oh well

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
This forum needs more of your rationalization, Arauddry! Oh, and I missed it the first three or four times, how many deathblows again? :D
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
Re: shrooms

Warlord ML3 Cowering bellow - pbaoe insta stuns all enemy pets within 1500 for about 20s, 5min reuse timer.

No one wants to play an armsman and all mincers are fotm FZ spammers. Your loss, don't whine about it :)

/edit pallies and cleric can be warlord too, just noticed. More classes than any other realm afaik.

Mael, 50th ment.
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Evul said:
So you'd rather take a keep then defend relics? GG!!!!!!!11

No.
It was already well past 5am gmt, many of us needed to sleep. Defending the mg was at best a long drawn out stalemate, more likely that hibs would get through eventually. If we managed to get keep back and close the mg it'd end things favourably. If we killed hibs at mg a 2nd time, we'd still have to wait there for a 3rd 4th etc time.. until either they broke through or they logged, or mids decided to come and they broke through instead.. given there was only a tiny amount of albs there taking a keep was the best option which unfortunately didn't pan out.
 

Evul

Fledgling Freddie
Joined
Jan 8, 2004
Messages
140
too bad it didn't work, and come back to hib imo, albs are losers :eek:
btw is that a anime porn avatar?
 

Alyssania

Fledgling Freddie
Joined
Dec 23, 2003
Messages
201
Just FYI Cowering bellow ML3 ability if does that I need to really start getting some drugs you having or the person who says it does that because when I ever used couple times it with my pally it just makes chanter pets run to distance and stay there for a while and since shrooms cant run I think they just would laugh spam me and instanuke for 15*100+.

But then again you hibs know all the tictacs I dont so guess yeah that would work because some old planned ml3 ability list says it does just like people say bards cant mezz you right after you purge the first mezz. :)
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
Alyssania said:
Just FYI Cowering bellow ML3 ability if does that I need to really start getting some drugs you having or the person who says it does that because when I ever used couple times it with my pally it just makes chanter pets run to distance and stay there for a while and since shrooms cant run I think they just would laugh spam me and instanuke for 15*100+.

I have enuff drugs only for myself ta very much, but cowering bellow works on all pets afaik, certainly everything that stt used to (inc theurg pets, zorkart pets, crystal titans). Don't matter if they can run or not it stuns them.

Mael, 50th ment.
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
warlord ML3 scares pets off only. and it looks like its resistable because I have seen many times when I have used it on my skald and nothing has happened.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
Doh

Araudry said:
yea first time u get wiped cause our group was there second time u passed cause we went on surs just simple :eek:
now u try to find excuse yea i was half asleep send 2-3 fg straight to suic thats what u are actualy saying sad rly..

Keep seeing things from your point of view, it's human, altho it was exactly as Aran said :eek:
 

Maeloch

Part of the furniture
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Jan 21, 2004
Messages
2,392
xxManiacxx said:
warlord ML3 scares pets off only. and it looks like its resistable because I have seen many times when I have used it on my skald and nothing has happened.

It's resistable.. If pets can run, they will run off to the edge of the 1500 radius and stay there for a while. If u chase them they will run even more to keep 1500 units away from you. If you nuke them or otherwise aggro them it wont break the bellow effect, so you might as well say the pet is stunned. If they can't run, they will still be useless for 20s or so.

Used to be a fun ra in PvE too, until they nerfed it to only effect pets and not mobs. :)

Mael, 50th ment.
 

gillan

Fledgling Freddie
Joined
Jan 24, 2004
Messages
114
Araudry said:
bla bla bla
Me 54 kill spams, Stig 49 kills spams, sure several was rezz and kill again but the fact of the fucking matter is, ther WERE only 3 fg's in that 'room' when Aegnors group died, leaving only 2 pb's. That is a fact, I have now idea how many albs were there at the time, but I know how many hibs was in that room and there were at most 4 fg's and I know one grp realeasing when they died, that is a fact. But 100+ killspams from my grp alone lead me to belive there was atleast 100 albs in that keep after you took down the lord.
 

fionnel

Fledgling Freddie
Joined
Dec 30, 2003
Messages
153
An eoy rezz though would be enough to get several duplicate deathspams.

