Order the new Albion?

Vepo

Fledgling Freddie
Joined
Jan 16, 2004
Messages
231
Hey peeps,

I have a feeling this may cause a few flamers to appear, but anyone else think the Order are the new Albions?


  • They face equal numbers and run away
  • You face them one on one and they die very quickly (even if 5 levels higher then you)
  • They can only effectively kill you if they are Zerg vs 1
  • And so much more

So what do you other Desto players think?

I also wouldn't mind hearing from the Order side as to what they think about their own tactics to actually win a fight!
 

pikeh

Resident Freddy
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Aug 28, 2004
Messages
5,032
I hate to say it, but, Someone died in RvR zone?
Can we not start with this stuff please - I'm sure both sides are guilty of zerging just as much.
 

Vepo

Fledgling Freddie
Joined
Jan 16, 2004
Messages
231
I hate to say it, but, Someone died in RvR zone?
Can we not start with this stuff please - I'm sure both sides are guilty of zerging just as much.

Nah I didn't die in the RvR zone (unless of course I'm there fighting :p ). Just waiting in the queue to join a scenario, so just thought I would bring up the discussion. I don't mind dying... just thought I would discuss what I've seen thus far from the Order side :D
 

Legean

Fledgling Freddie
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Jul 11, 2004
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672
Depends on what class you are and what level. If i see one of the healers in the first 13 or so levels then yeh as a none healer ill run away. A lot of the time the problem i have if i try to run solo, which isn't that much anymore is no destruction people are doing the same. You might start a fight solo but you can bet as soon as youve landed a hit more will appear!

The biggest problem Order faces atm is the lack of healers. Generally order has 2 healers in a scenario against 4+ on the destruction side.
 

Deepflame

Fledgling Freddie
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Jun 16, 2004
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Curiously enough, I've been thinking the exact opposite of Destruction. ;p They lose even though they have higher numbers, I rarely see any Destruction BG victories, coordination seems remarkably low. ;)

But hey, I have no grudge against Albion, I used to play that realm. ;)
 

Vepo

Fledgling Freddie
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Jan 16, 2004
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231
Yeah I have to say some of the desto players are pretty much as thick as a freshly laid turd on a hot summers day!
 

Kinag

Part of the furniture
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Dec 22, 2003
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From my own experience, it changes every single round I enter the Scenario Nordenwatch. For one round, everything is smooth and we manage to push them back (on my witch hunter), then the next time the tide turns and we're the one pushed back with shitloads of destruction players charging at us.

So far I'd say it's even, destruction has superior tactics the one round, then the next their tactics crumble and order wins. So it changes back and forth.

What is annoying though is that Order REALLY needs more healers. Runepriests nuking the shit out of opponents, when there's three allies dieing by his side, is just wrong.
 

Enli

Fledgling Freddie
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Jan 4, 2004
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2,522
What is annoying though is that Order REALLY needs more healers. Runepriests nuking the shit out of opponents, when there's three allies dieing by his side, is just wrong.
true , most annoying part and stupidiest thing they could do
his grp kills and he heals = max amount of rp
 

Talivar

Part of the furniture
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Jan 27, 2004
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I find it the opposite vepo, im often running solo as im the flag capper in nordenwatch and its only 25% of the time that a destro player will fight me 1 on 1. They flee instead of fight but soon as another couple show up they turn and want to fight lol. I imagine its same for both sides and the truth is if running keeps them alive long enough to find allies and win the fight then its me who is the idiot for chasing:) since im the one thats dead in the end and they the one with the rps.
 

leviathane

Part of the furniture
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only thing i've noticed that resembles albion is the fact they mostly all rolled bw's
 

Narzeja

Loyal Freddie
Joined
Jun 4, 2004
Messages
438
Hey peeps,

I have a feeling this may cause a few flamers to appear, but anyone else think the Order are the new Albions?


  • They face equal numbers and run away
  • You face them one on one and they die very quickly (even if 5 levels higher then you)
  • They can only effectively kill you if they are Zerg vs 1
  • And so much more

So what do you other Desto players think?
Lol, no.
 

Fafnir

Resident Freddy
Joined
Dec 22, 2003
Messages
3,024
  • They face equal numbers and run away
  • You face them one on one and they die very quickly (even if 5 levels higher then you)
  • They can only effectively kill you if they are Zerg vs 1
  • And so much more
  • Never faced equal numbers in open rvr only superior numbers of destruction, thoose times i've been there it ends with destro just goin away and not showing up giving us the time to recap the points.
  • Well some classes rip others to bits very fast, had a 2vs1 fight against a shaman, just could not kill him and he could not kill us, so we went our merry way, meet him an hour later and solo killed the shaman in around 1 min.
  • Well goes for destruction also. :)
  • And so much more, agree, so destruction must be the new Albion, you got the numbers to back it up :D
 

Cylian

Can't get enough of FH
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Destruction even got a zone that resembles the gate to Camelot from DAoC!
 

Aada

Part of the furniture
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Karak Hirn 90% of the Order players are retards who have tunnel vision.

