M
mskin
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- #91
it always ends up in discussing fotm's.
hf mebe
hf mebe
Originally posted by Xeanor
stupid how it's become "the one with RAs up wins"
Originally posted by hotrat
I think most people will dis-agree with you there, especially if the eld is doing his job and has str/con debuffed and diseased all the people in melee, this brings a merc or a savage's weapon skill far below that of the hero, a savage however hits a lot faster and more often so will get through guard more often.
Secondly a savage is a lot harder to slam due to evade 4, 360 degree evade and evade self buff.
Healers can all spam amnesia, shaman can spam root and disease, even run through the pbae and fart to interupt if they have to. Mid melee groups have it a lot easier than albs vs hib pbae groups, no doubt about it.
The main reason why hib pbae groups are so hard is the pets that interupt your support, and the main reason the pets are so hard is pbt catching at any range, and being unable to penetrate that bt even on a lvl 7 grey pet and finally the main reason speed still effecting pets even in combat, making it impossible to out run them.
Pets are pretty hard to cc if you land mezz first and hibs GP, that makes all the pets mezz immune so only the sorc can root them. If thet pets are on the sorc you gotta QC them, if any resist your in big problems. If you qc root one then 5 secs later a different one starts hitting you your in probs.Originally posted by tildson
Savage fully buffed WS at r7~ is around 1700
Mercs WS fully buffed at r7~ should be above 1900
There is a huge diffirence when a savage or a merc hits you when guarded, mercs wont be blocked as much.
Pets are nasty, but not hard to CC. That lvl7 grey pet you'll 1-2shot even if its buffed.
Mage-groups are fun! Melee-groups are boring