Nice one Hibs =D

Merino

Fledgling Freddie
Joined
Jan 6, 2004
Messages
50
Thanks Mastade for showing us the potential of NF. Didn't have that much fun on a massive RvR raid since Aran's OF relic raids. Was well lead and well executed. Pity not all the Mids were in coop mode but anyway was a fun night.
Thanks all who participated, Hibs, Albs and Mids.
Looking forward to the next big raid.

Merino/Yeyi
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
really fun night, shame my pc sucked so wasnt as fun as it might have been due to lag :)

O and always fun to twat ya down faril :p
 

MrManic

Fledgling Freddie
Joined
Aug 16, 2005
Messages
196
yeah was having fun on me druid till my computer melted from all the lag and heat!!!

just logged on now (wed) and Albs have all towers and keep back....


Boohoo Albs. was looking forward to a nice bit of insta rvr 2day
 

Luz

Fledgling Freddie
Joined
Jan 31, 2004
Messages
231
MrManic said:
yeah was having fun on me druid till my computer melted from all the lag and heat!!!

just logged on now (wed) and Albs have all towers and keep back....


Boohoo Albs. was looking forward to a nice bit of insta rvr 2day

albs up PvEing keeps and towers all night again? Eey.. atleast we can take away their sleep and make them cry irl :twak:
 

Brackus

Fledgling Freddie
Joined
May 30, 2005
Messages
913
Ging said:
im fucking knackered off to bed with a splitting headache.


had it sort of under controll untill i fucked up big time and tried to flank the zerg outside of berks only then to realise that 60 albs i thought were with me were in in fact not.... doh.

btw ging the only time you managed to take me down and slap me or what ever you did was when I was not in a group >.< was a good night though:p
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Konstantin said:
Nothing like those Synregery *****....

I think if you talk to the vast majority of people who actually know my guildmembers, you'd find out we're a happy and cheery bunch of people. There's no need to be bitter.
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
We had fun tbh - after the first run or two where the Hibzerg flattened us we teamed up with UP for the night and then later with Gingys group once UP split.

Some good fights (shockingly actually got 1-2 8v8's while our groups were away from each other doing seperate tasks) and the most fun i've had deliberately suiciding and being chain monstered in ages (think i must have deliberately died and been MR'ed easily 20 times that night if not more). Also some decent rps for a zergfest night - 50k+ all said and told.

Little bit annoying that just as we kicked out the DC/N'ged port the hibs got insta-port back to Berks - by that point the alb zerg was too fragmented to take it back easily so UP stayed to hold towers and we went back to try and add a bit of punch to the zerg again.

Gingy led well, it was just a shame alb only had 2(was origionally 3 but one logged early) gg's out - most of the others were pugs etc. TBH I was dreading last night initially but it turned into one of the most fun nights I've had in a keep-fight night.

PS Randomdotcom - difference is that the cabby needs someone /assist stunning for it.

Oh and Jesus the lag was insane between benow and berks - I have a rediculously powerful PC and a bloody good connection and it was struggling. Almost made me say "TAKE YOUR CLOAKS OFF and EFFECTS NONE" in the battlegroup OF style teehee ;)
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Hellsvip said:
Rofl a point a point make a point.

Its so hard for you to mezz root or grapple a monster (you have no damn excuse where is your mezz breaking shrooms?)

Also with my playing a heretic makes so much difference seeing as i just make the monsters i dont play them :p.

Sad but true - the amount of people running in panic from the monster was comedy - seeing people try to nuke it down with BAOD/'Tic RR5/SoS running on it was just plain dumb. Surely after your nuke hits for 20-30 damage the third time running you realise youre just wasting your time with a full DI and spread heals from 3 healers backing it?

Oh and as people seem to forget to use MR well requires TWO players - the heretic (to rezz) and the MR'ed player to 1) keep breaking LOS on itself so it doesn't get assisted down 2) the player to run around interrupting support 3) the MR'ed player to die in an easy rez place for the 'tic to rinse and repeat.

