Ragnsteinn
Fledgling Freddie
- Joined
- Jan 9, 2004
- Messages
- 23
I know it isn't the final list but something doesn't add up here.
Dual Threat:Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed.
5: 5%
10: 10%
15: 20%
So, if I sum this up, it's be +20% chance of a melee crit and +20% chance of a magic crit at the third level at the cost of 30 pts?
Wild power:Increases chance to deal a critical hit with spells by listed percentage
Mastery of Pain: Increases chance to deal a critical hit in melee per listed percentage.
1: 3%
3: 9%
6: 17%
10: 27%
14: 39%
So, the 30 pts I could spend on DT would give me +27% of WP and +17% of MoPain (or the opposite). If you'd count a melee crit as valuable as a magic crit (or whatever you prefer), that would mean you'd have the same as a 22% DT ((27+17)/2) for the same cost?
If true, I'd like to thank Mythic for designing an ability, only available for 3 classes, that gives them less dmg for more Realm skillpoints.
Dual Threat:Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed.
5: 5%
10: 10%
15: 20%
So, if I sum this up, it's be +20% chance of a melee crit and +20% chance of a magic crit at the third level at the cost of 30 pts?
Wild power:Increases chance to deal a critical hit with spells by listed percentage
Mastery of Pain: Increases chance to deal a critical hit in melee per listed percentage.
1: 3%
3: 9%
6: 17%
10: 27%
14: 39%
So, the 30 pts I could spend on DT would give me +27% of WP and +17% of MoPain (or the opposite). If you'd count a melee crit as valuable as a magic crit (or whatever you prefer), that would mean you'd have the same as a 22% DT ((27+17)/2) for the same cost?
If true, I'd like to thank Mythic for designing an ability, only available for 3 classes, that gives them less dmg for more Realm skillpoints.