M
Meatballs
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- #31
as punkbuster server was not stable on either win32 or linux when we tried them for the public servers I doubt they could be implemented for the league until they shape up.
Spot onQuite frankly, if a clan cannot get 6 players on-the-night (having had a week to prepare, in most cases), well, they really aren't up to standard.
Originally posted by -Insanity-
once again, I'm not saying 5v5 is better than 6v6
all I'm saying is that it's in the league's best interest to switch to 5v5, because it would mean a lot of french/belgian/dutch clans would play in the league's next season too (as is the case in Q3CTF/Q3DM)
Many maps , and indeed the game itself, are not designed for 5v5, since if you split a team to cover two areas, any rush as 5 at an area guarded by 2 opponents would be a great deal harder to stop, whereas 3 guarding vs 6 is easier. Harder to do the rush
Originally posted by Meatballs
as punkbuster server was not stable on either win32 or linux when we tried them for the public servers I doubt they could be implemented for the league until they shape up.