Really though, the counting discussion is pointless, people tend to count pets as people and whatever tbh, unless you have a sshot where we can see the whole force it's a pretty pointless argue, people will always claim they got outzerged and if they didn't get outzerged they would have pwned so hard, with their 150 db/10 mins and so.

How many db's again? :kissit:
 

Belisar

One of Freddy's beloved
Joined
Sep 20, 2004
Messages
357
We should have started a sweepstake as to how long it would take for the first qq/whine to appear once the relic went.

A balanced game means you will win some and lose some, this time you lost. Sadly you lost to an under-populated realm. If you want to believe that was because of of some gross unfairness in the game then fine.

In some ways I agree, hibbies had good people out, good tactics, good leadership and prolly some luck. You had none of those which is unfair :kissit: . I feel so sorry for you.

Albs should all take a leaf out of Araudry's book. Forget about defending keeps, forget about defending relics, forget about your fellow players. Your main concern is waiting in a duo, trio, fg or whatever hunting whatever soloists are around, moaning when none show and counting up your kills so you can brag about them whilst the rest of the realm tries to defend it's turf.

I am sure your realm mates love you and your priorities Araudry - us hibbies sure do, please keep up the good work, it will sure make our job easier.
 

Edlina

Can't get enough of FH
Joined
Dec 23, 2003
Messages
1,034
willowywicca said:
No.
It was already well past 5am gmt, many of us needed to sleep. Defending the mg was at best a long drawn out stalemate, more likely that hibs would get through eventually. If we managed to get keep back and close the mg it'd end things favourably. If we killed hibs at mg a 2nd time, we'd still have to wait there for a 3rd 4th etc time.. until either they broke through or they logged, or mids decided to come and they broke through instead.. given there was only a tiny amount of albs there taking a keep was the best option which unfortunately didn't pan out.

It was 5am 11 minutes gmt when we returned the relic don't screw up times by 1+ hour :p

And yes staying to defend the mg forever wasn't viable, neither is taking a lvl 3+ keep with 1fg casters though... At least not within reasonable time limits.
 

Aran Thule

Fledgling Freddie
Joined
Jan 25, 2004
Messages
650
saying that it was a valid option and i can see why they tried it.

when we lost surs the first time i almost called it quits as there seemed to be only 20 people left with me and lacking healers badly.
but then got told there were some still in the keep so we held on and hoped.

Heard that Surs was under attack after the 1st MG run failed.
Initial thought was to go and defend it but Edlina advised that it might be our best time to get through to RK.

You took the gamble that you could take Surs before we got through.
We took the gamble that we could get past the MG defences before it fell.
 

z urf

Fledgling Freddie
Joined
Nov 15, 2004
Messages
6
willowywicca said:
Alb doesn't have a class who can ae insta mezz after ps ends, we have scouts.. oh yeah, they'll achieve a lot in the 1.5 seconds before they die.. and mincers.. who could maybe insta stun someone for 3 seconds duration..

mincer RR5 ability:

Calming Notes
reuse 300 sec
Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.

and as most mincers got PS u should try to use it next time :)

/edit msg to short blabla
 

Brolundar

One of Freddy's beloved
Joined
Feb 9, 2004
Messages
255
z said:
mincer RR5 ability:

Calming Notes
reuse 300 sec
Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.

and as most mincers got PS u should try to use it next time :)

/edit msg to short blabla

I think there are some problems to perform any actions for some seconds after entering lord room. precaching + no effects does not help anyhow.

Plus crappy internet connection, that lasts about 6 weeks now.
 