I lost count the many times in a Scenario the ENTIRE order team is hacking away at the Orc tank that is being healed by the 3-4 healers while the Destruction ranged dps kills our healers.

You try telling people that the big black orc is there to soak up the damage but they still don't listen.

Also another example is in most Scenarios Order will have 3-4 healers max if that i look around and where are 2 of our healers while we are all being cut down?

They are on the ranged repeaters :m00:

Destruction PUGS are more well organised, the healers seem to realise they rolled a healer and actually HEAL.

Our Archamages?

Well lets just say a lot of them think they are Shadowpriests.
 

Plutaris

Fledgling Freddie
Joined
Feb 26, 2006
Messages
120
lol.. not sure what the poster is getting at.

Please please please, stop drawing comparisons to Daoc (ridiculous ones to). Most of us played it aye, most of us loved it.. but they are two different games entirely and the player base in WAR is a mixture of Wow, Daoc and AOC etc etc.

Forget the sides.. its the "player" behind the keyboard.

I've met Destro players who just run, and will run half the map to get away from you. I dont get it, why come into a RVR zone if you are gonna run all the time ??
 

Thimble

Fledgling Freddie
Joined
Dec 12, 2005
Messages
59
Karak Hirn 90% of the Order players are retards who have tunnel vision.

I lost count the many times in a Scenario the ENTIRE order team is hacking away at the Orc tank that is being healed by the 3-4 healers while the Destruction ranged dps kills our healers.

You try telling people that the big black orc is there to soak up the damage but they still don't listen.

Also another example is in most Scenarios Order will have 3-4 healers max if that i look around and where are 2 of our healers while we are all being cut down?

They are on the ranged repeaters :m00:



Destruction PUGS are more well organised, the healers seem to realise they rolled a healer and actually HEAL.

Our Archamages?

Well lets just say a lot of them think they are Shadowpriests.

I play a healing class and I heal. At PG I'm with the FC, them as my defensive and doing what I can to keep them alive. If there is no FC and both sides are just bashing each other to shit then I always go for the healers. So I'm hoping I fall into the 10% you consider not retarded :(

The Archmage is kinda like a shadowpriest in the fact that they can dps and heal. They have to dps to boost their healing. Most simply have not found the balance yet and take dps > healing. This ofc means the class isn't played as it should be. Hoping in time ppl will come to understand the full potential of the Archmage.

In DaoC I played a Cleric in RvR plenty of times. (Was never that great at it though....first MMO you see :( )
Guild Wars - Warrior/Monk - Pretty fun :)
WoW - Holy/Disc Priest - PvP Server and Pve Servers.

Every healer wants to dps. But not every healer knows when not to dps :lol:

Also remember, Look after your healers. Someone may have rolled a healing class with all good intentions on healing the masses. But if they're not looked after (because usually the dps classes are simply focused on dpsing the guy in front and don't worry about the other guy beating on the healer....they just whine when they didn't get a heal) they will think....fuck this, I'm going to dps and only worry about myself. :drink:

And yea I've met plenty of Destro who run away in RvR when I meet them 1v1. IF I let them run I usually find them with 2/3 of their mates later on (ofc they're extremely brave at this point). Or I'm dumb enough to chase them all around the zone to only get nuked by a lvl 55 champ guard. Bah pay attention to the map, not just the chickenshit (omfg I'm only here for a quest. I don't wanna fight) guy running away :twak:
 

Downanael

Fledgling Freddie
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Destruction is clearly the clueless zerg realm with their tank batallions :flame:
 

bobfish

Fledgling Freddie
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I think you are looking at this wrong, firstly a scenario is a crap example to base a realm's ability off of, considering they are PUGs and only balanced on numbers not on class make-up or RR.

Now assuming you could judge ability from them you have to take into account that the Order tanks just aren't as popular as the Destruction tanks. So you cite a lack of healing as a problem, but so many times there isn't a tank to heal.

When Order do get their act together, I've seen them easily defeat the zerg mentality (it prevails in scenarios too), of Destruction. A good tank, two or three healers, and Order can usually hold their own if not win.

On a bigger picture, our guild has been in several fort encounters so far and always won, even against superior numbers of Destruction players. We've even had a call for reinforcements answered by other Order players and seen Destruction just crumble as they get hit from both sides by a well planned attack.

It's far too early to judge the state of an entire realm, the only real FACT is that Destruction has more players than Order.
 

Tallen

Fledgling Freddie
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Karak Hirn 90% of the Order players are retards who have tunnel vision.

I lost count the many times in a Scenario the ENTIRE order team is hacking away at the Orc tank that is being healed by the 3-4 healers while the Destruction ranged dps kills our healers.

You try telling people that the big black orc is there to soak up the damage but they still don't listen.

Also another example is in most Scenarios Order will have 3-4 healers max if that i look around and where are 2 of our healers while we are all being cut down?

They are on the ranged repeaters :m00:

Destruction PUGS are more well organised, the healers seem to realise they rolled a healer and actually HEAL.

Our Archamages?

Well lets just say a lot of them think they are Shadowpriests.

I'm not touching this with a 10 foot healers staff suffice to say you reap what you sow.
 

