No weapon/armour crafting?

chrislocalboy

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Reading on another forum that theres an interview on a German site with Josh and that he's said there is going to be no weapon or armour crafting in the game?

I know many people aint fussed about crafting but I for one was looking forward to it, especially weapons and armour..... if this info is infact true then it's a mjor dissapointment for me.

Anyone else heard anything about this?
 

Blackjack

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I'm sure the crafting system will be just fine.
And you will get your crafting desires satisfied :)
 

chrislocalboy

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I'm sure the crafting system will be just fine.
And you will get your crafting desires satisfied :)

Hope so!

I mean we've had a couple of careers revealed so there must be more to come, also it's been mentioned that siege weapons will require crafting....... I think...... that will be an interested one!
 

Mcflury

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Hope so!

I mean we've had a couple of careers revealed so there must be more to come, also it's been mentioned that siege weapons will require crafting....... I think...... that will be an interested one!
Quite honoustly I wouldn't mind if Weapon/armor crafting isn't ingame, simply because that hints me more that equipment isn't such an important factor in your damage output. (because crafting of weapons/armor is only useful if you can use those pieces to make sure you've got certain skills completely capped... so when they say crafting those things isn't ingame, it means you won't need to make items to cap your skill, so it either won't be necesairy to cap your skills or there will be many other normal loot items that'll make sure you can outcap all you need)

Anyways, in games like daoc the only crafting I ever really needed was alchemy, for potion making and stuff... weapon/armor crafting has always been overrated to me in any MMORPG :) (except Neocron... that game was completely based on weapon crafting in the high end lvls... but then again, the crafting system can be described as the only good thing in that game ;) )
 

Bahumat

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I hope you can only craft siege items like diseased cows and cheese swords.
Requiel never gave me a cheese sword and I asked him abour 4 times in my daoc career
 

rynnor

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Quite honoustly I wouldn't mind if Weapon/armor crafting isn't ingame, simply because that hints me more that equipment isn't such an important factor in your damage output.

The reverse could also be true tho - that they want you to labour long n hard on raids/pvp to gain the best equipment which will play a big part.

It could just be a cop out as balancing the power of crafted v raid gear has always been problematic in mmo's.
 

chrislocalboy

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The reverse could also be true tho - that they want you to labour long n hard on raids/pvp to gain the best equipment which will play a big part.

It could just be a cop out as balancing the power of crafted v raid gear has always been problematic in mmo's.

But they've said from the beginning that this game is going to be aimed at casual players more, so if you can't craft it and can't spend hours in raids or PVP you've got to be able to get half decent stuff from somewhere?

Yeah I agree with you on the Neocron thing mate, everyone I speak to has never even heard of it!! the idea of the game was fantastic but was executed poorly and was very buggy. Could of been amazing had it been done right..... a FPS MMO....... genius!
 

ileks

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Don't really want weapon/armour crafting in WAR personally. It's impossible to balance. You can either make them the best, and no one wants to do the high end PvE. Or not the best, and all the hard work put in is pretty much useless.

I like the idea of making siege ammo (special cannons/bombs perhaps?), potions, dyes, trophies etc. far more.
 

chrislocalboy

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You couldn't craft trophies mate, it would defeat the whole object of them.

However if they dont have weapon/armour crafting what they are going to have instead, there's obvious ones (like we've seen) potions etc but what the others could be is interesting!
 
G

Gadareth

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Perhaps they will allow the crafting of enhancements. Rather than making than just having a empire longsword you will be able to enhance it to become a perfectly balanced empire longsword for better accuracy. Or a Orc with his rusty serrated chopper can turn it into a weighted rusty serrated chopper for extra damage.

As for armour you may be allowed to add certain techniques to it to enhance mobility or protection allowing you leeway to customize your armour stats a little. (sacrifice some armour for mobility or mobility for some armour etc)

just my 2 cents
Gadareth
 

Deathsprit

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u can get trophies thro crafting, u just cant make them.

In one of the inteviews they do said, that u get a trophie to display so every1 knows ur an Alchemist and u dont have to spam in chat all the time.