The amount of monsters I saw last night hugging alb fops is just plain annoying...

There are plenty of ways to kill/render worthless a MR'ed alb. If you can't think of them i'm sure as shit not going to tell you...
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
RandomDotCom said:
like all those little problems in life i suppose. You don't see it till it's too late. I don't really care that you play alb. It is after all a 3 way game, and without people playing albs, the game would probably be very dull.

I do however, think that the games name is false advertising (Dark age of CAMELOT) ... in actual fact ... the game has fk all to do with just camelot, it's a war between 3 factions (or religions if you wish) who want to dominate the world.

The choice of albion, was because this is where Camelot originates, and through psychology, you can see why most people did pick alb in the early days. Camelot (game title) = Albion.
This isn't a flame, but your comments above show a lack of knowledge about how the game evolved during beta and development. However, i'm not here to give history lessons, so read the (ancient) development and beta news if they're still lingering somewhere on an old website,

Also its Marketing - under various marketing laws youre allowed a fair degree of Artistic license (I know a fair bit about this as I have weekly meetings with my company's legal affairs department since I post most of our web-adverts being one of the few IT-literate individuals in the branch) - provided you don't tell people its a computer when it's actually a toaster you can get away with most things (as intent to mislead/defraud within the wording has to be provable last time i checked).

PS We discoevered something interesting about the MR the other night - RA's seem to affect it as normal (i.e. passive damage ones) - I was consistently doing almost 70-100 more damage with my MoM4 and WP3 than our Merc was when MR'ed a few nights ago. Now all we need is a caster to spec MoM5 and WP5 then get MR'ed ;)

Christ i'm bored this morning.

PS Straef that's your donkey porn downloading...
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
TheBinarySurfer said:
PS We discoevered something interesting about the MR the other night - RA's seem to affect it as normal (i.e. passive damage ones) - I was consistently doing almost 70-100 more damage with my MoM4 and WP3 than our Merc was when MR'ed a few nights ago. Now all we need is a caster to spec MoM5 and WP5 then get MR'ed ;)

That's not really news; I've been telling people that for months! Nobody listen to the egg :touch:
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
eggy said:
That's not really news; I've been telling people that for months! Nobody listen to the egg :touch:

mom5 + wp5 - what sort of stupid retarded gimp would spec that on his plum coloured cabby?
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
TheBinarySurfer said:
Sad but true - the amount of people running in panic from the monster was comedy - seeing people try to nuke it down with BAOD/'Tic RR5/SoS running on it was just plain dumb. Surely after your nuke hits for 20-30 damage the third time running you realise youre just wasting your time with a full DI and spread heals from 3 healers backing it?

Oh and as people seem to forget to use MR well requires TWO players - the heretic (to rezz) and the MR'ed player to 1) keep breaking LOS on itself so it doesn't get assisted down 2) the player to run around interrupting support 3) the MR'ed player to die in an easy rez place for the 'tic to rinse and repeat.

The amount of monsters I saw last night hugging alb fops is just plain annoying...

There are plenty of ways to kill/render worthless a MR'ed alb. If you can't think of them i'm sure as shit not going to tell you...

I think you're abit 'too defensive' on the amount of skill it requires to Monster-rezz and such. I have a heretic which I played abit, and its piss-easy. You select the dead Alb, press that button and voilla, a freshly rezzed monster is there.

The monster itself... well all it has (and can) to do is run into a pack of Hibs/Mids cramped in a tower/keep/bridge-tower. The monster itself can't do anything really, except soaking up damage. It aint rocket-science. Only thing which is something to notice : When the zombiemode runs out (and you die), be on a spot you're easily rezzed again. On that easy condition half of the Albs fail already :p

'To render' worthless is just bullshit. Whenever I rezzed a Determination 4+ mercenary, he wasnt easy to render worthless. Mezz/root/stun all blink the moment they land on it. There is the buffshear-trick (ML9 + ML10 Battlemaster) but smart Albs can buff the zombie up while it runs into the zerg. You can shapeshift him (EP / BoS arti's) but you can only have 1-2 shapeshift-removers in your template.

