Outlaw's GRP

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Amadon

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Marc said:
i still, after 2 years cannot fathom, why people feel the need to get an ego about a computer game. It really is sad
Current human society engenders a need to identify with various aspects of existence to justify existence. This is evident through the identification with money, nation, religion, social status and many other concepts which have been and are still used to identify success. It is a disease of humanity to have this need to identify with something and to justify it's own existence, and this disease is pervasive through all walks of life. What you call getting an ego about a computer game is a symptom of this. People identify with their characters in the game, especially in a MMORPG which is a highly immersive environment. When people identify with their character, they feel to some extent or other that their existance is justified by that character, and thus they feel threats to that character as personal attacks, and feel that outstanding performances by that characters as greater justification for it's existance and thus their own through identification with it.
That's my opinion on why people develop egoes based on games. I hope it helps you gain understanding of something which seems to frustrate you.
the skill levels are comparitably (sp) low in this game compared to that of others eg CS
At one stage I thought CPM > Q3 > CS > DAoC skill wise, but of late I've realised that a game requiring different skills doesn't mean that it needs more skill than another. In my opinion, CPM > Q3 > CS > DAoC in technical skills alone, ie. reaction time and hand-eye co-ordination. However in other less tangible skills, I believe the reverse is true. One example would be the value of experience, in CPM/Q3/CS the potential range of encounters you face are far more limited than what you face in DAoC. In situations where there are a multitude of potentially fight winning actions, experience plays a far greater role. In FPS games, the actions you can take are fairly limited, so the deciding factor becomes who can execute the right action quicker, whereas in DAoC, the deciding factor is more often who chooses the options to counter those chosen by his enemy. Of course speed of execution is very important, but the dynamic nature of combat in DAoC leads me to believe that the experience portion of skill is far more important in DAoC than in FPS games.

k enough rambling xDDDDDDDDDDDdddddddddddddddd
home time!
 

Marc

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Amadon said:
Current human society engenders a need to identify with various aspects of existence to justify existence. This is evident through the identification with money, nation, religion, social status and many other concepts which have been and are still used to identify success. It is a disease of humanity to have this need to identify with something and to justify it's own existence, and this disease is pervasive through all walks of life. What you call getting an ego about a computer game is a symptom of this. People identify with their characters in the game, especially in a MMORPG which is a highly immersive environment. When people identify with their character, they feel to some extent or other that their existance is justified by that character, and thus they feel threats to that character as personal attacks, and feel that outstanding performances by that characters as greater justification for it's existance and thus their own through identification with it.
That's my opinion on why people develop egoes based on games. I hope it helps you gain understanding of something which seems to frustrate you.

Dont agree with that in the slightest. If you read these boards, you can pretty much gather, who the people are with ego's, They are the loudest of all, the attention seekers, clamouring for the adultation of their peers, which, if you want to break down into psychological horseshit, could be perceived as a total lack of social skills in the real world if you will. Wether that is the case or not, i dunno, but rest assured, doesnt frustrate me in the slightest. If anything I think its laughable.

Amadon said:
At one stage I thought CPM > Q3 > CS > DAoC skill wise, but of late I've realised that a game requiring different skills doesn't mean that it needs more skill than another. In my opinion, CPM > Q3 > CS > DAoC in technical skills alone, ie. reaction time and hand-eye co-ordination. However in other less tangible skills, I believe the reverse is true. One example would be the value of experience, in CPM/Q3/CS the potential range of encounters you face are far more limited than what you face in DAoC. In situations where there are a multitude of potentially fight winning actions, experience plays a far greater role. In FPS games, the actions you can take are fairly limited, so the deciding factor becomes who can execute the right action quicker, whereas in DAoC, the deciding factor is more often who chooses the options to counter those chosen by his enemy. Of course speed of execution is very important, but the dynamic nature of combat in DAoC leads me to believe that the experience portion of skill is far more important in DAoC than in FPS games.

k enough rambling xDDDDDDDDDDDdddddddddddddddd
home time!