Araudry

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,346
z said:
mincer RR5 ability:

Calming Notes
reuse 300 sec
Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.

and as most mincers got PS u should try to use it next time :)

/edit msg to short blabla
and wtf u gonna do with ur uber pet mezz ? haha
 

Araudry

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,346
gillan said:
Me 54 kill spams, Stig 49 kills spams, sure several was rezz and kill again but the fact of the fucking matter is, ther WERE only 3 fg's in that 'room' when Aegnors group died, leaving only 2 pb's. That is a fact, I have now idea how many albs were there at the time, but I know how many hibs was in that room and there were at most 4 fg's and I know one grp realeasing when they died, that is a fact. But 100+ killspams from my grp alone lead me to belive there was atleast 100 albs in that keep after you took down the lord.
lol u talk BS.. dont talk at all if u have to spread the same shit over and over again
Belisar said:
Albs should all take a leaf out of Araudry's book. Forget about defending keeps, forget about defending relics, forget about your fellow players. Your main concern is waiting in a duo, trio, fg or whatever hunting whatever soloists are around, moaning when none show and counting up your kills so you can brag about them whilst the rest of the realm tries to defend it's turf.

I am sure your realm mates love you and your priorities Araudry - us hibbies sure do, please keep up the good work, it will sure make our job easier.
yea i dont care to defend but i was in surs beno eras berk mg with a fg etc to defend but i never do it gg

just fo noob
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
Araudry said:
and wtf u gonna do with ur uber pet mezz ? haha
erm...


Well lemme see?

According to some high RR Albs here, the main problem was the fact that there was a few dozen overpowered animists in the Surs keep stopping the 6 albs from retaking it, due to the countless numbers of insta-cast 9000 damage DD pets and there was no way that anyone could counter them due to lack of abilities.

Want the truth now?

The 100+ Albs couldn't move the (less than) 4fg Hibs with 1 animist from above the lord room due to being too concerned acout RPs and not concerned enough about helping their realm. So they, as always, overlooked the useful tools at their disposal, like sending more than 1 person into view of the 16 shrooms at any one time (shrooms target the first thing that comes into view, and locks onto it until it's either dead or out of range btw, meaning that the 2nd person into the room is safe from the shrooms until the first person meets the above criteria), like rolling Warlords instead of fotm FZ spammers, like actually getting rr11 javelin leeching chickens to learn how to play their class properly and figure out the RR5 ability (one of the only decent ones may I add), or actually getting organised and storming the room with ST, TWF, VP, Wall of Flame, Minion Rescue, MoC AE mezz, MoC AE DoT, having DI up, having AM up... need I go on?

Your Surs defence failed cause you have too many solo/group players who are incapable of working well in organised situations, whether by lack of leadership or by elitism I don't know, but trying to blame others for your own inadequacy, something you should be used to by now Araudry ;)
 

Araudry

Fledgling Freddie
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Messages
1,346
VidX said:
erm...


Well lemme see?

According to some high RR Albs here, the main problem was the fact that there was a few dozen overpowered animists in the Surs keep stopping the 6 albs from retaking it, due to the countless numbers of insta-cast 9000 damage DD pets and there was no way that anyone could counter them due to lack of abilities.

Want the truth now?

The 100+ Albs couldn't move the (less than) 4fg Hibs with 1 animist from above the lord room due to being too concerned acout RPs and not concerned enough about helping their realm. So they, as always, overlooked the useful tools at their disposal, like sending more than 1 person into view of the 16 shrooms at any one time (shrooms target the first thing that comes into view, and locks onto it until it's either dead or out of range btw, meaning that the 2nd person into the room is safe from the shrooms until the first person meets the above criteria), like rolling Warlords instead of fotm FZ spammers, like actually getting rr11 javelin leeching chickens to learn how to play their class properly and figure out the RR5 ability (one of the only decent ones may I add), or actually getting organised and storming the room with ST, TWF, VP, Wall of Flame, Minion Rescue, MoC AE mezz, MoC AE DoT, having DI up, having AM up... need I go on?