If you get 2-3 zombies out, they aint easy to deal with. They are like walking shrooms including all the little bugs you guys complain about when dealing with shrooms. Did you know you can't purge the zombie-DoT for example ? Zombies damage is also way higher then shroom-damage, atleast on stacked targets.

Now Im not really whining about zombies, as I think Albion needed *something* in keepdefense to counter 'Shrooms, Bainshees and Warlocks [TM]' . What makes me always wonder abit is the fact that whenever Albion gets something which is *really* good it suddenly becomes 'Very hard to use, limited use, requires massive coordination and easily countered'. Thats just bollocks. Running in like a RP-whore while screaming 'Zombie zombie zombie' and taking 90% less damage aint hard, nor does it require special coordination.
 

brad

Fledgling Freddie
Joined
Dec 9, 2004
Messages
2,706
O well.........Guess i will be on tonight. :)

Time to pwnzor albion with NINJA!!!!!!!!:england:
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Puppet said:
I think you're abit 'too defensive' on the amount of skill it requires to Monster-rezz and such. I have a heretic which I played abit, and its piss-easy. You select the dead Alb, press that button and voilla, a freshly rezzed monster is there.

The monster itself... well all it has (and can) to do is run into a pack of Hibs/Mids cramped in a tower/keep/bridge-tower. The monster itself can't do anything really, except soaking up damage. It aint rocket-science. Only thing which is something to notice : When the zombiemode runs out (and you die), be on a spot you're easily rezzed again. On that easy condition half of the Albs fail already :p

If you get 2-3 zombies out, they aint easy to deal with. They are like walking shrooms including all the little bugs you guys complain about when dealing with shrooms. Did you know you can't purge the zombie-DoT for example ? Zombies damage is also way higher then shroom-damage, atleast on stacked targets.
Sadly youre right about the albs not using it right mostly. Also apologies if i came across slightly too defensive - not my intention to claim it requires a lot of skill - just a hefty dose of common sense and a basic knowledge of how the monster works - something many Albs seem to lack. (like i said - i see monsters fop-hugging frequently next to clerics...)

FZ the monster away from the zerg, then FZ it again if you need to (god knows theres enough rangers/hunters trying to FZ people out of heal range usually. Then grapple it in place with a tank. MR'ed player dies out of rezz range. Failing that, mezz is your friend. Fair point that when used on det tanks CC does bugger all though - but then nothing new there.

The best defence vs a monster is simply to move away and force it to chase you out of rezz ranger again (which most people will do). Yes i agree this is difficult in a tower fight, but you have enough room to manouvere in a keep fight usually.

Also i know the MR interrupt's stack, but does the damage? Can't say i've been on the recieving end of one to notice...
 

Muylaetrix

Can't get enough of FH
Joined
Jan 11, 2004
Messages
2,021
TheBinarySurfer said:
PS We discoevered something interesting about the MR the other night - RA's seem to affect it as normal (i.e. passive damage ones) - I was consistently doing almost 70-100 more damage with my MoM4 and WP3 than our Merc was when MR'ed a few nights ago. Now all we need is a caster to spec MoM5 and WP5 then get MR'ed ;)


i can indeed tell you that mom 5 and wp 5 work marvels on a monster.

note however that a caster zombie has like 1100 hp and 260 AF and 0 self ABS while a tank zombie will have 2k hp, 700+ af and 25+ ABS

For the rest, great job Mastade on the great RVR event (rvr the way i like it, yay). quality to get this many hibs out in union. :worthy:

And a big pat on the back ofc for our Ging who took control of the alb BG in an effort to counter the invasion :worthy:
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
TheBinarySurfer said:
Sadly youre right about the albs not using it right mostly. Also apologies if i came across slightly too defensive - not my intention to claim it requires a lot of skill - just a hefty dose of common sense and a basic knowledge of how the monster works - something many Albs seem to lack. (like i said - i see monsters fop-hugging frequently next to clerics...)

