Current human society engenders a need to identify with various aspects of existence to justify existence. This is evident through the identification with money, nation, religion, social status and many other concepts which have been and are still used to identify success. It is a disease of humanity to have this need to identify with something and to justify it's own existence, and this disease is pervasive through all walks of life. What you call getting an ego about a computer game is a symptom of this. People identify with their characters in the game, especially in a MMORPG which is a highly immersive environment. When people identify with their character, they feel to some extent or other that their existance is justified by that character, and thus they feel threats to that character as personal attacks, and feel that outstanding performances by that characters as greater justification for it's existance and thus their own through identification with it.Marc said:i still, after 2 years cannot fathom, why people feel the need to get an ego about a computer game. It really is sad
That's my opinion on why people develop egoes based on games. I hope it helps you gain understanding of something which seems to frustrate you.
At one stage I thought CPM > Q3 > CS > DAoC skill wise, but of late I've realised that a game requiring different skills doesn't mean that it needs more skill than another. In my opinion, CPM > Q3 > CS > DAoC in technical skills alone, ie. reaction time and hand-eye co-ordination. However in other less tangible skills, I believe the reverse is true. One example would be the value of experience, in CPM/Q3/CS the potential range of encounters you face are far more limited than what you face in DAoC. In situations where there are a multitude of potentially fight winning actions, experience plays a far greater role. In FPS games, the actions you can take are fairly limited, so the deciding factor becomes who can execute the right action quicker, whereas in DAoC, the deciding factor is more often who chooses the options to counter those chosen by his enemy. Of course speed of execution is very important, but the dynamic nature of combat in DAoC leads me to believe that the experience portion of skill is far more important in DAoC than in FPS games.the skill levels are comparitably (sp) low in this game compared to that of others eg CS
k enough rambling xDDDDDDDDDDDdddddddddddddddd
home time!