A
Aeiedil
Guest
Heres a formula to calculate and predict your hp's for all levels, specs, races, ra's, items. it will be in my NS spreadsheet v2 when complete, but until that time here ya go 
http://vnboards.ign.com/message.asp?topic=46308484&page=1
Base Hitpoints = 20*1.03^[Toughness Spec]
Level-relevant Hitpoints = [Level]*7.3*1.03^[Toughness Spec]
Base con Hitpoints = [Level]*0.14*([Racial con]+[Added con at char creation])*1.03^[Toughness Spec]
Item con Hitpoints = [Level]*0.07*[Item +con]*1.03^[Toughness Spec]
Augmented con Hitpoints = [Augmented Con level]*(0.4*[Level]+1)*1.03^[Toughness Spec]
Item +hits hitpoints = [Item +hits]
The total hitpoints is the sum of these 6 values. *NOTE* All steps must be rounded to the nearest integer.
From this it can be shown that
1 : Base +con has double the effect of item +con
2 : Toughness effects ALL methods of increasing hitpoints apart from the +hits from items (as stated in a recent grab-bag)
3 : I have too much time on my hands
http://vnboards.ign.com/message.asp?topic=46308484&page=1
Base Hitpoints = 20*1.03^[Toughness Spec]
Level-relevant Hitpoints = [Level]*7.3*1.03^[Toughness Spec]
Base con Hitpoints = [Level]*0.14*([Racial con]+[Added con at char creation])*1.03^[Toughness Spec]
Item con Hitpoints = [Level]*0.07*[Item +con]*1.03^[Toughness Spec]
Augmented con Hitpoints = [Augmented Con level]*(0.4*[Level]+1)*1.03^[Toughness Spec]
Item +hits hitpoints = [Item +hits]
The total hitpoints is the sum of these 6 values. *NOTE* All steps must be rounded to the nearest integer.
From this it can be shown that
1 : Base +con has double the effect of item +con
2 : Toughness effects ALL methods of increasing hitpoints apart from the +hits from items (as stated in a recent grab-bag)
3 : I have too much time on my hands