.

- Cloak of Divinity can now be dyed with cloth dye instead of leather dye.

- (Midgard) The thrust debuff on the Golden Spear artifact has been changed to a slash debuff to match the damage type of the artifact.


Oceanus Quests

- The named shark, Ancus of the Skyros Order faction quest can now be found hunting around a large rock north of the Kraken lair.


Aerus Encounters

- Players are no longer required to have trials 9.1 - 9.9 complete to assist in attacking the Phoenix.

- Dawar now will now be more reliably found at his spawn location.


Oceanus Encounters

- Sightings of the Kraken and Leviathan have increased lately in Oceanus Hesperos and Oceanus Notos.

- Moughart will now be more reliably found at his spawn locations.


Stygia Encounters

- In the Snake Charmer's Weapon encounter, Maedion will move a little faster while playing his flute than he did before, though he should still be quite easy to keep pace with.


Temple of Twilight

- Legends tell of adventurers using the severed head of Medusa as a weapon against the legendary Kraken


Dungeons

- Sobekite Eternal Encounter - Pick Your Poison: Djedkare will now gain power faster so that he may grant the challenges for his Trial more quickly. Djedkare will also now grant an entire battlegroup credit for defeating his challenge of Horror (ML 2.7).

- Stand Fast: Another sobekite observer has taken residence within Amenemhat's chambers.

- (Temple of Twilight) Kepa will no longer ask players to retrieve a cure. Players will be able to talk to her directly and launch into the encounter without doing any additional questing.

- (Temple of Twilight) Antioos will no longer demand players retrieve items for her. Players will be able to talk to her to launch the encounter without seeking additional items.



CATACOMBS WORLD NOTES


Monsters - General

- Various archer based monsters have been made to engage in melee sooner when attacked.


Item - General

- (Midgard) The Circlet of the Kobold Recluse, Circlet of the Desolate Kobold, and the Circlet of the Solitary Kobold have been adjusted in level from 45 armor to 50.

- Spellbound Cerulean Short Bow (Albion) now has a bonus to quickness in place of the duplicate dexterity bonus

- The Spellbound Cobalt War Mace (Albion) is now set to the correct material level.

- (Hibernia) Numinous Shield of Numsi and Shield of Despairing Souls may now be recharged.


Instanced Adventuring

- To coincide with level changes in the area, Taskmaster Jeryd in Tir na mBeo will now offer tasks to players between levels 11 and 20. Taskmaster Nelarid in Howth will now offer tasks to players between levels 21 and 30.

- To coincide with level changes in the area, Taskmaster Mairlin Caer Ulfwych will now offer tasks to players between levels 21 and 30. Taskmaster Lucir in the Avalon Marsh will now offer tasks to players between levels 31 and 40.

- (Darkspire) Monsters that were spawning outside of the cave walls will now appear properly inside the caves.

- (The Gnolls' Den) Characters inside the Gnolls' Den adventuring wing will now be able to stealth when no monsters are around them.


Hibernian Frontlines

- Fixed an issue that would cause the Possessive Spirit to not reset correctly if you died fighting it.


Quests - Hibernia

- Down with the Madness - Champions, Heroes and Rangers will now receive the correct reward when completing this quest. Players who were given the wrong reward can return to Burniss in Shar Labyrinth to make an exchange.



TRADESKILL NOTES

- The Albion Armorcrafting recipes for roman glove linings and roman sleeve linings will no longer have their skill levels reversed.

- The Water Spell Stone (Hibernia) will now be dark blue like the recipe icon (and all other "water" gems)



FOUNDATIONS NOTES

- We have added a /housepickup command that will automatically pick up and place into your inventory decorations from your house and garden. It will only pick up decoration objects - not Merchants, Vaults, or Tradeskill Tools.

- The horse from Jorund in Erikstaad to Maisriath's Hitching post will now correctly let you off in the correct location.

- The horse from Alamdar in Dalton will no longer make a sight seeing trip through the Chiltern Market.

- Players may now obtain trophies for Dub, Mordred, Fafnir, Grubthor, Terracite Cthiyrkkftooift, Golnar, Orunos, Winged Terror, and Chief Amanita in Catacombs.
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
the scroll stuff in 1.74 is a huge boost! :)

every lvl55+ taur can drop any scroll of volcanus.
and every centaur+cyclops can drop any scroll of aerus! :)

and drops seem to have increased
 

Docs

Fledgling Freddie
Joined
Apr 9, 2004
Messages
515
Good of you to post this info here, to bad Ill be retired, dead, buried and
forgotten before we get v1.75 with the current lag between the US and EU versions. :(
 

Chimaira

Can't get enough of FH
Joined
Jan 21, 2004
Messages
4,462
Bloodclot said:
the scroll stuff in 1.74 is a huge boost! :)

every lvl55+ taur can drop any scroll of volcanus.
and every centaur+cyclops can drop any scroll of aerus! :)

and drops seem to have increased
Drop havent increased :p I can tell you for sure.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
When i played US , i farmed Centaur Guards nothing else, in 6 hours farming over 2 days i had a full CS book and full GoV book and some other random scrolls!
 

Lamp

Gold Star Holder!!
Joined
Jan 16, 2005
Messages
22,950
Will sure appreciate the increased drop rate for Stygia scrolls. Been farming for Dreamsphere 3rd scrolls for A G E S....still not dropped /
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Docs said:
Good of you to post this info here, to bad Ill be retired, dead, buried and
forgotten before we get v1.75 with the current lag between the US and EU versions. :(

Planning to die in a month then?
 

MythieY

Fledgling Freddie
Joined
May 12, 2004
Messages
361
Gamah said:
Planning to die in a month then?

lmfao i love it

your such a gimp

less time on Fh more time in rvr getted prawned by the whorelocks if you please:kissit:
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
MythieY said:
lmfao i love it

your such a gimp

less time on Fh more time in rvr getted prawned by the whorelocks if you please:kissit:

Why quote a quote that has nothing to do with you, then post a comment that has nothing to do with what you quoted.

We all know by now that English and general intelligence beyond that of a dryed grape illudes you so why even bother :|.
 

Shagrat

I am a FH squatter
Joined
Dec 23, 2003
Messages
6,945
MythieY said:
lmfao i love it

your such a gimp

less time on Fh more time in rvr getted prawned by the whorelocks if you please:kissit:

you really are quite clueless arent you?
 

Accupuncture

Fledgling Freddie
Joined
Dec 21, 2004
Messages
302
Can someone tell me why we on the english speaking servers have to wait for it to be translated into all the other languages before its implimented.

As you maybe aware there are now more non english languages servers, and as such im sure the time between patches and them going live on the English speaking servers will now increase.

Why not give us on the English speaking servers the patch first.
 

Shagrat

I am a FH squatter
Joined
Dec 23, 2003
Messages
6,945
Accupuncture said:
Can someone tell me why we on the english speaking servers have to wait for it to be translated into all the other languages before its implimented.

As you maybe aware there are now more non english languages servers, and as such im sure the time between patches and them going live on the English speaking servers will now increase.

Why not give us on the English speaking servers the patch first.

yeah because this question hasnt been answered every time its been asked for every single previous patch we've every had....................................... :touch:
 

Accupuncture

Fledgling Freddie
Joined
Dec 21, 2004
Messages
302
Shagrat said:
yeah because this question hasnt been answered every time its been asked for every single previous patch we've every had....................................... :touch:


And the reply was ???

If I had seen a reply or even a question asking this I would have not asked.
 

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