Aurelius LH

Fledgling Freddie
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May 26, 2008
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From what I've seen and heard from players of earlier mmorpgs, lots of them went Destruction - and Destruction also has a lot of appeal for new players too. The result is they have an advantage of numbers, and also a core of pretty well clued up PvPers from past games.

What I normally see in the RvR areas is either a disorganised rush of inexperienced Dertruction folks, who will usually overpower disorganised Order players but get hammered by organised Order players, or a coordinated core of Destruction folks with a few learners and beginners along, which crushingly overpowers unorganised Order groups and often is too much for a smaller, albeit organised, Order team.

Of course, as people new to the genre get the hang of it, things will swing back and forwards - but so far I've not seen anything massively unbalanced, or unpleasantly surprising, in RvR.
 

bobfish

Fledgling Freddie
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whats wrong with zerg its not daoc. and are you going to tell people ingame not to add

Zerging doesn't work in fort battles. Sure for rolling around just PvPing, zerging is fine, but to win the objectives, it's not going to work if other players are there.
 

mgX

Fledgling Freddie
Joined
Sep 8, 2008
Messages
36
Karak Hirn 90% of the Order players are retards who have tunnel vision.

I lost count the many times in a Scenario the ENTIRE order team is hacking away at the Orc tank that is being healed by the 3-4 healers while the Destruction ranged dps kills our healers.

You try telling people that the big black orc is there to soak up the damage but they still don't listen.

Also another example is in most Scenarios Order will have 3-4 healers max if that i look around and where are 2 of our healers while we are all being cut down?

They are on the ranged repeaters :m00:

Destruction PUGS are more well organised, the healers seem to realise they rolled a healer and actually HEAL.

Our Archamages?

Well lets just say a lot of them think they are Shadowpriests.

hey... im a runie, and i usually end up being in the top 3 damage dealers on the order side....and i heal too! problem is, tanks dont rly protect the healers, so if we wanna survive, we gotta punch out some raw dps...
 

caswallawn

Fledgling Freddie
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Sep 4, 2008
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140
on the thing of saying the order run away I play destruction and in one of the RvR instances we were holding a point and even tho the number of order coming towards us was less than we had on the point the entire destruction side ran to the side and watched as I tried to hold it then ran away again when the order got close to them.

realy it all just depends who you play with as other times I have played and destruction have prety much ran the order off the map. but realy it comes back to people not wanting to play thier role. the tanks refuse to tank and the healers refuse to heal so the damage classes end up with hell.
 

Narzion

Fledgling Freddie
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Sep 15, 2008
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Can only agree with some of the earlier posts. It really just comes down to what team you end up with. Some healers wont heal, some tanks wont tank, some people wont even fight, which is kind of sad since we're talking RvR here and you don't really loose anything by dying.

I've chased Shadow warriors across the map alone and he simply doesn't stop even to kite with whatever their skill is they can use while running and I've seen Destro players run like mad even if I stop to heal them and they run out of range leaving me to deal with the guys(s) chasing them.

Also, part of the problem could be that some players are just new to the scenario and doesn't understand the objectives. I noticed some order players in a PG game last night didn't try to move away from their flag at all. Entire team just camped there so they lost.

Another thing, the zerg and run away thing is something anyone who has played a WoW BG will easily recognize, not that is hasn't existed before but seriously.

Oh, and on a sidenote. How annoying isn't it when people respawn immediately after dying??? Even in PvE/PQs people die and release, I mean... Healers have resurrection for a reason.

/Narzion
 

Aada

Part of the furniture
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Can only agree with some of the earlier posts. It really just comes down to what team you end up with. Some healers wont heal, some tanks wont tank, some people wont even fight, which is kind of sad since we're talking RvR here and you don't really loose anything by dying.

I've chased Shadow warriors across the map alone and he simply doesn't stop even to kite with whatever their skill is they can use while running and I've seen Destro players run like mad even if I stop to heal them and they run out of range leaving me to deal with the guys(s) chasing them.

Also, part of the problem could be that some players are just new to the scenario and doesn't understand the objectives. I noticed some order players in a PG game last night didn't try to move away from their flag at all. Entire team just camped there so they lost.

Another thing, the zerg and run away thing is something anyone who has played a WoW BG will easily recognize, not that is hasn't existed before but seriously.

Oh, and on a sidenote. How annoying isn't it when people respawn immediately after dying??? Even in PvE/PQs people die and release, I mean... Healers have resurrection for a reason.

/Narzion

The resurrection gives you a stat debuff though atleast that is why i would rather res at the spawn.
 

Sagafar

Fledgling Freddie
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Sep 21, 2008
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9
I'm not sure to where op is getting but the small resemblance I can see it that there's one side that's more popular then the other. 95% of the times I spend inside a rvr instance there's double the amount of destruction toons then order which kinda makes it a lot less fun. Will be interesting to see how they'll try to balance the difference in numbers. Just hoping there's not something as silly as faster levelling on the outnumbered side.

On the server I play, destruction has all tier 2 keeps which says quite a lot when it comes to numbers. But as usual, time will tell if it'll even out in the end.
 

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