Probaly a Flask on ur shoulder, or lol wear a big sign saying Alchmist selling potions etc. (my thorts):england:
 

ileks

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You couldn't craft trophies mate, it would defeat the whole object of them.

Good point :D

But didn't you have to craft the remains to use them in daoc? can't remember tbh.
Oh, and judging by the video, trophies are going to be quite big in WAR, for the whole individualisation thing. You never know, some of the lesser ones could come from crafting.
 

DanteTheReaper

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crafting should be an important part of the game, because ALL weapon and armour have to be crafted by someone (even if a mage or chaos demon created it from warpstone), so naturally you should be able to learn it. i like the idea of creating my own long, duel-tipped, serrated falchion and golden scale-mail, even if its not the best in the game, its mine.
also the idea of potions/ item enhancements/ spell scrolls/ food+ drink etc is good, it means i dont have to rely on killing stuff over and over to get things, and i dont have to spend all of my money on enhancements (speaking from my WoW side that spends a long time gathering gold to pay for raiding bills).

maybe you should be able to 'craft' your own keep/ siege weapons etc, where more than one person has to chip in and get it finished.
 

chrislocalboy

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maybe you should be able to 'craft' your own keep/ siege weapons etc, where more than one person has to chip in and get it finished.

I'm pretty sure that we know or its been in an interview that crafting of siege weapons is in, in what magnitude though I dont know? maybe you buy the shell from a vendor and then a crafter adds parts to it etc?
 

Lexa

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As a general rule I only like crafting if I can manipulate the end result.

Take wow crafting for example, each item crafted had a particular set of stats rendering most of them useless.

Crafting needs to be about customisation, being able to make an item to fit your needs.

E.g. I want this sword to have a strength buff on it and proc a fire dot, so I will make the sword and use ingredients that give these effects.
 

Faeldawn

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Crafting anything other than non-equipable items is always death.

Siege, great!
Potions, great!
Ornaments and aestheric armour mods, great!
Armour, jewelry and weapons? Hell no.

Why not? Simply put it leads to min/maxing and devalues high end pve and pvp armour/weapon/jewelry rewards.

I would only like to see armour/weapon crafting if all you can make is basic kit to help your lower level buddies for example, nothing fancy.

If they do put in high-end craftables, they need to make the materials required extremely rare and incredibly difficult to obtain and make critical failures high, say 90% chance of failure which results in loss of all the materials, to the point where only 1 or 2 players on the server are lucky enough to be able to get them. Puts the "wow" factor back into the game instead of having hordes of players running around all armed with the best kit the game has to offer.
 

DanteTheReaper

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If they do put in high-end craftables, they need to make the materials required extremely rare and incredibly difficult to obtain and make critical failures high, say 90% chance of failure which results in loss of all the materials, to the point where only 1 or 2 players on the server are lucky enough to be able to get them. Puts the "wow" factor back into the game instead of having hordes of players running around all armed with the best kit the game has to offer.

alternatively you will spend days getting the items you need, only to fail and get incredibly annoyed with the game. i think i good item crafting system would be one where you get the base materials (eg, coal, iron, copper, gold) and make a steel sword, you then add special materials (eg, warpstone, blighted earth) and give the weapon a lifestealing ability. you could change the materials depending on the item you want, and as you level up more materials are needed, and the kind of weapon you can make is upgraded (EG: steel- mithral- adamantine, etc). this way you can control what you want to create, but at the same time it isnt too overpowered or easy/ hard to get.
 

ileks

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The boss mobs could drop the ingredients that need to be combined with crafted stuff by a crafter. Sort of gives the crafters a purpose w/o devaluing high end PvE.

Then again, it would get on my tits if i had to find a crafter to make use of the stuff i got from a raid. :)
 

Faeldawn

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The boss mobs could drop the ingredients that need to be combined with crafted stuff by a crafter. Sort of gives the crafters a purpose w/o devaluing high end PvE.