But don't FPS have the same inherit, intangible skills as DAoC? The ability to weigh up a particular situation and respond in a way that negates all the possible variances for failure? Id say that CS needs just as much, if not more intangible skill levels to ensure success, added to the fact there is no dispute as to which game needs the most tangible skill levels.

oh, and please dont patronise me by talking to me like im a kid. Cheers.
 

Asha

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how did he patronise you? o_O

I agree with the first part but don' know enough about CS to comment on the second part.
 

Amadon

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Marc said:
oh, and please dont patronise me by talking to me like im a kid. Cheers.
I would use monosyllabic words if I spoke to a kid. Go ahead and take offense, that's your problem and a pretty big issue you should sort out. I felt like expressing my perspective on a matter, you disagreed and chose to take offense.
 

Marc

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Amadon said:
I would use monosyllabic words if I spoke to a kid. Go ahead and take offense, that's your problem and a pretty big issue you should sort out. I felt like expressing my perspective on a matter, you disagreed and chose to take offense.

Yeah my bad, dont even know why I put the patronising bit in there :D
 

Clipse

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Amadon said:
Current human society engenders a need to identify with various aspects of existence to justify existence. This is evident through the identification with money, nation, religion, social status and many other concepts which have been and are still used to identify success. It is a disease of humanity to have this need to identify with something and to justify it's own existence, and this disease is pervasive through all walks of life. What you call getting an ego about a computer game is a symptom of this. People identify with their characters in the game, especially in a MMORPG which is a highly immersive environment. When people identify with their character, they feel to some extent or other that their existance is justified by that character, and thus they feel threats to that character as personal attacks, and feel that outstanding performances by that characters as greater justification for it's existance and thus their own through identification with it.
That's my opinion on why people develop egoes based on games. I hope it helps you gain understanding of something which seems to frustrate you.

At one stage I thought CPM > Q3 > CS > DAoC skill wise, but of late I've realised that a game requiring different skills doesn't mean that it needs more skill than another. In my opinion, CPM > Q3 > CS > DAoC in technical skills alone, ie. reaction time and hand-eye co-ordination. However in other less tangible skills, I believe the reverse is true. One example would be the value of experience, in CPM/Q3/CS the potential range of encounters you face are far more limited than what you face in DAoC. In situations where there are a multitude of potentially fight winning actions, experience plays a far greater role. In FPS games, the actions you can take are fairly limited, so the deciding factor becomes who can execute the right action quicker, whereas in DAoC, the deciding factor is more often who chooses the options to counter those chosen by his enemy. Of course speed of execution is very important, but the dynamic nature of combat in DAoC leads me to believe that the experience portion of skill is far more important in DAoC than in FPS games.

k enough rambling xDDDDDDDDDDDdddddddddddddddd
home time!

Ok, who's webpage did u get this from ? :D
 

Bracken

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Amadon said:
That's my opinion on why people develop egoes based on games.

And what a well stated opinion it was (if it was your own) ;) . I'd have just said that people who worry about who's good and who sucks (and all associated topics) in a game have an underdeveloped sense of self :p
 

Clipse

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vintervargen said:
my chars names doesnt matter now does it? check other threads, ive been asked 134123431 times. oh and it even was in my sig 1 week ago.

I didn't even know u existed 1 week ago, just wanna know your name, to smile over next time I gank j000
 

Fluid

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Clipse said:
I didn't even know u existed 1 week ago, just wanna know your name, to smile over next time I gank j000

do j00 smile when j00 zerg me? :wub:
 

vintervargen

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Clipse said:
I didn't even know u existed 1 week ago, just wanna know your name, to smile over next time I gank j000

oh no, now i wont be able to sleep tonight.

i dont expect you to recognize a druids name anyhow, as you have no clue who you should nuke or interrupt first. i am, however, grateful for your mezzbreaking.
 

