no more RP after you die?

Fenderon

Can't get enough of FH
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Jan 7, 2004
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I used to get reduced RP if an enemy I had fought died close to me after killing me. .. this no longer happens.

Did I miss a patchnote or something?
 

Neffneff

Fledgling Freddie
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Oct 22, 2004
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you now just get reduced RPs if someone from your group kills while you are dead.
 

Fenderon

Can't get enough of FH
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Jan 7, 2004
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ahh.. was that 1.74 or 1.75 then? silly patch :)
 

Zagg

Fledgling Freddie
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Nov 16, 2004
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You used to get RP according to how much dmg you did to a person, in a certain timeframe before his death - which meant more XP for leechers.

Now this timer is reset, everytime the person goes to full health - which means more XP to full groups.

Both sytems aren't entirely fair, but life isn't either.
 

Fenderon

Can't get enough of FH
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hmm, could have sweared it was my DoTs that killed a person a couple of times though.. still no rp. might have been wrong though..

was this change documented somewhere? I usually read patchnotes 2-3 times, but cant recall anything about this.
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
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Fenderon said:
was this change documented somewhere? I usually read patchnotes 2-3 times, but cant recall anything about this.

It was in patchnotes... must be 1.72 or 1.73. Was something like:

"We changed the way in which realmpoints are distributed, but we are not telling you exactly how. If you want to find out, you need to log into game and test yourself."
 

Spetsnaz

Fledgling Freddie
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Oct 3, 2004
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1,072
so its like totally random now ...
or they dont know how it work either ...
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
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I think it's that when you die your damage on a target is removed for purposes of RP. However if your group kills enemies you get RP from their damage still.

They did this because a lot of the rps were going to people who had died long before and were in a completely different zone or whatver.
 

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