Very much agree with this approach. However if the boss mob is farmable you'll get the big guilds in there 24/7 farming it ad-nauseum first for themselves, then to sell which leads to a horde of players using the best kit available.

One solution i would like is a system where the top bosses drop a crafting item (warpstone maybe?) and this, when included in the recipe, gives the crafted item a high-end random (but useful) bonus ability and a unique name.

I'd just love to see a game where the really top loot is rare as rocking horse poop and only a few players on the server actually have any of it (and maybe only 1-2 have it all).
 

Yeke

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siege crafting from what I recall is not in, you purchase siege from "hookpoints" either on the landscape or on what your defending at least that was my understanding.

Crafting they have said theres a very interesting system lined up, We already know that capital siege is where the best loot comes from so we know that crafted items < capital siege items.

Other than that its just a waiting game and hope that they deliver on what they say :)
 

mightybunny

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Hmm i saw in the siege demo that if you are a crafter you will get more options that you can buy from the siegepoint.

Might be my mistake tough if i'm spouting incorrect info :)
 

Bahumat

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The boss mobs could drop the ingredients that need to be combined with crafted stuff by a crafter. Sort of gives the crafters a purpose w/o devaluing high end PvE.

Then again, it would get on my tits if i had to find a crafter to make use of the stuff i got from a raid. :)

There wont be a point unless the crafted items are amazing. That then means all those 12 year old no life kids will perma farm all these items, then craft using their crafters and create a gap for the game. By gap I mean players running round with double the hp of most players or double the dmg etc
 

chrislocalboy

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There wont be a point unless the crafted items are amazing. That then means all those 12 year old no life kids will perma farm all these items, then craft using their crafters and create a gap for the game. By gap I mean players running round with double the hp of most players or double the dmg etc

Agreed......

I'm sure they will get it just right, whatever they decide.
 

Faeldawn

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There wont be a point unless the crafted items are amazing. That then means all those 12 year old no life kids will perma farm all these items, then craft using their crafters and create a gap for the game. By gap I mean players running round with double the hp of most players or double the dmg etc

Yes indeed.
 

Raven

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There wont be a point unless the crafted items are amazing. That then means all those 12 year old no life kids will perma farm all these items, then craft using their crafters and create a gap for the game. By gap I mean players running round with double the hp of most players or double the dmg etc

this your first mmo? :p

time invested = reward. otherwise there is no incentive for people to play for long.
 

SilverHood

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The best way would be to require a combination of pve, pvp and crafting to make the better items.

For example, as a Chaos caster, you loot a crystal from a chandelier in the palace of the high elf city. This combines with a wodden staff carved from tree in a dangeorus pve zone. Then require a crafter to put it together, and maybe an enchantment to you know, bind them together. Make it a fancy repeatable quest or what not.

So it's not just sitting in front of a forge in Gna Gaste hammering iron until you get lucky and get a 99% or 100% item.
 

Bahumat

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The best way would be to require a combination of pve, pvp and crafting to make the better items.

For example, as a Chaos caster, you loot a crystal from a chandelier in the palace of the high elf city. This combines with a wodden staff carved from tree in a dangeorus pve zone. Then require a crafter to put it together, and maybe an enchantment to you know, bind them together. Make it a fancy repeatable quest or what not.

So it's not just sitting in front of a forge in Gna Gaste hammering iron until you get lucky and get a 99% or 100% item.

I dont like that idea. On paper it works, but if you are going to craft armour/weapons they need to be better than whats out there...or no one will bother. And if they are better than most armour, it needs to be difficult to obtain otherwise people will be pimped out easily.
 

SilverHood

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I dont like that idea. On paper it works, but if you are going to craft armour/weapons they need to be better than whats out there...or no one will bother. And if they are better than most armour, it needs to be difficult to obtain otherwise people will be pimped out easily.

What if they had the same stats as the best out there, but looked uber?
And what's the difference between people having the best out there from pvp / pve compared to crafting? Someone will be pimped regardless. Crafting should be an alternative for equipment. But it beats the idea of farming 100000 ice wraiths hoping for a band of ice to drop or what not.
 

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