Arnor

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Asha said:
we were plenty active before toa and we did NOT lose anything like 50% to RR BM group. We used to look FORWARD to it because in 1.65 we were pretty even matched with hib tank groups and so we won most often vs. hib tank groups.

if you want to call me crap I will take it as a compliment since you showed how fucking clueless you are about my class in your posts

1.65:

bof+sos=win versus 98% of tankgroups

You were very good ill grant you, but bof+sos in the era of tankgroups albion leet groups didnt exactly have it very hard.

edit: and hib tank groups were at the bottom of the foodchain then. (But it was pretty balanced and fun nonetheless)
 

Konah

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vintervargen said:
during that time we (hibs) killed all alb groups with at least a 50% win ratio, from IG groups in odins vs FC/BF/TB, then with VGN in emain, then with RR bm groups.
i only remember RR beating us once, on brief border, alot of deaths on both sides but we lost cos we fucked up. every other time u 'won' u had adds or half our grp mysteriously ld'd/crashed.... a good fight but not especially hard is my memory of RR, along with thier high opinions of themselves ofc :)

the only really good hib tank grp was BaF, altho IG could do well on a good day. BaF >>>>>>> All other hib tank grps from that time, by a large margin.
 

Konah

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Klonk said:
My question still remains, why do some albs do so much better-than-average?
there is this 'black cloud factor' in alb. alot of players have only ever experienced pickupgrp rvr and tbh its true, a pickup grp has a very slim to zero chance of beating a balanced hib/mid grp 8v8 post toa.

alb rvr guild grps can still do ok, yes its harder than it was, no u probably wont go unbeaten for long. but tbh in the pre-toa patch alb was easy-mode with a decent theurg in grp. it was fortunate for hib/mids that finding a good pet spam theurg was/is bloody hard :eek:
 

Filip

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i dont think vintervagen play the game anymore... or must have been years ago jugdeing from the clueness of his post's

i know at least 1 alb flamer who just post to get ppl angry without having been logged in several months...

And ppl like vintervagen and fluid sound like that to me.
 

Fluid

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Filip said:
i dont think vintervagen play the game anymore... or must have been years ago jugdeing from the clueness of his post's

i know at least 1 alb flamer who just post to get ppl angry without having been logged in several months...

And ppl like vintervagen and fluid sound like that to me.

what exactly have i said in this thread? just cos i dislike ur little zerg guild doesn't mean i haven't played for months, i play more or less every day.
 

Arnor

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Aussie said:
30min RAs balances realms m8z , you didnt know? :m00:


sos every 30, bof every 15

never said it balanced realms, but it made you able to surf through alot of fights during a night of rvr.
 

Asha

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Arnor said:
1.65:

bof+sos=win versus 98% of tankgroups

You were very good ill grant you, but bof+sos in the era of tankgroups albion leet groups didnt exactly have it very hard.

edit: and hib tank groups were at the bottom of the foodchain then. (But it was pretty balanced and fun nonetheless)
Isn't that what I said? I've never said otherwise :)
1.65 was a pretty balanced patch, I think everyone agrees on it.
And the BoF/SoS record is old as hell. You could say the same about GPx2, fucking healers, and the other imbalances of the game. I wish GOA would have delayed the end of that version a bit but oh well :)
 

vintervargen

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Filip said:
i dont think vintervagen play the game anymore... or must have been years ago jugdeing from the clueness of his post's

i know at least 1 alb flamer who just post to get ppl angry without having been logged in several months...

And ppl like vintervagen and fluid sound like that to me.

ehehe you keep saying clueless and such things, yet you cant come with any counterarguements. whatever you do, dont try a career as a politician.
 

vintervargen

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Konah said:
i only remember RR beating us once, on brief border, alot of deaths on both sides but we lost cos we fucked up. every other time u 'won' u had adds or half our grp mysteriously ld'd/crashed.... a good fight but not especially hard is my memory of RR, along with thier high opinions of themselves ofc :)

the only really good hib tank grp was BaF, altho IG could do well on a good day. BaF >>>>>>> All other hib tank grps from that time, by a large margin.

i played much in all 3 GGs, and baf was the best when they played since they used voicecom at that time. however when RR was created, both FC and BF went inactive or only played late night or so, because when we played from 18-22 every day, we hardly met any of you.
 

Stunned

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Its not like alb sorc/cab groups are at the bottom of the food chain today. Atleast not on prydwen.
 
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