Interesting post from the US of A following on from becks postNothing we could have done. We all have maxed stats, resists, buffs, and we had the element of surprise so we got the mezz down. We did this 3 times, each time getting the mezz down first, we even used /assist.
I am a shield hero. I can usually solo reds and pruples, but I cannot even kill a caster. Not today anyhow. I dont know what ML's and artifacts there are out there, I just got TOA myself. But when your whole group is /assisting on killing one fire wizzy and she doesnt die, then she SoS's out like a bullet, there is something wrong.
I was trying to hit a cleric. He wasn't taking any damage it seemed. Then in the space of about 1-2 seconds I went from max resists and buffs, MP armor and 2400 hit points to DEAD. That fast.
I am just amazed at how fast casters cast now. With ML's everything is different. You cant just kill someone anymore unless you have these things.
What is the roll of the Hero now? I just dont get it. I think its time for me to hang up the reigns and roll myself a FOTM caster. Before TOA I used to live longer in fights, but now it seems I am made of paper and everyone's using shredders.
This isnt a tank game anymore.
Doom Doom DOOM ^^.I don't think things will ever be the same. Too many people have left the game. ToA brokedown long standing alliances and destroyed many small guilds. People are the backbone of this game, and I know the personality of our realm has changed with the departure of so many people.
A mmorpg never comes out of beta.gervaise said:Really upset is putting it mildly. With 1.68D the patches are becoming heavy handed as well. Begs the question: what are they testing the new RAs against. Sorry: rhetorical question.
As to Europe being better off for being behind the US in terms of patches - no. The patches that have been coming out at a '1 a day' rate are fixes. Fixes to patches. Fixes to bugs. Mob spawns and so on. And the MLs are still not fixed - there is specualation that some of the higher ones are not even finished yet. No way can Mythic pretend that what they are releasing in Europe is a finished product.
What Kemor is getting at is that despite the last minute problem they had with 1.65 they decided it was still the better decision to fix the problem with the 1.65 patch and get it live ASAP rather than roll it into the combined 1.67/Toa release. So yes when Toa goes live we will get patch 1.67.grimreaper said:Are we getting 1.67 with ToA? This quote from Goa confused me....
News from a freezing Friday
As we announced yesterday, some game-stopping client bugs are still preventing us to patch. Therefore, we decided to push the patching to 1.65 to next week, time to fix these last few problems. At this point of the testing phase, there is no benefit in trying to patch directly to 1.67 with Trials of Atlantis, since each version is very different and having the 1.65 will allow us to bring a much more stable version of 1.67 next month.
Having been involved in software writing, testing and QA I have very clear ideas about what is beta and what is on-going development. Was ToA beta or alpha though?Vae said:What Kemor is getting at is that despite the last minute problem they had with 1.65 they decided it was still the better decision to fix the problem with the 1.65 patch and get it live ASAP rather than roll it into the combined 1.67/Toa release. So yes when Toa goes live we will get patch 1.67.