FZ the monster away from the zerg, then FZ it again if you need to (god knows theres enough rangers/hunters trying to FZ people out of heal range usually. Then grapple it in place with a tank. MR'ed player dies out of rezz range. Failing that, mezz is your friend. Fair point that when used on det tanks CC does bugger all though - but then nothing new there.

The best defence vs a monster is simply to move away and force it to chase you out of rezz ranger again (which most people will do). Yes i agree this is difficult in a tower fight, but you have enough room to manouvere in a keep fight usually.

Also i know the MR interrupt's stack, but does the damage? Can't say i've been on the recieving end of one to notice...

The DoT simply gets reapplied more often, but you dont get 2 (or more) DoT's ticking on your victims. That would be even more overpowered. FZ'ing monsters... well that dont really work in keepfights. It doesnt work at all in solid structures which is where monsters shine. Monsters are easily avoided in the open field (more or less), same as shrooms.

And yes, MoM/WP work on zombies, I levelled my tics arti's by repeatively sending in my minstrel into the pygme-spawn. I could crit on the DoT's aswell. However the damage on the zombies isnt that relevant in keepfights, its about interruption (and wearing out healers/DI obviously). A 'caster' zombie will die to 2 tanks relatively fast. 250 AF, 0% absorb means you still get hit for 'massive' amounts (100+ easily). Best classes to be MR'ed is classes with chain/plate armour and Determination/Stoicism.
 

Megalodon

Fledgling Freddie
Joined
Apr 27, 2004
Messages
208
Ging said:
had it sort of under controll untill i fucked up big time and tried to flank the zerg outside of berks only then to realise that 60 albs i thought were with me were in in fact not.... doh.
Thanx for leading it Gingy. If you hadnt, it could have gone bad.
 

Danord_durin

Fledgling Freddie
Joined
Jan 3, 2004
Messages
842
Hellsvip said:
As it stands i think hibs have enough ways to deal with monster rez so as far as i am concerned you dont have a leg to stand on with the shrooms ability to push and camp oil spots and even on top of keeps i saw earlier.

Mids on the other hand desperately need some boost in seige you hibs and us albs both have a very dangerous toy that works great.

Along with you generally have far far more pbaoers than we do seeing as alb pbaoers are as follows.

Ice wizard
Servant Necromancer

But i will admit we have the reaver bomb which can be very effective whereas we generally meet.

Enchanters with pbaoe (usually debuff nuke in groups pbaoe in towers)
Eldritches sometimes pbaoe

But then to back you up you also have bainshees who's cone supports your style.

Now to drag us back to the mids what do they have in particular that makes them a force to be reckoned with.

To me they lack a heavy seige style class that can support a zerg to a large degree, You have your shrooms which used correctly can be a nightmare when in the hands of a talented positioner.

We have our monsters which requires a dead alb who knows HOW to use it effectively.

Mid has..... there is nothing i can think of in seige situations mid can do that can put up such a fierce fight other than numbers.

We used to have a nice class for sieges;) But as it is atm its really sucky:( .
Still thinking about a nice fight at berk holding off 5 fgs of albs in the lord room with Arumi and 2 more warlocks and abit of support:p
 

Sir_Otreil

Fledgling Freddie
Joined
Apr 20, 2004
Messages
128
RandomDotCom said:
All night hibs have been holding their own against custodia malacitana lamers, and generally being massively out numbered.

I cant understand that 2 points:

-Custodia Malacitana lamers? what do u want to say? why?
-Masssively out numbered? I saw hibs zerging with 125 people in berkst and beno... sorry maybe u werent in the same rvr than me...
:( :confused: :confused:
 

auroria

Banned
Joined
Mar 3, 2006
Messages
892
Puppet said:
.