Your Surs defence failed cause you have too many solo/group players who are incapable of working well in organised situations, whether by lack of leadership or by elitism I don't know, but trying to blame others for your own inadequacy, something you should be used to by now Araudry ;)
u talk to much for nothing
and it was like 50 alb getting pwnd by hibs (on inner doors with ram) btw not counting all those casting from bm thru windows so if i go on i would come close to 100 hibs also
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
Araudry said:
u talk to much for nothing
and it was like 50 alb getting pwnd by hibs (on inner doors with ram) btw not counting all those casting from bm thru windows so if i go on i would come close to 100 hibs also
I think you need to go back to school and learn how to count tbh
 

Araudry

Fledgling Freddie
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VidX said:
I think you need to go back to school and learn how to count tbh
yes ofc it was 2 hib on rams with no alb trying to stop them while 100 alb where in the same spot getting pbaoe :D
i think u should just stfu instead of posting ur shit all over
 

Corran

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Dec 23, 2003
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6,180
hmm, now correct me if im wrong.

1) Mini runs up uses ability insta mezz's the stack of pets.
2) Animilist goes oO my pets mezz'd. Im so gonna make the albs QQ now.
3) animalist demezz's all pets at once as they nicely stacked
4) pets nuke you to fuck :D
 

Lejemorder

Fledgling Freddie
Joined
Jan 9, 2004
Messages
891
Araudry said:
and wtf u gonna do with ur uber pet mezz ? haha

last i checked animist shrooms are PETS and therefor should be mezzed by that ability (see carps movie how to use it good).

think before post :)

Corran said:
hmm, now correct me if im wrong.

1) Mini runs up uses ability insta mezz's the stack of pets.
2) Animilist goes oO my pets mezz'd. Im so gonna make the albs QQ now.
3) animalist demezz's all pets at once as they nicely stacked
4) pets nuke you to fuck

stop crying and think for uself.
run up with a bait, the bait can ps(as said by usp shrooms keep that target)
just followed by 2 wizards with VP and all shrooms are dead.
then rest should move up and use abilities such as static tempest (omg that mean grping friar), twf, wall of flame etc. u got the dmg and interrupt the pbaoers :)
 

Araudry

Fledgling Freddie
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Dec 30, 2003
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Lejemorder said:
last i checked animist shrooms are PETS and therefor should be mezzed by that ability (see carps movie how to use it good).

think before post :)
actualy it was the chanter that did the whole job camping behind wall spamming pbaoe
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
Araudry said:
actualy it was the chanter that did the whole job camping behind wall spamming pbaoe
Yip, a chanter and a PS mincer with /effects none can't go up and stun them?

You're just making yourself look even more stupid now.
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
For someone who is fond of calling others noobs, you aren't really that good at the game yourself it seems, go rtfm.
 

Corran

Part of the furniture
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Dec 23, 2003
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6,180
Some of the tactics adviced are valid i admit that. HOWEVER they were not valid for the sursbrooke situation.
Yes the PS people could take the attention of shrooms but we talking there was 3-5fg of enemy up there. Shroom attention gone, however player attention would be back on the way up the moment they couldnt attack these people with just a few people kept aside to deal with them when PS ended.
So if anyone else went up they would soon find themself in the pbaoe box and dying before they can help. Stun the casters. Being 4fg there you would have to be able to pick out all the chanters to stop pbaoe, the animalist to stop recasting of the shrooms, and any others as they would just baseline stun. In the lag caused and the number of people to try select through this would be very dificult.

On the battlements at the oil, killing the shrooms wouldnt work either anyways. the moment in which you killed them there would be a new stack of them placed, there no way to keep the animalist down in them situations and as such you will find it impossible to stop it. As such you lose the last line of defence against attackers. No way to avoid this, unless the area made so you cant cast shrooms there then it will always be a problem, and i cant see a way to make it work.

So, depending on situation your points are valid. however being on the recieving end there, and knowing the enemy facing you should come to realise that it is very situational and 95% the time worthless. If it a room full of tanks and just 1 animalist or 2 then sure. With a room full of casters and pbaoe it will do you no good.

The arguement aint worth going on. Hibs think they right, animalist aint an issue and should be easy to get round. Albs/Mids will disagree as shrooms are a massive deciding factor in keep/tower standoffs.
 

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