And yes, MoM/WP work on zombies, I levelled my tics arti's by repeatively sending in my minstrel into the pygme-spawn. I could crit on the DoT's aswell. However the damage on the zombies isnt that relevant in keepfights, its about interruption (and wearing out healers/DI obviously). A 'caster' zombie will die to 2 tanks relatively fast. 250 AF, 0% absorb means you still get hit for 'massive' amounts (100+ easily). Best classes to be MR'ed is classes with chain/plate armour and Determination/Stoicism.
wouldnt say it isnt important, being hit for 340 per tick as a caster or healerclass is actually quite sick, when none of your friends can heal cause of interupt
 

Sharkith

Can't get enough of FH
Joined
Mar 11, 2005
Messages
2,798
TheBinarySurfer said:
FZ the monster away from the zerg, then FZ it again if you need to (god knows theres enough rangers/hunters trying to FZ people out of heal range usually. Then grapple it in place with a tank. MR'ed player dies out of rezz range. Failing that, mezz is your friend. Fair point that when used on det tanks CC does bugger all though - but then nothing new there.

The best defence vs a monster is simply to move away and force it to chase you out of rezz ranger again (which most people will do). Yes i agree this is difficult in a tower fight, but you have enough room to manouvere in a keep fight usually.

you see one of the things Hib was traditionally good at was actually getting into a hole and staying put holding off superior numbers for a very long time. Getting a Monster into that hole and bind that with lag and it is bloody difficult.

We are not talking about open field situations where yes we can spread out we are talking about tight situations like when the Hibbies where holed up in Beno above the door last night. So much lag not much room - roll in the monsters and suddenly it was very very difficult. So I don't buy the you guys are stupid if you cannot counter it thing, generally when your trying to keep away from a zerg of lifetappers and at the same time kill monsters it is simply not as easy as you are making it out.

Try it sometime and you will see.

As for it being over powered - I don't know I think it is like shrooms situationally very very powerful and thats it. Lets face it Monster was one of the reasons why we got killed in Beno however all it did was move the action elsewhere. We came back and the attack on Alb kept moving - for that I don't think it was such a bad thing that you guys had it. You had your backs to the wall it must have been nuts seeing so many pissed of Hibbies in your frontier. ;)
 

Tiarta

Fledgling Freddie
Joined
Jan 9, 2004
Messages
695
nice lead Gingy :) , you worked wonders with the BG and without things would have looked bad.

and /salute to Hibs for nice lead and well executed attack lead my Bastarde (did i spell it right ? ^^)

Sorry Mastade (couldnt help myself :p )
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Puppet said:
Running in like a RP-whore while screaming 'Zombie zombie zombie'
Guess what im going to be chanting on vent every time it happens now? ;)

Oh and being hit for 300+ damage is quite nasty if your healers are interrupted - thats 3 tics = a dead caster pretty much - not that uncommon to be interrupted for 10+ seconds solid by a monster really?
 

Sharkith

Can't get enough of FH
Joined
Mar 11, 2005
Messages
2,798
TheBinarySurfer said:
Guess what im going to be chanting on vent every time it happens now? ;)

Oh and being hit for 300+ damage is quite nasty if your healers are interrupted - thats 3 tics = a dead caster pretty much - not that uncommon to be interrupted for 10+ seconds solid by a monster really?

the healers need to stay out of trouble - not always easy but if you can get well hidden it can make a huge difference. I did not find it interrupting us that much because we had one clearing the poison and the other healing the group so it actually did not do so much to us. What killed us was the 50+ Albs running over the top of us :p

Part of the issue for others might be groups running with one druid and so we are back to the old problem of a shortage of naturalists.....
 

Kinetix

Can't get enough of FH
Joined
Nov 30, 2004
Messages
3,341
Cant wait to try my aoe dot matter cabby + monster dot :D
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
Mastade said:
Tonight!

Mastade vs Gingy

Places your bets!


I bet on whoever has the graphics card that doesn't melt in 30+ temperatures + the shroom/theurg pet zerg :)
 

Users who are viewing this thread

Top Bottom